From: | shadowrn@*********.com (Downtym) |
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Subject: | [Shadowrun] On the subject of good and evil |
Date: | Sat Sep 15 14:40:01 2001 |
Good and Evil in the world of Shadowrun? I tend to run my games pretty
realistically with good and evil most times not being clearly
defineable.
For example: Sure, the gangers just knocked over a bar and beat up the
barkeep, but they are teenagers and maybe they don't deserve to be
shot in the head for it.
Or maybe even: Can you honestly knock off the mafia don you've been
sent to kill without any feeling of compassion? How do you know he's
the absolute scum you're supposed to kill?
Or am I running the game a little to close to life's real edge. Do you
believe it's better to portray good and evil as absolutes, complete
black and white, or do you prefer to throw in the confusing and more
real shades of gray?
I find that the shades of gray make for some interesting roleplaying
situations, but tend to distract the players, myself. Sometimes we end
up with games that turn more into a moral and philosophical debate
about right and wrong. But, without the gray thrown in, I tend to get
a game that is more about running around putting as many holes as
possible into the bad guys.
If anyone's already covered this debate, could you send me a link or a
reference to read? I'd like to see what other people have said and
thought.
[Yes, I'm new here. I also apologize if you got a double message sent
to you earlier. Multiple instances of pine seems to result in the
process sending out multiple copies of the email. Hopefully it won't
happen again.]
Downtym |
Email: gte138j@*****.gatech.edu | Post no bills