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Message no. 1
From: SMILING WOLF <SLEIBOWITZ@****.HAMPSHIRE.EDU>
Subject: Shadowtech
Date: Thu, 12 Mar 92 18:00:00 EDT
Would anyone out there happen to know anything about a new sourcebook for SRun
called Shadowtech? It hasn't been released yet, and I know very little about
it; from what I've heard, it's the SRun equivalent to Cyberpunk's "Chrome Book".
Post the answer to this one to the list if you like, but please also e-mail me
privately at the address below, as I'm going to be out of town for a week, and
have to go "nomail" for that period. (*sigh* You know how disk quotas are...)

Your humble servant,
Smiling Wolf

________________________________________________________________________________
SLEIBOWITZ@****.hampshire.edu| DISCLAIMER: Not only do the views expressed
or | herein not necessarily reflect those of Hampshire
SLEIBOWITZ@****vms.bitnet | College, but they may not even reflect mine. I'm
sky bless you all. | not telling.
--------------------------------------------------------------------------------
Message no. 2
From: Seth Scott <scotts@******.CS.ORST.EDU>
Subject: Re: SHADOWTECH
Date: Sun, 31 May 92 13:54:14 -0700
ERROR: This message seems to be empty. It is located at LOG9205.RN::151445,261.
Message no. 3
From: Warlok <EHULTGRE@******.BITNET>
Subject: ShadowTech
Date: Fri, 17 Dec 1993 14:51:52 EST
I've been hearing lots of stuuf here about the ShadowTEch supplement.
Would you guys recommend that I buy it?? If I could buy one supplement this
year, which one is the best? I usually end up running the game with anywhere
from one to ten players of every possible description.

Oh yeah, I just finished my last final!!! To quote one of our fellow 'runners:

BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE!BOINGEE


-Warlok

"With tomahawks of candy cane, we split the heads and eat the brain."
Message no. 4
From: "C. Paul Douglas" <granite@********.CLARK.NET>
Subject: Re: ShadowTech
Date: Fri, 17 Dec 1993 16:15:54 -0500
On Fri, 17 Dec 1993, Warlok wrote:

> I've been hearing lots of stuuf here about the ShadowTEch supplement.
> Would you guys recommend that I buy it??

YES! it has some really cool stuff in it that is logical in the extreme
[stuff that probably would have been developed before cyberware] the only
thing i didn't really like was there are some drugs you can get now for
boosters and such [personally i don't need to take drugs in real life to
get the job done - and i sure don't need them involved in my fantasy play
- nuff said] the only redeeming thing about them are they are extremely
addictive and thus are discouraging in this way. but all in all if you
have the cash you can make some superrunners with just the right mix of
bio and cyber enhancements. all in all worth wile especially if you are
the gm - it give you more treasure to give your runners.

If I could buy one supplement this
> year, which one is the best?

that all depends on what you already have [naturally you have a core rule
book but what else do you have???]

I usually end up running the game with anywhere
> from one to ten players of every possible description.

TEN ! that is alot to control ! i am doing good with 6-8 players all
yelling at me at the same time
>
>--------------------------------------------GRANITE
Message no. 5
From: Warlok <EHULTGRE@******.BITNET>
Subject: Re: ShadowTech
Date: Fri, 17 Dec 1993 16:35:39 EST
So they made boosting drugs available??
They did the same thing in a computer game called Syndicate. One magazine
reviewer was not at all amused about it. I don't blame him.

-Warlok

"You can kick him!They did!You can beat him! They did!"
Message no. 6
From: "C. Paul Douglas" <granite@********.CLARK.NET>
Subject: Re: ShadowTech
Date: Fri, 17 Dec 1993 16:41:38 -0500
On Fri, 17 Dec 1993, Warlok wrote:

> So they made boosting drugs available??

yea there are a couple of different kinds but i don't pay much attention
to them - they have some poisons and bacterial kinda things too

> They did the same thing in a computer game called Syndicate.

i know the one - i spent hours and hours fighting with my wife about the
amount of time i was spending playing the game [i did finally win - the
game, you never win arguments with a woman]

One magazine
> reviewer was not at all amused about it. I don't blame him.
>
neither do i...
-------------------------GRANITE
Message no. 7
From: Dave Sherohman <esper@*****.IMA.UMN.EDU>
Subject: Re: ShadowTech
Date: Fri, 17 Dec 1993 18:10:59 -0600
>I've been hearing lots of stuuf here about the ShadowTEch supplement.
>Would you guys recommend that I buy it?? If I could buy one supplement this
>year, which one is the best?

Assuming that you don't have any supplements yet, I'd recommend either
Grimoire 2 or ShadowTech depending on whether you (as the GM) prefer to
emphasize tech or magic. If you can buy two supplements this year, get
both of them...

esper@***.umn.edu
Message no. 8
From: "J.D. Falk" <jdfalk@***.GWU.EDU>
Subject: Re: ShadowTech
Date: Sat, 18 Dec 1993 00:49:43 -0500
On Fri, 17 Dec 1993, Warlok wrote:

> I've been hearing lots of stuuf here about the ShadowTEch supplement.
> Would you guys recommend that I buy it?? If I could buy one supplement this
> year, which one is the best? I usually end up running the game with anywhere
> from one to ten players of every possible description.

The "best supplement" depends on what kind of game you play. Do
you do a lot with Cyberware and/or Bioware? Get Shadowtech. Do you want
more detailed descriptions of the area you're playing in? Get the Tir
Tangier, NAN, or whatever sourcebook is related to that area. Want to do
more with vehicles? Get the Rigger book.
Basically, the best way to decide which is "best" is to look at
what's out there and decide what you need more of. Then, perhaps, ask the
list is the book is any real use or not.
Personally, as I usually play a techie type of character (being a
techie type myself), I most often look in Shadowtech and the main book.
But that's just me.
Message no. 9
From: Dave Sherohman <esper@*****.IMA.UMN.EDU>
Subject: Re: ShadowTech
Date: Sat, 18 Dec 1993 12:58:47 -0600
>> I've been hearing lots of stuuf here about the ShadowTEch supplement.
>> Would you guys recommend that I buy it?? If I could buy one supplement this
>> year, which one is the best? I usually end up running the game with anywhere
>> from one to ten players of every possible description.
> The "best supplement" depends on what kind of game you play. Do
>you do a lot with Cyberware and/or Bioware? Get Shadowtech. Do you want
>more detailed descriptions of the area you're playing in? Get the Tir
>Tangier, NAN, or whatever sourcebook is related to that area. Want to do
>more with vehicles? Get the Rigger book.

Side note here - if you want vehicles, Rigger's Black Book ain't all that
great. (I'd even go so far as to call it the worst of the rule supplements
by a wide margin.) They provide a halfway decent selection of vehicles for
a wide range of uses, but the numbers per type are still pretty limited. (In
2050/2054, I expect there to be more than 3 types of sportscar on the
road...) This would be OK if they had some sort of guidelines for designing
new vehicles, but there aren't any. There are some rules provided for
modifying the standard designs, but even these are woefully deficient. (This
applies in particular to the rules on engine mods.)

A couple days ago, I broke down and bought GURPS Vehicles. Very nice and
very complete. Just a matter of working out some GURPS/SR conversions...
(And I've got a decent start on that, although it will produce vehicles which
violate some of the RBB rules - for instance, the MBT example in the GURPS
book comes up with Body 20 and (frontal) Armor 40 - which I think is both
reasonable and appropriate - but RBB says that vehicle Body is limited to 8
and Armor can't exceed Body (Body * 3 in SR2).)

esper@***.umn.edu
Message no. 10
From: Warlok <EHULTGRE@******.BITNET>
Subject: Re: ShadowTech
Date: Sat, 18 Dec 1993 14:39:55 EST
Wow!! Quite a response for my question about ShadowTech. For those who asked
about what supplements I have, it is a small list: SSC & Virtual Realities.
I got the catalog for my players, cuase they're all a bunch of homocidal psycho
s( sounds like ShadowTech would be good for them). I have only had one person
ever play a mage or shaman, and one of the party iced him in cold blood( I was
not amused). Seems that they complain about "wizards are too
wimpy".<GGRRR!>
Anyway, I've borrowed copies of NAN 1 & 2, Rigger's Black Book, and a couple of
modules and I didn't think any of them was worth buying. I have to agree that
Black Book is too limited. Not enough meat!!

Oh, and I will be here all through break (except CHristmas EVE&Day), cause I
live right by the university.

For those of you leaving,

Merry Zogging Christmas!!!!!

-Warlok
Message no. 11
From: Terry Amburgey <XANTH@****.UKY.EDU>
Subject: Shadowtech
Date: Mon, 17 Apr 1995 22:48:09 EDT
The last paragraph of the introduction, page 4.
"Gamemasters should also note that one of the most important restraints on the
proliferation of the technology seen in Shadowtech is financial. Gamemasters
who run nuyen-rich games may wish to to increase the Availability Ratings of
items that might unbalance their games. As always, the individual gamemaster is
the final arbiter of what is and is not available in a particular Shadowrun
game. Gamemasters may wish to slowly introduce the new technology to the
streets as it filters down from the higher places. It is also recommended that
beginning characters not be allowed to start the game with technology from this
book. Let them earn it".
A recommendation, yes; a rule, no. Terry
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech
Date: Wed, 19 Apr 1995 11:20:52 +0200
>"Gamemasters should also note that one of the most important restraints on the
>proliferation of the technology seen in Shadowtech is financial. Gamemasters
>who run nuyen-rich games may wish to to increase the Availability Ratings of
>items that might unbalance their games. [snip] Let them earn it".
>A recommendation, yes; a rule, no. Terry

In my game, bioware is available without limits from character generation.
Contrary to what many will now think, it has not degenerated into everyone
having as much bioware as their bodies can handle: most of the good things
are already pretty expensive, and after the game starts, a lot isa virtually
unobtainable due to the immense surgery costs for installing it.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Boodschap Van Algemeen Nut
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 13
From: U-Gene <R3STG@***.CC.UAKRON.EDU>
Subject: ShadowTech
Date: Tue, 26 Sep 1995 09:24:27 EDT
I haven't really come to the problem of letting players use shadowtech,
but when I started my chronicle, they weren't out yet either. :)

But the other GM's don't seem to have a problem letting people use them.
Although Mick limited people having at least 2.0 essence left and only 2 body
points of bio.

U-Gene << Decker who would be dead if not for acquired bioware >>
Message no. 14
From: Guy Swartwood <gswartwo@*********.WICHITAKS.ATTGIS.COM>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 09:28:00 PDT
>I haven't really come to the problem of letting players use shadowtech,
>but when I started my chronicle, they weren't out yet either. :)
>
>But the other GM's don't seem to have a problem letting people use them.
>Although Mick limited people having at least 2.0 essence left and only 2
body
>points of bio.
>
>U-Gene << Decker who would be dead if not for acquired bioware >>

I am glad to hear a GM with a restriction. My GM allows every thing you can
get your hands on as long as you have some descent excuse.

Alas, my group consists of number crunchers who crank out *NASTY*
characters. Heck, my character is THE slowest PC in the game, in fact, I
scream in delight when I get a change to actually use my gun in combat
because all of the enemy is DEAD on my round. Alas, I digress.

I have spoken to my gm about this problem of using all the equipment. In my
own humble opinion, most of the equipment is either not needed or helps ruin
the game in some aspect. That is a harsh statement, but when every new
character I see from the resident sam expert and the resident rigger expert
look the same except for small variations, I do get that way. I seen in this
list people talking about 20+4d6 initives and I think 'hey, I can relate to
that, because my group is like that.' and I feel sad because in order for my
character to actually make some contribution to the game, I deck. If I want
to do anything other than that, I will have to sacrifice some other aspect
of my character (when I design him) to compete with the high inititive.

All my comments can be debased by saying it is my Gm's fault for allowing
such things to happen in his game, or my fault for trying to play characters
with substance, but this is how I see the game now. If the gm isn't careful,
the game can get out of hand quickly.

Guy Swartwood corporate decker by day, shadowrunner at night,
wildman@******.net
gswartwo@*********.wichitaks.attgis.com
cycon@*******.net
Message no. 15
From: U-Gene <R3STG@***.CC.UAKRON.EDU>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 10:35:44 EDT
Guy Swartwood:
[Gripe about speed vs. substance, gm vs. munchkin, and generaly fed up]

I can see how that's a problem. In all three campaign's we play, everyone's
initiative seems to be about the same, although there is always someone who
goes fastest and some slowest. We never had a problem with all the enemys
croaking before everyone got to go that often. Typically there are enough
enemies or enough TN penalties that there is someone left. Of course there
was this time when Havoc lost his Inc. Reflexes lock.... or when Bob and
the Kernal couldn't use their wired... but those are cases that are out of
ordinary.

U-Gene << Reading to invest in Synaptic Accelerator in case wired fails >>
Message no. 16
From: Randy Szabadics <wistler@******.BLARG.NET>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 08:25:42 -0700
On Tue, 26 Sep 1995, Guy Swartwood wrote:

> >I haven't really come to the problem of letting players use shadowtech,
> >but when I started my chronicle, they weren't out yet either. :)
> >
> >But the other GM's don't seem to have a problem letting people use them.
> >Although Mick limited people having at least 2.0 essence left and only 2
> body
> >points of bio.
> >
> >U-Gene << Decker who would be dead if not for acquired bioware >>
>
> I am glad to hear a GM with a restriction. My GM allows every thing you can
> get your hands on as long as you have some descent excuse.
>
> Alas, my group consists of number crunchers who crank out *NASTY*
> characters. Heck, my character is THE slowest PC in the game, in fact, I
> scream in delight when I get a change to actually use my gun in combat
> because all of the enemy is DEAD on my round. Alas, I digress.
>
> I have spoken to my gm about this problem of using all the equipment. In my
> own humble opinion, most of the equipment is either not needed or helps ruin
> the game in some aspect. That is a harsh statement, but when every new
> character I see from the resident sam expert and the resident rigger expert
> look the same except for small variations, I do get that way. I seen in this
> list people talking about 20+4d6 initives and I think 'hey, I can relate to
> that, because my group is like that.' and I feel sad because in order for my
> character to actually make some contribution to the game, I deck. If I want
> to do anything other than that, I will have to sacrifice some other aspect
> of my character (when I design him) to compete with the high inititive.
>
> All my comments can be debased by saying it is my Gm's fault for allowing
> such things to happen in his game, or my fault for trying to play characters
> with substance, but this is how I see the game now. If the gm isn't careful,
> the game can get out of hand quickly.
>
> Guy Swartwood corporate decker by day, shadowrunner at night,
> wildman@******.net
> gswartwo@*********.wichitaks.attgis.com
> cycon@*******.net
>
I hear ya Guy. My Gaming group currently has two Shadowrun games in
progress. I'm only part of one of them for one reason. The other group
has more equipment than the UCAS Government and more cyberware than
Robocop!. The game I'm in I play a decker. Yes I have a lot of cyberware
but not one peice helps me a lick in combat. You try fighting with a
initiative of 7 + 1D6 and a firearms/pistol skill of 1/3.
My point being. You don't have to have all the equipment in the world to
be sucessful in a run. Use your brains. That's the one thing the corps
can't predict or protect against.
See you in the Shadows. Or at least in the matrix. ;)

*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
# "Into the shadows he moved, # Randy Szabadics(aka.Wistler) #
* vanising into the darkness * e-mail: wistler@*****.net *
# to survive." # Wistler's Domain:(under construction) #
* Me 95' * http://www.blarg.net/~wistler *
#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#
Definition of the week:
Alamony:
Alamony is when two people make a mistake and one continues to
pay for it. :)
Message no. 17
From: "Andrew W. Ragland" <RAGLAN45@*****.MMC.EDU>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 13:32:16 -0500
>I am glad to hear a GM with a restriction. My GM allows every thing you can
>get your hands on as long as you have some descent excuse.

I allow my players to have anything that's in character for them, but
fortunately I have a mature group that outgrew power gaming long ago.
They're all very good about staying in character. My wife's mage wouldn't
go near bioware if you paid her. Just being around somebody wired gives her
the creeps.

Andrew W. Ragland |GTW @*+(-) s++/+ a c++(++++)| _ Prayer Division|
Product Support Manager |G+ y* L e* W !N o+ K w++$ M+| /\ /\ Ariadne, |
R & M BioMetrics / BioQuant|O+$ V+ +PS- +PE- Y+ PGP @*+ | |-*-| Strengthen |
raglan45@*****.mmc.edu |5@ X+ R+++>$ h---- b+++ r+++| \/_\/ The Web! |
The Internet is a Process, not a Thing
Message no. 18
From: Cukoo <cukoo@*****.NET>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 16:49:35 -0700
>I am glad to hear a GM with a restriction. My GM allows every thing you can
>get your hands on as long as you have some descent excuse.
>
>Alas, my group consists of number crunchers who crank out *NASTY*
>characters. Heck, my character is THE slowest PC in the game, in fact, I
>scream in delight when I get a change to actually use my gun in combat
>because all of the enemy is DEAD on my round. Alas, I digress.

This, I find very interesting. I GM a game and have imposed a lot of
restrictions on things like equipment availability and cyberware. I haven't
introduced Shadotech yet, but I plan to.

I put mention of this on news.frp.cyber a while back and was bombarded by
those who think I'm a tyrant for imposing limits. Funny to see that some of
the people here feel the same way I do. Working against me, none of my
players have enough experience not to go straight for the numbers, but I
found that with the limits I imposed, they have made absolutely amazing
progress on their role-playing skills.
Message no. 19
From: Dave Stone <dstone@******.DREAMSCAPE.COM>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 22:41:41 -0400
On Tue, 26 Sep 1995, Cukoo wrote:
> I put mention of this on news.frp.cyber a while back and was bombarded by
> those who think I'm a tyrant for imposing limits. Funny to see that some of
> the people here feel the same way I do. Working against me, none of my
> players have enough experience not to go straight for the numbers, but I
> found that with the limits I imposed, they have made absolutely amazing
> progress on their role-playing skills.

One thing I did, as I mentioned before, was to set a Priority A
requirement for Shadowtech, and sourcebooks like it. It works well, for
you don't get magicians starting out with a ton of bioware, or a Sammy
with maxed attributes with bioware to add a ton to it at startup. If the
char wants a ton of toys, they get A. I only have one power-gamer in my
group, and his chars often have A, but since I often include a background
for it(he ran from a corp, or stole it from them, or whatever...;)

Dave

| David Stone -- dstone@******.dreamscape.com |
| "Five ride forth, and four return. Above the watchers shall he |
| proclaim himself, bannered across the sky in fire..." |
Message no. 20
From: "Matthew P. Macstravic" <s0238115@********.MONMOUTH.EDU>
Subject: Re: ShadowTech
Date: Tue, 26 Sep 1995 23:27:39 EDT
Okay, chummers.....time for a little bit of a reality lesson....2050 style.

Let's look at the situation of the Shadowrun world.....Not everyone in the
world is a Shadowrunner, we've got that straight. So characters shouldn't be
able to get their hands on a Panther Assault Cannon....Shadowtech....or other
high-class nasty-stuff that they put in all of the sourcebooks (The Cash-Cow
of FASA) right off the Fraggin' bat. Come up with a real excuses for starting
with that technology or Firepower.

My one Sammie was a SEAL in the UCAS Navy.....a good excuse to have Firepower
like a PAC....unfornuatly, UCAS doesn't appreciate that kind of behavior, so
the fraggin' MPs were chasing Mr. NightStorm throughout the entire
campaign.... a great example of restrictions that enhance the Role-Playing
experience......Shadaowrun WAS a ROLE-Playing Game last I checked.

Bioware was a good addition to the Shadowrun world...but characters are
getting it too easy. GM's let Newbies get Shadowtech Bioware from the start!!
Jesus H. Christ, people! This is fraggin' nutz!!!

GM's NEED to be restrictive on their PC's, or else the game will suffer....

Not all Street Sams need to Chrome-plated freaks that hunt for the trouble.
I've seen Sams that had starting Essences of 2 and at the end of the
campaign (25 Full adventures...) had an Essence of 1.8 (Dude added a
DataJack....became a decker with an attitude.) And he only carried two
weapons..an AK-98 w/ Micro-Grens, and a Mono-Katana.......The rest of his
starting cash (Priority B Resources) Went into Muscle Enhancement and Dermal
Armor cyber-wise. And after the cybertech he got the essentials that would
help him survive....like Body Armor (Remember boys and Girls....Armor saves
lives) and a place to live (Medium Class Apartment)......Plus a couple of
Fixers, who didn't have he capability of getting PACs or Hand-Held
Rocket-Launchers....just a Motorcycle.

Shadowrunning is a team sport, chummers.....unless you want to get dead real
quick.....Get a mage, some deckers, and a PA and you'll bet set for life....

Das Vodanya,
Darien NightStorm
Message no. 21
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: ShadowTech
Date: Wed, 27 Sep 1995 13:36:51 +0100
> > I put mention of this on news.frp.cyber a while back and was bombarded by
> > those who think I'm a tyrant for imposing limits. Funny to see that some of
> > the people here feel the same way I do. Working against me, none of my
> > players have enough experience not to go straight for the numbers, but I
> > found that with the limits I imposed, they have made absolutely amazing
> > progress on their role-playing skills.
>
> One thing I did, as I mentioned before, was to set a Priority A
> requirement for Shadowtech, and sourcebooks like it. It works well, for
> you don't get magicians starting out with a ton of bioware, or a Sammy
> with maxed attributes with bioware to add a ton to it at startup. If the
> char wants a ton of toys, they get A. I only have one power-gamer in my
> group, and his chars often have A, but since I often include a background
> for it(he ran from a corp, or stole it from them, or whatever...;)

Nice idea, but it really doesnt solve the problem. All the heavy
duty cyberdudes, the ones that cause the problems always get tech
as priority A.

--
GCS d s+: p1 a-->? C++++ UA++$S++L+++>++++ L+++ E--- W+ N+ w(--) M-- !V(--)
PS+ PE Y+ PGP-- @*++ 5++ X++ R+++ tv++ b++ G+++ e++ h+(*) r

"In my mind I see the matrix, and in the matrix is held the power. The lock
to the matrix is my will, and in the matrix my will becomes the power."
Message no. 22
From: bqtech1@***.pipeline.com (Andrew W. Ragland)
Subject: Re: Shadowtech
Date: Sat, 3 Feb 1996 09:07:01 -0500
On Feb 03, 1996 01:49:37, 'tsbtal@********.com (Tal Kedem)' wrote:

>To the best of my knowledge, Shadowtech isn't printed MUCH anymore, thos
>the rules ARE converted in the end of the SRII book.

But you can probably get a copy from Sword of the Knight. They're at
swrdknght@***.com, very reliable, and publishers of Shadowland Magazine.

--
Andrew W. Ragland, Product Support Manager, R & M BioMetrics / BioQuant
raglan45@*****.mmc.edu *** bqtech1@***.pipeline.com
GTW @*+(-) s++/+ a c++(++++) G+ y* L e* W !N o+ K w++$ M+ O+$ V+ +PS- +PE-
Y+
PGP @*+ 5@ X+ R+++>$ h---- b+++ r+++
Look then, into thine heart, and write! -- Henry Wadsworth Longfellow,
Voice of the Night, Prelude, Stanza 19
Message no. 23
From: tsbtal@********.com (Tal Kedem)
Subject: Re: Shadowtech
Date: Sat, 3 Feb 1996 10:42:50 -0500
On Feb 03, 1996 09:07:01, 'bqtech1@***.pipeline.com (Andrew W. Ragland)'
wrote:


>But you can probably get a copy from Sword of the Knight. They're at
>swrdknght@***.com, very reliable, and publishers of Shadowland Magazine.
>

Hmm, I am unfamiliar with this magazine..do you have any info on it?

--
-Lord Tallion <Tal Kedem>
GAT d- s: a--- C++++ ULC>+++ P+>+++ L+>++ E W+ N+ o !K-- w !O M-- V
PS+
PE+ Y++ PGP t++ !5 X R+ tv+ b+++ DI++ D+ G+ e@ h@ !r y?
tsbtal@***.pipeline.com or tkedem@********.hchs.hunter.cuny.edu
http://heimdall.hchs.hunter.cuny.edu
All I needed to know about Shakespeare I learned from
watching "Gargoyles"
Message no. 24
From: bqtech1@***.pipeline.com (Andrew W. Ragland)
Subject: Re: Shadowtech
Date: Sat, 3 Feb 1996 12:11:21 -0500
On Feb 03, 1996 10:42:50, 'tsbtal@********.com (Tal Kedem)' wrote:

>Hmm, I am unfamiliar with this magazine..do you have any info on it?

Shadowland is the replacement for the late (un)lamented Ka*ge. It's coming
out much more regularly (which isn't hard) and is produced by Sword of the
Knight, the same people that do Traveller Chronicle and Earthdawn Journal.
You can get back issues, subscriptions etc by writing to Kevin Knight at
swrdknght@***.com. All the material in the zine is FASA approved, although
not necessarily considered canonical. F'rinstance, I've got to rewrite the
frames I put in issue #1 to conform to VR2.0 (grumble grumble). That's life
in the biz.

--
Andrew W. Ragland, Product Support Manager, R & M BioMetrics / BioQuant
raglan45@*****.mmc.edu *** bqtech1@***.pipeline.com
GTW @*+(-) s++/+ a c++(++++) G+ y* L e* W !N o+ K w++$ M+ O+$ V+ +PS- +PE-
Y+
PGP @*+ 5@ X+ R+++>$ h---- b+++ r+++
Look then, into thine heart, and write! -- Henry Wadsworth Longfellow,
Voice of the Night, Prelude, Stanza 19
Message no. 25
From: "Gurth" <gurth@******.nl>
Subject: Re: Shadowtech
Date: Sun, 4 Feb 1996 10:27:09 +0100
Tal Kedem said on 3 Feb 96...

> >But you can probably get a copy from Sword of the Knight. They're at
> >swrdknght@***.com, very reliable, and publishers of Shadowland Magazine.
> >
>
> Hmm, I am unfamiliar with this magazine..do you have any info on it?

J.D., would it be possible for you to put the need-to-know stuff about
Shadowland magazine into the FAQ? This does appears to be one of the most
Frequently Asked Questions on the list over the past couple of months...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Sometimes it feels like )@&*()@&%#68%3*(48@&%
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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Message no. 26
From: John E Pederson <lobo1@****.COM>
Subject: Shadowtech
Date: Tue, 24 Dec 1996 21:35:54 EST
having just opened some of my Christmas presents, I find myself to be the
proud owner of a copy of the SR Companion and Shadowtech. In any case,
I've got a question for Bull: On the page that descibes the Reflex
Recorder, do you recagnize one of the comments in the Shadowtalk:)? I
just found this to be an amusing coincidence...I'll shut up now:)

Canthros
Message no. 27
From: Bull <chaos@*****.COM>
Subject: Re: Shadowtech
Date: Mon, 30 Dec 1996 16:06:44 -0500
At 09:35 PM 12/24/96 EST, you wrote:
>having just opened some of my Christmas presents, I find myself to be the
>proud owner of a copy of the SR Companion and Shadowtech. In any case,
>I've got a question for Bull: On the page that descibes the Reflex
>Recorder, do you recagnize one of the comments in the Shadowtalk:)? I
>just found this to be an amusing coincidence...I'll shut up now:)
>
>Canthros
>
Hmmm... I don't have Shadowtalk yet (I, unfortunately, own few of eh SR
source books). Could you help me out and let me know wyhat you are making a
reference to? i've read the book cover to cover, but don't recall off hand
what you're talking about...:)

thanks...

Bull

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= =
= chaos@*****,com =
= =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"Ooooohhhhhhh!"
-Me, after seeing the trailers for the Star
Wars Special Editions in the theater.
Message no. 28
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowtech
Date: Mon, 30 Dec 1996 21:35:59 +0000
|Hmmm... I don't have Shadowtalk yet (I, unfortunately, own few of eh SR
|source books).

You mean Shadowtech... Don't you?

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 29
From: Bull <chaos@*****.COM>
Subject: Re: Shadowtech
Date: Mon, 30 Dec 1996 17:02:59 -0500
At 09:35 PM 12/30/96 +0000, you wrote:
>|Hmmm... I don't have Shadowtalk yet (I, unfortunately, own few of eh SR
>|source books).
>
>You mean Shadowtech... Don't you?
>

Ooopss....

to much mail to wade thru... I've only been here for four hours so far (on
top of three hours last night:))

I meant Shadowtech

Bull

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= =
= chaos@*****,com =
= =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"Ooooohhhhhhh!"
-Me, after seeing the trailers for the Star
Wars Special Editions in the theater.
Message no. 30
From: John E Pederson <lobo1@****.COM>
Subject: Re: Shadowtech
Date: Mon, 30 Dec 1996 19:45:01 EST
On Mon, 30 Dec 1996 16:06:44 -0500 Bull <chaos@*****.COM> writes:
>At 09:35 PM 12/24/96 EST, you wrote:
>>having just opened some of my Christmas presents, I find myself to be
>the
>>proud owner of a copy of the SR Companion and Shadowtech. In any
>case,
>>I've got a question for Bull: On the page that descibes the Reflex
>>Recorder, do you recagnize one of the comments in the Shadowtalk:)? I
>>just found this to be an amusing coincidence...I'll shut up now:)
>>
>>Canthros
>>
>Hmmm... I don't have Shadowtalk yet (I, unfortunately, own few of eh
>SR
>source books). Could you help me out and let me know wyhat you are
>making a
>reference to? i've read the book cover to cover, but don't recall off
>hand
>what you're talking about...:)
>
>thanks...
>
>Bull
>
Okay. On page 27, third comment in the Shadowtalk for the Reflex
Recorder:

">>>>>[Don't forget slammin' a head into the pavement a coupla dozen
times times]<<<<<
--Bull <20:04:43/12-09-52>"
I just found this to be an interesting coincidence...at least, I think
it's coincidence...

Canthros-the-shapeshifter-mage
Message no. 31
From: Lehlan Decker <DeckerL@******.COM>
Subject: Shadowtech
Date: Mon, 21 Sep 1998 14:46:10 -0400
Not sure if anyone is interested or not, with SR3 and M&M due
out next year. But ebay has a copy of shadowtech, near mint
for $3 currently.
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Further Reading

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