Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Stephanos Piperoglou <sneakabout@**********.HOL.GR>
Subject: Shadowtech Page Numbers
Date: Tue, 1 Aug 1995 22:59:46 +0200
Hi, little trivia question:

My Shadowtech has all references to pages listed as xx, for instance, on
page 19, under Adrenal Pump, at the end "...can be acquired from various
sources (See *Compunds*, p. xx, for more details)."

References to other books are OK. For instance on page 6 there's a
reference to Shadowrun (1st ed., of course) page 144.

I was wondering wether this little detail, which I presume is one of the
last things done in editing a book, was left out. I was wondering wether
this is the case for all printings of Shadowtech, most of them, half of
them, some of them, or just a precious few, one of which I'm lucky (!)
enough to possess (sp?)...
_________________________ ______________________________
______/ Stephanos J. Piperoglou \____/ sneakabout@**********.hol.gr \______
Aspiring Linux hacker, computer nut, RP gamemaster, sci-fi fan, High School
student, amateur writer, forensics champion, A-level candidate, math adept,
science geek, rave fan, people person, pleasantly plump, or in other words:
GCS/S/M/L/PA d- s++:++ a16 C++++ UL++>++++ P+ L+++>++++ E- W++ N+ K w--- O-
M+ !V PS+ PE++ Y+ PGP++ t+ 5++ X+ R+++ tv b++ DI? D+ G++ e->++++ h! r y?

...QED
Message no. 2
From: Paul Jonathan Adam <Paul@********.DEMON.CO.UK>
Subject: Re: Shadowtech Page Numbers
Date: Tue, 1 Aug 1995 22:38:29 GMT
> Hi, little trivia question:
> My Shadowtech has all references to pages listed as xx, for instance, on
> page 19, under Adrenal Pump, at the end "...can be acquired from various
> sources (See *Compunds*, p. xx, for more details)."
>
> I was wondering wether this little detail, which I presume is one of the
> last things done in editing a book, was left out. I was wondering wether
> this is the case for all printings of Shadowtech, most of them, half of
> them, some of them, or just a precious few, one of which I'm lucky (!)
> enough to possess (sp?)...

Mine is the same: all the crossrefs to pages within Shadowtech are just xx.
In a word processor you would just do "search xx" and find each occurrence.
Guess they forgot in my edition :-)

--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.

Paul J. Adam paul@********.demon.co.uk
Message no. 3
From: Christian Kondrup Nielsen <lonewolf@***********.DK>
Subject: Re: Shadowtech Page Numbers
Date: Wed, 2 Aug 1995 17:10:20 +100
> > Hi, little trivia question:
> > My Shadowtech has all references to pages listed as xx, for instance, on
> > page 19, under Adrenal Pump, at the end "...can be acquired from various
> > sources (See *Compunds*, p. xx, for more details)."
> >
> > I was wondering wether this little detail, which I presume is one of the
> > last things done in editing a book, was left out. I was wondering wether
> > this is the case for all printings of Shadowtech, most of them, half of
> > them, some of them, or just a precious few, one of which I'm lucky (!)
> > enough to possess (sp?)...
>
> Mine is the same: all the crossrefs to pages within Shadowtech are just xx.
> In a word processor you would just do "search xx" and find each occurrence.
> Guess they forgot in my edition :-)

I bought my copy of Shadowtech a couple of months ago, and it says
>>>(see Compounds, p. 89, for more details).<<< on page 19.

Page 3 at the bottom, 2nd last line says >>>Corrected 6th printing<<<.
So I guess they corrected that mistake in my copy.
Anyone who got the 1st printing? Must have a lot of typos =)

CU L8R
Message no. 4
From: Sascha Pabst <Sascha.Pabst@****.INFORMATIK.UNI-OLDENBURG.DE>
Subject: Re: Shadowtech Page Numbers
Date: Wed, 2 Aug 1995 21:28:44 +0200
> Page 3 at the bottom, 2nd last line says >>>Corrected 6th
printing<<<.
> So I guess they corrected that mistake in my copy.
> Anyone who got the 1st printing? Must have a lot of typos =)

Mine hasn't any comment like that so I think I have the 1st printing...
although I couldn't find msplgs:-) other then the "xx" (but maybe that is
just a sign of my low English knowledge...)

Sascha
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Fri, 4 Aug 1995 19:28:33 +0200
>My Shadowtech has all references to pages listed as xx, for instance, on
>page 19, under Adrenal Pump, at the end "...can be acquired from various
>sources (See *Compunds*, p. xx, for more details)."

Mine has the same problem.

>References to other books are OK. For instance on page 6 there's a
>reference to Shadowrun (1st ed., of course) page 144.

That's because those page numbers are already set, they're not going to
change because they still had to put a layout into the Shadowtech book :)

>I was wondering wether this little detail, which I presume is one of the
>last things done in editing a book, was left out. I was wondering wether
>this is the case for all printings of Shadowtech, most of them, half of
>them, some of them, or just a precious few, one of which I'm lucky (!)
>enough to possess (sp?)...

As said, mine has the same problem. There are supposed to be two printings
of Shadowtech, so maybe they solved it in the second printing.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
You want to but you can't, and if you do, you wish you hadn't
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 6
From: Mr Bob Sagittarian <habelmon@********.CS.ADELAIDE.EDU.AU>
Subject: Re: Shadowtech Page Numbers
Date: Sat, 5 Aug 1995 10:43:13 +0930
>
> >My Shadowtech has all references to pages listed as xx, for instance, on
> >page 19, under Adrenal Pump, at the end "...can be acquired from various
> >sources (See *Compunds*, p. xx, for more details)."

> >I was wondering wether this little detail, which I presume is one of the
> >last things done in editing a book, was left out. I was wondering wether
> >this is the case for all printings of Shadowtech, most of them, half of
> >them, some of them, or just a precious few, one of which I'm lucky (!)
> >enough to possess (sp?)...
>

I reckon they must have, because mine has page number references.
Yes, you spelled it correctly.
--

Bob Sagittarian Odds & Ends
habelmon@********.cs.adelaide.edu.au
stimpy@****.student.adelaide.edu.au
Message no. 7
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Shadowtech Page Numbers
Date: Sun, 6 Aug 1995 00:01:15 +1000
Christian Kondrup Nielsen writes:

> I bought my copy of Shadowtech a couple of months ago, and it says
> >>>(see Compounds, p. 89, for more details).<<< on page 19.

Mine says "(see Compounds, p. xx, for more details)." :-)

> Page 3 at the bottom, 2nd last line says >>>Corrected 6th
printing<<<.

Mine doesn't say anything along those lines.

> So I guess they corrected that mistake in my copy.
> Anyone who got the 1st printing? Must have a lot of typos =)

Well, I'd say mine's the 1st printing then. I'm curious, does the Enhanced
Articulation in your corrected version say that it gives +1 dice to any
Active skill? I'm sure that's gotta be a typo.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 8
From: *Chirp!* <lonewolf@***********.DK>
Subject: Re: Shadowtech Page Numbers
Date: Sat, 5 Aug 1995 20:36:36 +100
On 6 Aug 95 at 0:01, Damion Milliken wrote:

> Christian Kondrup Nielsen writes:
>
> > So I guess they corrected that mistake in my copy.
> > Anyone who got the 1st printing? Must have a lot of typos =)
>
> Well, I'd say mine's the 1st printing then. I'm curious, does the Enhanced
> Articulation in your corrected version say that it gives +1 dice to any
> Active skill?

Yes it does!

> I'm sure that's gotta be a typo.

Hmm... At first I thought the +1 die was only added to athletic skills and such, but after
having a
closer look, I've found out that active skills actually includes firearms, (un)armed
combat, stealth
and many more!

This makes Enhanced Articulation a *must* buy for any street sammie - right?

And it's El-Cheapo too!

And legal.

And only 0.6 body.

A munchkin tool?

CKN
Message no. 9
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Shadowtech Page Numbers
Date: Sun, 6 Aug 1995 19:33:20 +1000
*Chirp!* writes:

> Hmm... At first I thought the +1 die was only added to athletic skills and
> such, but after having a closer look, I've found out that active skills
> actually includes firearms, (un)armed combat, stealth and many more!
>
> This makes Enhanced Articulation a *must* buy for any street sammie - right?

Not only Street Pizzas. Active skills also include vehicle skills, social
skills, and, believe it or not, magical skills. This bit of bioware seems to
be the thing for any runner, regardless of profession, to choose.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Sun, 6 Aug 1995 13:41:44 +0200
>Not only Street Pizzas. Active skills also include vehicle skills, social
>skills, and, believe it or not, magical skills. This bit of bioware seems to
>be the thing for any runner, regardless of profession, to choose.

No vehicle skills and no magic skills receive the +1 die from enhanced
articulation AFAIK. It's the things like combat skills, Athletics, and
Stealth that do get it, though.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 11
From: Stephanos Piperoglou <sneakabout@**********.HOL.GR>
Subject: Re: Shadowtech Page Numbers
Date: Sun, 6 Aug 1995 14:32:34 +0300
On Sun, 6 Aug 1995, Gurth wrote:

> No vehicle skills and no magic skills receive the +1 die from enhanced
> articulation AFAIK. It's the things like combat skills, Athletics, and
> Stealth that do get it, though.

Vehicle skills, I'd rule yes. Magical skills, no way. NO WAY. This isn't
AD&D (c) (tm) (r). No "somatic component" (c) (tm) (r) (whatever).
_________________________ ______________________________
______/ Stephanos J. Piperoglou \____/ sneakabout@**********.hol.gr \______
Aspiring Linux hacker, computer nut, RP gamemaster, sci-fi fan, High School
student, amateur writer, forensics champion, A-level candidate, math adept,
science geek, rave fan, people person, pleasantly plump, or in other words:
GCS/S/M/L/PA d- s++:++ a16 C++++ UL++>++++ P+ L+++>++++ E- W++ N+ K w--- O-
M+ !V PS+ PE++ Y+ PGP++ t+ 5++ X+ R+++ tv b++ DI? D+ G++ e->++++ h! r y?

...QED
Message no. 12
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 11:46:31 +1000
Gurth writes:

> No vehicle skills and no magic skills receive the +1 die from enhanced
> articulation AFAIK. It's the things like combat skills, Athletics, and
> Stealth that do get it, though.

Is there a DLoH ruling about that or something? Or is it just the common
ruling that anyone who isn't a munchkin also makes?

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 13
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: Shadowtech Page Numbers
Date: Sun, 6 Aug 1995 22:36:09 -0500
-----BEGIN PGP SIGNED MESSAGE-----

On Mon, 7 Aug 1995, Damion Milliken wrote:

> Is there a DLoH ruling about that or something? Or is it just the common
> ruling that anyone who isn't a munchkin also makes?

FASATom was the DLoH. In theory, FASAMike is the new DLoH, although this
has not, to my knowledge, been confirmed with him

We really should get him into this forum, even with all the flames in
here.

-----BEGIN PGP SIGNATURE-----
Version: 2.6.2
Comment: PGP Signed with PineSign 2.2

iQCVAwUBMCVuBTokqlyVGmCFAQHDSQP/c12i5MPMBBDms9LuvSCG7iRCFniMX6iF
nF8YAe5ELqYpod2TiA6oaeRy5c9y/+GBWTaw1wqD9LE9ttcuvtHMDt5ydphZ/Y5m
H5ZT5cXR7jnhZHJu+U9pbvfmR42P9nF7rtO3s7ns2UnxzGna2rIMlVxNsaoMz2xn
3g7kkuEpyvM=
=b/rR
-----END PGP SIGNATURE-----

____ Robert A. Hayden <=> hayden@*******.mankato.msus.edu
\ /__ Finger for Geek Code Info <=> Finger for PGP Public Key
\/ / -=-=-=-=-=- -=-=-=-=-=-
\/ http://krypton.mankato.msus.edu/~hayden/Welcome.html

-----BEGIN GEEK CODE BLOCK-----
Version: 3.0
GED/J d-- s:++>: a-- C++(++++) ULU++ P+! L++ E---- W+(-) N++++ K+++ w---
O- M+ V-- PS++>$ PE++>$ Y++ PGP++ t- 5+++ X++ R+++>$ tv+ b+ DI+++ D+++
G++++>$ e++ h r-- y++**
------END GEEK CODE BLOCK------
Message no. 14
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 15:39:22 +1000
Robert A. Hayden writes:

> FASATom was the DLoH. In theory, FASAMike is the new DLoH, although this
> has not, to my knowledge, been confirmed with him
>
> We really should get him into this forum, even with all the flames in
> here.

Wasn't quite what I was asking, but you've got a good point anyway. Although
he'd probably give us the same response that Tom did, about not having
enough time and all that. Definitely worth a go though.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 11:46:47 +0200
>> No vehicle skills and no magic skills receive the +1 die from enhanced
>> articulation AFAIK. It's the things like combat skills, Athletics, and
>> Stealth that do get it, though.
>
>Is there a DLoH ruling about that or something? Or is it just the common
>ruling that anyone who isn't a munchkin also makes?

Yes and maybe. Before I found Rat's DLoH quote on this subject (not the
recent one, the one from early last year), I had ruled vehicle skills did
fall under it, but Firearms and Gunnery didn't.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 11:47:02 +0200
[FASAMike]
>> We really should get him into this forum, even with all the flames in
>> here.
>
>Wasn't quite what I was asking, but you've got a good point anyway. Although
>he'd probably give us the same response that Tom did, about not having
>enough time and all that. Definitely worth a go though.

If he uses that excuse, remind him of FASALou and the ED mailing list :)

Maybe if we do a petition: "Please sign here if you'd like FASAMike to join
the ShadowRN mailing list." :)

Or, we could say "Well, yeah, by buying the T-shirt you have expressed your
wishes in subscribing to the ShadowRN mailing list. No way out, I'm afraid." :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 17
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 12:25:36 BST
Gurth
> No vehicle skills and no magic skills receive the +1 die from enhanced
> articulation AFAIK. It's the things like combat skills, Athletics, and
> Stealth that do get it, though.
Stephanos :-
> Vehicle skills, I'd rule yes. Magical skills, no way. NO WAY. This isn't
> AD&D (c) (tm) (r). No "somatic component" (c) (tm) (r) (whatever).

Well, technically there are some somatic components, they're mentioned in
the books, and the bit about noticing magic (perception [2x (Magic - Force)]
, but NO enhanced artic does not help.

OTOH, it is the sammies friend, there's a whole extra point of skill in
all your favourite combat skills (even if it doesn;t count towards the max
amount of combat pool you can put in).

And you don't get arthritis when you're 40 and your wires pack in for good
:-)

Phil (Renegade)
Message no. 18
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: Shadowtech Page Numbers
Date: Mon, 7 Aug 1995 13:40:10 -0400
Damion Milliken writes:
> *Chirp!* writes:
> > This makes Enhanced Articulation a *must* buy for any street sammie - right?
>
> Not only Street Pizzas. Active skills also include vehicle skills, social
> skills, and, believe it or not, magical skills. This bit of bioware seems to
> be the thing for any runner, regardless of profession, to choose.

What? Where did you... Oh, I see. SR2 p. 70. Magic DOES count as an
Active Skill.

Though you have a point, I disagree with the game's premise on this one. I
personally would interpret Enhanced Articulation as benefiting any of the
same activities that skillwires would; since Magic can't be made into an
Activesoft, in my campaign I'd rule that Enhanced Articulation wouldn't help
it either. Besides, many magicians wouldn't find the Magic Rating hit worth
it.

Also, Social Skills do NOT count as Active Skills. Enhanced Articulation
may help you perform the secret Leather Devils handshake, but it doesn't
give you any better chance of knowing it.


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|
My opinions are my opinions. | "Remember, Exploding Boy, you
Please don't blame anyone else. | can use your power only ONCE!"
Message no. 19
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Tue, 8 Aug 1995 11:33:15 +0200
>Though you have a point, I disagree with the game's premise on this one. I
>personally would interpret Enhanced Articulation as benefiting any of the
>same activities that skillwires would; since Magic can't be made into an
>Activesoft, in my campaign I'd rule that Enhanced Articulation wouldn't help
>it either. Besides, many magicians wouldn't find the Magic Rating hit worth
>it.

I do rule that EnhArc adds its dice to the number you roll when using a
skill from an ActiveSoft. Buy a Firearms 6 chip, and you roll 7 dice... I
haven't found an official (or any other) ruling prohibiting or encouraging
this...

>Also, Social Skills do NOT count as Active Skills. Enhanced Articulation
>may help you perform the secret Leather Devils handshake, but it doesn't
>give you any better chance of knowing it.

That would be just as stupid as allowing tailored pheromones' bonus if
you're using Etiquette (Corp) to see what corp that Johnson belongs to,
don't you think?


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 20
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: Shadowtech Page Numbers
Date: Tue, 8 Aug 1995 19:12:01 -0400
>I do rule that EnhArc adds its dice to the number you roll >when using a
>skill from an ActiveSoft. Buy a Firearms 6 chip, and you roll 7 >dice... I
>haven't found an official (or any other) ruling prohibiting or >encouraging
>this...

This brings up a couple questions I've had about skill rating enhancements. .
. 1) do they add to chipped ratings, 2) do they add to associated pools. For
example - my character has a natural Computer skill of 1 - after enhancements
he has a 5. On which rating do you decide the Hacking Pool. Furthermore,
when calculating how much of a pool one can use, do you use modified or
unmodified skill points?
BTW Most of my characters skills are enhanced. Enhanced skills cost slightly
more Essence than chipped skills, but are worth it for use of associated
skills . . .

>>Also, Social Skills do NOT count as Active Skills. Enhanced >>Articulation
>>may help you perform the secret Leather Devils handshake, >>but it doesn't
>>give you any better chance of knowing it.

I've heard that the articulation makes you 'smoother' and hence more
charismatic ( like the dancer in the Shadowtalk below the description of
enhanced articulation ). . . it's a stretch, but I like the image of people
walking around with a jander so cool it turns heads.

>That would be just as stupid as allowing tailored pheromones' >bonus if
>you're using Etiquette (Corp) to see what corp that Johnson >belongs to,
>don't you think?

How about using your smoother charisma to _find out_ what corp the Johnson
belongs to?
Just playing devil's advocate. . . :D
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Wed, 9 Aug 1995 12:42:32 +0200
>This brings up a couple questions I've had about skill rating enhancements. .
>. 1) do they add to chipped ratings, 2) do they add to associated pools. For
>example - my character has a natural Computer skill of 1 - after enhancements
>he has a 5. On which rating do you decide the Hacking Pool. Furthermore,
>when calculating how much of a pool one can use, do you use modified or
>unmodified skill points?

You don't add the chip's rating to your natural one -- you use the
skillsoft's rating. Have Firearms at 5 and slot a Firearms 1 chip, you only
have a skill of 1, not 5, and not 6.
There is no pool associated with skill chips -- slot Computer 5, and you
only have the skill, not a Hacking Pool of 5+Reaction as well.

>>That would be just as stupid as allowing tailored pheromones' >bonus if
>>you're using Etiquette (Corp) to see what corp that Johnson >belongs to,
>>don't you think?
>
>How about using your smoother charisma to _find out_ what corp the Johnson
>belongs to?

By talking to him or other people? Of course, then they _do_ work. But if
you're using your _knowledge_ of corps (which is what Etiquette (Corp) is
partly about), you don't get to add the extra dice...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 22
From: Ian Smith <KildTheCat@***.COM>
Subject: Re: Shadowtech Page Numbers
Date: Wed, 9 Aug 1995 15:01:33 -0400
>You don't add the chip's rating to your natural one -- you use >the
>skillsoft's rating. Have Firearms at 5 and slot a Firearms 1 >chip, you only
>have a skill of 1, not 5, and not 6.
>There is no pool associated with skill chips -- slot Computer >5, and you
>only have the skill, not a Hacking Pool of 5+Reaction as well.

I'm sorry Gurth, you underestimated my undestanding of the game. :) I know
that chipped skills replace your natural knowledge - but to cybermods affect
that chipped skill. For Example - if you have a synthacardium II, and slot
in an Athletics 4 chip, do you get 6 die? If you have a SPU ( Math ) IV and
you slot in a Physical Sciences 8 chip, do you get 10 dice? If you have a
personnaly wieghted and gripped weapon and slot in a Firearms 5 chip, do you
get 6 dice? ect. ect. ect.
Thank you, though.
Message no. 23
From: Gurth <gurth@******.NL>
Subject: Re: Shadowtech Page Numbers
Date: Thu, 10 Aug 1995 11:36:01 +0200
>I'm sorry Gurth, you underestimated my undestanding of the game. :) I know
>that chipped skills replace your natural knowledge

Ah. In that case it was a case of you not making yourself clear enough and
me failing to fully read your post, I guess :)

>but to cybermods affect
>that chipped skill. For Example - if you have a synthacardium II, and slot
>in an Athletics 4 chip, do you get 6 die? If you have a SPU ( Math ) IV and
>you slot in a Physical Sciences 8 chip, do you get 10 dice? If you have a
>personnaly wieghted and gripped weapon and slot in a Firearms 5 chip, do you
>get 6 dice? ect. ect. ect.

I think you would. Like I said, I let EnhArc add +1 die to all those skills
even if you chip them, so I'd also allow a synthacardium add its level to a
chipped Athletics skill and so on.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I'll live through this even if it kills me
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

Further Reading

If you enjoyed reading about Shadowtech Page Numbers, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.