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Mailing List Logs for ShadowRN

Message no. 1
From: Brian Johnson <john0375@****.TC.UMN.EDU>
Subject: Re: shielding and spellcasting
Date: Tue, 7 Jan 1997 18:48:48 -0600
On Fri, 3 Jan 1997, Justin Pinnow wrote:
> > BTW, what happens when a mage that is shielding himself casts a spell?

One: nothing.

you cannot shield against a spell you are casting, either on someone
else, or yourself. It's in G2 (somewhere o p. 1xx), look for that whole 12
dice deal on spell casting (not 11 dice) and go a column to the right.
Second, why do this anyway?
Message no. 2
From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: shielding and spellcasting
Date: Wed, 8 Jan 1997 11:29:20 -0500
Brian Johnson wrote:
>
> On Fri, 3 Jan 1997, Justin Pinnow wrote:
> > > BTW, what happens when a mage that is shielding himself casts a spell?
>
> One: nothing.
>
> you cannot shield against a spell you are casting, either on someone
> else, or yourself. It's in G2 (somewhere o p. 1xx), look for that whole 12
> dice deal on spell casting (not 11 dice) and go a column to the right.
> Second, why do this anyway?

Brian, please be careful about your snips and clips. I did NOT write
what you posted I did. I did, however, reply to it.

Thanks,

Justin :)
--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: shielding and spellcasting
Date: Thu, 9 Jan 1997 14:46:18 +0100
Brian Johnson said on 18:48/ 7 Jan 97...

> > > BTW, what happens when a mage that is shielding himself casts a spell?
>
> Second, why do this anyway?

One reason I see is that you might want to cast a spell so you yourself
are in the area of effect, like cast a fireball centered on yourself, to
take out a bunch of people who are trying to attack you. It would be
useful if you survive something like this :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Why are these dudes all dressed up in white?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 4
From: Roger An <rogan@*******.BERGEN.ORG>
Subject: Re: shielding and spellcasting
Date: Thu, 9 Jan 1997 08:57:46 -0500
Just wondering, when your casting a area of effect spell, do you have to
make separate target tests for every person within the radius, or just the
target and see if the dices' successes match up with others in the area of
effect?
Dust

On Thu, 9 Jan 1997, Gurth wrote:

> Brian Johnson said on 18:48/ 7 Jan 97...
>
> > > > BTW, what happens when a mage that is shielding himself casts a spell?
> >
> > Second, why do this anyway?
>
> One reason I see is that you might want to cast a spell so you yourself
> are in the area of effect, like cast a fireball centered on yourself, to
> take out a bunch of people who are trying to attack you. It would be
> useful if you survive something like this :)
>
> --
> Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Why are these dudes all dressed up in white?
> -> NERPS Project Leader & Unofficial Shadowrun Guru <-
> -> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
>
> -----BEGIN GEEK CODE BLOCK-----
> Version 3.1:
> GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
> Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
> ------END GEEK CODE BLOCK------
>
Message no. 5
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: shielding and spellcasting
Date: Thu, 9 Jan 1997 16:25:42 GMT
Gurth writes

> Brian Johnson said on 18:48/ 7 Jan 97...
>
> > > > BTW, what happens when a mage that is shielding himself casts a spell?
as long as its not on him no problem.

> >
> > Second, why do this anyway?
>
> One reason I see is that you might want to cast a spell so you yourself
> are in the area of effect, like cast a fireball centered on yourself, to
> take out a bunch of people who are trying to attack you. It would be
> useful if you survive something like this :)
>
By the rules this is not allowed, GR2 page 100 something you cannot
protect against your own spells, i allow it because if you use the
dice to protect you they are not available for spell success or
drain, but thats me.

Mark
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: shielding and spellcasting
Date: Thu, 9 Jan 1997 16:31:00 GMT
Roger An writes

> Just wondering, when your casting a area of effect spell, do you have to
> make separate target tests for every person within the radius, or just the
> target and see if the dices' successes match up with others in the area of
> effect?
> Dust
>
you make one test and compare it (in the case of stuff where the TN
varies) with the attributes of all targets in the vicinity, so the
pet dog probably truns to ash, the sammie hurts and the mage
shielding himself might laugh (regardless of which was the nominal
center.) however you only reroll failures which means those 2's that
hit the poodle cannot be rerolled for the 12's you need to hit the
mage! which can be a real bind.

Mark
Message no. 7
From: Brian Johnson <john0375@****.TC.UMN.EDU>
Subject: Re: shielding and spellcasting
Date: Thu, 9 Jan 1997 14:07:36 -0600
> Brian Johnson said on 18:48/ 7 Jan 97...
>
> > > > BTW, what happens when a mage that is shielding himself casts a spell?
> >
> > Second, why do this anyway?
>
> Gurth:

> One reason I see is that you might want to cast a spell so you yourself
> are in the area of effect, like cast a fireball centered on yourself, to
> take out a bunch of people who are trying to attack you. It would be
> useful if you survive something like this :)

Of course, the problem with this is according to G2, you cannot provide
spell defense/shielding against your OWN spell, so you'd toast yourself
just as well as anyone else. It's one of the reasons I don't like the
rule, but I can see it's merits.

Within the rules, the way to do this is to stack a spell (body+4) along
with your fireball spell. Death WISH.
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: shielding and spellcasting
Date: Fri, 10 Jan 1997 11:58:53 +0100
Roger An said on 8:57/ 9 Jan 97...

(Could you insert your reply _after_ the text you're replying to? Thanks.)

> Just wondering, when your casting a area of effect spell, do you have to
> make separate target tests for every person within the radius, or just the
> target and see if the dices' successes match up with others in the area of
> effect?

First you decide on the TN for everyone in the area of effect, which may
vary per target. Then you roll the dice only once, and compare the rolls
to the various TNs. (It help to write down the rolls if you go over 6, in
my experience.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Why are these dudes all dressed up in white?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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