From: | MC23 <mc23@****.NET> |
---|---|
Subject: | Shared Worlds/Shared Games (was Re: Initiation) |
Date: | Wed, 5 Mar 1997 09:05:23 -0500 |
>I think the list, in general, is a good representation of the Shadowrunning
>Community at large... I doubt the percentages, such as tehy are, would be
>much different if one was able to poll every SR GM in the world...
Nah, I don't think it's that great but I could guess how much of
this group represents. I do think that this group is relatively on the
same wave length of thinking. To stay on this group for any length of
time I think you would have to be to some degree.
And now to the new subject at hand...
>I don't think the Shapeshifter rules are very balanced, the meta varients
>are a little off, and the Training Times for upgrading skills are a little
>too much for my game, but I like a lot of the other stuff...
>
>And We have a lot of guys who bounce around in our games from GM to GM.
>They play the same characters in several different campaigns... Basically,
>there's about 6 GM's in the area sharing a game world, and since some of
>the GM's are using all the new rules, it would be a pain in the ass to have
>some characters either suddenly no longer legal, or to have to change stats
>or something to conform.
Shared worlds aren't bad to run but shared games can become rather
difficult. Amongst my friends we realized that we run Shadowrun with very
different styles of play so we don't swap characters between games. One
friend runs Seattle, another runs New Orleans, and I run Charlotte. We
also don't have to worry about what secret plots the other's are up to
(besides from in game that is).
We keep a general concensus on how we are using the rules but house
rules and campaign house rules still apply. I would assume you do hold a
general meeting on how rules like from the companion are being used and
whether or not they would affect game characters cross-over.
In the end, the way we divide up our games work best for us here. I
did think that this topic was worth further exploring though.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23