From: | shadowrn@*********.com (shadowrn@*********.com) |
---|---|
Subject: | Skillwires and Skillsofts Q's (moderately long) |
Date: | Wed May 1 12:55:01 2002 |
since Im new and I only read the archive a little while back. My
group and I recently started playing SR3 for the first time, never
having tried 1E or 2E. We really like the game, but we are a little
confused on the exact mechanics for purchasing and implementing
Skillsofts (specifically activesofts).
Heres a hypothetical situation to illustrate.
A character wants to make a skillsoft-heavy character with few real
skills. Lets assume he wants to use 5 different activesofts - all
at level 6, and no specializations. Lets also assume that he wants
access to those 5 skills at a moments notice. (no swapping chips as
required, etc)
Here is what we determined he would require (although we arent sure
if this is correct, hence the mail. I also dont know the ASCII code
for Nuyen, so I will use $ for now)
--
Chipjack
This is straight forward.
--
Activesofts (5 of them)
We understand the size issue, each general skill is 108 Mp (p 223),
specializations are 72. Price is where the trouble begins. On page
296 of the Shadowrun 3E book, at the top, there is a grey chart with
the title *Skillsofts and Chips*. It lists Activesofts as Base
Price Mp x $100. So far so good, but under *Memory Size* on the
same page it states 'See the Program Costs and Availability Table (p
304) for skillsoft cost...) This has a multi-tiered price list,
and shows a 6 rating program as $200 x Size. Whats the difference
here?
Also, could Skillsofts be 'duplicated' or copied, and then sold?
Take a blank chip, transfer the skillsoft onto it, mass produce
them, sell for ridiculous profit.
--
Skillwires
I assume that to use a Pistol 6 activesoft requires skillwires with
rating 6. But does having 5 different Activesofts at rating 6
require skillwires with rating 30 (if all 5 could be required at a
moments notice?) Or just 6? And if each program is 108 Mp, does
that mean the skillwires have to have a Total MP of 540? or just
108?
--
Memory
Lets say that skillwires only require 108 Mp for 5 activesofts of
level 6. I need at least 432 Mp for the 5 chips, (540 - 1 chip in
chipjack). Is that right?
--
This is probably excessively long, but I just wanted to make sure
that I explained myself fully before asking for answers. We are
long-time gamers but new to SR. Im going to be the GM, and one of
our guys looks like he wants to take a skillwires-type guy, so I
thought I better get the rules down.
Lastly, and off this particular topic, are there any good SR
character generators? Something to make creating a character
easier, like Steve <something>'s AD&D 3E Excel sheet... if you have
seen that, you'll know what Im talking about.
Thanks in advance for the help.
Jon Blaszczak