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Message no. 1
From: Stephane Lafrance <Stephane.Lafrance@***.ULAVAL.CA>
Subject: Re: Shapechange and cyber [was:I'm new and I have q uestions]
Date: Wed, 21 Sep 1994 11:03:41 EDT
Sent by:The Powerhouse <P.C.Steele@*********.AC.UK>
In reply to Stephane Lafrance .....

>Well firstly there are no hard and set rules as given by FASA for what you
>want to do, so most people make up their own system. This is what I do.


>> 2- When a mage wants to *ShapeChange*, what happens to his cyberwear
>> (smartgun link, cybereyes and cyberears)?

>> It seems to me it would harder for the mage to achieve the change
>> with the cyberwear.

>> Could it kill him if the cyber doesn't *want* to change?

>Cyber is part of the body because you've paid essence for it, hence it
>changes when you cast shapechange. Cyber doesn't have a willpower so it
>doesn't get the opportunity to decide if it wants to be changed or not.

But WHAT happens with it. Where goes the smart gun link? I mean if the
mage changes in a bear, does it mean the SG link is under one foot? Could
it be damaged just by walking on it? What about the eyes? Suppose the mage
transforms in a fly, what happens electronically? Do the eyes still
functions properly? Do we see different eyes on that fly?

As for cyber not having a willpower, I know that. But I also know that
sophisticated material has a high resistance against magic. And I would bet
my life that cyberwear is highly sophisticated.

>> 3- If the mage is WILLING to *Shapechange*, why does he have to
>> fight against his Willpower?

>Because the natural instinct is to stop the change ? Beats me, I could never
>understand this point either.

Somebody else would put a fixed target number (probably 6) to achieve
transformation. Anybody against it (maybe the DLoH)? If yes, why?

Stephan
Message no. 2
From: Jeremy Smith <jsmith@*****.ORG>
Subject: Re: Shapechange and cyber [was:I'm new and I have q uestions]
Date: Wed, 21 Sep 1994 10:32:53 -0500
Q: Why does a mage have to get willpower on a roll to shapechange?

A: Every two successes adds one to the critters physical attributes.
I get a 6(8) spell (restrictive), and I use 6 dice from magic pool
to cast it. Were the target number 4, I would have a helluva
lot of successes....
Gee, I wanted to turn into a tiger...Now I have a quickness of 15 or so,
and a body of 35 (exaggeration, I know.)

End of answer.

Of course, this is assuming the mage has a willpower of 5 or 6.
Sure, let the mage have a low willpower, and change into something
really easy...Then suffer the drain.


Oh well.
I still like the spell.

jeremy
Message no. 3
From: Brian McCallister <mccllstr@*****.BUCKNELL.EDU>
Subject: Re: Shapechange and cyber [was:I'm new and I have q uestions]
Date: Wed, 21 Sep 1994 11:47:33 -0400
I personally would use the ruling on cyber eyes and mages as a precedent.
Since you paid essence for it it has become part of your body, and
incorporated itself into your aura so if you shapechanged it would still
remain a part of you. Because of the nature of things I would rule that
it became useless in the shapechanged form though. IE mage shapechanges
the sammie w/ wired three into a tiger. Tiger has a base Rx+Int + 3d6
initiaative. If the wired three functioned than it'd become Rx + Int + 6
+6d6 which is obscene. The RL mechanic for this would bethat that
changing the actually material of the wired reflexes would have a target
number around 1024 because of the obscenly technological nature of it
(built by nanites isn't it?). howver, because you spent essence it would
still be a part of your body. So... it is there, but inert, and any sense
it replaces was recreated by the shapechange. If you can give yourself
fur you can give yourself eyes.

Brian McCallister---------------------------------------------------Skrub
"I get to play Doom on a Pentium 90 !!!!!!!"
-Skrub, before being shot for unknown reasons
Message no. 4
From: Brian McCallister <mccllstr@*****.BUCKNELL.EDU>
Subject: Re: Shapechange and cyber [was:I'm new and I have q uestions]
Date: Wed, 21 Sep 1994 11:49:36 -0400
>Target = Willpower for Shapechange

I've worked it in the past as, well, you volunatrily lower your willpower
to two when trying to resist it. Which leads to a lot of successes, buit
you pay for the ability to get successes in drain. If you blow all your
magic pool getting the extra successes than you pass out fom drain.

Brian McCallister---------------------------------------------------Skrub
"I get to play Doom on a Pentium 90 !!!!!!!"
-Skrub, before being shot for unknown reasons
Message no. 5
From: MILLIKEN DAMION A <u9467882@***.EDU.AU>
Subject: Re: Shapechange and cyber [was:I'm new and I have q uestions]
Date: Thu, 22 Sep 1994 17:29:34 +1000
Stephan writes:

> But WHAT happens with it. Where goes the smart gun link? I mean if the
> mage changes in a bear, does it mean the SG link is under one foot? Could
> it be damaged just by walking on it? What about the eyes? Suppose the mage
> transforms in a fly, what happens electronically? Do the eyes still
> functions properly? Do we see different eyes on that fly?

Well, it gets incorporated into your new form. The same as if you transform
into a snake, your arms don't carry over. As someone else said, if you paid
essense for it, it is like any other part of your body. That cyberleg
you have goes the same place your natural limb would, if you have
cybereyes, then they get transformed into the creatures eyes, the same as your
eyes would if they were your natural eyes. Cyber muscle fibres are treated
as if they were natural, and what you end up with is the muscles of the
creature, regardless of what you had to begin with. If you were bonelaced,
the lacing is treated as part of your bone, and transforms into the bone
structure of the creature, same as if you had natural bones; what you end up
with is the same creature bones regardless of whether you were laced or not
to begin with.

> As for cyber not having a willpower, I know that. But I also know that
> sophisticated material has a high resistance against magic. And I would bet
> my life that cyberwear is highly sophisticated.

Thats yet another of the reasons why the Willpower as a target number is
really kludgy.

> Somebody else would put a fixed target number (probably 6) to achieve
> transformation. Anybody against it (maybe the DLoH)? If yes, why?

Yeah, that was me. Anyone got any better ideas?

Jeremy writes:

> A: Every two successes adds one to the critters physical attributes.
> I get a 6(8) spell (restrictive), and I use 6 dice from magic pool
> to cast it. Were the target number 4, I would have a helluva
> lot of successes....
> Gee, I wanted to turn into a tiger...Now I have a quickness of 15 or so,
> and a body of 35 (exaggeration, I know.)

Thats why 4 would be a dumb target number to choose.

Skrub writes:

> So... it is there, but inert, and any sense it replaces was recreated by the
> shapechange. If you can give yourself fur you can give yourself eyes.

Whooa, dunno how wise this would be. If I had magnification 3 you mean you
would give me that type of vision when I was transformed too? I would have
said you get whatever type of vision the creature has, regardless of what you
had before you transformed.

--
Damion Milliken University of Wollongong e-mail: u9467882@***.edu.au

(GEEK CODE 2.1) GE -d+(d) H s++:-- !g p? !au a18 w+ v(?) C+(++) US++ P? L !3 E?
N K- W+ M@ !V po@ Y(+) t+ !5 !j R+(++) G(+)('') !tv(--)@ b++ D+
B? e+ u@ h* f(+) !r n--(----) !y+

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