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Message no. 1
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Skill Level 0
Date: Thu, 21 May 1998 16:15:29 EDT
(A subject which often could decribe my typing ability, btw :)

> This brings up a thought. Why can't a skill be brought to 0? Effectively
> the person starts out with a Concentration Skill level?

I, personally, allow exactly that in my game.

BTW, Craig, if you're reading this, I'm considering the idea of necessary
concentrations for physical sciences...

- Disney Shaman
Message no. 2
From: Quantum <a.hides@*******.QUT.EDU.AU>
Subject: Re: Skill Level 0
Date: Mon, 25 May 1998 11:09:42 +1000
DisnyShamn wrote:
> (A subject which often could decribe my typing ability, btw :)
>
> > This brings up a thought. Why can't a skill be brought to 0? Effectively
> > the person starts out with a Concentration Skill level?
>
> I, personally, allow exactly that in my game.

How do you get it to work?
I'm assuming that you mean that you don't have a general skill, just a
concentration?

Quantum
+=++=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
He who said it couldn't be done,
should never interupt he who is doing it
+=++=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
hidesy@***.brisnet.org.au
Message no. 3
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Skill Level 0
Date: Sun, 24 May 1998 20:39:35 -0500
On Mon, 25 May 1998 11:09:42 +1000 Quantum <a.hides@*******.QUT.EDU.AU>
writes:
>DisnyShamn wrote:
>> (A subject which often could decribe my typing ability, btw :)

LOL :)

>> > This brings up a thought. Why can't a skill be brought to 0?
Effectively
>> > the person starts out with a Concentration Skill level?

>> I, personally, allow exactly that in my game.

>How do you get it to work?
>I'm assuming that you mean that you don't have a general skill, just a
>concentration?
>
>Quantum
<SNIP Sig>

I allow the same thing in my campaigns, so I'm guessing he handles it the
same way I do, or in a similar manner ... when you want to use the
general skill 1) default from another stat, or 2) use the rules in SRCo
pg 48 for defaulting from concentrations / specializations ... (I use
option 2)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)

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Message no. 4
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: Skill Level 0
Date: Mon, 25 May 1998 11:16:59 +1000
Quantum writes:
>DisnyShamn wrote:
>> > This brings up a thought. Why can't a skill be brought to 0?
Effectively
>> > the person starts out with a Concentration Skill level?
>>
>> I, personally, allow exactly that in my game.
>
>How do you get it to work?
>I'm assuming that you mean that you don't have a general skill, just a
>concentration?


Why would you want to? By having a skill, you're not allowing defaulting
anymore, so you wouldn't be _able_ to do anything in that general area
except for the concentration (Hmm... I suppose you could allow defaulting to
the Concentration).

And where's the Karma benefit?

--
.sig deleted to conserve electrons. robert.watkins@******.com
Message no. 5
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Skill Level 0
Date: Sun, 24 May 1998 23:15:08 EDT
In a message dated 5/24/98 8:11:51 PM US Eastern Standard Time,
a.hides@*******.QUT.EDU.AU writes:

> How do you get it to work?
> I'm assuming that you mean that you don't have a general skill, just a
> concentration?
>
Similar situaitons already exist, they're called "Languages" and
"Etiquettes"....

-K
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Skill Level 0
Date: Mon, 25 May 1998 11:58:47 +0100
Quantum said on 11:09/25 May 98...

> > > This brings up a thought. Why can't a skill be brought to 0? Effectively
> > > the person starts out with a Concentration Skill level?
> >
> > I, personally, allow exactly that in my game.
>
> How do you get it to work?
> I'm assuming that you mean that you don't have a general skill, just a
> concentration?

By buying a Concentration at level 1 after character generation, you end
up with a general skill of 0.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
"You haven't given me a headache. I like you."
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

-----BEGIN GEEK CODE BLOCK----- + --+--
Version 3.1: | Incubated into
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o? K- w+ O V? PS+ PE Y PGP- t(+) 5++ X++ R+++>$ | the Sqooshy Ball
tv+(++) b++@ DI? D+ G(++) e h! !r(---) y? | 21 May 1998
------END GEEK CODE BLOCK------ + --+--
Message no. 7
From: DisnyShamn <DisnyShamn@***.COM>
Subject: Re: Skill Level 0
Date: Mon, 25 May 1998 22:04:27 EDT
Me:
> >> I, personally, allow exactly that in my game.

Quantum:
> >How do you get it to work?
> >I'm assuming that you mean that you don't have a general skill, just a
> >concentration?

D.Ghost
> I allow the same thing in my campaigns, so I'm guessing he handles it the
> same way I do, or in a similar manner ... when you want to use the
> general skill 1) default from another stat, or 2) use the rules in SRCo
> pg 48 for defaulting from concentrations / specializations ... (I use
> option 2)

Feel kinda silly quoting all that to just say this, but: Basically, yeah.

Bear in mind I don't overmuch like the defaulting rules as they are. I don't
really know what to do about it, but the solution in the Compendium is
certainly an improvement.

My own GM doesn't allow us the choice in defaulting -- if you have the skill,
you HAVE to use the skill (at least, last time I checked), no matter what your
default is; the result is that someone defaulting at +2 target from skill 8
(which is fairly competent) who goes and *trains* (1 die) in the actual skill
becomes *abyssmal*.

As I'm sure some have, I was toying, for my game, with the idea of subtracting
dice with skill substitutions, rather than adding to targets. Anyone have any
success with this?


- Disney Shaman

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