From: | P Ward <P.Ward@**.CF.AC.UK> |
---|---|
Subject: | Sioux Cops (was Magic or Tech) |
Date: | Wed, 5 Apr 1995 10:48:47 BST |
> Don't forget that most Sioux-sector "police" are actually ex-Wildcat
special
> forces, so these guys know how to kick ass better than the average street cop.
Funny you should mention that...
Personally I believe that there are far to many Wild-cats running around
out of the service, if you believe all the rumours. The country hasn't been
around long enough to generate that many millions of the buggers. Not to
mention o use drekky police equipment (which is quite good in the SS, but
there ya go).
I've solved the problem, they have approximately 2 hours to find a way
to defeat the magical tracking (they have no mage, all the players come
down firmly in the Sammy side of the magic vs Tech argument) before a REAL
unit of Wild-cats comes to get them (they've killed about ten cops now,
the government has got interested), Wild-cats with full support, and mil-spec
gear.
It's funny, the other GM's on the list seemed to find that theur players
had no problems with Divided Assets, mine have excellent combat abilities,
and a seemingly innate sense of small-unit tactics (mostly...), but hardly
any idea how to carry out non-combat tasks, still they'll learn...
Or maybe the next generation will...
Phil (Runs-With-The-Pack)