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Mailing List Logs for ShadowRN

Message no. 1
From: Michael Cugley <michael.cugley@******.NET>
Subject: Shadowrun Quake
Date: Wed, 27 May 1998 11:48:45 +0100
Any Quake players out there? Specifically anyone interested in Quake
editing? I've often thought it'd be rather fun to have a Shadowrun-based
Quake mod, maybe based around a Bug Hunt type scenario. I've got some
map-designing and skinning experience (and a *small* amount of modelling
experience)... anyone else interested?

Obviously, we'd have to ask FASA nicely if we ever wanted to *distribute*
a SR-based mod, but I don't see why we can't have a go in the privacy of
our own hard-drives...


--
Mike Cugley, lunatic at large

http://freespace.virgin.net/michael.cugley/
http://freespace.virgin.net/michael.cugley/Art/
Message no. 2
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Shadowrun Quake
Date: Wed, 27 May 1998 10:15:07 -0400
On 27 May 98, at 11:48, Michael Cugley wrote:

> Any Quake players out there? Specifically anyone interested in Quake
> editing? I've often thought it'd be rather fun to have a Shadowrun-based
> Quake mod, maybe based around a Bug Hunt type scenario.

Thought about it, but if I did it I'd use the Quake II
or Unreal engine. Quake is outdated. Personally, I don't
think a first person perspective is the best choice for
Shadowrun. IMHO, the best Shadowrun game would use an
engine like the one in Diablo or Fallout (Top down 3/4
perspective).

> Obviously, we'd have to ask FASA nicely if we ever wanted to *distribute*
> a SR-based mod, but I don't see why we can't have a go in the privacy of
> our own hard-drives...

Yes, we'd definitely need permission, especially since
FASA Interactive is working on their own SR game.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 3
From: "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM>
Subject: Re: Shadowrun Quake
Date: Wed, 27 May 1998 08:17:02 -0700
----------
> From: Michael Cugley <michael.cugley@******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Shadowrun Quake
> Date: Wednesday, May 27, 1998 3:48 AM
>
> Any Quake players out there? Specifically anyone interested in
Quake
> editing? I've often thought it'd be rather fun to have a Shadowrun-based
> Quake mod, maybe based around a Bug Hunt type scenario. I've got some
> map-designing and skinning experience (and a *small* amount of modelling
> experience)... anyone else interested?
>
> Obviously, we'd have to ask FASA nicely if we ever wanted to
*distribute*
> a SR-based mod, but I don't see why we can't have a go in the privacy of
> our own hard-drives...
>

Don't know if this is what you mean, but one of the deathmatch mods for
Quake 2 has a rigger as one of the types of characters you can play.

Further Reading

If you enjoyed reading about Shadowrun Quake, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.