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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Markus Widmer)
Subject: Shadowrun world development (was: Returning GM requesting advice)
Date: Mon Jul 8 15:45:01 2002
Epilogue wrote such:
>However, I was interested in opinions regarding source books like
Year of
>the Comet. Just how much of an effect does that have on the game
world?
>I've skimmed reviews online but would rather hear from GMs just what
kind of
>impact those types of sourcebooks have on their own gameworlds. I
am the
>type of GM that likes to tightly integrate the official Shadowrun
timeline
>with my own... makes for a more flavourful campaign world, and less
overall>
>work for me (IMHO).

Tough one for me, too. I started my campaign with a set of
pre-published scenarios, in order to make myself more comfortable
with the system, the flavour and the background of Shadowrun.
Story-lines work much better for me than background, rules or
sourcebooks. So I started with "First Run", taking place definitely
after the Corp War, i.e. after Fuchi. On the other hand, I liked a
few of the old adventures of the 2050s, so I had to adapt a whole lot
and didn't feel quite at ease with that. Probably just a matter of
experience.

I like the idea of a contiuous story-line and a developing world in
Shadowrun, since it ties in very nicely with the near-future
scenario. My players like reading Shadowrun novels and delight in
finding events as well as characters from my campaign. Still, I
wonder what will happen if I don't like "Year of the Comet" and my
campaign still moves into 2061. I am not much into world
development...

Markus
Message no. 2
From: shadowrn@*********.com (Epilogue)
Subject: Shadowrun world development (was: Returning GM requesting advice)
Date: Mon Jul 8 16:05:01 2002
One thing that I've seen a bit but not nearly enough of, is the `Daily News
Listings` that were included in the Shadowrun published adventures... I used
to do them up for my players, both during the middle of campaigns and runs
as red herrings or flavour... and at the end... they got a kick out of it,
and it added to the flavour. This time around I figured I'd also put them
up on-line... If anyone else does that sort of thing, can you post the URL?
Maybe having a list of that sort of thing can be helpful to other GMs.

Epilogue

----- Original Message -----
From: "Markus Widmer" <markus.widmer@******.at>
To: <shadowrn@*********.com>
Sent: Monday, July 08, 2002 3:43 PM
Subject: Shadowrun world development (was: Returning GM requesting advice)


> Epilogue wrote such:
> >However, I was interested in opinions regarding source books like
> Year of
> >the Comet. Just how much of an effect does that have on the game
> world?
> >I've skimmed reviews online but would rather hear from GMs just what
> kind of
> >impact those types of sourcebooks have on their own gameworlds. I
> am the
> >type of GM that likes to tightly integrate the official Shadowrun
> timeline
> >with my own... makes for a more flavourful campaign world, and less
> overall>
> >work for me (IMHO).
>
> Tough one for me, too. I started my campaign with a set of
> pre-published scenarios, in order to make myself more comfortable
> with the system, the flavour and the background of Shadowrun.
> Story-lines work much better for me than background, rules or
> sourcebooks. So I started with "First Run", taking place definitely
> after the Corp War, i.e. after Fuchi. On the other hand, I liked a
> few of the old adventures of the 2050s, so I had to adapt a whole lot
> and didn't feel quite at ease with that. Probably just a matter of
> experience.
>
> I like the idea of a contiuous story-line and a developing world in
> Shadowrun, since it ties in very nicely with the near-future
> scenario. My players like reading Shadowrun novels and delight in
> finding events as well as characters from my campaign. Still, I
> wonder what will happen if I don't like "Year of the Comet" and my
> campaign still moves into 2061. I am not much into world
> development...
>
> Markus
>
>
>
>


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