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Mailing List Logs for ShadowRN

Message no. 1
From: anders@**********.com (Anders Swenson)
Subject: SixthWorldWiki (Was: Re: Getting Around Portland Tir
Date: Wed, 16 Jun 2004 10:32:08 -0700
On Wed, 16 Jun 2004 09:00:59 -0700 (PDT)
Ice Heart <korishinzo@*****.com> wrote:
> > Along the lines of ideas, I thought of another item our wiki would be
> handy for. Corporations. Not the big AAA or AA types, but the
> little ones. Most long-time GMs have probably developed a small corp
> or two. Setting up a 'Companies' section in the "Corporate Download"
> format could be a nice resource for GMs as well.
>
I did that for the California book. I set myself the task of inventing 26
corps based on the A-Z initials of the first word. Good writing excercise.
Eveerybody work on that and have them ready...
--Anders
Message no. 2
From: scotthiller2002@*****.com (Scott Hiller)
Subject: SixthWorldWiki (Was: Re: Getting Around Portland Tir
Date: Wed, 16 Jun 2004 22:46:32 -0700 (PDT)
On Wed, 16 Jun 2004 09:00:59 -0700 (PDT)
Ice Heart <korishinzo@*****.com> wrote:
> > Along the lines of ideas, I thought of another
item our wiki would
be
> handy for. Corporations. Not the big AAA or AA
types, but the
> little ones. Most long-time GMs have probably
developed a small corp
> or two. Setting up a 'Companies' section in the
"Corporate Download"
> format could be a nice resource for GMs as well.
>
I did that for the California book. I set myself the
task of inventing
26
corps based on the A-Z initials of the first word.
Good writing
excercise.
Eveerybody work on that and have them ready...

I've got one for you right now (It's a lesser
Corporation, and I still need to flesh out the
sculpted Matrix system and decide on what metaphor the
company should have for it's system):
Company: Si’celair Elenath Simsense
Location: Portland, Tir Tairngire (SW Portland in the
West Hills just north of the old Beaverton/Hillsdale
HWY in Sylvan Hills)
President/CEO; Lord Skotrynn Arborhill
Corporate Status: Private Corporation
Lesser Corporation: Total Net Rating: 50
Interests Profile:
Aerospace: 0
Agriculture: 0
Biotech: 0
Chemicals: 0
Computer Engineering: 8 +1,500¥ x 1,000¥ = 1,500,000¥
(28,300¥/year)
Computer Science: 11 +2940¥ x 1,000¥ = 2,940,000¥
(55,470¥/year)
Consumer Goods (Simsense and Trideo Games): 11 +3136¥
x 1,000¥ = 3,136,000¥ (59,170¥/year)
Cybernetics: 9 +1764¥ x 1,000¥ = 1,764,000¥
(33,280¥/year)
Entertainment: 11 +2033¥ x 1,000¥ = 2,033,000¥
(38,358¥/year)
Finance: 0
Heavy Industry: 0
Mystical Goods/Services: 0
Military Technology: 0
Services: 0
Total Company Profit/year: 214,578¥/year
Attributes:
Intelligence: 9
Counter-Intelligence: 8
Publicity: 5
Efficiency: 6
Black Ops: 8
Security: 10
(Matrix/Magic/Physical): 10/10/12

Company LTG Host-Host Access: Red-12/16/15/17/14/13
Trap Doors
Chokepoints
Virtual Machines
Vanishing Teleporting SANs.
Same for his Home Matrix System.

Alert Table: No Alert: Reactive Gray. Passive Alert:
Proactive Gray. Active Alert: Black

Paydata Points: 12
Data Density per file (12 files):
50 Mp [Poison Scramble-8 IC]: 250,000¥
60 Mp [Data Bomb-11]: 300,000¥
25 Mp [Poison Scramble-8 IC]: 125,000¥
60 Mp [Poison Scramble-10 IC]: 300,000¥
35 Mp [Poison Scramble-8 IC]: 175,000¥
35 Mp [Data Bomb-10]: 175,000¥
35 Mp [No Defense]: 175,000¥
40 Mp [Exploding Scramble-11/Data Bomb-10]: 200,000¥
25 Mp [No Defense]: 125,000¥
55 Mp [Poison Scramble-8 IC]: 275,000¥
40 Mp [Exploding Scramble-8/Data Bomb-8]: 200,000¥
50 Mp [Data Bomb-8]: 250,000¥

Trigger Steps
2 Reactive White IC Probe-11 Armor and Shielding
7 Reactive Gray IC Trap Trace [Killer-11] Expert
Offense Armor
9 Passive Alert
12 Proactive Gray IC Blaster-11 Cascading
Shielding
16 Active Alert
21 Proactive Gray IC Sparky-11 Shifting
27 Proactive Gray IC Party IC-10 Expert Defense
Armor
32 Black Psychotropic-PCPIC-10 Expert Offense Armor
38 Shutdown

Si’celair Elenath Simsense, a small simsense studio in
Tir Tairngire that grinds out wildly popular simsense
games and trid-game adventures with under-lying and
subtle Biblical qualities, has sculpted its
headquarters host with a 1st-Century Jerusalem central
metaphor with subtle Celtic and elvish overtones. The
system is full of characters and settings from
Si’celair Elenath sim games craftily converted into
Old Testament and 1st-Century Israelites. Logging on,
one walks through (a place), as (something happens)
all around the player's decker character. When the
player has the character walk up (an entrance), the
(security code. Access Test) opens it and demands the
passcode.

The (place–corridor) is modeled after the site of the
(metaphor). From the (place–corridor), (smaller
corridors) wind off in many different directions.
Searching for a file leads to the extensive (Data
Stores), where (data bombs and scrambler IC) guard
sensitive file pointers, and a (hidden LAN) to
(Executive Data Stores) where (Black IC) await the
decker who carelessly rifles through the executive
datastores down there.

The studio complex's security cameras feed images
through the hundreds of (Slave Nodes), and the slave
subsystem that coordinates the symsinths used in
post-production is processed through a (central Slave
Node).

What do you think? Thanks in advance for your
constructive feedback.

-Scott



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