From: | shadowrn@*********.com (Markus Widmer) |
---|---|
Subject: | Shadowrun world development (was: Returning GM requesting advice) |
Date: | Mon Jul 8 15:45:01 2002 |
>However, I was interested in opinions regarding source books like
Year of
>the Comet. Just how much of an effect does that have on the game
world?
>I've skimmed reviews online but would rather hear from GMs just what
kind of
>impact those types of sourcebooks have on their own gameworlds. I
am the
>type of GM that likes to tightly integrate the official Shadowrun
timeline
>with my own... makes for a more flavourful campaign world, and less
overall>
>work for me (IMHO).
Tough one for me, too. I started my campaign with a set of
pre-published scenarios, in order to make myself more comfortable
with the system, the flavour and the background of Shadowrun.
Story-lines work much better for me than background, rules or
sourcebooks. So I started with "First Run", taking place definitely
after the Corp War, i.e. after Fuchi. On the other hand, I liked a
few of the old adventures of the 2050s, so I had to adapt a whole lot
and didn't feel quite at ease with that. Probably just a matter of
experience.
I like the idea of a contiuous story-line and a developing world in
Shadowrun, since it ties in very nicely with the near-future
scenario. My players like reading Shadowrun novels and delight in
finding events as well as characters from my campaign. Still, I
wonder what will happen if I don't like "Year of the Comet" and my
campaign still moves into 2061. I am not much into world
development...
Markus