Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Walker of Shadows <OABBrother@***.COM>
Subject: Skill Ideas
Date: Wed, 2 Apr 1997 19:41:09 -0500
Here are a few I thought up...They should work pretty good if you are one of
the backwater types, or if you just have some free Karma and want a new
skill.

Carving (B/R)

This is a B/R skill that deals with wood. (duh!) First, you need to find a
suitable pice of wood, unless you already have one. This TN is either using
your forestry skill (a knowledge skill) or the Carving B/R skill with a +2 TN
penalty. The target is equal to the TN for the item +2.
Roll number of dice at a target number that equals one of the following or on
the skill table in the SRII rulebook. The time it takes to make it equals
the TN times 4, plus 10 minutes. Success divide the time by the number of
successes. no successes equal 2 times normal amount. all ones boches the
project and you need a new pice of wood. (Start over, gimpy.)

Statue, Small: 4
Statue, Large: 5
staff: 2
Pole: 3
Bow ((Str min) +1 M): Str Min +3
arrow: 2

Others: Make 'em up as needed, GM figures out TN.

I'll Send more as I have time.

Walker Of Shadows
Message no. 2
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 10:47:59 +1000
> Here are a few I thought up...They should work pretty good if you are one
of
> the backwater types, or if you just have some free Karma and want a new
> skill.
>
> Carving (B/R)

Good for a background skill maybe. Also if you have any re-usable fetishes
that you want to hand carve.

Ray
Message no. 3
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 13:02:47 +1000
> > Carving (B/R)
>
> Good for a background skill maybe. Also if you have any re-usable fetishes
> that you want to hand carve.
>

I've always favoured Survival..... or, "how to survive without food and
water when hiding from the Corps"

- Philosophy, as a total Karma waster/ character builder.

- Chess (courtesy of prime runners)

- Disguise, or 'how to look like a bulldog'

- Security Systems Design (how to find a GM designed weakness in a security
system when you can't think of it yourself.)

- Intimidation (How to look even bigger and scarier than your mucsle aug.
allows)


Most special skills should be specialisations, because they're not
normally that useful. If they are that useful, the GM should consdier
carefully if they should be in the game.

Bleach
Message no. 4
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Skill Ideas
Date: Wed, 2 Apr 1997 23:34:35 EST
On Thu, 3 Apr 1997 13:02:47 +1000 "MARTIN E. GOTTHARD"
<s457033@*******.GU.EDU.AU> writes:
>I've always favoured Survival..... or, "how to survive without food
>and
>water when hiding from the Corps"


Survival, yeah! A lot of times though, characters usually find
themselves screwed when they're in a city, and not out of :)

>- Philosophy, as a total Karma waster/ character builder.

I like skills that waste karma, they're fun. Especially skateboarding
(Courtesy of the Magna Poon line of skateboards Gurth! :))

>- Chess (courtesy of prime runners)

-Checkers (for the orks and trolls ) ;)

>- Disguise, or 'how to look like a bulldog'

-Impersonate voice (To go with disguise)

>- Security Systems Design (how to find a GM designed weakness in a
>security
>system when you can't think of it yourself.)

That skill is in the Corp Sec handbook. I never thought about a runner
with that skill, but it would be useful. The background would be a good
one I'll bet.

>- Intimidation (How to look even bigger and scarier than your mucsle
>aug.
>allows)

I thought Intimidation was in the Core SR 2nd Ed. Shows how much I know
:-o

>Most special skills should be specialisations, because they're not
>normally that useful. If they are that useful, the GM should consdier
>carefully if they should be in the game.


I would love to see a GM being able to work the Checkers skill in the
game !


Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!
Message no. 5
From: Bull <chaos@*****.COM>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 03:49:55 -0500
At 10:47 AM 4/3/97 +1000, Ray & Tamara wrote these timeless words:
>> Here are a few I thought up...They should work pretty good if you are one
>of
>> the backwater types, or if you just have some free Karma and want a new
>> skill.
>>
>> Carving (B/R)
>
>Good for a background skill maybe. Also if you have any re-usable fetishes
>that you want to hand carve.
>
A suggestion for whoever wrote the Carving Skill originally (Sorry, but
deleted the mail before I thought of this)...

Send this, and any others you come yup with to Fro... He's been putting
out "The Shadowrun Supplemental", an Online E-zine. there is currently one
issue available, and another due out soon, possibly this weekend, and new
Skills would make great material for it...:]

Also, this way, your stuff gets out there "in print", so to speak, so
others can see it...:]

If interested, Fro can tell you more...:]

Bull-who's-helping-Fro-Promote-the-TSS-now-Ork-Decker
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"You know, I think I had a dream that I'd go out like
this, only I was wearing a dress."
-Mighty max
Message no. 6
From: Bull <chaos@*****.COM>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 03:51:49 -0500
At 11:34 PM 4/2/97 EST, Gweedo The Killer Pimp wrote these timeless words:

>-Checkers (for the orks and trolls ) ;)
>
I had a character named Chaos (A Fire/Illusion Mage) who, after the new
Secret Base (tm) that his team came into possesion of had Air Hockey and
Foozball games, started taking a Specialist Skill in Archaic Arcade Games,
which included Air Hockey, Foozball, and Pinball... the old fashioned
kind, of course...:]

These little skills can definately help make the character... Even if
they're never used (Chaos only used this once, and it was to thrash another
player in Air Hockey :)), they add character, and show that the characters
do more than just fight and con people 24/7/365...:]

Bull-the-Ork-Decker-who-has-8-dice-in-Star-Wars-Trivia :]
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List

=======================================================
= Bull, aka Chaos, aka Rak, aka Steven Ratkovich =
= chaos@*****.com =
= "Order is Illusion! Chaos is Bliss! Got any fours?" =
=======================================================

"You know, I think I had a dream that I'd go out like
this, only I was wearing a dress."
-Mighty max
Message no. 7
From: Adam J <fro@***.AB.CA>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 06:12:40 -0700
At 23:34 4/2/97 EST, you wrote:

>I would love to see a GM being able to work the Checkers skill in the
>game !

Chess or checkers match against a yakuza boss, mafia don, Harlquin, etc.
In my campaigns, I always allow the players 3 free skill points for a
'hobby' skill, something that the game doesn't allow for without penalizing
the player. Reading, stamp collecting, etc.
Of course, since I haven't played in 6 months, I can't tell you how it
worked out :\

-Adam
Message no. 8
From: Justin Pinnow <jpinnow@*****.EDU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 08:34:54 -0500
Adam J wrote:
>
> At 23:34 4/2/97 EST, you wrote:
>
> >I would love to see a GM being able to work the Checkers skill in the
> >game !
>
> Chess or checkers match against a yakuza boss, mafia don, Harlquin, etc.
> In my campaigns, I always allow the players 3 free skill points for a
> 'hobby' skill, something that the game doesn't allow for without penalizing
> the player. Reading, stamp collecting, etc.
> Of course, since I haven't played in 6 months, I can't tell you how it
> worked out :\
>
> -Adam

Well, In the 2 campaigns I am in, the GM's allow you to speak your
native tongue at Int +2, and they allow you to spend up to your Int in
additional hobby or language skills. Thus, if your Int is a 5, you have
a 7 skill rating in speaking your native tongue, and 5 points that can
be used toward a second language, checkers, chess, or what have you.

In one game, I have a Shaman who has a skill of 5 in playing Go. A
decent rating (seeing as a 4 in any skill is considered professional).
In another campaign, I have a beefy street sam who has a Pottery skill
of 5....but few people know it. And the ones that do don't make fun of
him about it.....to his face, anyway. ;) (He started with a skill of
4, but it was the first skill he raised.) See, I'm not a munchkin. ;)

Justin :)
--
_____________________________________________________________________________
Justin Pinnow
jpinnow@*****.edu
Message no. 9
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 16:36:44 EST
On Thu, 3 Apr 1997 03:51:49 -0500 Bull <chaos@*****.COM> writes:
>I had a character named Chaos (A Fire/Illusion Mage) who, after the
>new
>Secret Base (tm) that his team came into possesion of had Air Hockey
>and
>Foozball games, started taking a Specialist Skill in Archaic Arcade
>Games,
>which included Air Hockey, Foozball, and Pinball... the old fashioned
>kind, of course...:]
>
>These little skills can definately help make the character... Even if
>they're never used (Chaos only used this once, and it was to thrash
>another
>player in Air Hockey :)), they add character, and show that the
>characters
>do more than just fight and con people 24/7/365...:]


Now you can add Air Hockey badboy to your ork-decker-who does
this-that-and the other thing :)



Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!
Message no. 10
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 17:24:51 -0500
>- Security Systems Design (how to find a GM designed weakness in a security
>system when you can't think of it yourself.)

I don't put in GM designed weaknesses in my best places....I let the players
find them.

>Most special skills should be specialisations, because they're not
>normally that useful. If they are that useful, the GM should consdier
>carefully if they should be in the game.

Another FASA beef of mine....I wish they would declare what some of the more
common Special Skills are in terms of Special/Concentrat/General.
Centering?!?!?!?

-=SwiftOne=-
Message no. 11
From: mike.paff@*****.COM
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 14:35:28 -0800
From: Brett Borger <bxb121@***.EDU>
> Another FASA beef of mine....I wish they would declare what some of the more
> common Special Skills are in terms of Special/Concentrat/General.
> Centering?!?!?!?
>
I can't give you a reference, but I remember reading somewhere that centering
skills should be bought as if they were general skills (at least that's the
way we're playing them in our game).

Mike
Message no. 12
From: "Q (not from Star Trek)" <Scott.E.Meyer@*******.EDU>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 17:37:43 -0600
On Thu, 3 Apr 1997, Bull wrote:

> At 11:34 PM 4/2/97 EST, Gweedo The Killer Pimp wrote these timeless words:
>
> >-Checkers (for the orks and trolls ) ;)
> >
> I had a character named Chaos (A Fire/Illusion Mage) who, after the new
> Secret Base (tm) that his team came into possesion of had Air Hockey and
> Foozball games, started taking a Specialist Skill in Archaic Arcade Games,
> which included Air Hockey, Foozball, and Pinball... the old fashioned
> kind, of course...:]
>
> These little skills can definately help make the character... Even if
> they're never used (Chaos only used this once, and it was to thrash another
> player in Air Hockey :)), they add character, and show that the characters
> do more than just fight and con people 24/7/365...:]

Anybody who was in the pbem that was going for a while should know about
8-ball (the rigger/sniper/spook). At creation, I gave him 6 points in
pool. I never figured he'd ever actually use it, but i figured he would
at least be always _looking_ for a game.

-Q


---------------------------------------
I dislike Windows95 for the same reason people dislike New Coke
It tastes disgustingly like Pepsi.

Scott "Q" Meyer
Scott.E.Meyer@*******.edu
http://johnh.wheaton.edu/~smeyer
Message no. 13
From: --Odd-- <mikes@*****.CO.ZA>
Subject: Re: Skill Ideas
Date: Thu, 3 Apr 1997 09:07:13 +0200
| I had a character named Chaos (A Fire/Illusion Mage) who, after the new
| Secret Base (tm) that his team came into possesion of had Air Hockey and
| Foozball games, started taking a Specialist Skill in Archaic Arcade
Games,
| which included Air Hockey, Foozball, and Pinball... the old fashioned
| kind, of course...:]

Did that character have a split personality by the way? After all Fire and
Illusion are at the oppersite ends of the hermetic spectrum if I remember
correctly (i.e. Fire and Water). Sorry couldn't help that, we had a few
minor problems with our current mage who is too strongly aligned with fire.

--Odd--

-We live the shadows where your fears reside. At the cost of our blood,
sweat, tears and ultimately lives, we contain those which worry you; with
lead, magic, guile and strength so that you can sleep easily. Sleep well,
for we never do, there are always shadows somewhere in the world....-
Message no. 14
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 14:20:27 +1000
> >I've always favoured Survival..... or, "how to survive without food
> >and
> >water when hiding from the Corps"
>
> Survival, yeah! A lot of times though, characters usually find
> themselves screwed when they're in a city, and not out of :)
>

How about the good old basic; Cooking?

If you're stuck out in the wilds and you've lived on Soy-Nukit-burgers
for your whol life, the whole concept of having to COOK something and not
burn it may be a hard one to grasp.

> >- Philosophy, as a total Karma waster/ character builder. >
> I like skills that waste karma, they're fun. Especially skateboarding
> (Courtesy of the Magna Poon line of skateboards Gurth! :))
>
We've had a rigger inour group with that skill (Minx, I believe)...
Gurht's got qa fan club.

> >- Chess (courtesy of prime runners)
>
> -Checkers (for the orks and trolls ) ;)
>
Dat's racist, you breeder.

> >- Security Systems Design (how to find a GM designed weakness in a
> >security
> >system when you can't think of it yourself.)
>
> That skill is in the Corp Sec handbook. I never thought about a runner
> with that skill, but it would be useful. The background would be a good
> one I'll bet.
>
It makes a lot of sense for a B/E specialist.... that kind of character
would do well to study his 'emenies'.

> >- Intimidation (How to look even bigger and scarier than your mucsle
> >aug.
> >allows)
>
> I thought Intimidation was in the Core SR 2nd Ed. Shows how much I know
> :-o
>
I think it may have been put in in the Companion... or Interrogation. One
or the other.

We were playing an "Aisle 5 campaign" where I had a Aztechnology
corporate hitman..... He had Interrogation (Torture) 8

Character quote; "My heart belongs to Aztechnology... literally"

> I would love to see a GM being able to work the Checkers skill in the
> game !
>
*grin* Me too....

Bleach
Message no. 15
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 14:26:21 +1000
> >- Security Systems Design (how to find a GM designed weakness in a security
> >system when you can't think of it yourself.)
>
> I don't put in GM designed weaknesses in my best places....I let the players
> find them.
>
I usually make them with one or two specifically put there, in case I
have to 'plot-waiter' the group through the place. The players usually
manage to find another way in anyway, but sometimes they haven't had
enough coke or sleep.

I'm currently designing a building with truly extraordinary security
(And an extraordinary payoff).... It's gotta have a few holes or the
runners would end up dead at the end of a sentry gun.

> >Most special skills should be specialisations, because they're not
> >normally that useful. If they are that useful, the GM should consdier
> >carefully if they should be in the game.
>
> Another FASA beef of mine....I wish they would declare what some of the more
> common Special Skills are in terms of Special/Concentrat/General.
> Centering?!?!?!?
>

And also, the old Athletics beef; So much training time and dedication
for such little Karma. When the players figure out how useful the skill
can be, they generally get it as high as they can. Perhaps there
should be a special skill classification for Athletics; "Ubergeneral",
for 3xskill rating to increase.

Bleach
Message no. 16
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 00:22:09 EST
On Fri, 4 Apr 1997 14:20:27 +1000 "MARTIN E. GOTTHARD"
<s457033@*******.GU.EDU.AU> writes:
>How about the good old basic; Cooking?
>
>If you're stuck out in the wilds and you've lived on Soy-Nukit-burgers
>for your whol life, the whole concept of having to COOK something and
>not
>burn it may be a hard one to grasp.

That's why Gweedo lives far away from the forest. he's one of the types
to sit outside with an aresol can going, so that he can speed up global
warming. In the forest, unless there was a McHughes, he would be very
fragged :)

>We've had a rigger inour group with that skill (Minx, I believe)...
>Gurht's got qa fan club.

Whoa, no offense, Hukt on fonix werked fer mee ;) I wanted to make a
skateboarding character, but, he never could shoot while skating, and not
fall down.

>> -Checkers (for the orks and trolls ) ;)
>>
>Dat's racist, you breeder.

My, my, my, a big word at the end. Can you say gun? that's g-u-n. I
knew you could :) I can't help it if I speak the truth, the whole truth,
and nothing but the truth, so help me, me.

>It makes a lot of sense for a B/E specialist.... that kind of
>character
>would do well to study his 'emenies'.

If only we could do that for our runs.

>I think it may have been put in in the Companion... or Interrogation.
>One
>or the other.

I know that Interrogation is in the Core book, at least I'm sure.

>*grin* Me too....

Here it is, the final showdown, the big shebang, can Gweedo figure out if
he should king himself, or go for the triple-jump. Here it is, he. .
.goes for the triple jump. In response the human kings himself and goes
on to win. In response to that Gweedo rips both of his arms off to show
he's still a man/ork. :-)


Now using Gweedo the Killer Pimp ver. 3.1 sporting such features as:
A poleyester leisure suit, platform shoes, a pink cadillac, fuzzy dice,
and a gold tooth!
Message no. 17
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 17:01:15 +0100
On Thu, 3 Apr 1997, MARTIN E. GOTTHARD wrote:

> I've always favoured Survival..... or, "how to survive without food and
> water when hiding from the Corps"
>
> - Security Systems Design (how to find a GM designed weakness in a security
> system when you can't think of it yourself.)

Another good one is architecture, teh ability to read blue prints,
guestimate where rooms would be, what vent systems are needed etc is all
good stuff, especially in combination with Security Systems (my physad cat
burglar has both :)

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 18
From: Adam J <fro@***.AB.CA>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 10:15:50 -0700
At 17:01 4/4/97 +0100, you wrote:
>> - Security Systems Design (how to find a GM designed weakness in a
security
>> system when you can't think of it yourself.)
>
>Another good one is architecture, teh ability to read blue prints,
>guestimate where rooms would be, what vent systems are needed etc is all
>good stuff, especially in combination with Security Systems (my physad cat
>burglar has both :)

Wow.. thats one of those things I had never thought of, and it sounds
absolutely genius.
Makes for some interesting concentrations, too. Architecture, (Ancient),
(Mayan). Maybe not that useful, but could be interesting.

-Adam
TSS-02 tommorrow, hopefully :)
http://shadowrun.home.ml.org
Message no. 19
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 17:06:52 +0100
On Thu, 3 Apr 1997, Justin Pinnow wrote:

> In another campaign, I have a beefy street sam who has a Pottery skill
> of 5....but few people know it. And the ones that do don't make fun of
> him about it.....to his face, anyway. ;) (He started with a skill of
> 4, but it was the first skill he raised.) See, I'm not a munchkin. ;)

My street sam has the Gambling special skill, unfortunately its only rated
2 and he has a compulsion for gambling :( I converted the rules from the
James Bond RPG utilising the open ended rolls system first shown in
Shadowbeat.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 20
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 18:28:13 +0100
|Wow.. thats one of those things I had never thought of, and it sounds
|absolutely genius.
|Makes for some interesting concentrations, too. Architecture, (Ancient),
|(Mayan). Maybe not that useful, but could be interesting.

Especially if your stuck in the Jungle seeking out mayan zygurats and so
on.... (Eh, DA?)

:)

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 21:07:18 +0100
Brett Borger said on 17:24/ 3 Apr 97...

> Another FASA beef of mine....I wish they would declare what some of the more
> common Special Skills are in terms of Special/Concentrat/General.
> Centering?!?!?!?

A centering skill can be any skill you choose for it. Of course the GM
may want a say in this before you chose Firearms as your centering skill
(so you can shoot one bad guy while you Mana Bolt the other)...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everyone's looking for something,
And they assume somebody else knows what it is.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 22
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Skill Ideas
Date: Fri, 4 Apr 1997 12:32:29 -0700
The Digital Mage wrote:
|
| On Thu, 3 Apr 1997, MARTIN E. GOTTHARD wrote:
|
| > I've always favoured Survival..... or, "how to survive without food and
| > water when hiding from the Corps"
| >
| > - Security Systems Design (how to find a GM designed weakness in a security
| > system when you can't think of it yourself.)
|
| Another good one is architecture, teh ability to read blue prints,
| guestimate where rooms would be, what vent systems are needed etc is all
| good stuff, especially in combination with Security Systems (my physad cat
| burglar has both :)

I've got a player that's making a PA thief and he's looking for
ideas. What other special skills did you come up with for you
character (if you don't mind my asking)?

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 23
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Skill Ideas
Date: Sat, 5 Apr 1997 01:21:50 +0100
In article <23582.199704041728@*****.teach.cs.keele.ac.uk>, Spike
<u5a77@*****.CS.KEELE.AC.UK> writes
>|Makes for some interesting concentrations, too. Architecture, (Ancient),
>|(Mayan). Maybe not that useful, but could be interesting.
>
>Especially if your stuck in the Jungle seeking out mayan zygurats and so
>on.... (Eh, DA?)
>
>:)
>

Hahaha, very droll.


--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Message no. 24
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Skill Ideas
Date: Sat, 5 Apr 1997 19:55:41 +1000
> >Another good one is architecture, teh ability to read blue prints,
> >guestimate where rooms would be, what vent systems are needed etc is all
> >good stuff, especially in combination with Security Systems (my physad cat
> >burglar has both :)
>
> Wow.. thats one of those things I had never thought of, and it sounds
> absolutely genius.
> Makes for some interesting concentrations, too. Architecture, (Ancient),
> (Mayan). Maybe not that useful, but could be interesting.

We had an interesting combo in our group - my rigger with Security
Systems and Architecture skills, and the physad with demolitions. :)

I knew which walls to knock down and he knew how to. :)

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 25
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Skill Ideas
Date: Sat, 5 Apr 1997 20:18:15 +1000
> | guestimate where rooms would be, what vent systems are needed etc is all
> | good stuff, especially in combination with Security Systems (my physad cat
> | burglar has both :)
>
> I've got a player that's making a PA thief and he's looking for
> ideas. What other special skills did you come up with for you
> character (if you don't mind my asking)?

One of our players had a PA cat burglar based on Hudson Hawk. He had:
Flexibility, Escape Artistry, Prestidigitation (Sleight-of-Hand),
Security Systems, and... dang, I can't remember the rest.

Lady Jestyr

-----------------------------------------------
A titanic intellect in a world full of icebergs
-----------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://www.geocities.com/TimesSquare/1503/
http://jestyr.home.ml.org/
-----------------------------------------------
Now a Geocities Times Square Community Leader!
-----------------------------------------------
Message no. 26
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Skill Ideas
Date: Sun, 6 Apr 1997 15:32:12 +0100
On Fri, 4 Apr 1997, David Buehrer wrote:

> I've got a player that's making a PA thief and he's looking for
> ideas. What other special skills did you come up with for you
> character (if you don't mind my asking)?
Well apart from that skill and the Security Systems skills I gave him
Electronics and Electronics B/R to bypass maglocks, and also Lockpicking.
I'm sure safe cracking could also be in there.

My character has a low body and strength (2 each) so he can crawl through
vents more easily, he also never wears any armour whihc would restrict his
movement too much e.g. anything with plates.

As for physad abilities Catfall, Increased Reflexes:1, Improved Stealth
amd Athletics, Infra red vision, and Traceless walk (to get around those
pesky pressure pads :) As for gear, grapple guns and grapple gear,
surveillance equipment, Snooper drone with remote deck (non-cyber) etc.

I hope that helps!

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 27
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: Skill Ideas
Date: Mon, 7 Apr 1997 10:21:27 +1000
> > I've got a player that's making a PA thief and he's looking for
> > ideas. What other special skills did you come up with for you
> > character (if you don't mind my asking)?
>
> Well apart from that skill and the Security Systems skills I gave him
> Electronics and Electronics B/R to bypass maglocks, and also Lockpicking.
> I'm sure safe cracking could also be in there.
>
> My character has a low body and strength (2 each) so he can crawl through
> vents more easily, he also never wears any armour whihc would restrict his
> movement too much e.g. anything with plates.
>
Now, that's a concept I haven't come across for a phys ad; Low body and
strength.

I've always been a fan of equating physical stats to general size, but
there are also cases where it's not appropriate. Who wants to play a
female character with six body and strength if she's gonna be the bush
pig from hell?
Message no. 28
From: Gurth <gurth@******.NL>
Subject: Re: Skill Ideas
Date: Mon, 7 Apr 1997 11:15:24 +0100
MARTIN E. GOTTHARD said on 10:21/ 7 Apr 97...

> I've always been a fan of equating physical stats to general size, but
> there are also cases where it's not appropriate. Who wants to play a
> female character with six body and strength if she's gonna be the bush
> pig from hell?

OTOH, if you do introduce some kind of "high attributes = big body" rule,
then it should apply equally to all characters. The drawback you mention
is a social one, because most people don't think large women with highly
developed muscles are beautiful; for men, though, it is considered a good
thing to look like a body builder. Unfortunately, there's not much that
can be done about this...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
In my mind all the time.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 29
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Skill Ideas
Date: Mon, 7 Apr 1997 07:41:48 -0500
At 11:15 AM 4/7/97 +0100, Gurth wrote:
>MARTIN E. GOTTHARD said on 10:21/ 7 Apr 97...
>
>> I've always been a fan of equating physical stats to general size, but
>> there are also cases where it's not appropriate. Who wants to play a
>> female character with six body and strength if she's gonna be the bush
>> pig from hell?
>
>OTOH, if you do introduce some kind of "high attributes = big body" rule,
>then it should apply equally to all characters. The drawback you mention
>is a social one, because most people don't think large women with highly
>developed muscles are beautiful; for men, though, it is considered a good
>thing to look like a body builder. Unfortunately, there's not much that
>can be done about this...
>
>--
I've played a few times where I made the characters made the characters
make Body tests to squeeze into a really small space. Only thing I didn't
mention was I wanted misses. Boy did that throw the 13 Body, extrmely
Munchkin players that brought his own character to my game for a loop. He
rolls his 13 dice against a target number of 4, then looks at me all
smiling, 10 successes. Oooh, only 3 misses, nope you couldn't squeeze in.
I liked it, and it seemed to work well.
-Court

/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
so she said fuck this town
nothing's ever going down
spun herself round and round
drilled herself into the ground
twenty kids fell in that hole
i was twenty-one, out of control
she crawled right inside my brain
she's some mental hurricane
-Too Much Joy

****************************************************************************
***/

Further Reading

If you enjoyed reading about Skill Ideas, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.