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Message no. 1
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 18:14:40 -0400
"And now, a Channel 6 editorial reply to dghost@****.com."
] <SNIP>
] > Well, if anyone has access by hook or crook to multiple printings of
] this,
] > and goes through and comes up with a list.... (I won't be able to,
] Paolo
] > and I have only one copy between us...)
] >
] > Just be sure to include: Printing, page, text. One for each version...
] I'll
] > collate all the submissions and do the deed. ;)
]
] I happen to have a "corrected" (I'm sure there are still errors ;) 6th
] printing. If anyone wants to "compare notes", I can help.

I've got a corrected 7th printing...yeesh.

Speaking of which, are there differences not mentioned in the errata
between various printings of SR3? I've come across one such
already...my SR3 has a different cost table for credsticks (it's 3rd
printing). Doc's has presumably the correct costs (so I'm assuming
he's got a later printing).

-Boondocker
Message no. 2
From: Rand Ratinac docwagon101@*****.com
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 17:39:09 -0800 (PST)
> I've got a corrected 7th printing...yeesh.
>
> Speaking of which, are there differences not
mentioned in the errata between various printings of
SR3? I've come across one such already...my SR3 has a
different cost table for credsticks (it's 3rd
printing). Doc's has presumably the correct costs (so
I'm assuming he's got a later printing).
> -Boondocker

Actually, Doc' told you what costs he had and said,
since he had those costs in his copy, he was going to
use them. :)

I think I've got a 1st or 2nd printing, actually. The
credstick costs in my SR3 are listed as 5k per rating
point. Can someone tell me if they're the same in
later printings, or if they're different? Not you,
Scott - I know you'd do anything for more money. ;)

*Doc' does his best Grumpy GM impression...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
__________________________________________________
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Message no. 3
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 21:49:13 -0400
"And now, a Channel 6 editorial reply to Rand Ratinac."
] > Speaking of which, are there differences not
] mentioned in the errata between various printings of
] SR3? I've come across one such already...my SR3 has a
] different cost table for credsticks (it's 3rd
] printing). Doc's has presumably the correct costs (so
] I'm assuming he's got a later printing).
] > -Boondocker
]
] Actually, Doc' told you what costs he had and said,
] since he had those costs in his copy, he was going to
] use them. :)
]
] I think I've got a 1st or 2nd printing, actually. The
] credstick costs in my SR3 are listed as 5k per rating
] point. Can someone tell me if they're the same in
] later printings, or if they're different? Not you,
] Scott - I know you'd do anything for more money. ;)

I can't _believe_ you don't believe me...what would I possibly have
to gain, besides a measly 8,000 nuyen for my character who needs every
penny to survive in your bloodthirsty campaign? Somebody back me up
here...Rating 4 credstick, what's the cost (and let us know what
printing you have)?

] *Doc' does his best Grumpy GM impression...*

I do a flawless Persecuted Player...don't get me going.

-Boondocker
Message no. 4
From: Starrngr@***.com Starrngr@***.com
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 21:40:53 EST
In a message dated 11/10/1999 5:40:05 PM Pacific Standard Time,
docwagon101@*****.com writes:

> I think I've got a 1st or 2nd printing, actually. The
> credstick costs in my SR3 are listed as 5k per rating
> point. Can someone tell me if they're the same in
> later printings, or if they're different? Not you,
> Scott - I know you'd do anything for more money. ;)
>
> *Doc' does his best Grumpy GM impression...*

The prices are different in my BBB3. according to it
1-4 Rating^2 x 1,000
5-8 Rating x 5,000
9-12 Rating x 10,000
13+ Rating x 50,000
No idea what printing it is, though.
--
Starrngr -- Ranger HQ
HTTP://home.talkcity.com/TheSanitarium/Da_Muck/

"You wear a Hawaiian shirt and bring your music on a RUN? No wonder they
call you Howling Mad..." -- Rabid the Pysad.
Message no. 5
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 23:08:50 -0400
"And now, a Channel 6 editorial reply to Starrngr@***.com."
] > I think I've got a 1st or 2nd printing, actually. The
] > credstick costs in my SR3 are listed as 5k per rating
] > point. Can someone tell me if they're the same in
] > later printings, or if they're different? Not you,
] > Scott - I know you'd do anything for more money. ;)
] >
] > *Doc' does his best Grumpy GM impression...*
]
] The prices are different in my BBB3. according to it
] 1-4 Rating^2 x 1,000
] 5-8 Rating x 5,000
] 9-12 Rating x 10,000
] 13+ Rating x 50,000
] No idea what printing it is, though.

GWRAAAAAA!!!! <Wookiee roar of vindication>



-Boondocker
Message no. 6
From: Rand Ratinac docwagon101@*****.com
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 21:27:34 -0800 (PST)
> ] The prices are different in my BBB3. according to
> it
> ] 1-4 Rating^2 x 1,000
> ] 5-8 Rating x 5,000
> ] 9-12 Rating x 10,000
> ] 13+ Rating x 50,000
> ] No idea what printing it is, though.

Which is odd, because that's what was in the Denver
Boxed Set - the ORIGINAL fake credstick/id cost table.
So apparently it went from that, to 5k per point, back
to that.

Anyway, Scott, I don't care. Still 5k per point in my
game. :)

> GWRAAAAAA!!!! <Wookiee roar of vindication>
> -Boondocker

Yeah yeah yeah.

*Doc' hands Scott a lump of raw meat...tied to a net...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
__________________________________________________
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Message no. 7
From: dghost@****.com dghost@****.com
Subject: Shadowtech Errata
Date: Wed, 10 Nov 1999 21:02:39 -0800
On Wed, 10 Nov 1999 17:39:09 -0800 (PST) Rand
Ratinac?<docwagon101@*****.com> writes:
<SNIP>
> I think I've got a 1st or 2nd printing, actually. The
> credstick costs in my SR3 are listed as 5k per rating
> point. Can someone tell me if they're the same in
> later printings, or if they're different? Not you,
> Scott - I know you'd do anything for more money. ;)
<SNIP>

I've got a BABY and my prices are:
Rating Price per Rating point
1-4 1k x Rating
5-8 5k
9-12 10k
13+ 50k

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 8
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 03:45:29 -0400
"And now, a Channel 6 editorial reply to Rand Ratinac."
] Which is odd, because that's what was in the Denver
] Boxed Set - the ORIGINAL fake credstick/id cost table.
] So apparently it went from that, to 5k per point, back
] to that.
]
] Anyway, Scott, I don't care. Still 5k per point in my
] game. :)

Well, the HECK with you, then :)

Judge: "Council, you've convinced me beyond any
shadow of a doubt that you're absolutely correct."
Council: "Thank you, your honour."
Judge: "You still lose, though. Court dismissed."

] > GWRAAAAAA!!!! <Wookiee roar of vindication>
] > -Boondocker
]
] Yeah yeah yeah.
]
] *Doc' hands Scott a lump of raw meat...tied to a net...*

GWRAAAAAA!!!! <Wookiee roar of despair>

-Boondocker
Message no. 9
From: Starrngr@***.com Starrngr@***.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 04:45:35 EST
In a message dated 11/10/1999 11:44:28 PM Pacific Standard Time,
iscottw@*****.nb.ca writes:

> ] Anyway, Scott, I don't care. Still 5k per point in my
> ] game. :)
>
> Well, the HECK with you, then :)
>
> Judge: "Council, you've convinced me beyond any
> shadow of a doubt that you're absolutely correct."
> Council: "Thank you, your honour."
> Judge: "You still lose, though. Court dismissed."

really, it only make a difference if the stick was a level 4 or less anyway.
And based on Runner paul's info, the variable cost table was in the second
printing. the fixed 5k per level is probobly from the first printing.

--
Starrngr -- Ranger HQ
HTTP://home.talkcity.com/TheSanitarium/Da_Muck/

"You wear a Hawaiian shirt and bring your music on a RUN? No wonder they
call you Howling Mad..." -- Rabid the Pysad.
Message no. 10
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 09:09:41 -0400
"And now, a Channel 6 editorial reply to Starrngr@***.com."
] > ] Anyway, Scott, I don't care. Still 5k per point in my
] > ] game. :)
] >
] > Well, the HECK with you, then :)
] >
] > Judge: "Council, you've convinced me beyond any
] > shadow of a doubt that you're absolutely correct."
] > Council: "Thank you, your honour."
] > Judge: "You still lose, though. Court dismissed."
]
] really, it only make a difference if the stick was a level 4 or less
anyway.
] And based on Runner paul's info, the variable cost table was in the second
] printing. the fixed 5k per level is probobly from the first printing.

The stick _is_ Rating 4, the variable cost table is in the 3rd
printing as well, and probably every printing after that, and the 5K
per level isn't fixed, it's wrong!

(Scott runs screaming in a circle again and again and again and again
and again...)

But it's a moot point anyway, 'cause Doc' and I have worked it all
out. I (the player) am wrong, and he (the GM) is right :) Which is
actually cool with me. You gotta make concessions, man.

-Boondocker
Message no. 11
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 10:23:51 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 09:09 AM 11/11/99 -0400, Scott W wrote:
::And based on Runner paul's info, the variable cost table was in the
:: second printing. the fixed 5k per level is probobly from the
::first printing.
:
:The stick _is_ Rating 4, the variable cost table is in the 3rd
:printing as well, and probably every printing after that, and the 5K
: per level isn't fixed, it's wrong!

I believe that Starrngr is using the word 'fixed' in the context of
'not variable, unchanging', and not 'fixed' in the context of 'this
was broken, an error has been corrected'.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 12
From: Jyster Cap jyster007@*****.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 09:08:30 -0800 (PST)
> really, it only make a difference if the stick was a
> level 4 or less anyway.
> And based on Runner paul's info, the variable cost
> table was in the second
> printing. the fixed 5k per level is probobly from
> the first printing.

I have the 1st printing and it says 1-4 (R X R X 1K)

====
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Message no. 13
From: Jyster Cap jyster007@*****.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 08:57:37 -0800 (PST)
I have 1st edition Shadowtech

Anyone know the damage codes for Cyanide, atropine,
gamma-anthrax, doom?

====
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Message no. 14
From: Bira ubiratan@**.homeshopping.com.br
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 21:07:00 -0200
On Thu, 11 Nov 1999 08:57:37 -0800 (PST)
Jyster Cap <jyster007@*****.com> wrote:

> I have 1st edition Shadowtech
>
> Anyone know the damage codes for Cyanide, atropine,
> gamma-anthrax, doom?

You can use them without any conversion from Shadowtech (there's
no second Edition). Something with a 6M2 code becomes 6M.

Bira - SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
ICQ# 4055455
Message no. 15
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 20:44:43 -0400
"And now, a Channel 6 editorial reply to Paul Gettle."
] At 09:09 AM 11/11/99 -0400, Scott W wrote:
] ::And based on Runner paul's info, the variable cost table was in the
] :: second printing. the fixed 5k per level is probobly from the
] ::first printing.
] :
] :The stick _is_ Rating 4, the variable cost table is in the 3rd
] :printing as well, and probably every printing after that, and the 5K
] : per level isn't fixed, it's wrong!
]
] I believe that Starrngr is using the word 'fixed' in the context of
] 'not variable, unchanging', and not 'fixed' in the context of 'this
] was broken, an error has been corrected'.

You're probably right...I didn't mean to ruffle any feathers there,
but if I did, apologies go out to Starrngr.

-Boondocker
Message no. 16
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 13:35:13 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 08:57 AM 11/11/99 -0800, Jyster Cap wrote:
:I have 1st edition Shadowtech
:
:Anyone know the damage codes for Cyanide, atropine,
:gamma-anthrax, doom?

You should be able to drop the 2 off of the end of the damage codes
for most of those, and get a comparable damagecode for 2nd/3rd
edition. Since Cyanide had a staging of 3 instead of 2, I'm not sure
how it translated into the later editions.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 17
From: Rand Ratinac docwagon101@*****.com
Subject: Shadowtech Errata
Date: Thu, 11 Nov 1999 19:56:18 -0800 (PST)
> ] > ] Anyway, Scott, I don't care. Still 5k per
point in my game. :)
> ] >
> ] > Well, the HECK with you, then :)
> ] >
> ] > Judge: "Council, you've convinced me beyond any
shadow of a doubt that you're absolutely correct."
> ] > Council: "Thank you, your honour."
> ] > Judge: "You still lose, though. Court
dismissed."
> ]
> ] really, it only make a difference if the stick was
a level 4 or less anyway. And based on Runner paul's
info, the variable cost table was in the second
printing. the fixed 5k per level is probobly from the
first printing.
>
> The stick _is_ Rating 4, the variable cost table
is in the 3rd printing as well, and probably every
printing after that, and the 5K per level isn't fixed,
it's wrong!
>
> (Scott runs screaming in a circle again and again
and again and again and again...)

Awww...poor baby...

*Doc' offers Scott his thumb to suck on...*

> But it's a moot point anyway, 'cause Doc' and I
have worked it all out. I (the player) am wrong, and
he (the GM) is right :) Which is actually cool with
me. You gotta make concessions, man.
> -Boondocker

And as I recall, I made concessions elsewhere. And I
don't believe I ended up charging you the full price,
now, did I? Hmmm??

*Doc' shakes his head. "Damn, I'm just too nice to
these whingers..."*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

S.S. f. P.S.C. & D.J.

.sig Sauer
__________________________________________________
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Bid and sell for free at http://auctions.yahoo.com
Message no. 18
From: Scott W iscottw@*****.nb.ca
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 00:33:43 -0400
"And now, a Channel 6 editorial reply to Rand Ratinac."
] > But it's a moot point anyway, 'cause Doc' and I
] have worked it all out. I (the player) am wrong, and
] he (the GM) is right :) Which is actually cool with
] me. You gotta make concessions, man.
] > -Boondocker
]
] And as I recall, I made concessions elsewhere. And I
] don't believe I ended up charging you the full price,
] now, did I? Hmmm??

(Boondocker looks for a graceful exit...and comes up dry)

<Simpsons Style Exit>
Yaaah!!! <CRASH>
</Simpsons Style Exit>



-Boondocker
Message no. 19
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 11:14:15 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 09:07 PM 11/11/99 -0200, Bira wrote:
::Anyone know the damage codes for Cyanide, atropine, gamma-anthrax,
::doom?
:
:You can use them without any conversion from Shadowtech (there's no
:second Edition). Something with a 6M2 code becomes 6M.

And Cyanide's damage code of 4D3 becomes?

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 20
From: Adam J adamj@*********.html.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 09:18:15 -0700
At 11:14 12/11/99 -0500, Paul Gettle wrote:

>:You can use them without any conversion from Shadowtech (there's no
>:second Edition). Something with a 6M2 code becomes 6M.
>
>And Cyanide's damage code of 4D3 becomes?

According to the back of SR2, I believe 7D, which is kind of nuts. I heard
a house rule that you subtract 2 from the staging code, then add the
staging code to the power level, making it 5D, which is a bit more logical.

Adam
--
< adamj@*********.html.com / http://shadowrun.html.com/tss >
< ICQ# 2350330 / ShadowFAQ: http://shadowrun.html.com/shadowfaq >
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Message no. 21
From: Da Twink Daddy datwinkdaddy@*******.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 10:27:03 -0600 (CST)
Today, Paul Gettle spoke on Re: Shadowtech Errata:

> :You can use them without any conversion from Shadowtech (there's no
> :second Edition). Something with a 6M2 code becomes 6M.
>
> And Cyanide's damage code of 4D3 becomes?

There were rules for converting in SR2. IIRC you just subtracted 2 from
the staging and added that to the power. I know that's not a true-blue
conversion but, it works. Alternatively, you could just use the damage
code as written, odd staging and all.

Da Twink Daddy
e-mail: bss03@*******.uark.edu
ICQ: 514984
Message no. 22
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 11:44:37 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 09:18 AM 11/12/99 -0700, Adam J wrote:
:::You can use them without any conversion from Shadowtech (there's
:::no second Edition). Something with a 6M2 code becomes 6M.
::
::And Cyanide's damage code of 4D3 becomes?
:
:According to the back of SR2, I believe 7D, which is kind of nuts. I
: heard a house rule that you subtract 2 from the staging code, then
:add the staging code to the power level, making it 5D, which is a
:bit more logical.

What page is that on? In the back of my BBB2, it says "The
information in SRII does not change any of the information given in
Shadowtech."

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 23
From: Sommers sommers@*****.umich.edu
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 11:52:18 -0500
At 11:44 AM 11/12/99 , Paul Gettle wrote:

>::And Cyanide's damage code of 4D3 becomes?
>:
>:According to the back of SR2, I believe 7D, which is kind of nuts. I
>: heard a house rule that you subtract 2 from the staging code, then
>:add the staging code to the power level, making it 5D, which is a
>:bit more logical.
>
>What page is that on? In the back of my BBB2, it says "The
>information in SRII does not change any of the information given in
>Shadowtech."


Except that the rider on that is something to the effect of "Nothing
changes between SR1 and SR2 excet as detailed here." One of the chanegs was
damage code, and they have a few paragraphs for changing between the two.
The Staging code is added to the old power level to get the new power level.

Its not listed under Shadowtech, because there weren't too many things in
there that caused damage. It should have the line added "...except for
damage codes as explained previously."


Sommers
Insert witty quote here.
Message no. 24
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 12:08:55 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 11:52 AM 11/12/99 -0500, Sommers wrote:
::What page is that on? In the back of my BBB2, it says "The
::information in SRII does not change any of the information given in
::Shadowtech."
:
:Except that the rider on that is something to the effect of "Nothing
: changes between SR1 and SR2 excet as detailed here." One of the
:chanegs was damage code, and they have a few paragraphs for changing
: between the two. The Staging code is added to the old power level
:to get the new power level.

Again, what page is that on? I did find a reference about unique
weapons and damage codes under "Updating Adventures" but it wasn't a
few paragraphs long.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 25
From: Sommers sommers@*****.umich.edu
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 12:32:35 -0500
At 12:08 PM 11/12/99 , Paul Gettle wrote:
>-----BEGIN PGP SIGNED MESSAGE-----
>
>At 11:52 AM 11/12/99 -0500, Sommers wrote:
>::What page is that on? In the back of my BBB2, it says "The
>::information in SRII does not change any of the information given in
>::Shadowtech."
>:
>:Except that the rider on that is something to the effect of "Nothing
>: changes between SR1 and SR2 excet as detailed here." One of the
>:chanegs was damage code, and they have a few paragraphs for changing
>: between the two. The Staging code is added to the old power level
>:to get the new power level.
>
>Again, what page is that on? I did find a reference about unique
>weapons and damage codes under "Updating Adventures" but it wasn't a
>few paragraphs long.

I'd have to check when I get home (many hours from now) but I think that's
what I was thinking of. IIRC there is something in there about damage codes
that hadn't been changed following those rules.

Sommers
Insert witty quote here.
Message no. 26
From: Ereskanti@***.com Ereskanti@***.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 12:55:34 EST
In a message dated 11/12/1999 11:15:21 AM US Eastern Standard Time,
RunnerPaul@*****.com writes:

>
> :You can use them without any conversion from Shadowtech (there's no
> :second Edition). Something with a 6M2 code becomes 6M.
>
> And Cyanide's damage code of 4D3 becomes?

7D

-K
[Hoosier Hacker House]
[http://members.aol.com/hhackerh/index.html]
ICQ#-51511837
Message no. 27
From: dghost@****.com dghost@****.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 13:34:02 -0800
On Fri, 12 Nov 1999 11:44:37 -0500 Paul Gettle <RunnerPaul@*****.com>
writes:
> -----BEGIN PGP SIGNED MESSAGE-----
<SNIP Damage Conversion>
> What page is that on? In the back of my BBB2, it says "The
> information in SRII does not change any of the information given in
> Shadowtech."

Check the section on Paranormal Animals of North America, page 282, first
paragraph.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 28
From: dghost@****.com dghost@****.com
Subject: Shadowtech Errata
Date: Fri, 12 Nov 1999 13:35:24 -0800
On Fri, 12 Nov 1999 09:18:15 -0700 Adam J <adamj@*********.html.com>
writes:
> At 11:14 12/11/99 -0500, Paul Gettle wrote:
> >:You can use them without any conversion from Shadowtech (there's no
> >:second Edition). Something with a 6M2 code becomes 6M.

> >And Cyanide's damage code of 4D3 becomes?

> According to the back of SR2, I believe 7D, which is kind of nuts. I
heard
> a house rule that you subtract 2 from the staging code, then add the
> staging code to the power level, making it 5D, which is a bit more
> logical.

The last is the cannon rule, not a house rule.
To convert from SR1 to SR2 damage codes, drop the staging code for
staging codes less than 3, otherwise increase the power of the damage
code by the staging - 2.

Anyway, Paul, Cyanide has a SR2 damage code of 5D.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx

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Message no. 29
From: Gurth gurth@******.nl
Subject: Shadowtech Errata
Date: Sat, 13 Nov 1999 11:05:24 +0100
According to Adam J, at 9:18 on 12 Nov 99, the word on the street was...

> According to the back of SR2, I believe 7D, which is kind of nuts. I heard
> a house rule that you subtract 2 from the staging code, then add the
> staging code to the power level, making it 5D, which is a bit more logical.

That's not a house rule, it's the normal rule for critters. With
everything else, the rule in SRII is to add the Staging to the Power
Level.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Destiny is a state of mind
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 30
From: Gurth gurth@******.nl
Subject: Shadowtech Errata
Date: Sat, 13 Nov 1999 11:05:24 +0100
According to Paul Gettle, at 11:14 on 12 Nov 99, the word on the street
was...

> :You can use them without any conversion from Shadowtech (there's no
> :second Edition). Something with a 6M2 code becomes 6M.
>
> And Cyanide's damage code of 4D3 becomes?

7D, probably. Actually the 6M2 would become 8M, at least for weapons. If
it's a critter's damage code, it would be 6M and the 4D3 would be 5D.
Quite why there are two ways of doing this escapes me, though...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Destiny is a state of mind
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 31
From: dghost@****.com dghost@****.com
Subject: Shadowtech Errata
Date: Sat, 13 Nov 1999 13:24:40 -0800
On Sat, 13 Nov 1999 11:05:24 +0100 "Gurth" <gurth@******.nl> writes:
> According to Adam J, at 9:18 on 12 Nov 99, the word on the street
> was...
>
> > According to the back of SR2, I believe 7D, which is kind of nuts. I
heard
> > a house rule that you subtract 2 from the staging code, then add the
> > staging code to the power level, making it 5D, which is a bit more
logical.

> That's not a house rule, it's the normal rule for critters. With
> everything else, the rule in SRII is to add the Staging to the Power
> Level.

Hmm. I didn't see that and posted incorrect data in my original post. My
apologies, Paul. For reference, that entry can be found in the section on
updating adventures. However, which system chemical agents should use
when updating is unclear considering that they, IMO, behave more like
critter powers (ie, Venom) than weapons, at least on a conceptual level.

--
D. Ghost
Outside of a dog, a book is a man's best friend.
Inside of a dog, it's too dark to read.
-Groucho Marx
___________________________________________________________________
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Message no. 32
From: Bira ubiratan@**.homeshopping.com.br
Subject: Shadowtech Errata
Date: Sat, 13 Nov 1999 18:15:52 -0200
On Fri, 12 Nov 1999 11:14:15 -0500
Paul Gettle <RunnerPaul@*****.com> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 09:07 PM 11/11/99 -0200, Bira wrote:
> ::Anyone know the damage codes for Cyanide, atropine, gamma-anthrax,
> ::doom?
> :
> :You can use them without any conversion from Shadowtech (there's no
> :second Edition). Something with a 6M2 code becomes 6M.
>
> And Cyanide's damage code of 4D3 becomes?

How about 7D or 8D? Sounds reasonable for such a deadly poison.

Bira - SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
ICQ# 4055455
Message no. 33
From: Bira ubiratan@**.homeshopping.com.br
Subject: Shadowtech Errata
Date: Sat, 13 Nov 1999 18:16:07 -0200
On Fri, 12 Nov 1999 11:44:37 -0500
Paul Gettle <RunnerPaul@*****.com> wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
>
> At 09:18 AM 11/12/99 -0700, Adam J wrote:
> :::You can use them without any conversion from Shadowtech (there's
> :::no second Edition). Something with a 6M2 code becomes 6M.
> ::
> ::And Cyanide's damage code of 4D3 becomes?
> :
> :According to the back of SR2, I believe 7D, which is kind of nuts. I
> : heard a house rule that you subtract 2 from the staging code, then
> :add the staging code to the power level, making it 5D, which is a
> :bit more logical.
>
> What page is that on? In the back of my BBB2, it says "The
> information in SRII does not change any of the information given in
> Shadowtech."

I didn't see anything with a Staging code of 3 in Shadowtech...
Must be one of those differences between printings. Then just make it 4D
:) .

Bira - SysOp da Shadowland.BR
http://members.xoom.com/slbr
http://www.terravista.pt/Nazare/2729
ICQ# 4055455
Message no. 34
From: Paul Gettle RunnerPaul@*****.com
Subject: Shadowtech Errata
Date: Mon, 15 Nov 1999 11:58:52 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 06:16 PM 11/13/99 -0200, Bira wrote:
::And Cyanide's damage code of 4D3 becomes?
:
:I didn't see anything with a Staging code of 3 in Shadowtech... Must
: be one of those differences between printings. Then just make it 4D
:

I think I just might scream now.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344

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