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Message no. 1
From: riftspyro@*****.com (Mike Watren)
Subject: Shirt saying, mud & Just a question
Date: Thu, 20 Feb 2003 06:24:58 -0800 (PST)
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ONe off the top of my head for Lone Starr,

Front <Lone Starr Logo>

Back< Beat 'em , Cuff'em , Sin'em>

hmm ok ill post when i come up with a better saying

as far as the mud i agree they have a very messed up astral system where for some reason
you can get hurt by normal guards from the astral and when you die you wake up back i
astral.. Realize theres tons of problems with the mud.. to bad I have only seen 2 muds
out there.. Deckon and this other really I think is worse.. " Awake 2050" So
ill stick to it for the time being I need to get my Shadowrun fix some how . Have rped
with fate shes awsome any one else wants to give it a try I say go for it.. and when you
get your mud up give me a post or some thing I would be more then happy to try it
out.....

One question I have asked other plays before is any oe ever seen write ups for any kinda
spells or adept spells that allow ( of course an npc) to walk thru walls? I feel like
throwing a little bit of terror into one of my games im running any ideas i would love to
get some feed back....thank ye..



The Great Mr Slamm-0! ( This job wouldnt be so bad if it went for the customers)

()xxx()__________________________________)









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Message no. 2
From: riftspyro@*****.com (Mike Watren)
Subject: Shirt saying, mud & Just a question
Date: Thu, 20 Feb 2003 06:24:57 -0800 (PST)
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ONe off the top of my head for Lone Starr,

Front <Lone Starr Logo>

Back< Beat 'em , Cuff'em , Sin'em>

hmm ok ill post when i come up with a better saying

as far as the mud i agree they have a very messed up astral system where for some reason
you can get hurt by normal guards from the astral and when you die you wake up back i
astral.. Realize theres tons of problems with the mud.. to bad I have only seen 2 muds
out there.. Deckon and this other really I think is worse.. " Awake 2050" So
ill stick to it for the time being I need to get my Shadowrun fix some how . Have rped
with fate shes awsome any one else wants to give it a try I say go for it.. and when you
get your mud up give me a post or some thing I would be more then happy to try it
out.....

One question I have asked other plays before is any oe ever seen write ups for any kinda
spells or adept spells that allow ( of course an npc) to walk thru walls? I feel like
throwing a little bit of terror into one of my games im running any ideas i would love to
get some feed back....thank ye..



The Great Mr Slamm-0! ( This job wouldnt be so bad if it went for the customers)

()xxx()__________________________________)









---------------------------------
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Yahoo! Tax Center - forms, calculators, tips, and more
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Message no. 3
From: tjlanza@************.com (Timothy J. Lanza)
Subject: Shirt saying, mud & Just a question
Date: Thu, 20 Feb 2003 16:59:42 -0500
At 09:24 AM 2/20/2003, Mike Watren wrote:
<Snip!>
>One question I have asked other plays before is any oe ever seen write
>ups for any kinda spells or adept spells that allow ( of course an npc) to
>walk thru walls? I feel like throwing a little bit of terror into one of
>my games im running any ideas i would love to get some feed back....thank ye..

One of the things that's come up in the past is the incomplete mutability
of physics. I'm not sure what book it was in, but the gist is that even
magic has to obey some of the laws of physics. That's one of the reasons
you can't teleport with magic.

You could however, create a spell that would allow you to get in damned
near everywhere. The only thing that would block it would be a completely
NBC sealed facility.

Using these traits:

Major Physical Change S DL
Physical Spell +1 DP
Sustained +1 DP
Restricted Target: Living -1 DP
Voluntary Target -1 DL

You get this spell:

Slip Through Cracks
Type: P - Target: B - Duration: S - Drain: +1M
This spell alters a willing target so that they can slip through the
smallest cracks. The target's Quickness and running multiplier are
effectively 1 for the duration of spell, but nothing short of an NBC sealed
facility can prevent movement.

It's sorta powerful, so you might want to consider an ad hoc increase to
+1S drain.

(And yes, I just created that off the top of my head.)

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 4
From: shadowrn@****.net (Mike and Jill Johnson)
Subject: Shirt saying, mud & Just a question
Date: Thu, 20 Feb 2003 16:28:48 -0700
At 04:59 PM 2/20/2003 -0500, you wrote:



>One of the things that's come up in the past is the incomplete mutability
>of physics. I'm not sure what book it was in, but the gist is that even
>magic has to obey some of the laws of physics. That's one of the reasons
>you can't teleport with magic.
>
>You could however, create a spell that would allow you to get in damned
>near everywhere. The only thing that would block it would be a completely
>NBC sealed facility.
>
>Using these traits:
>
>Major Physical Change S DL
>Physical Spell +1 DP
>Sustained +1 DP
>Restricted Target: Living -1 DP
>Voluntary Target -1 DL
>
>You get this spell:
>
>Slip Through Cracks
>Type: P - Target: B - Duration: S - Drain: +1M
>This spell alters a willing target so that they can slip through the
>smallest cracks. The target's Quickness and running multiplier are
>effectively 1 for the duration of spell, but nothing short of an NBC
>sealed facility can prevent movement.
>
>It's sorta powerful, so you might want to consider an ad hoc increase to
>+1S drain.
>
>(And yes, I just created that off the top of my head.)



You could call it "Gaseous Form" also. Since vampires can do it I can't
imagine why a spell wouldn't work the same..
Message no. 5
From: tjlanza@************.com (Timothy J. Lanza)
Subject: Shirt saying, mud & Just a question
Date: Thu, 20 Feb 2003 18:53:32 -0500
At 06:28 PM 2/20/2003, Mike and Jill Johnson wrote:
>At 04:59 PM 2/20/2003 -0500, I wrote:
>>One of the things that's come up in the past is the incomplete mutability
>>of physics. I'm not sure what book it was in, but the gist is that even
>>magic has to obey some of the laws of physics. That's one of the reasons
>>you can't teleport with magic.
>>
>>You could however, create a spell that would allow you to get in damned
>>near everywhere. The only thing that would block it would be a completely
>>NBC sealed facility.
>>
>>Using these traits:
>>
>>Major Physical Change S DL
>>Physical Spell +1 DP
>>Sustained +1 DP
>>Restricted Target: Living -1 DP
>>Voluntary Target -1 DL
>>
>>You get this spell:
>>
>>Slip Through Cracks
>>Type: P - Target: B - Duration: S - Drain: +1M
>>This spell alters a willing target so that they can slip through the
>>smallest cracks. The target's Quickness and running multiplier are
>>effectively 1 for the duration of spell, but nothing short of an NBC
>>sealed facility can prevent movement.
>>
>>It's sorta powerful, so you might want to consider an ad hoc increase to
>>+1S drain.
>>
>>(And yes, I just created that off the top of my head.)
>
>You could call it "Gaseous Form" also. Since vampires can do it I can't
>imagine why a spell wouldn't work the same..

I'd definitely bump up the drain on that. As I recall, Gaseous Form also
allows flight. Right now, this is more like an aqueous form.

--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman
Message no. 6
From: nightgyr@*********.com.au (GreyWolf)
Subject: Shirt saying, mud & Just a question
Date: Fri, 21 Feb 2003 15:18:39 +1100
> I'd definitely bump up the drain on that. As I recall, Gaseous Form also
> allows flight. Right now, this is more like an aqueous form.

IMO, this is a gamebreaker spell - or close to it. If I allowed it, the
player would need to research it themselves with all the costs and
situations involved, it would require some rather rare substances during the
research and Id bump the drain up to D base, with a TN to cast of no less
than base 6, with a threshold of half the targets body attribute.

Invisibility is already near inconquerable for achieving access where you
arent supposed to go (under the vast majority of situations) and this just
takes the cake - especially when you could use this AND invisibility
together for a killer combo...

GreyWolf
--wary of gamebreakers which arent once-off's...
Message no. 7
From: stevenhad@*****.co.uk (Steve)
Subject: Shirt saying, mud & Just a question
Date: Fri, 21 Feb 2003 10:47:50 +0000 (GMT)
<Snip>
> Invisibility is already near inconquerable for
> achieving access where you
> arent supposed to go (under the vast majority of
> situations) and this just
> takes the cake - especially when you could use this
> AND invisibility
> together for a killer combo...
>
> GreyWolf
> --wary of gamebreakers which arent once-off's...
>

Ever had someone try to invent the 'Summon Huge Pile
Of Gold' spell? It's just like Create Food really,
ref...

Steve

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Message no. 8
From: 520074903613-0001@********.de (Thorger_SÃŒnert)
Subject: Shirt saying, mud & Just a question
Date: Sat, 22 Feb 2003 11:06:01 +0100
----- Original Message -----
From: "Steve" <stevenhad@*****.co.uk>
> Ever had someone try to invent the 'Summon Huge Pile
> Of Gold' spell? It's just like Create Food really,
> ref...

I did, I also created a "Create Anti-Matter Spell" ( Klablomma! ) and a
"Create APDS ammunition" spell.
I just never used them :)
Greetings Thorger Sünert
Message no. 9
From: ValeuJ@*************.navy.mil (Valeu John EMFA)
Subject: Shirt saying, mud & Just a question
Date: Fri, 21 Feb 2003 19:28:08 -0800
>ONe off the top of my head for Lone Starr,

>Front <Lone Starr Logo>

>Back< Beat 'em , Cuff'em , Sin'em>


Front: "(Insert Favorite Megacorp Name), Black Ops Division"

Back: "We give new meaning to Hostile Takeover"


And I'll take a long sleeve ash shirt with 5 white bands on the upper left
arm.


-----------------------
Hmmm... Smells like the eggs have ripened.
Wait a minute, eggs don't ripen.
EGGS DON'T RIPEN!!!!!!!

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