From: | Paul Gettle <pgettle@********.NET> |
---|---|
Subject: | Simsense, Some Basic Facts [Long] |
Date: | Thu, 11 Jun 1998 00:37:45 -0400 |
After some of the discussion about the price of simsense, and a bit of
controversy about exactly what's on a simchip anyway, I decided to
borrow my co-GM's copy of Shadowbeat, and do some research.
First of all, the acronym ASIST stands for Artificial Sensory
Induction System Technology. A long string of ten dollar words that
mean "simsense".
(A week or two back, people were throwing the term ASIST around like
it was "the operating system for a cyberdeck." It's not. It's just the
signal that the cyberdeck or rigger gear or simdeck is pumping into
your gray matter.)
Secondly, there are two types of simsense. "Baseline" simsense is
sensory data, to fool the body's external and internal senses.
"Full-X" simsense manipulates certain neurological systems to make the
viewer experience certain emotions.
Entertainment simsense in 205X does have a distinct plot, though the
stories tend to be heavy on experiences that create a strong physical
and/or emotional rush. There are lots of action sequences, romance,
sex, and the best food you ever tasted. Presumably, the stories are
less complex or told at a faster pace than contemporary movies, as
"Feature Length" for simsense is only one hour.
Since a simsense player features "RAS Override", a system that shuts
down most voluntary muscle control, I suspect that sims can't be much
more than 1 hour, otherwise the audience would get stiff. Titanically
long sims would probably feature an intermission, to allow the
audience to stretch.
Whether simsense runs in real time or not, is debatable. Certain
References in Lone Star Sourcebook (in a section about using simsense
for incarceration and parole) seem to indicate that time can't be
compressed, that a minute in simsense equals a minute in real life.
However Shadowbeat states that the studios do take liberties with
time, fading out over uninteresting blocks of time, flashing back to
earlier parts of the story, and altering the audience's perception of
the rate of time.
The sort of non-linear distortion of time used in entertainment sims
is described in Shadowbeat as being quite obvious, but accepted by the
audience as a convention of the medium. For the purposes of trying to
fool someone into mistaking a simsense experience for Real Life, the
sim would have to run in real time, otherwise the subject will
immediately notice the unreality of the situation, IMO.
Some people have been wondering about the costs of buying a simsense
recording, specifically since the price is tied to running time. The
prices can quickly get astronomical, as the length of a sim rises.
First off, there are two formats that both Baseline Simsense and
Full-X Simsense are available in. The Dir-X format is mostly intended
for theatrical release, or for the private home simtheaters of the
very rich. Since feature length Dir-X takes tens of thousands of
megapulses to store, and costs even more nuyen then that, it's not
likely that any real people would buy Dir-X simsense outright. They'd
buy tickets, sure, but not the movie itself.
The second format, ACT, is the format intended for the home consumer
market. A one hour "feature length" Full-X sim (senses and emotions)
takes up 108 Mp in the ACT format, and a baseline sim (just senses)
takes 36 Mp to store. This is a fraction of the storage space
available on a 500Mp, 10Y compact disc, so media costs shouldn't
really be a factor in sim prices, at the consumer level.
IMHO, it makes sense to standardize the price for sim by asuming that
all entertainment simsense is priced as if it were 60 mintues long,
the standard feature length.
This gives us a price of 540Y for a Full-X current hit. An average,
non current Full-X sim would be 360Y to buy. If you're willing to
bring your own set of emotions to the party, baseline sims cost 1/3
the price of a Full-X. Even at the "cheap" level, an entertainment sim
will run you 60Y for baseline, to 180Y for a cheap Full-X.
180 to 360 to 540 nuyen for a 1 hour recording? This might seem a bit
pricey, especially since a thousand nuyen will buy you a whole month
of Low Lifestyle. However, that 1 hour is a total escape, a vacation
from one's life. And since you bought the tape, you can visit that one
hour of dreamlife whenever you want.
I imagine that simsense rental is also a option. Comparing it to video
tapes in current RL, I'd approximate a new release rental at 20Y per
night. RL, 199X, many videotapes are priced at $100US when they're
first released, because the studios know that only rental stores will
be crazy enough to buy the tapes at that price. 540 nuyen for a hot
new sim doesn't sound too out of line now, does it?
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
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