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Message no. 1
From: Bodrogi Attila <qgdbat21@****.uni-miskolc.hu>
Subject: Simple question
Date: Fri, 23 Feb 1996 10:48:38 +0000 (CET)
Hi there !

I have one simple question : can i make a non-permanent medicine
lodge in a car ?


Atis
Message no. 2
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: Simple question
Date: Sat, 24 Feb 1996 02:09:59 +1100 (EST)
>I have one simple question : can i make a non-permanent medicine
>lodge in a car ?

If you can fit it in, yeah... there is a size restriction, you know.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 3
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Re: Simple question
Date: Fri, 23 Feb 96 11:21:00 PST
>>I have one simple question : can i make a non-permanent medicine
>>lodge in a car ?

>If you can fit it in, yeah... there is a size restriction, you know.

Maybe you can try a tractor-trailer. You can create the world's first fully
moble shaman. Ha


Ricky for munchkin president.
Send campain funding to:
<<<<<stjeanr@*******.CANADORE.ON.CA>>>>>
Message no. 4
From: Jonathan Wright <jwrigh01@********.ca>
Subject: Re: Simple question
Date: Sat, 24 Feb 1996 16:25:44 -0500 (EST)
On Fri, 23 Feb 1996, Bodrogi Attila wrote:

> I have one simple question : can i make a non-permanent medicine
> lodge in a car ?

>From my understanding of medicine lodges, one must "attune" the lodge to
the magical energies of the enivronment around it for a number of hours
equivalent to the rating of the lodge. You could put a small lodge in a
car (possibly) or a limo... However every time you moved the car the
lodge would have to be reattuned (major pain).

This raises another question that I have. If you place a medicine lodge
and attune it to a specific site and then move the lodge, but do not
attune it to a new site, and return to the attuned site to place the
lodhe again does it have to be attuned again?

Jon Wright
Message no. 5
From: pbailey@***.ipswichcity.qld.gov.au (Peter Bailey)
Subject: Re: Simple question
Date: Sat, 24 Feb 96 06:30:37
Hi Bodrogi,

> Hi there !
>
> I have one simple question : can i make a non-permanent medicine
> lodge in a car ?

Find a car big enough and I can't see why not. Unusual, but I can't see=
a
reason why not.


Cheers.
--
---
Internet: pbailey@*****.ipswich.gil.com.au Fidonet: 3:640/281.3

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Message no. 6
From: Michael Orion Jackson <orionj@****.acs.unt.edu>
Subject: Re: Simple question
Date: Mon, 26 Feb 1996 01:49:05 -0600 (CST)
On Sat, 24 Feb 1996, Peter Bailey wrote:

> Hi Bodrogi,
>
> > Hi there !
> >
> > I have one simple question : can i make a non-permanent medicine
> > lodge in a car ?
>
> Find a car big enough and I can't see why not. Unusual, but I can't see a
> reason why not.
>
>
> Cheers.
> --
> ---
> Internet: pbailey@*****.ipswich.gil.com.au Fidonet: 3:640/281.3

No shit, man. :) Friend of mine in RL has a VW minibus with so much
shamanistic/fetishistic/hermetic shit in it I swear the sucker could be a
lodge:3/library:3/talismonger shop on wheels if translated into shadowrun.
Even the shit hanging off of his reaerview mirrors has significance magically
according to him. :) Anybody out there ever read Divine Right's Trip? hehehe

__________________________________________________________________________
|Michael Orion Jackson |"A college student is a mechanism for |
|orionj@****.acs.unt.edu |converting caffeine into finished |
|TAMS Class of 96 |homework." -unknown, but perceptive author|
__________________________________________________________________________
"You only need two things in this world: WD40 to make things go and
duct-tape to make things stop." -yet another unknown, but perceptive author
__________________________________________________________________________
Drugs for fun, |Dorm address:UNT P.O. Box 6089
sex for kicks. | Denton, Tx 76203
We're the |Home address:1010 Randall
class o' 96. | Nacogdoches, Tx 75964
--------------------------------------------------------------------------
Check out my web page! (Because of my near complete ignorance of HTML, it's
crap right now, but its mere existence is pretty cool.) It's located at
http://www.unt.edu/~orionj. (Highlights: my id pic and class schedule...)
--------------------------------------------------------------------------
Message no. 7
From: Helge Diernaes <ecocide@***.econ.cbs.dk>
Subject: Re: Simple question
Date: Mon, 26 Feb 1996 11:57:25 +0100 (MET)
On Sat, 24 Feb 1996, Robert Watkins wrote:

> >I have one simple question : can i make a non-permanent medicine
> >lodge in a car ?
>
> If you can fit it in, yeah... there is a size restriction, you know.
>
Isn't it the force rating in meters? :)

--
Silhouette

-------------------
---
------------------------------ ----------------------------------------
Excerpt from "The Girl's Mine" (HIStory).
(Some cosinger) "<sighing> Michael, we're not going to fight about
this."
(Michael Jackson, taking with a voice indicating a recent forcible removal
of his testicles) "Haa, I thought I told you, I'm a lover not a fighter."

- At which point I've an overwhelming impulse to smash my
audio with whatever means available. Including my head.

-----------------------------------------------------------------------------
NB: Any eventual comments on the errors in the above is welcome.
-----------------------------------------------------------------------------
Helge Diernaes | ecocide@***.econ.cbs.dk
------------------------------ ----------------------------------------
---
-------------------
Message no. 8
From: Matti Aistrich <aistrich@********.hkkk.fi>
Subject: Re: Simple question
Date: Mon, 26 Feb 1996 13:10:52 +0200 (EET)
On Sat, 24 Feb 1996, Jonathan Wright wrote:

> This raises another question that I have. If you place a medicine lodge
> and attune it to a specific site and then move the lodge, but do not
> attune it to a new site, and return to the attuned site to place the
> lodhe again does it have to be attuned again?
>
Yes, because you "broke" the lodge to move it.

---------------------------------------------
: Perfect is : Matti M. Aistrich :
: only just : :
: good enough! : aistrich@********.hkkk.fi :
---------------------------------------------
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Message no. 9
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Simple question
Date: Wed, 15 Jan 1997 15:13:25 -0500
What's your favorite type of character to play? (fighter {street samurai,
merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
{otaku}, riggers)
Dust
Message no. 10
From: Charles Baker <karolusb@**.NETCOM.COM>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 12:29:48 -0800
Dust wrote:
>
> What's your favorite type of character to play? (fighter {street samurai,
> merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
> {otaku}, riggers)
> Dust

Are you some kinda anti RPG holy guy, perhaps a Soc student doing a
project ;-) (Answer I don't know, depends on my mood- and would oyu mind
stacking oyur questions, if you have three or four short questions make
it one post.)
Message no. 11
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 13:35:00 MST
>What's your favorite type of character to play? (fighter {street samurai,
>merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
>{otaku}, riggers)
> Dust

Magic! Magic! Magic!....oh sorry. The first thing I do with almost any game
system is head straight for the wizards. In shadowrun, I really like all
the different characters, with the exception of riggers. They are real wiz
for other people, but I get frustrated with the financial aspect of it, and
the fact that you can't always stay in the car. I tried a rigger once, and
most of the time got my vehichle blown up. Or, I fire two or three
missiles, or a couple of rounds from a machine gun and burn up more nuyen in
ordinance than I make for the run...and don't have any nuyen for my car...or
hospital bills.

Denzil Kruse
d.kruse@****.com
Message no. 12
From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 16:30:19 -0500
Charles Baker wrote:

> Dust wrote:

> > What's your favorite type of character to play? (fighter {street samurai,
> > merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
> > {otaku}, riggers)
> > Dust

> Are you some kinda anti RPG holy guy, perhaps a Soc student doing a
> project ;-) (Answer I don't know, depends on my mood- and would oyu mind
> stacking oyur questions, if you have three or four short questions make
> it one post.)

Actually, this has been brought up on the mailer in the past. It is
best to keep each topic on a seperate post. If the questions being
posed are short, don't complain - it's less for you to read. :)

Also, just a note: "Simple Question" isn't really all that descriptive
of the subject matter contained within the post. (I know you didn't
write the subject header in question - just pointing it out for all to
take as an example.)

Justin :)
--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu
Message no. 13
From: Bull <chaos@*****.COM>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 17:24:05 -0500
At 03:13 PM 1/15/97 -0500, you wrote:
>What's your favorite type of character to play? (fighter {street samurai,
>merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
>{otaku}, riggers)
> Dust
>
a decker who thinks he's a rigger who thinks he's a Street Sammy, partnered
with a Coyote Shaman who thinks he's a phys ad, who thinks he's a Sammy...

Bull-the-Ork-decker-among-other-things
--
Bull-the-I'm-now-cuddley-because-Dvixen-said-so-ork-decker-turned-GM

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****,com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"I dare you to use that .sig file for a week!"
-Dvixen, after seeing my new .sig
Message no. 14
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 23:40:04 +0000
|
|What's your favorite type of character to play? (fighter {street samurai,
|merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
|{otaku}, riggers)

NOT TELLIN'

SO THERE!!!!!
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
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|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
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Message no. 15
From: Airk <jfrank@*****.COM>
Subject: Re: Simple question
Date: Wed, 15 Jan 1997 19:29:29 -0700
Dust wrote:
>
> What's your favorite type of character to play? (fighter {street samurai,
> merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
> {otaku}, riggers)
> Dust

And Elven private detective, product of Redmond, trying to make it..

I find that private detectives are one of the best characters; having to
think about what you know and piecing it together OOCly. Blah blah
blah...

--
Airk
comic-collector-shadowrun-freak-extraordinaire
Message no. 16
From: "Kevin P. Feathers" <Shd0wW0lf@***.COM>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 00:48:35 -0500
In a message dated 97-01-15 15:18:47 EST, Dust wrote:

<<
What's your favorite type of character to play? (fighter {street samurai,
merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
{otaku}, riggers)
Dust
>>
Depends on how I feel that day!!!!! Usually though, PhysADs,
Mercs(ork), Mages, Riggers, or other types like rockers, high-tech
thieves,.etc.

The name Shd0wW0lf (ShadowWolf) is a physAD....

Shd0wW0lf

"Pick a window, you're leaving!"
Message no. 17
From: MC23 <mc23@****.NET>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 00:54:48 -0500
Kevin P. Feathers wrote,
>The name Shd0wW0lf (ShadowWolf) is a physAD....

You would take your online name from one of your characters?
B>]#

- MC23 -
"I'm MC23 and I don't play him on TV, I play him in Shadowrun!"
Message no. 18
From: "Kevin P. Feathers" <Shd0wW0lf@***.COM>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 01:04:54 -0500
Why not its easy.....


Shd0wW0lf
Message no. 19
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 01:46:48 EST
On Thu, 16 Jan 1997 01:04:54 -0500 "Kevin P. Feathers"
<Shd0wW0lf@***.COM> writes:
>Why not its easy.....
>
>
>Shd0wW0lf
>

My only problem with using a character's name as a handle is which one
do I use?

SR--
Worlock (shape-shifter mage - it was a _fun_ session)
Black Rose (Physad with a penchant for the finer things in life)
Samhain (a slightly unhinged street mage -fire adept- who rivaled most
sams in melee)
Gunthar Blackfoot (a mercenary mage who was closer to a shaman..)
Shade (former corporate sec. mage)
MAXX (ork ganger-turned merc)
Concrete Feather (Crow shaman who liked to sit atop his abandoned
building and play the guitar)
Wraith (the decker I never played)

Rifts-- Shadow, Melgar, Cobol, Tor-tch, Brand, Goth, Serak, Talos,
Calamar, and another Wraith...
ad&d--Tsunis-kai, Lokosh-Og of Clan Bakur, Gedo of Aramoth, Krag
Iron-Bone, Aesath...
Various WoD games-- Cloak, Speaks-With-Shadows, Pawn, Simon "Fox" Black..
Misc.-- Gron (Robotech), SIM-98 (StarWars), Nog (ED)

I think I'm forgetting some...

~Tim
(And I change very infrequently compared the the rest of them..)
Message no. 20
From: MC23 <mc23@****.NET>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 01:57:31 -0500
Tim P Cooper wrote,
>
>My only problem with using a character's name as a handle is which one
>do I use?

MC23 is based on me which in turns feeds MC23. Since I've been using
MC23 for my penname for 5 or so years now, it applies more to me than the
character if that makes sense. I've been online a little over a year but
I had NO question about what to use. I am MC23.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 21
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 06:49:27 -0700
Dust wrote:
>
> What's your favorite type of character to play? (fighter {street samurai,
> merc, physical adept}, spell throwers {mages, shamans, adepts}, deckers
> {otaku}, riggers)
> Dust

A god.. oh wait, I'm a GM <grin>

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 22
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 12:57:28 -0600
At 01:46 AM 1/16/97 EST, Tim P Cooper wrote:
>MAXX (ork ganger-turned merc)
"Damn...talking out loud again."

Mike Broadwater
"The Is's can jump 100 ft. into the air _and_ land and have no natural
predators...except ME!"
Message no. 23
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Simple question
Date: Thu, 16 Jan 1997 12:02:05 -0800
On Thu, 16 Jan 1997, Michael Broadwater wrote:

> At 01:46 AM 1/16/97 EST, Tim P Cooper wrote:
> >MAXX (ork ganger-turned merc)
> "Damn...talking out loud again."
>
> Mike Broadwater
> "The Is's can jump 100 ft. into the air _and_ land and have no natural
> predators...except ME!"
>

Not THE Maxx, just MAXX. Actaully I've never seen or read any of the
series...it was just a fitting name.

~Tim

>>>[ Hey Wiz!, this weird blue, buck-toothed fragger's got my name! ]<<<
-- MAXX [1-16-57/12-01-30]

Further Reading

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