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Message no. 1
From: Paul Gettle <pgettle@********.NET>
Subject: Sick thing to do to a dead Runner.
Date: Thu, 28 May 1998 21:07:50 -0400
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This is a rather nasty idea inspired by the dream I had last night.

What if a corporation, through a nasty mix of Leonizaton, quickened
hybernation spells, cybermantic-like rituals, and good old fasioned
cryonics, perfected the art of practical suspended animation and
revival?

This could be downright wicked in the hands of an Evil GM [tm]. Just
develop rules and background material to run SR, say in 2170.
Stagering changes can happen in a century. Just take all the off the
wall speculation about the future of SR and run with it.

There's always that "oh that wasn't the _real_ Awakening, that was
just the warm up act" plot twist. Maybe the Horrors finally did
invade. Or perhaps a family of Great Form Light Elementals used their
inherent abilities to listen in on any fiber-optic transmission (not
to mention maniupulate those very same transmissions) to pull the rug
of power out from under the megas, replacing control of the world with
a benevelent dictatorship by Free Spirit.

Then once the Evil GM is properly prepared, they just tuck away all
this nice, pre-prepared background material in the back of their
binder, and then wait for the Players to do something stupid that
would get them very nearly geeked, en-mass.

After the last Runner falls unconcious from the hail of Sec Guard
bullets, Evil GM lets them sit for a minute or two while he flips to
the back of his binder. Suddenly it's 2173, and the shadowrunners have
just been brought out of cryosleep for [insert reason/plothook here].

What do you think?

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 2
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Thu, 28 May 1998 22:22:17 EDT
<SNIP>

THAT'S EVIL!!!!!

I love it ;] Wish I would've thought of it when I was GM'ing ;]

Mgkelly
Message no. 3
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Thu, 28 May 1998 23:25:49 -0400
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At 10:22 PM 5/28/98 -0400, Mgkelly wrote:
><SNIP>
>
>THAT'S EVIL!!!!!
>
>I love it ;] Wish I would've thought of it when I was GM'ing ;]

Thank you. I try. :)

Maybe the best thing about putting your runners on cryosleep for a
century is that it gives you the chance to incorporate some items that
are classic elements of many cyberpunk stories, that aren't normally
available in SR. Cheap, consumer-level magnetic anti-grav in the form
of flying cars. Homing Bullets. Freestanding holograms.
Replicants/Clones. Space stations and off-world colonies. Particle
and/or energy pulse weapons. The Island of California. True AI and
cyborgs. Delta grade cyber for the streetpunks and guttertrash who
can't afford "the less invasive consumer-grade 'ware" and have to get
the cheap, third-hand antiques through their street docs.

Plus, I can just imagine the look on the players' faces about 5
seconds into this, when they realize that EVERYTHING they know NO
LONGER APPLIES.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 4
From: William Ashe <wmashe@***.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Thu, 28 May 1998 22:32:06 -0700
applause as another has begun the climb to Evil GM'hood

Another good one is to send them back into time, but tell them if they kill
anyone, they change history and kill themselves (works really good against
certain munchies I used to know).

Regards

Bright Light
http://freeweb.pdq.net/wmashe/shadowrun.html
Message no. 5
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 00:37:51 EDT
In a message dated 98-05-28 21:09:30 EDT, you write:

> After the last Runner falls unconcious from the hail of Sec Guard
> bullets, Evil GM lets them sit for a minute or two while he flips to
> the back of his binder. Suddenly it's 2173, and the shadowrunners have
> just been brought out of cryosleep for [insert reason/plothook here].
>
> What do you think?

Sounds like you've been watching Demolition Man <g>.

Seriously, though, it sounds interesting. Too bad everyone in my group but me
graduated...

Nexx
Message no. 6
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 00:42:03 -0400
>This is a rather nasty idea inspired by the dream I had last night.

<SNIP 2170 wake-up call>

>After the last Runner falls unconcious from the hail of Sec Guard
>bullets, Evil GM lets them sit for a minute or two while he flips to
>the back of his binder. Suddenly it's 2173, and the shadowrunners have
>just been brought out of cryosleep for [insert reason/plothook here].
>
>What do you think?

Another, easier one is to have them all wake up and THINK that it's 2170.
Maybe the corp screws with their memories, maybe they implant custom
simsense, so the PC's all perceive everything as futuristic.
Now the corp offers to teach them about their "new world" and uses them to
help root out other "refugees from the past" who seek to topple the corp's
benevolent utopia.

It would be quite simple for the corp to paint a picture of the future
making them out to be the saviors of mankind, especially with a simchip
making any non-corp affiliated person look like an evil mutant or worse.

Good plotline though, however you implement it.

Steven A. Tinner - ICQ#12789001
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Smash the Pumpkins! Billy Corrigan must Die!"
Message no. 7
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 01:09:37 EDT
In a message dated 98-05-29 00:42:37 EDT, Tinner writes:

<SNIP>
<< Another, easier one is to have them all wake up and THINK that it's 2170.
Maybe the corp screws with their memories, maybe they implant custom
simsense, so the PC's all perceive everything as futuristic.
Now the corp offers to teach them about their "new world" and uses them to
help root out other "refugees from the past" who seek to topple the corp's
benevolent utopia.
>>

I think that something like this was proposed in the Lone Star sourcebook
about hooking prisoners to simsense. I think that it would bear looking into.

Mgkelly
Message no. 8
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 01:17:30 EDT
In a message dated 98-05-29 01:09:08 EDT, Paul Gettle writes:

>SNIP<

<< Plus, I can just imagine the look on the players' faces about 5
seconds into this, when they realize that EVERYTHING they know NO
LONGER APPLIES. >>

I did something along these lines to a group when they were stuck in the CCZ
(it was a dream sequence though. giving them a quick look into the future of
the campaign). It was only 20 years into the future and was provoked by a
powerful Free Spirit that had been talking to the groups Munchie (who never
realized anything about his incredibly powerful Focus or why this little grey-
haired guy always seemed to show up. even in the CCZ, but i digress...ever
read 'Bottled Demon'? ;] )
While going throught the initial scenes of finding their old contacts (one
went from a ganger to an Armani suit wearing Mafia don, another was teaching
Magic Theory at Seattle U.) their jaws truly did DROP.
It was the longest that any of them had remained quiet ;]
I advise a scenario like this, if only for the GM Amusement Factor ;]

Mgkelly
Message no. 9
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 00:19:46 -0500
On Fri, 29 May 1998 00:42:03 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
>>This is a rather nasty idea inspired by the dream I had last night.
>
><SNIP 2170 wake-up call>
>
>>After the last Runner falls unconcious from the hail of Sec Guard
>>bullets, Evil GM lets them sit for a minute or two while he flips to
>>the back of his binder. Suddenly it's 2173, and the shadowrunners have
>>just been brought out of cryosleep for [insert reason/plothook here].
>>
>>What do you think?

>Another, easier one is to have them all wake up and THINK that it's
2170.
>Maybe the corp screws with their memories, maybe they implant custom
>simsense, so the PC's all perceive everything as futuristic.
>Now the corp offers to teach them about their "new world" and uses them
to
>help root out other "refugees from the past" who seek to topple the
corp's
>benevolent utopia.
>
>It would be quite simple for the corp to paint a picture of the future
>making them out to be the saviors of mankind, especially with a simchip
>making any non-corp affiliated person look like an evil mutant or worse.
>
>Good plotline though, however you implement it.
>
>Steven A. Tinner - ICQ#12789001
<SNIP Sig>

Actually, for this idea, I'd think that a Matrix like sim program
depicting a projected enviroment anywhere from 6 months to 10 years into
the future would work best ... using info gathered from a mind probe
spell inputed into a sim program running on a UV host as well as some
sort of sim-interrogation program ... and as the char(s) progress through
the simulation, the corp uses the data gathered to geek / blackmail as
appropriate (ie the char would use passwords and such that the corp could
use to get someone's guard down ... as well as having the char's voice on
file)

If the corp's intent was to geek the char's associates as the corp geeked
pals of the char, the char's pals would pop up dead with evidence that
might give the char reason to search out his buds to 1) find more info
and/or 2) warn them

When the char's usefulness is at an end, the sim program begins to
degrade (in rationality / consistancy, not quality ... and the char goes
bonkers (and prolly sent to some medical R&D dept ... ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Message no. 10
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 00:24:17 -0500
On Fri, 29 May 1998 01:09:37 EDT Machine-gun Kelly <MgkellyMP5@***.COM>
writes:
>In a message dated 98-05-29 00:42:37 EDT, Tinner writes:
><SNIP>
><< Another, easier one is to have them all wake up and THINK that it's
2170.
> Maybe the corp screws with their memories, maybe they implant custom
> simsense, so the PC's all perceive everything as futuristic.
> Now the corp offers to teach them about their "new world" and uses them
to
> help root out other "refugees from the past" who seek to topple the
corp's
> benevolent utopia.
> >>

>I think that something like this was proposed in the Lone Star
sourcebook
>about hooking prisoners to simsense. I think that it would bear looking
into.
>
>Mgkelly

I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
units in Shadowbeat (page 47) ... I was looking into these as possibility
for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Message no. 11
From: Gurth <gurth@******.NL>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 11:43:13 +0100
Paul Gettle said on 23:25/28 May 98,...

> Maybe the best thing about putting your runners on cryosleep for a
> century is that it gives you the chance to incorporate some items that
> are classic elements of many cyberpunk stories, that aren't normally
> available in SR. Cheap, consumer-level magnetic anti-grav in the form
> of flying cars. Homing Bullets. Freestanding holograms.
> Replicants/Clones. Space stations and off-world colonies. Particle
> and/or energy pulse weapons. The Island of California. True AI and
> cyborgs. Delta grade cyber for the streetpunks and guttertrash who
> can't afford "the less invasive consumer-grade 'ware" and have to get
> the cheap, third-hand antiques through their street docs.

Or turn it completely the other way around -- "Ewwww, you have
IMPLANTS?! Freak!" Maybe combine it with something like
Stephenson's "The Diamond Age", and introduce people like the
neo-Victorians who combine nanotech with late 19th-century
customs and morals.

> Plus, I can just imagine the look on the players' faces about 5
> seconds into this, when they realize that EVERYTHING they know NO
> LONGER APPLIES.

Maybe a good thing to weave through a campaign like this are
hints to what really happened in the group's last "real SR"
adventure, allowing them to find out over time what was going on
and why they are where they are now.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
Message no. 12
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 12:00:49 +0100
And verily, did Alfredo B Alves hastily scribble thusly...
|>I think that something like this was proposed in the Lone Star sourcebook
|>about hooking prisoners to simsense. I think that it would bear looking
|into.
|>
|>Mgkelly
|
|I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
|units in Shadowbeat (page 47) ... I was looking into these as possibility
|for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me :)

Nope. There's definately a section on this type of thing in Lone Star.
Including "attitude readjustment". Making the runner believe that his ream
mates are his enemies, or whatever...
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 13
From: Disney Shaman <DisnyShamn@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 09:42:10 EDT
> Another, easier one is to have them all wake up and THINK that it's 2170.
> Maybe the corp screws with their memories, maybe they implant custom
> simsense, so the PC's all perceive everything as futuristic.
> Now the corp offers to teach them about their "new world" and uses them to
> help root out other "refugees from the past" who seek to topple the corp's
> benevolent utopia.

Variation: It really *is* 2170, their native time period. It's their memories
of their lives in the 2050s that are edited in (and they have to go to Mars to
get them back, bwa-ha-ha-ha).

- Disney Shaman
Message no. 14
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 07:46:51 -0700
---Paul Gettle wrote:
> This is a rather nasty idea inspired by the dream I had last night.
>
> What if a corporation, through a nasty mix of Leonizaton, quickened
> hybernation spells, cybermantic-like rituals, and good old fasioned
> cryonics, perfected the art of practical suspended animation and
> revival?
>
> This could be downright wicked in the hands of an Evil GM [tm]. Just
> develop rules and background material to run SR, say in 2170.
> Stagering changes can happen in a century. Just take all the off the
> wall speculation about the future of SR and run with it.
>
> There's always that "oh that wasn't the _real_ Awakening, that was
> just the warm up act" plot twist. Maybe the Horrors finally did
> invade. Or perhaps a family of Great Form Light Elementals used their
> inherent abilities to listen in on any fiber-optic transmission (not
> to mention maniupulate those very same transmissions) to pull the rug
> of power out from under the megas, replacing control of the world with
> a benevelent dictatorship by Free Spirit.
>
> Then once the Evil GM is properly prepared, they just tuck away all
> this nice, pre-prepared background material in the back of their
> binder, and then wait for the Players to do something stupid that
> would get them very nearly geeked, en-mass.
>
> After the last Runner falls unconcious from the hail of Sec Guard
> bullets, Evil GM lets them sit for a minute or two while he flips to
> the back of his binder. Suddenly it's 2173, and the shadowrunners have
> just been brought out of cryosleep for [insert reason/plothook here].
>
> What do you think?
<snip sig>

Ohhhhh I like it...
(evil laugh) Muhahahaha!!!
I'd do it if I were GM...but I'd probably be a Villanous GM...(another
evil laugh)Muhahahaha!
But it -really would- be alot better than just killing off the
runners...I do like the idea.

~Alexia
http://www.sova.net/trish/shadowrun/

_________________________________________________________
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Message no. 15
From: Machine-gun Kelly <MgkellyMP5@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 10:38:03 EDT
In a message dated 98-05-29 01:26:21 EDT, you write:

<< I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
units in Shadowbeat (page 47) ... I was looking into these as possibility
for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me :)
>>

The PAB didn't occur to me, but i believe that in the 'Department of
Corrections' file in the LSS book mentioned something about using simsense on
prisoners.

Mgkelly
Message no. 16
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 11:10:33 -0500
On Fri, 29 May 1998 12:00:49 +0100 Spike <u5a77@*****.CS.KEELE.AC.UK>
writes:
>And verily, did Alfredo B Alves hastily scribble thusly...
>|>I think that something like this was proposed in the Lone Star
sourcebook
>|>about hooking prisoners to simsense. I think that it would bear
looking
>|>into.
>|>
>|>Mgkelly

>|I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
>|units in Shadowbeat (page 47) ... I was looking into these as
possibility
>|for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me
:)

>Nope. There's definately a section on this type of thing in Lone Star.
>Including "attitude readjustment". Making the runner believe that his
ream
>mates are his enemies, or whatever...
>--
<SNIP Sig>
>|Andrew Halliwell <SNIP More Sig>

Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
basically be the same thing as the PAB units in Shadowbeat (ie
description of use is in the LS book but the rules are in Shadowbeat) ...
are there any rules for this in LS that I missed?

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Message no. 17
From: Erik Jameson <erikj@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 12:51:06 -0400
At 09:07 PM 5/28/98 -0400, you wrote:

>This could be downright wicked in the hands of an Evil GM [tm]. Just
>develop rules and background material to run SR, say in 2170.
>Stagering changes can happen in a century. Just take all the off the
>wall speculation about the future of SR and run with it.

Not to join in with the chorus of "ooh, great idea!" too much, but that's a
cool idea.

One problem though. IF you decide to actually put them 100 years ahead and
it NOT be a simsense dream, how are they going to get back? You've
basically consigned those particular PCs to the far future of SR, with
probably no hope of ever returning to 205X.

If that's not a problem for you, then cool. Go for it. But I know some
people get attached to PCs (myself included) and would be horribly pissed
if a GM ever trapped our PCs in some other time period.

But the idea does have potential and could be very interesting. Might be
fun for a non-official impromptu Con game; there, who cares if your PC is
lost in the future? Either the PC was pregenerated or you can take it back
to your own game and ignore the future bit.

Erik J.


"Forgive me FASA for I have sinned. It has been 6 days since I last played
Shadowrun and 15 days since I last bought a SRTCG booster pack."
Message no. 18
From: Tim Kerby <drekhead@***.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 13:05:15 -0400
On 28 May 98, at 21:07, Paul Gettle wrote:

> This is a rather nasty idea inspired by the dream I had last night.

Wish I had dreams like that. The only dreams I've had lately are of
this gorgeous redhead, and I have no idea who she is. But I want to
meet her... :)

> After the last Runner falls unconcious from the hail of Sec Guard
> bullets, Evil GM lets them sit for a minute or two while he flips to
> the back of his binder. Suddenly it's 2173, and the shadowrunners have
> just been brought out of cryosleep for [insert reason/plothook here].

Cool idea. I've thought of similar things before, but never had a
chance to implement them.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 19
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 15:20:09 -0500
>One problem though. IF you decide to actually put them 100 years
>ahead and it NOT be a simsense dream, how are they going to get
>back? You've basically consigned those particular PCs to the far
>future of SR, with probably no hope of ever returning to 205X.

{book link} see "The Door into Summer" by Robert Heinlein.

Double-Domed Mike
-- dictated with Dragon NaturallySpeaking
Message no. 20
From: Quentin Milton <taslehof@*****.INTERNETLAND.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 15:07:29 +0000
> |I believe you are thinking of the PAB (Programmable ASSIST Biofeedback)
> |units in Shadowbeat (page 47) ... I was looking into these as possibility
> |for "Ghost Hacking" rules after Panther (Thanks) pointed it out to me :)

<nerdy nasal voice> "PAB is our frieeennd" </nerdy nasal voice>

You're welcome. I currently have plans for a campaign involving
several high-rating PABs and some serious head games. Pretty
ambitious for someone who's never GMed before, isn't it? :P

Oh, and don't ask to join, for those of you on IRC. I've already got
more ppl lined up for it than I originally wanted.....hopefully I can
pull this off

Pantherr
Message no. 21
From: Erik Jameson <erikj@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 17:55:40 -0400
At 03:20 PM 5/29/98 -0500, you wrote:
>>One problem though. IF you decide to actually put them 100 years
>>ahead and it NOT be a simsense dream, how are they going to get
>>back? You've basically consigned those particular PCs to the far
>>future of SR, with probably no hope of ever returning to 205X.
>
>{book link} see "The Door into Summer" by Robert Heinlein.

Okay, for those of us that simply don't have the time to read everything
that's recommended, elaborate please.

Erik J.


Resepected Elders Relaxation Resort, President of Operations
and Director of Activities

"Hey, how about a game of first edition using only the Blue Book?"
Message no. 22
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 17:21:55 -0500
On Fri, 29 May 1998 15:20:09 -0500 Mike Elkins <MikeE@*********.COM>
writes:
>>One problem though. IF you decide to actually put them 100 years
>>ahead and it NOT be a simsense dream, how are they going to get
>>back? You've basically consigned those particular PCs to the far
>>future of SR, with probably no hope of ever returning to 205X.

>{book link} see "The Door into Summer" by Robert Heinlein.
>
>Double-Domed Mike
>-- dictated with Dragon NaturallySpeaking

Ooooooh .. that was a good book ... now I really want to use this ...
thanks Mike (I'm sure my players are gonna love you too ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
-- dictated with my Own Two Hands(TM)

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Message no. 23
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 18:57:54 EDT
In a message dated 98-05-29 12:43:26 EDT, you write:

> Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
> basically be the same thing as the PAB units in Shadowbeat (ie
> description of use is in the LS book but the rules are in Shadowbeat) ...
> are there any rules for this in LS that I missed?

Is it just me, or does this sound very much like "A Clockwork Orange?"

Nexx
"Being an account of a young man who's primary interests are rape, ultra-
violence, and Beethoven."
Message no. 24
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 20:34:00 -0400
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At 12:37 AM 5/29/98 -0400, Nexx wrote:
>> What do you think?
>
>Sounds like you've been watching Demolition Man <g>.

Never seen it actually. That's really bad for me too, since I work in
a video store.

It is a similar plotline, though, now that you mention it. Especially
if the players' runner team has a friendly rivalry with another team,
who also turn up in 2170 because they were iced by the corporation
too.

Isn't Demolition Man just a 90 minute Taco Bell comericial, anyway?
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 25
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 20:51:57 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 09:42 AM 5/29/98 -0400, Disney Shaman wrote:
>Variation: It really *is* 2170, their native time period. It's their
memories
>of their lives in the 2050s that are edited in (and they have to go
to Mars to
>get them back, bwa-ha-ha-ha).

DAMN! I almost choked on my soda!

You mean everything... every single game session, all the character
background is just the fantasy?

This could lead to some real paranoia amongst the players. A GM would
have to be careful not to overdo it though, since this sort of
brainfuck can become unfun. It's the ultimate GM heavyhandedness to
say, "no, your character isn't such-and-such, that was just an
implanted memory"

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 26
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 21:04:20 -0400
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At 12:51 PM 5/29/98 -0400, Erik wrote:
>If that's not a problem for you, then cool. Go for it. But I know
some
>people get attached to PCs (myself included) and would be horribly
pissed
>if a GM ever trapped our PCs in some other time period.

That's exactly why I suggested saving this for when the group gets
itself into a clusterfuck of epic proportions, where if the GM just
let the condition monitors fill up, the whole team would be dead. At
that point the players would have had to make up new characters
anyway.

The nice thing about SR though is, is that there is existing tech
available for this cryosleep scenario to actually be happening, or for
it to all be a simsense dream. If the GM finds that after two sessions
of future gaming, the players are chafing at the thought of their
characters spending the rest of their natural lives in 2170, there is
always the simple way out, back to 2050.


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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 27
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 21:13:46 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 06:57 PM 5/29/98 -0400, Nexx wrote:
<<Snip Lone Star using Simsense Conditioning>>

>Is it just me, or does this sound very much like "A Clockwork
Orange?"
<<Snip 1 line .sig>>
>"Being an account of a young man who's primary interests are rape,
ultra-
>violence, and Beethoven."

It's not just you, it's also the authors of Lone Star. Let me quote
some of the shadowtalk from the Lone Star Book:

">>>>>(The Star's really doing this Clockwork Orange thing,
conditioning people against violence? In Seattle? Chummer, that's
frightening. Real Frightening.)<<<<<
--Featherstone (13:45:56/9-19-54)"

You know, I have friends who still won't talk to me because I showed
them that movie.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 28
From: Antonio Luccini <renegde@*******.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 18:23:55 PDT
"Well, if it isn't ugly, stinking Billy Bob! Come get one in yarbles! If
you've got any yarbles, that is!"

If you want my opinion, that choreographed fight was the pinacle of the
movie. If was such a contradiction, the music and choreography, and then
the voilence. Wow!

Renegade






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Message no. 29
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 22:51:10 -0300
Paul Gettle escreveu:
>
> -----BEGIN PGP SIGNED MESSAGE-----
>
>
> The nice thing about SR though is, is that there is existing tech
> available for this cryosleep scenario to actually be happening, or for
> it to all be a simsense dream. If the GM finds that after two sessions
> of future gaming, the players are chafing at the thought of their
> characters spending the rest of their natural lives in 2170, there is
> always the simple way out, back to 2050.
>
>

I believe that 2170 would have more or less the same tech level
displayed in
Neuromencer or Count Zero. AI's are common, lasers are standart weaponry
(and pistol-sized),
no datajack needed to access the Matrix, etc.

Bira
Message no. 30
From: GeorgeX <georgex@****.GEOCITIES.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Fri, 29 May 1998 23:08:15 -0400
What did you eat before you went to bed?


-GeorgeX
2730203
Message no. 31
From: BigDaddy <bigdaddy@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 00:09:21 -0400
<snip retort>

>
> ">>>>>(The Star's really doing this Clockwork Orange thing,
> conditioning people against violence? In Seattle? Chummer, that's
> frightening. Real Frightening.)<<<<<
> --Featherstone (13:45:56/9-19-54)"
>
> You know, I have friends who still won't talk to me because I showed
> them that movie.

ya know whats so bad about that movie, granted i saw the first 20 min of
it. Psychotic yes, but otherwise nutty. Someone care to tell me what i
missed?
--
Napalm Sticks to Kidz,
BigDaddy
Message no. 32
From: 'K' is the Symbol <Ereskanti@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 01:23:03 EDT
In a message dated 5/29/98 7:53:40 PM US Eastern Standard Time,
pgettle@********.NET writes:

> >Variation: It really *is* 2170, their native time period. It's their
> memories
> >of their lives in the 2050s that are edited in (and they have to go
> to Mars to
> >get them back, bwa-ha-ha-ha).
>
> DAMN! I almost choked on my soda!
>
> You mean everything... every single game session, all the character
> background is just the fantasy?
>
> This could lead to some real paranoia amongst the players. A GM would
> have to be careful not to overdo it though, since this sort of
> brainfuck can become unfun. It's the ultimate GM heavyhandedness to
> say, "no, your character isn't such-and-such, that was just an
> implanted memory"
>
It could also lead to an immensely confused gaming group. I was playing a
Star Trek campaign with the -BEST- GM for such I've ever known. At the end of
what was a year and a half's campaign, the characters and all their
achievements had finally come full circle, a series of words was uttered to
us.

"End Simulation, Log Files for Role Play Interaction Debriefing"

Oh were we mad as hornets. I was stunned. That had never been done with/to
me in any fashion, let alone the other 7 players who had been involved that
long as well.

In short, definitely be careful what is considered an "Inner Illusion". When
you are playing a game and find out that you are "playing a game within a
game", it can get -VERY- confusing to any/all involved.

=K
Message no. 33
From: Gurth <gurth@******.NL>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 12:00:20 +0100
Nexx Many-Scars said on 18:57/29 May 98,...

> > Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
> > basically be the same thing as the PAB units in Shadowbeat (ie
> > description of use is in the LS book but the rules are in Shadowbeat) ...
> > are there any rules for this in LS that I missed?
>
> Is it just me, or does this sound very much like "A Clockwork Orange?"

That's what's said in the LS book as well :) And yes, it is very like
ACO except they use simsense instead of film images and music;
it's also of very questionable legality, but why should LS care
about that?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
Message no. 34
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 10:37:44 -0400
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At 11:08 PM 5/29/98 -0400, GeorgeX wrote:
>What did you eat before you went to bed?

(It's hard to tell, but I think this reply was directed at me, since
in my original 'dead Runner' post, I mentioned that I was inspired by
a dream I had had. Please people, quote the relevant portions of the
post you're replying to)

Nothing extraordinary. Nothing nightmare inducing. A few potato chips,
I think.

And the dream was only marginally Shadowrun related. I don't usually
dream of Shadowrun, more of the time I'm dreaming of redheads, like
that one other guy posted.

I'd been skimming the magic sourcebooks before I turned in for the
night, and that's what I think did it.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 35
From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 10:37:54 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 12:09 AM 5/30/98 -0400, BigDaddy wrote:
>> You know, I have friends who still won't talk to me because I
showed
>> them that movie.
>
>ya know whats so bad about that movie, granted i saw the first 20 min
of
>it. Psychotic yes, but otherwise nutty. Someone care to tell me what
i
>missed?

That'd ruin it for you. It's something you just have to experience for
yourself.

The best way I can describe it without spoiling anything is that the
movie constantly gets less and less socially redeeming as it goes on.
Each scene is worse than the last, and the movie's starting scene is
four young punks beating an old drunken bum to near death. By the end
of the 2+ hours, after it has consistantly gone downhill scene after
scene, each one worse than the last, it gets rather sick.

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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA
Message no. 36
From: Nexx Many-Scars <Nexx3@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 18:30:43 EDT
In a message dated 98-05-30 10:39:41 EDT, you write:

> And the dream was only marginally Shadowrun related. I don't usually
> dream of Shadowrun, more of the time I'm dreaming of redheads, like
> that one other guy posted.

Does everyone dream of redheads?
Message no. 37
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sat, 30 May 1998 18:30:15 -0500
On Sat, 30 May 1998 18:30:43 EDT Nexx Many-Scars <Nexx3@***.COM> writes:
>In a message dated 98-05-30 10:39:41 EDT, you write:
>> And the dream was only marginally Shadowrun related. I don't usually
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.
>
>Does everyone dream of redheads?

yes :) the fiery type (red with with streaks of blond) and the copperic
type are my faves :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Message no. 38
From: "Leszek Karlik, aka Mike" <trrkt@*****.ONET.PL>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sun, 31 May 1998 12:48:02 GMT
On 30 May 98 22:30:43 GMT, Nexx3@***.COM (Nexx Many-Scars) disseminated foul
capitalist propaganda by writing:

[...]
>> dream of Shadowrun, more of the time I'm dreaming of redheads, like
>> that one other guy posted.
>
>Does everyone dream of redheads?

Nope.
;))

--
Leszek Karlik, aka Mike - trrkt@*****.onet.pl; www.wlkp.top.pl/~bear/mike
Star Wars junkie; ICQ UIN 6947998; WTF TKD; FIAWOL; IMAO; SNAFU; TANJ
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Message no. 39
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sun, 31 May 1998 17:07:31 -0700
<snip>
> > ">>>>>(The Star's really doing this Clockwork Orange thing,
> > conditioning people against violence? In Seattle? Chummer, that's
> > frightening. Real Frightening.)<<<<<
> > --Featherstone (13:45:56/9-19-54)"
> >
> > You know, I have friends who still won't talk to me because I showed
> > them that movie.
>
> ya know whats so bad about that movie, granted i saw the first 20
min of
> it. Psychotic yes, but otherwise nutty. Someone care to tell me what i
> missed?
<snip>

Is this movie like really gorie or a horror film (don't like those)
and can I rent it at Blockbuster?

~Alexia
http://www.sova.net/trish/shadowrun
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Message no. 40
From: Alexia Silverstein <alexia_silverstein@*****.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sun, 31 May 1998 17:05:31 -0700
---Nexx Many-Scars <Nexx3@***.COM> wrote:
>
> In a message dated 98-05-30 10:39:41 EDT, you write:
>
> > And the dream was only marginally Shadowrun related. I don't usually
> > dream of Shadowrun, more of the time I'm dreaming of redheads, like
> > that one other guy posted.
>
> Does everyone dream of redheads?
>

Nope, most everybody in my dreams are brunette...I mean
everybody...and I'm blonde!

~Alexia
http://www.sova.net/trish/shadowrun
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Message no. 41
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: Sick thing to do to a dead Runner.
Date: Sun, 31 May 1998 21:30:35 -0300
Alexia Silverstein escreveu:
>
>
> Is this movie like really gorie or a horror film (don't like those)
> and can I rent it at Blockbuster?
>
>

It's by the same director of 2001: A Space Odissey, and the mood and
feel of the movie would place it right into the cyberpunk genre, except
there's no
cyber. It's from 196x, and if some people find it shocking TODAY,
imagine at the release date :) .
I could find it at the Blockbuster near my place, and if I could, you
also can. I recommend
watching the movie, it's great.

Bira
Message no. 42
From: Geoff Skellams <geoff.skellams@*********.COM.AU>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 12:36:04 +1000
On Shadowrun Discussion, Paul Gettle[SMTP:pgettle@********.NET] wrote:
> >Is it just me, or does this sound very much like "A Clockwork
> Orange?"
> <<Snip 1 line .sig>>
> >"Being an account of a young man who's primary interests are rape,
> ultra-
> >violence, and Beethoven."
>
> It's not just you, it's also the authors of Lone Star. Let me quote
> some of the shadowtalk from the Lone Star Book:
>
> ">>>>>(The Star's really doing this Clockwork Orange thing,
> conditioning people against violence? In Seattle? Chummer, that's
> frightening. Real Frightening.)<<<<<
> --Featherstone (13:45:56/9-19-54)"

This brings me to an interesting and quite nasty idea I had a month or
so back. I was rereading Tom Clancy's "Cardinal of the Kremelin" and
there is a section where the KGB are trying to break a young woman who
has been arrested for espionage. They put her in a sensory deprivation
flotation tank where there is no light, and the air and water are the
same temperature as her body. This means it doesn't matter whether she
is face up or face down she can't feel anything (she has an oxygen mask
on to make sure can she can breathe if she rolls over). They also bounce
all sound she makes back to her out of phase, so there is nothing but
silence. She lasts about 12 or so hours before losing it.
This led me to think of using an artificial simsense signal to
do the same thing. The simsense technology already disables the motor
functions of the body and removes all sensory information from the
outside world. If the signal sent down the wire was nothing but silent
blackness, it should break a subject in very short order. It would be a
lot safer physically for the subject and it would require a lot less
havy equipment (you wouldn't need a floatation tank for example).
It might not be something that a PC is subjected to (or would
use), but it might be an interesting thing for an NPC to have done to
them if they get caught doing something they shouldn't. It might also
make an interesting thing for a group of runners to find if they get
sent into a facility to recover someone.

cheers
Geoff


--
Geoff Skellams R&D - Tower Software
Email Address: geoff.skellams@*********.com.au
Homepage: http://www.towersoft.com.au/staff/geoff/
ICQ Number: 2815165

"That rates about a 9.5 on my weird-shit-o-meter"
- Will Smith in "Men in Black"
Message no. 43
From: Gurth <gurth@******.NL>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 11:47:26 +0100
Alexia Silverstein said on 17:07/31 May 98,...

[A Clockwork Orange]
> Is this movie like really gorie or a horror film (don't like those)
> and can I rent it at Blockbuster?

It's not a horror movie (if it was, I likely wouldn't have watched
it. Don't like 'em either). It's a movie about a guy whose favorite
passtimes are hanging out and committing violent crimes, which
are what was then (late '60s, IIRC) considered to be very
graphically portrayed. Nothing much we're not used to today,
BTW. He gets arrested and put through a conditioning treatment
to prevent him from doing it again -- basically, they make him
literally sick of violence.

Whether you can rent it at Blockbuster I have no idea; they have
it at Viduet in Middelburg but I don't think you're likely to go and
get it there :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
Your actions speak so loud I can't hear a word you're saying.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N | the First Church of
o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
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Message no. 44
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 15:33:26 +0100
And verily, did Nexx Many-Scars hastily scribble thusly...
|
|In a message dated 98-05-29 12:43:26 EDT, you write:
|
|> Okay, now I found it :) Page 74 of the LoneStar Book :) But it seems to
|> basically be the same thing as the PAB units in Shadowbeat (ie
|> description of use is in the LS book but the rules are in Shadowbeat) ...
|> are there any rules for this in LS that I missed?
|
|Is it just me, or does this sound very much like "A Clockwork Orange?"

I wouldn't know. Never seen it.
<walks off muttering>
Selfish, egomaniacal bloody american bastard of a director/producer git....
</walks off muttering>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 45
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 15:38:33 +0100
And verily, did Antonio Luccini hastily scribble thusly...
|
|"Well, if it isn't ugly, stinking Billy Bob! Come get one in yarbles! If
|you've got any yarbles, that is!"
|
|If you want my opinion, that choreographed fight was the pinacle of the
|movie. If was such a contradiction, the music and choreography, and then
|the voilence. Wow!

I have absolutely NO idea what you're blathering on about!

PLEASE! Quote relevant meterial that you are replying to!

Yarbles???? WTF's a YARBLE?
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 46
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 15:45:11 +0100
And verily, did GeorgeX hastily scribble thusly...
|
|What did you eat before you went to bed?

Eh? What? Sounds of confused mutterrings.

QUOTE DAMMIT!

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 47
From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 10:45:44 -0500
[A Clockwork Orange]
> Is this movie like really gorie or a horror film (don't like those)
> and can I rent it at Blockbuster?

It's not a horror movie (if it was, I likely wouldn't have watched
it. Don't like 'em either). It's a movie about a guy whose favorite
passtimes are hanging out and committing violent crimes, which
are what was then (late '60s, IIRC) considered to be very
graphically portrayed. Nothing much we're not used to today,
BTW. He gets arrested and put through a conditioning treatment
to prevent him from doing it again -- basically, they make him
literally sick of violence.

Yep, it is available at Blockbuster, and worth the trip, too. Don't
miss reaqding the bood for an even better ride.

As long as we are at it, let's not forget the classics that begat the CP
movement; A Clockwork Orange, 1984, Brave New World. That whole
Heinlein thread got me thinking...

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...
Message no. 48
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Sick thing to do to a dead Runner.
Date: Mon, 1 Jun 1998 16:45:04 EDT
In a message dated 6/1/98 9:58:10 AM US Eastern Standard Time,
u5a77@*****.CS.KEELE.AC.UK writes:

> And verily, did GeorgeX hastily scribble thusly...
> |
> |What did you eat before you went to bed?
>
> Eh? What? Sounds of confused mutterrings.
>
> QUOTE DAMMIT!
>
Hey now folks, let's all settle down now here. Spike, take two of these and
quote me in the morning... (sounds of Valium Pills headed your way). :P

=K

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