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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Skills at level 6
Date: Sat, 5 Jul 1997 12:22:47 +0100
Adam J said on 12:44/ 4 Jul 97...

> This is my biggest pet peeve, and I'm in the middle of writing an article
> about it for TSS. Characters will 4 or 5 skills/spells at 6, and nothing
> lower. I know that everyone wants to make a character that is going to
> survive a few encounters, and I can respect that. However, some people
> have the attitude that 'If its not useful in extremely obvious ways, its
> useless'. The street sammy with Firearms, Street Eti, Stealth, and Armed
> Combat, all at 6, and nothing else. Is he so good at all of that, and so
> bad at everything else that it doesn't rate?

My characters don't :) I happily take 40 skill points and assign no skill
more than 4 points (including some at 1 or 2, just so I have a realistic
chance of rolling a fumble...) but I know what you mean. I distinctly
remember one guy who, when I GMed SR for the very first time for the
people I normally played AD&D with, took 24 skill points and then chose
four skills and gave them all 6 points. I believe two of them were
Firearms and Unarmed Combat (what else?).

> A real human, most of us, have a TON of skills, too many to fit in any game
> description, and all at varying levels. While most of us have several that
> shine, we have alot that don't, but still are useful once in awhile. How
> come most Shadowrun characters don't?

Because their players are powergamers to some degree or other? I actively
discourage players from taking many level 6 skills, and recommend all
kinds of skills to them when they design characters. Only one of the three
characters in my current campaign has a skill at level 6 (Firearms, but he
wanted to play a hitman-type character so this makes sense).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Without lies, there'd be 100% divorce rate, a lot of discontented
children, and no advertising industry.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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