Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Fade <runefo@***.UIO.NO>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 02:37:27 +0000
Steven wrote:
> >1: "SpecOps will always be better than any characters, and WILL ALWAYS
WIN.",
> >stated in bold on the splash page.(With a disclaimer, mind. ;).

*snip description of 200 million dollar troll delta cyberzombie
texas ranger regular, equipment from Ares.*
(I know you said 20 million, not 200. I also know you forgot surgery
costs.).

> And that my friend is why most runners will loose to special forces.
> Becuase only a goverment has the 20 mil or so to make the really scary
> cybersoldiers that are theoretically possible.

Control yourself, Fade, control yourself...
ARGH!

You're basically saying, 'Look! I made up this really super special
forces guy! Any runners would loose to him! So therefore, all runners
loose to specops!'.

Think! Using made up stuff as a general example? Then what's to stop
the next guy from saying, 'wow, that's wimpy! we use the companion
rules, give the players 500 generation points and no max limits.
They'd kick that wimpy troll's ass, Doh! Special forces haven't a
chance!'. You can use the logic behind it as an argument, though, but
that is also flawed.

As for all cyber being Delta, neither CAS or Ares controls a delta
clinic IIRC. That cyber is rare. Using it indiscriminately, even in a
specops team, is extremely unrealistic, even if they had access to
it.

Aztechnology regularily sending cyberzombies strolling into UCAS on
foot??? I hope it doesn't say this anywhere in the FASA books,
because then I'd seriously doubt their sanity!

And using it on what is effectively a border patrol is as bad. An
Appaloosa hooked to a few ferrets would do the same job for a
hundredth the cost, and have weapons heavy enough to take out a
cyberzombie to boot, which an Ares Alpha almost certainly isn't.

Okay, it can be that way in your campaign, no problem. It can add
some style, at that. But don't say it's the general rule. If it *is*
a general rule, I'll have that general shot on principle!

I'm calm. I'm cool. No problem.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 2
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 03:15:25 +0000
On 24 Mar 98, Fade disseminated foul capitalist propaganda by
writing:

<snip>
> *snip description of 200 million dollar troll delta cyberzombie
> texas ranger regular, equipment from Ares.*
> (I know you said 20 million, not 200. I also know you forgot surgery
> costs.).

Hmmm.... I wonder how many tanks can one buy for 200 milion. Or jet
fighters.

What I'm sure is that this budget expenditure wouldn't cut it past
the Army bureaucracy.
"Hey, Boosted 3 is almost as efficient, and much cheaper. We get a
discount for them, too... "

[...]
> Control yourself, Fade, control yourself...
> ARGH!

Yeah. ;)

<snip>
> I'm calm. I'm cool. No problem.

;>

I have to agree with Fade.


Leszek Karlik, aka Mike - trrkt@*****.onet.pl; http://www.wlkp.top.pl/~bear/mike;
Amber fan and Star Wars junkie; UIN 6947998; WTF TKD; FIAWOL; YMMV; IMAO; SNAFU; TANJ
Geek Code v3.1 GL/O d- s+: a19 C+++ W-(++) N+++ K? w(---) O@ M- PS+(+++) PE Y+
PGP- !t--- 5+(-) X- R*+++>$ tv-- b++++ D+ G-- e h--*! !r-- !y-*
Phoneco.sys corrupted - recommend competitive market
Message no. 3
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Mon, 23 Mar 1998 23:24:03 -0600
At 02:37 AM 98-03-24 +0000, you wrote:


>
>You're basically saying, 'Look! I made up this really super special
>forces guy! Any runners would loose to him! So therefore, all runners
>loose to specops!'.
>


Fade what your missing is the effect I was going for. On one side of the
river you have Aztalan who would do just about anything to get the power
sites north of Austin (we're talking stonehenge level here). On the other
side you have the Texans to who retaking the south is damn near a holly
mission. They have fifty thousand men in there own force and would gladly
start a war if they could get the rest of CAS to back them up (notice CAS
not UCAS). Complicating the matter is the fact that there's more magic and
magicians in the city then in any other in the world. Then there's the
fact that Austin is one of the largest high tech hubs in the south. This
may seem contra intutive at first (who wants to put a chip plant at what
could be ground zero for world war III) but makes a tad bit more sence when
you realize that the Austin Freezone is one of the few places in the south
where the corps don't have to worry about having their metahuman workers
geeked by Humanis groups. Austin is a city in the middle of a battle of
the Titans with two of the worlds most advanced armies staring down at each
other and titanic magical forces brewing. Not that there are many people
like my Troll in Austin (actually there are about six at an equivelent
power level) but going up against him sure gave my players are taste of the
battle of the titans atmosphere.

>Aztechnology regularily sending cyberzombies strolling into UCAS on
>foot??? I hope it doesn't say this anywhere in the FASA books,
>because then I'd seriously doubt their sanity!


Well actually they come accross the river in small stealth boats during the
fall thunderstorms. Flying in is out, the radar coverage is so intense
that the minute anything lifts off on either side of the boarder it's shot
down (normally one either drives to Austin or take a high speed rail link
from Dallas/FW). There is one two lane bridge over the river still
standing and it generally takes two to three months to get the paperwork to
pass over it. As for why Aztlan would do this the answer is quite simple
the Texan controll the damn system that regulates the Lower Colorado River,
they let only enough water through to keep the free spirits happy. This
means that there is a shortage of water south of Austin. Aztlan wants
desperatly to blow the old Buchanon dam (definatly a major dam). If it
were to go it would wash out the downriver dams, flood parts of the city,
but provide Aztlan with a major source of water. The Texans have controll
of most of northern Aztlans water supply and this dosn't sit well with the
Azzies.
>
>And using it on what is effectively a border patrol is as bad. An
>Appaloosa hooked to a few ferrets would do the same job for a
>hundredth the cost, and have weapons heavy enough to take out a
>cyberzombie to boot, which an Ares Alpha almost certainly isn't.

You can't use heavy weaponry in downtown Austin. Not only would it damage
the stucktures if you start shooting a heavy weapon that close to the river
you'd cause both sides of the boarder to go one extream alert, the Austin
malita mobalize and quite possibly a company of at least 100 soldiers
vectoring in on your position. Big guns in a place this much on edge is
bad. He isn't so much of a boarder partol as a supplemental unit called in
the handle things that local law enforcement can't when such things as
cyberzombies are detected. Handling cyberzombies is only a small part of
his duties (though because of Austins unique position he was cybered to
this level with such situations in mind, a normally rangers try to maintain
at least 3.0 essence).

>
>Okay, it can be that way in your campaign, no problem. It can add
>some style, at that. But don't say it's the general rule. If it *is*
>a general rule, I'll have that general shot on principle!

I wasn't making a statement about general rules only that SpecOps can get
cybered to unbelivable levels. Keep in mind that the Troll in question is
one of only one hundred and six men who's exploits are legendary. Your
normal ranger is expected to bring law to the Texas badlands. While they
will occasionally work in groups of four to six most of the time you have a
single ranger for any given situation. If you have to take down a go-gang
with maybe a local posse or sherrif for backup (I say maybe) you need to
have one hell of an edge. Not surprisingly most rangers are either heavly
cybered or use magic in one form or another (or in some cases both, cybered
shamanic summoning adepts are not unknown). Quite frankly enterance
requirement for the rangers (the small group not the military division)
start at being able to take down the standard street sam and only go up
from there.


Also about the rangers having access to a Delta Lab, the fact that Aztlan
has one is in a supposedly open document you better belive that the Texans
recruited a couple of engineers from Austin and set them to work (and
extracted a couple more). Also in my game certain Delta grade "magewear"
can be found at most Beta clinics. These are only for the most demanded two
items, Data Jack 1's and Cybereyes in this case with lowlight,
thermographic and flare comp (there's rumors of a new model that drops
thermographics for an optical image magnification 2 system that can't be
noticed under casual observation, lots of people would pay good money to
get there hands on the prototrype). Expect to pay 25 times base for such
items. Keep in mind that we're talking about a present game date two years
after cybertech and a group that will pay LOTS for essence effective items.


Ok so I just went off on my campain setting.
SteveD

>
>I'm calm. I'm cool. No problem.
>--
>Fade
>
>And the Prince of Lies said:
>"To reign is worth ambition, though in Hell:
>Better to reign in hell than to serve in heaven."
> -John Milton, Paradise Lost
>
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 4
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 15:44:27 +1000
Stephen Delear writes:
>Also about the rangers having access to a Delta Lab, the fact that Aztlan
>has one is in a supposedly open document you better belive that the Texans
>recruited a couple of engineers from Austin and set them to work (and
>extracted a couple more). Also in my game certain Delta grade "magewear"
>can be found at most Beta clinics. These are only for the most demanded two
>items, Data Jack 1's and Cybereyes in this case with lowlight,
>thermographic and flare comp

a) You forgot the smart gun link... any combat mage that bothers to get
firearms skill would get the smart gun link if they're willing to part with
Essence.

b) Why would an individual want to pay so much for "Essence-friendly" cyber?
After they decide that they can bundle the smartgun link, datajack, and
cybereyes for <=1 Essence (should be able to do this with Beta, IIRC), then
why would they pay for Delta?

--
.sig deleted to conserve electrons robert.watkins@******.com
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 11:39:08 +0100
Leszek Karlik, aka Mike said on 3:15/24 Mar 98...

> Hmmm.... I wonder how many tanks can one buy for 200 milion. Or jet
> fighters.

One thing you need to remember is that the military buys in bulk. They
don't pay 500,000Y for wired-3, even though a shadowrunner would. This
would cut maybe (I'm guessing here) 30-50% off the price of the 'ware
itself, depending on the manufacturer's markup and how many are bought.

Surgery costs I'm not sure about. On the one hand you can say that a
doctor is a doctor and operations simply cost a lot of money, on the other
the military will have their own facilities and their own doctors that
they need to pay anyway, so surgery could be a lot cheaper too.

However, in SR the military doesn't have as much money to spend as they
had during the Cold War... Budgets are pretty tight, so only for units
that really need this sort of stuff would it be available, IMHO.

> What I'm sure is that this budget expenditure wouldn't cut it past
> the Army bureaucracy.
> "Hey, Boosted 3 is almost as efficient, and much cheaper. We get a
> discount for them, too... "

I'm not really sure if that's the way it'd go for top-of-the-line SOF. It
would depend on the unit involved, I think. For outfitting a large unit
(like Rangers, Spetznaz, or whatever) they'd go the cheaper route:
"According to our studies, soldiers with Boosted 2 are able to complete
their mission within the required parameters as well as soldiers with
Boosted 3."

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Oost west, asbest.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 6
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 11:25:25 -0500
On Mon, Mar 23, 1998 at 11:24:03PM -0600, Stephen Delear wrote:
> At 02:37 AM 98-03-24 +0000, you wrote:
<SNIP Lots of campaign stuff>
> extracted a couple more). Also in my game certain Delta grade "magewear"
> can be found at most Beta clinics. These are only for the most demanded two
> items, Data Jack 1's and Cybereyes in this case with lowlight,
> thermographic and flare comp (there's rumors of a new model that drops
> thermographics for an optical image magnification 2 system that can't be
> noticed under casual observation, lots of people would pay good money to
> get there hands on the prototrype). Expect to pay 25 times base for such
> items. Keep in mind that we're talking about a present game date two years
> after cybertech and a group that will pay LOTS for essence effective items.
>
Just want to clarify. 106 men? All from texas (rangers). SO we're
talking 20 Million x 106? Paid for by Texas? (Since CAS wouldn't
go for this)?
I'm guessing you run a very very very high powered game.
That's all well and good. But when I see things like this I just
cringe. I feel Delta grade in nearly impossible to find. I think
I've used it in 5 NPC's so far, and I none had more then a tolken
assortment. (Well except for that one cyberzombie, but he was a fluke :))
None of my players have any. It keeps the power levels reasonable.
(Which I like, since SR seems to break down at the edges if you
get too high a level).
This is all my .02, so disregard at your leisure.
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 7
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 18:00:11 -0600
At 03:44 PM 98-03-24 +1000, you wrote:
>Stephen Delear writes:
>>Also about the rangers having access to a Delta Lab, the fact that Aztlan
>>has one is in a supposedly open document you better belive that the Texans
>>recruited a couple of engineers from Austin and set them to work (and
>>extracted a couple more). Also in my game certain Delta grade
"magewear"
>>can be found at most Beta clinics. These are only for the most demanded two
>>items, Data Jack 1's and Cybereyes in this case with lowlight,
>>thermographic and flare comp
>
>a) You forgot the smart gun link... any combat mage that bothers to get
>firearms skill would get the smart gun link if they're willing to part with
>Essence.

There's not enough combat mages to make it worthwild. These two items are
most popular with the general mage population at large not simply the
combat mage population.
>
>b) Why would an individual want to pay so much for "Essence-friendly" cyber?
>After they decide that they can bundle the smartgun link, datajack, and
>cybereyes for <=1 Essence (should be able to do this with Beta, IIRC), then
>why would they pay for Delta?
>
Several reasons. First it's less visible in there Aura. Secondly they can
get more wear in (like Beta boosted relfexes and Reaction Enhancers).
Third I have a couple of house rules dealing with essence and cyber. If
the cyber alone is .05 and there is no other cyber then the character
dosn't take a hit to his magic score. I also allow partial initiation to
recover magic score if essence is at least 5.5 the player pays
(essence-5.5)% of the next initiation grade,without ordeal and regains his
lost point but gains noy other initiate grade powers, and then pays the
rest when he goes to initiate (he then gains the grade powes but no magic
point). Of course this is assuming he's all ready a 0 grade initate. This
allows not only cyberware but a kind of essence therapy for mages that have
had essence damage. Finally amoung mages the less essence damage you have
the more socially exceptable you are.

SteveD
>--
>.sig deleted to conserve electrons robert.watkins@******.com
>
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 8
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Tue, 24 Mar 1998 20:13:08 -0600
At 11:25 AM 98-03-24 -0500, you wrote:
>On Mon, Mar 23, 1998 at 11:24:03PM -0600, Stephen Delear wrote:


Sorry I was trying to clearify my background material and didn't do to good
a job of it.

>Just want to clarify. 106 men? All from texas (rangers). SO we're
>talking 20 Million x 106? Paid for by Texas? (Since CAS wouldn't
>go for this)?

No there is no standard ranger. I only had four show up in my game so I
don't have full background material on the group. I'd say it they probably
break down to something like this. 56 members who have minimal or no
cyberware, generally these are mages, freespirits, shapeshifters and other
rangers who have problems employing cyberwear. 10 deckers on computer
crimes with some but not alot of augmentation. 25 Rangers cybered down
around the 3.0 level. Of the rest you have 8 "retired" street sams with
assorted cyberwear and high skill levels, 4 20 million men (Ares picking up
half the cost for access to a few of the Delta techies the rangers
extracted from Aztlan last year, with another 20 million coming out of
operational profits). The remaining three rangers are admins up in Dallas
and so really don't matter for this count.

Rangers normally have one skill in the 10 to 15 level, another in 8 to 10,
a 6 to 8, three 4 to 6's and three 1 to 4's. There are of course
exceptions but the above was my quick gen table for the one time I needed it.

>I'm guessing you run a very very very high powered game.
>That's all well and good. But when I see things like this I just
>cringe. I feel Delta grade in nearly impossible to find. I think
>I've used it in 5 NPC's so far, and I none had more then a tolken
>assortment. (Well except for that one cyberzombie, but he was a fluke :))
>None of my players have any. It keeps the power levels reasonable.
>(Which I like, since SR seems to break down at the edges if you
>get too high a level).

Actually my game wasn't that high powered. Most of the runs were the
normal kind of stuff you would expect in a high tech and magical center.
Then again every now in then the players would get in over there heads and
be sweaped up in the plans of the big boys. Keeps the Austin paranoia
level high.

SteveD


>This is all my .02, so disregard at your leisure.
>--
>--------------------------------------------------------------------
>Lehlan Decker 644-4534 Systems Development
>decker@****.fsu.edu http://www.scri.fsu.edu/~decker
>--------------------------------------------------------------------
>"Uh-Oh Toto, it doesn't look like we're gods anymore."
>
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 9
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Wed, 25 Mar 1998 10:51:59 -0500
On Tue, Mar 24, 1998 at 08:13:08PM -0600, Stephen Delear wrote:
> At 11:25 AM 98-03-24 -0500, you wrote:
>
> No there is no standard ranger. I only had four show up in my game so I
> don't have full background material on the group. I'd say it they probably
> break down to something like this. 56 members who have minimal or no
> cyberware, generally these are mages, freespirits, shapeshifters and other
> rangers who have problems employing cyberwear. 10 deckers on computer
> crimes with some but not alot of augmentation. 25 Rangers cybered down
> around the 3.0 level. Of the rest you have 8 "retired" street sams with
> assorted cyberwear and high skill levels, 4 20 million men (Ares picking up
> half the cost for access to a few of the Delta techies the rangers
> extracted from Aztlan last year, with another 20 million coming out of
> operational profits). The remaining three rangers are admins up in Dallas
> and so really don't matter for this count.
>
> Rangers normally have one skill in the 10 to 15 level, another in 8 to 10,
> a 6 to 8, three 4 to 6's and three 1 to 4's. There are of course
> exceptions but the above was my quick gen table for the one time I needed it.
>
Just a question. Why would so many free spirits, shapeshifts and others
want to work for the rangers? If you only have 4 of these "super"
cyber guys. That's a bit more reasonable. You still talking about
very very very high skill levels, all gathered in one place, and
alot of money going out. But if your campaign has that much
going on with the Azzies, I'll give you the benefit of the doubt.
Also one thought. If I had someone who knew cybermancy, or how
to create-implant delta level ware, I'd guard him six ways to sunday.
And have the mentality that if he wasn't working for me, he was
dead. I'd sleep better at night that way. (Sorry I have a very
devious cynical mind when it comes to the bad guys). None of this
tell you my plan before I kill you, have a red "Push here to stop detonation"
button, etc type of thing.)

--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 10
From: Spider Murphy <crickel@***.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Wed, 25 Mar 1998 17:58:18 -0600
Lehlan Decker wrote:

> Also one thought. If I had someone who knew cybermancy, or how
> to create-implant delta level ware, I'd guard him six ways to sunday.
> And have the mentality that if he wasn't working for me, he was
> dead. I'd sleep better at night that way.

Okay, since when did knowing how to make/implant delta-ware -neccessetate- being able to
do cybermancy? What
was it, at last count, 2 or 3 cyberclinics that could cybermance? At least four do delta,
and that was a
while ago. Tech spreads, especially extremely -profitable- tech.

Spider Murphy
Message no. 11
From: Stephen Delear <c715591@******.MISSOURI.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Wed, 25 Mar 1998 18:44:34 -0600
At 10:51 AM 98-03-25 -0500, you wrote:
>On Tue, Mar 24, 1998 at 08:13:08PM -0600, Stephen Delear wrote:
>> At 11:25 AM 98-03-24 -0500, you wrote:
>>

>>
>> Rangers normally have one skill in the 10 to 15 level, another in 8 to 10,
>> a 6 to 8, three 4 to 6's and three 1 to 4's. There are of course
>> exceptions but the above was my quick gen table for the one time I
needed it.
>>
>Just a question. Why would so many free spirits, shapeshifts and others
>want to work for the rangers? If you only have 4 of these "super"
>cyber guys. That's a bit more reasonable. You still talking about
>very very very high skill levels, all gathered in one place, and
>alot of money going out. But if your campaign has that much
>going on with the Azzies, I'll give you the benefit of the doubt.

Several reasons. First during the three week war with Aztlan (didn't have
the Aztlan book when I made up the background and don't have it with me at
school) the Azzies made heavy use of magic to rout Texan forces. Texas
pretty much realized that it needed magic users in a big way. It therefor
passed some of the most liberal magic laws in the country (killing a mage
in Texas is a capitol offense under most circumstances, being a mage and
not being a member of the local citizens militia carries a life sentence).
Deciding to kill to birds with one stone the legislator also formed the
Austin Freezone. Basically it allowed Austin to pass more liberal civil
rights laws then the rest of the state. This was done for two reasons
first to attract more (metahuman) engineers to Austins saging computer
industry, further it attracted magic using beings and people to the area.
Austin had always had a large magic using population and metahuman
population so this seemed to make some sence. It partially worked, UT
Austin has a magical studies program up there with MIT&T and the city has
more magic users per capita then any other in north america. It also
created the east austin barrens as unskilled metahumans migrated to the
freezone hoping to escape persecution and find work. While the ability to
retain metahuman employees convinced many companies to retain an expand
there Austin facilities the city isn't seeing the same explosive job growth
as it did in the late 90's (also zoning is an extreamly hot topic).
Shapechangers and others have more rights in Texas then they do elsewhere
in CAS and the rangers require only intelligence to hire not UN recognition
of sentience. It dosn't hurt any that the urban arreas of the state are
65% hispanic.

Secondly the rangers military arm is the equivelent of the French foreign
legion. People don't ask to many questions when you join up other then
what you can do (not that it's such a great deal, the rangers still
maintain a firing squad). Many groups that you wouldn't normally see in
military service go in (hey the pay is decent) and the rangers recruit from
the cream of the crop.

>Also one thought. If I had someone who knew cybermancy, or how
>to create-implant delta level ware, I'd guard him six ways to sunday.
>And have the mentality that if he wasn't working for me, he was
>dead. I'd sleep better at night that way. (Sorry I have a very
>devious cynical mind when it comes to the bad guys). None of this
>tell you my plan before I kill you, have a red "Push here to stop
detonation" button, etc type of thing.)

The Texans have the same mentality they just have more experince with
getting around cortex bombs.
>
>--
>--------------------------------------------------------------------
>Lehlan Decker 644-4534 Systems Development
>decker@****.fsu.edu http://www.scri.fsu.edu/~decker
>--------------------------------------------------------------------
>"Uh-Oh Toto, it doesn't look like we're gods anymore."
>
SteveD
Stephen Delear
University of Missouri-Columbia
Check out my Photo Message Board at http://www.missouri.edu/~c715591
"Sometimes I do get to places just when God's ready to have somebody click
the shutter" Ansel Adams
Message no. 12
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Thu, 26 Mar 1998 11:05:43 -0500
On Wed, Mar 25, 1998 at 05:58:18PM -0600, Spider Murphy wrote:
> Lehlan Decker wrote:
>
> > Also one thought. If I had someone who knew cybermancy, or how
> > to create-implant delta level ware, I'd guard him six ways to sunday.
> > And have the mentality that if he wasn't working for me, he was
> > dead. I'd sleep better at night that way.
>
> Okay, since when did knowing how to make/implant delta-ware -neccessetate- being able
to do cybermancy? What
> was it, at last count, 2 or 3 cyberclinics that could cybermance? At least four do
delta, and that was a
> while ago. Tech spreads, especially extremely -profitable- tech.
>
Your missing the point. Either of the two, is very very very very rare.
That means that the people who know how to do this stuff are extrememly
valuable. (I'm thinking the grey matter of some of the eggheads is
probably worth more then some CEO's). Therefore your not just
going to let it be extracted. It will be some of the tightest security
on the planet, and most likely if you can't have it, you don't
want someone else to.
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."
Message no. 13
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Shadowrun Military Site (Wandering near OT)
Date: Thu, 26 Mar 1998 11:11:52 -0500
On Wed, Mar 25, 1998 at 06:44:34PM -0600, Stephen Delear wrote:
> At 10:51 AM 98-03-25 -0500, you wrote:
> >On Tue, Mar 24, 1998 at 08:13:08PM -0600, Stephen Delear wrote:
> >> At 11:25 AM 98-03-24 -0500, you wrote:
<SNIP>
>
> Secondly the rangers military arm is the equivelent of the French foreign
> legion. People don't ask to many questions when you join up other then
> what you can do (not that it's such a great deal, the rangers still
> maintain a firing squad). Many groups that you wouldn't normally see in
> military service go in (hey the pay is decent) and the rangers recruit from
> the cream of the crop.
>
Excellent History and it explains alot. My knowledge of texas is
based on what I know now, the stuff mentioned in NAGto North America,
and the Azzie's sourcebook and Threats. I still don't
agree with you, but at least I see where you got it from.

> >Also one thought. If I had someone who knew cybermancy, or how
> >to create-implant delta level ware, I'd guard him six ways to sunday.
> >And have the mentality that if he wasn't working for me, he was
> >dead. I'd sleep better at night that way. (Sorry I have a very
> >devious cynical mind when it comes to the bad guys). None of this
> >tell you my plan before I kill you, have a red "Push here to stop
> detonation" button, etc type of thing.)
>
> The Texans have the same mentality they just have more experince with
> getting around cortex bombs.
> >
Heck, how about some type of poison, in which they need the antidote
each day. (And make it something very very obscure, that your own
chemists whipped up).
There are 100 ways to do this, cortex bomb is just easiest. Hell
make it so the borgs have a battery back good for a finite length
of time. With delta ware, finding another replacement pack outside
the original source would be nigh impossible. :)
Anyway....
--
--------------------------------------------------------------------
Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
"Uh-Oh Toto, it doesn't look like we're gods anymore."

Further Reading

If you enjoyed reading about Shadowrun Military Site (Wandering near OT), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.