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Message no. 1
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Simsense, Decking & Emotions (strong thread off Languages)
Date: Fri, 30 Oct 1998 12:36:24 -0500
A long time ago, I figured that the only reason languages existed
was to convey emotion and ideas across. I've fairly well stuck by that
reasoning so the next bit will be flavored by that mentality. Having said
that......
Simsense has the capability of overriding the user's emotions and
putting their own 'pre-recorded' emotions into the user. That being the
case, iconography can be emotionally based & idea based and never have any
text while still being perfectly understandable. If such iconography has
visual, emotional and 'physical' values, there isn't any real need, in the
future, for computer users to understand how to read. And, we being the
lazy race we are, probably would place a lower value on reading and a
higher value on being able to express ourself in the new format (Matrix).
I doubt it would happen as quickly as it occured in the SR universe.
Reading as a scholastic subject took quite some time to reach the majority
of the 1st world nations (I have only the USA as an example, I may be
wrong).
Now, as icons, data and, you might have guessed, IC can all have
visual, emotional, and physical values in the Matrix, your deckers (for
those that allow them) have a host of information coming into them, and
this partially explains why 'jacking out' while fighting Black IC becomes
more difficult (The IC is sending emotional information at the decker,
overriding their normal emotional reaction and replacing it with terror.)

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 2
From: Brian Wong <rook@*****.INFINEX.COM>
Subject: Re: Simsense, Decking & Emotions (strong thread off Languages)
Date: Fri, 30 Oct 1998 09:56:46 -0800
> A long time ago, I figured that the only reason languages existed
> was to convey emotion and ideas across. I've fairly well stuck by that
> reasoning so the next bit will be flavored by that mentality. Having said
> that......
> Simsense has the capability of overriding the user's emotions and
> putting their own 'pre-recorded' emotions into the user. That being the
> case, iconography can be emotionally based & idea based and never have any
> text while still being perfectly understandable. If such iconography has

A lot of this has already happened in the fields of graphic design
and advertising. That's why those Nike adds work so well. Or that new add
about recording your own CD's. Rather than giving you a page of text on the
product sound and imagery is used to set your emotions in their favor.

As multimedia technology expands the amount of text used will shrink.
Till it becomes so minimal it's only the 'fine print' legally required at the
end. At that point literacy becomes less useful.

And multimedia need not be restricted to design or advertisement. It
could be used in education, entertainment, criminal punishment (feed a 10 year
prison sentence experience into the brain in 10 seconds with a datajack),
and a whole host of things.
It's already made it's way into news and courts. As the web becomes
faster and more able to use higher graphics and less text it will become
a norm there as well. Rather than the current exception.

There's a whole field built up around the psychology of using images
to influence and educate people. It's called graphic design. when you include
sound with that it becomes multimedia graphic design.

> I doubt it would happen as quickly as it occured in the SR universe.
I think it will happen faster. I already see people in their teens
who prefer multimedia environments over textual ones for learning or pleasure.
Reading is 'boring' and takes 'time' plus you have to 'analyze and
process' the text into something your mind can comprehend (boring to many that
is). A direct feed is so much more effeciant. And can convey much more powerful
experiences.

I could teach an engineer electronics by making him live the experience
of electricity. Teach a manager to manage by having him live the life of Sun
Tzu in a simsense simulation. Plug my priests into Jesus' life recreated.
etc.

--
Rook ¿Õ ¿ë ±â WebRPG Town Hall Magistrate
townhall.webrpg.com <0){{{{><
__ Super WebRing http://orion.supersoldiers.com/heroes/webring.html
/.)\ http://www.infinex.com/~rook/SH/SHlinks.html Super Hero Links
\(@/ http://www.infinex.com/~rook/SH/ Super Hero RPG Site
Message no. 3
From: Josh Munn <barnack@*******.COM>
Subject: Re: Simsense, Decking & Emotions (strong thread off Languages)
Date: Fri, 30 Oct 1998 21:10:53 EST
>
> A long time ago, I figured that the only reason languages
>existed was to convey emotion and ideas across. I've fairly well
>stuck by that reasoning so the next bit will be flavored by that
>mentality. Having said that......
> Simsense has the capability of overriding the user's emotions
>and putting their own 'pre-recorded' emotions into the user. That
>being the case, iconography can be emotionally based & idea based and
>never have any text while still being perfectly understandable. If
>such iconography has visual, emotional and 'physical' values, there
>isn't any real need, in the future, for computer users to understand
>how to read. And, we being the lazy race we are, probably would >place
a lower value on reading and a higher value on being able to >express
ourself in the new format (Matrix). I doubt it would happen >as quickly
as it occured in the SR universe. Reading as a scholastic >subject took
quite some time to reach the majority of the 1st world >nations (I have
only the USA as an example, I may be wrong).
> Now, as icons, data and, you might have guessed, IC can all
>have visual, emotional, and physical values in the Matrix, your
>deckers (for those that allow them) have a host of information coming
>into them, and this partially explains why 'jacking out' while
>fighting Black IC becomes more difficult (The IC is sending emotional
>information at the decker, overriding their normal emotional reaction
>and replacing it with terror.)

The reason we advanced to alphabets in stead of pictographs was because
iconographs do not convey the depth of understanding needed to
effectivly communicate. While I admit that the Matrix is largely a Icon
based and that symsence sefices to give the icons emmotional content,
simsence is not part of the every day Joe's existence. It is still the
pervue of a special treat to the masses.

Icon work great as road signs. They do not however give sufficent depth
to supplant written language.

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