From: | tjlanza@************.com (Timothy J. Lanza) |
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Subject: | Simsense Devices [Was "RE: Magic Fingers, firearms, and you"] |
Date: | Wed, 04 Feb 2004 14:10:14 -0500 |
>When did skillwires come into play? For that matter, when did the subject of
>RAS overrides come into play? A simrig is primarily a *recording* device.
It all ties back to simsense devices and how they function.
As I said before, it's the RAS override that prevents the body from moving.
If a simsense device in playback mode sends a recording of somebody
smacking himself in the head, the person /will/ smack himself in the head
/if/ they don't have a RAS override engaged.
>While it can be used as a simdeck, simdecks *do* have RAS override. And
>that's a full 2 essence simrig. The limited (.1 essence) simrig that a
>normal smartlink has is "for body posture/gun position sensing" (p32
M&M). I
>don't think it is likely that the limited purpose simrig has the playback
>features of the full-on one. I also don't think a skillwire system moves the
Well no, of course not. You couldn't slot a chip into and play it back.
It's only capable of the signals needed to fire a gun. "Limited" means it
has bandwidth and protocol limitations. It probably ignores lots of parts
of the body, too: individual toes, skin sensations, internal organs
(heartbeat & breathing), etc.
>body either; it just tells the user what to do. The lack of muscle memory
>(important for physical activity) is one of the reasons skillwires don't
>allow access to pool dice.
If skillwires "told the user what to do," you could eventually learn from
the skillsoft and be able to perform the skill without it. The game
explicitly states this is not possible. In fact, it overrides your own
knowledge. The point is, skillwires are a simsense-based device that
/drives/ the body... why can't/wouldn't the smartlink function in the same way?
As for pool dice... Advanced skillsofts actually /can/ allow pool dice, via
the DIMAP option.
>At any rate, given the choice between requiring Smartlink-II users to diable
>a RAS override, and just dropping that bit of the fluff *I* came up with
The Smartlink doesn't /have/ a RAS override... It doesn't need one because
overriding the body is the entire /point/ of the device. Remove the weapon
from the loop, and the system shuts off.
>(canon doesn't tell us *how* the extra bonus is achieved), I'll just drop
>that part of the fluff. I still have the user being able to designate a
>target in 3-space and the gun firing when the ballistic path crosses it.
>(Which, on deeper reflection, I still don't like. I'm going to have to
>ponder this a bit).
<Snip!>
--
Timothy J. Lanza
"When we can't dream any longer, we die." - Emma Goldman