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Message no. 1
From: "Jason Carter, Nightstalker" <CARTER@***.EDU>
Subject: Shamanic PAs, Intiation, and Elf Shamans
Date: Wed, 1 Dec 1993 18:47:49 -0800
WHAT said about Elf Shamans:

>>Just shove them in games as definately different indivuals, who are respected
>>but shuned (due to their different ways of thinking, possibly perceived as
>>backward and crude, and to the defference they show to the Totems.).
>>Perhaps the elven shamen are more together that the hermetics and thus just
>>do their own thing, no caring what socity says about them ?

Elf Shamans should not be treated any differently than any other shaman. They
just happen to be elves.

Pappa Schlumpf said:

>>one of my players had had an interesting Question. What abaout a shamanic
>>PhysAd. He says, that in his oppinion a PhysAd in the moment is a hermetic
>>Adept which uses his magic to boos himself. His suggestion was to add a
>>shamanic PhysAd. This PhysAd must follow a totem, as a shaman do, and this
>>Totem does give him special abilities. His example was a PhysAd with Totem
>>Cat. Add 1 die to stealth, armed combat and athletics as special Totem powers
>>and use the rule about using the hardest attack mode (role against Willpower)
>>as for cat Shaman.

Physical Adepts are written are not hermetic or shamanic. However, if the
player wants to have a "shamanic" physical adept it can be done with no change
in rules.

Step 1: Choose a Totem.
Step 2: Choose PA abilities that are in line with the Totem's personality.
Step 3: Roleplay the disadvantage that Shaman's of that Totem have.

Easy as pie.

Marcel Emami, you've hit upon an idea which many of us have discussed. I even
wrote up a rules variation for "Gradual Initiation". It will be in NERPS:
Shadowlore, but if you ask Robert Hayden real nice he might forward you a copy.

>>In SR1 shamans get their inition grade to their totem bonus: so a grade two
>>wolf shaman gets a plus 4 on combat spells. But i didn't found it in SR2.
>>Did Fasa forgett it or did they skip it? And if either how do you handle it.
>>do you give them totem modifiers plus ini-grade?

FASA got a brain and took it out.

My good Doctor, you should read post more carefully before responding. Pappa
was not suggesting the repugnant PA-Shamanic Adept hybrid, but a Phyical Adept
who follows a totem.

Stefan Hahn Said:

>>PhysAds really aren't Hermetic or Shamanic, but either of those can come up
>>with a good approximation thereof...Blindside, latest 120-karma version, has a
>>tri-spell lock with Inc. Reflexes, Personal Combat Sense, and Inc.
>>Intelligence...gives him a Combat pool and Initiative just shy of the party's
>>speedfreak sammi.

Note that the speedfreak sammi has Quickness of 12, Intelligence 10, and a
Reaction of 18+4d6!

>>I agree with the only one metapower per initiate grade, since you get enough
>>just for being an initiate zero without throwing a drekload of extra abilities
>>in. This way:
>> 1.higher level initiates are considerably more powerful than low-level
>>ones.
>> 2.PC's have a BETTER reason to save up for that next initiate grade.
>> 3.REALLY high level initiates (Major NPC's) can be granted Deus ex
>>Machina powers if necessary. Teleportation, for example. (never kill off a
>>good villain, even if you hafta bend the rules to let 'em escape. What would
>>life be like without Tirandor, for example? Villains keep the world
>>interesting...)

Sometimes Stefan says something intelligent.

===============================================================================
See Ya in Shadows, "Keep your friends close, but keep your enemies closer."
Jason J Carter -- Deep Throat, The X-Files
The Nightstalker Carter@***.EDU
Message no. 2
From: The Deb Decker <RJR96326@****.UTULSA.EDU>
Subject: Re: Shamanic PAs, Intiation, and Elf Shamans
Date: Thu, 2 Dec 1993 17:06:31 -0600
>Marcel Emami, you've hit upon an idea which many of us have discussed. I even
>wrote up a rules variation for "Gradual Initiation". It will be in NERPS:
>Shadowlore, but if you ask Robert Hayden real nice he might forward you a copy.

To which I would only add that Jason also eliminated the 0th level of
Initiation, making it good for Physical Adepts and making accounting a
little easier (OK, I've initiated 3 times but am only grade 2).

>Note that the speedfreak sammi has Quickness of 12, Intelligence 10, and a
>Reaction of 18+4d6!

Who is that? Steve or Matt?

J Roberson

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.