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Message no. 1
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: Skillwires and Skillsofts Q's (moderately long)
Date: Wed May 1 12:55:01 2002
I hope this information wasnt covered on this list too recently,
since Im new and I only read the archive a little while back. My
group and I recently started playing SR3 for the first time, never
having tried 1E or 2E. We really like the game, but we are a little
confused on the exact mechanics for purchasing and implementing
Skillsofts (specifically activesofts).

Heres a hypothetical situation to illustrate.

A character wants to make a skillsoft-heavy character with few real
skills. Lets assume he wants to use 5 different activesofts - all
at level 6, and no specializations. Lets also assume that he wants
access to those 5 skills at a moments notice. (no swapping chips as
required, etc)

Here is what we determined he would require (although we arent sure
if this is correct, hence the mail. I also dont know the ASCII code
for Nuyen, so I will use $ for now)

--

Chipjack

This is straight forward.

--

Activesofts (5 of them)

We understand the size issue, each general skill is 108 Mp (p 223),
specializations are 72. Price is where the trouble begins. On page
296 of the Shadowrun 3E book, at the top, there is a grey chart with
the title *Skillsofts and Chips*. It lists Activesofts as Base
Price Mp x $100. So far so good, but under *Memory Size* on the
same page it states 'See the Program Costs and Availability Table (p
304) for skillsoft cost...) This has a multi-tiered price list,
and shows a 6 rating program as $200 x Size. Whats the difference
here?

Also, could Skillsofts be 'duplicated' or copied, and then sold?
Take a blank chip, transfer the skillsoft onto it, mass produce
them, sell for ridiculous profit.

--

Skillwires

I assume that to use a Pistol 6 activesoft requires skillwires with
rating 6. But does having 5 different Activesofts at rating 6
require skillwires with rating 30 (if all 5 could be required at a
moments notice?) Or just 6? And if each program is 108 Mp, does
that mean the skillwires have to have a Total MP of 540? or just
108?

--

Memory

Lets say that skillwires only require 108 Mp for 5 activesofts of
level 6. I need at least 432 Mp for the 5 chips, (540 - 1 chip in
chipjack). Is that right?

--

This is probably excessively long, but I just wanted to make sure
that I explained myself fully before asking for answers. We are
long-time gamers but new to SR. Im going to be the GM, and one of
our guys looks like he wants to take a skillwires-type guy, so I
thought I better get the rules down.

Lastly, and off this particular topic, are there any good SR
character generators? Something to make creating a character
easier, like Steve <something>'s AD&D 3E Excel sheet... if you have
seen that, you'll know what Im talking about.

Thanks in advance for the help.


Jon Blaszczak
Message no. 2
From: shadowrn@*********.com (Gurth)
Subject: Skillwires and Skillsofts Q's (moderately long)
Date: Wed May 1 13:25:01 2002
According to Blaszczak.JW@******.ca, on Wed, 01 May 2002 the word on the street was...

> I hope this information wasnt covered on this list too recently,
> since Im new and I only read the archive a little while back.

Welcome!

> A character wants to make a skillsoft-heavy character with few real
> skills. Lets assume he wants to use 5 different activesofts - all
> at level 6, and no specializations. Lets also assume that he wants
> access to those 5 skills at a moments notice. (no swapping chips as
> required, etc)

That's going to be almost impossible expensive... If he wants all those chips
accessible at the same time, then he's going to need five chipjacks (or one or more
multi-slot chipjacks, if you have access to Man & Machine) plus rating 6 skillwires
that can access all those five chips; a single rating 6 general skill requires 6^2 x
3 = 108 Mp, so he'll need skillwires with 540 Mp capacity. If you look at page 302 of

SR3, that means those wires will cost 540 Mp x 6 x 500 nuyen = 1,620,000 nuyen...
(The 5,000 nuyen for the five chipjacks is pretty much a negligible cost here.) This
way, he has access to all five skills all the time.

The alternative is to use a skillsoft jukebox (p. 296, SR3) with space for five
rating 6 chips. This is much cheaper, but it will take slightly more time to switch
between skills.

> Here is what we determined he would require (although we arent sure
> if this is correct, hence the mail. I also dont know the ASCII code
> for Nuyen, so I will use $ for now)

Just use the letter Y after the nuyen amount, or type "nuyen" as a word. The yen

symbol is character 165 in the ISO-8859 character set, BTW; unless I'm mistaken, it's
not in the ASCII set at all as that only goes to character 127 :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Begint eer ge bezint.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

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V? PS+ PE@ Y PGP- t@ 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 3
From: shadowrn@*********.com (Lone Eagle)
Subject: Skillwires and Skillsofts Q's (moderately long)
Date: Thu May 2 04:25:01 2002
>From: Blaszczak.JW@******.ca

>I also dont know the ASCII code
>for Nuyen, so I will use $ for now)

Alt0165 is what I think you're after


>We understand the size issue, each general skill is 108 Mp (p 223),
>specializations are 72. Price is where the trouble begins. On page
>296 of the Shadowrun 3E book, at the top, there is a grey chart with
>the title *Skillsofts and Chips*. It lists Activesofts as Base
>Price Mp x $100. So far so good, but under *Memory Size* on the
>same page it states 'See the Program Costs and Availability Table (p
>304) for skillsoft cost...) This has a multi-tiered price list,
>and shows a 6 rating program as $200 x Size. Whats the difference
>here?

Not having the books at work I can't check the bit you're refering to but I
would go with the lower price, mainly because it seems to be more
specifically refering to activesofts.

>Also, could Skillsofts be 'duplicated' or copied, and then sold?
>Take a blank chip, transfer the skillsoft onto it, mass produce
>them, sell for ridiculous profit.

Ah, another one with the old entrereneur gene. No, Skillsoft chips bought
from any vaguely trustable source can't be copied, the corps have got to
make money too you know.


>Skillwires
>
>I assume that to use a Pistol 6 activesoft requires skillwires with
>rating 6. But does having 5 different Activesofts at rating 6
>require skillwires with rating 30

No just 6.
(I'm not sure but IIRC Skillwires don't have memory of their own (I'm sure
someone will tell you I'm wrong but...))


>Memory
>
>Lets say that skillwires only require 108 Mp for 5 activesofts of
>level 6. I need at least 432 Mp for the 5 chips, (540 - 1 chip in
>chipjack). Is that right?

Seems to add up.


>This is probably excessively long, but I just wanted to make sure
>that I explained myself fully before asking for answers. We are
>long-time gamers but new to SR. Im going to be the GM, and one of
>our guys looks like he wants to take a skillwires-type guy, so I
>thought I better get the rules down.

"Tank, I need a pilot program..."
Fair play, welcome to the sixth world!

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp.
Message no. 4
From: shadowrn@*********.com (Keith Duthie)
Subject: Skillwires and Skillsofts Q's (moderately long)
Date: Fri May 3 21:50:01 2002
On Wed, 1 May 2002 Blaszczak.JW@******.ca wrote:

> A character wants to make a skillsoft-heavy character with few real
> skills. Lets assume he wants to use 5 different activesofts - all
> at level 6, and no specializations. Lets also assume that he wants
> access to those 5 skills at a moments notice. (no swapping chips as
> required, etc)

That sounds like a job for pluscode skillsofts.

> We understand the size issue, each general skill is 108 Mp (p 223),
> specializations are 72. Price is where the trouble begins. On page
> 296 of the Shadowrun 3E book, at the top, there is a grey chart with
> the title *Skillsofts and Chips*. It lists Activesofts as Base
> Price Mp x $100. So far so good, but under *Memory Size* on the
> same page it states 'See the Program Costs and Availability Table (p
> 304) for skillsoft cost...) This has a multi-tiered price list,
> and shows a 6 rating program as $200 x Size. Whats the difference
> here?

Errata:
Page 296: Memory Size
Change the page reference to p. 223, and follow it with a space.

* Page 296: Memory Size
Remove the last sentence of the paragraph (the one beginning with "See
the Program Costs and Availability Table ... ").

> I assume that to use a Pistol 6 activesoft requires skillwires with
> rating 6. But does having 5 different Activesofts at rating 6
> require skillwires with rating 30 (if all 5 could be required at a
> moments notice?) Or just 6? And if each program is 108 Mp, does
> that mean the skillwires have to have a Total MP of 540? or just
> 108?

To run them all at the same time requires rating 30 skillwires unless you
get fancy activesofts. See the cannon companion for details, but quite
frankly the prices and memory sizes for them are complex to work out. You
can basically get it so you can run a number of skillsofts up to the
rating of the skillwires, but with these pluscode activesofts require
more memory.

> Memory
>
> Lets say that skillwires only require 108 Mp for 5 activesofts of
> level 6. I need at least 432 Mp for the 5 chips, (540 - 1 chip in
> chipjack). Is that right?

If you've got one chipjack and you want to run five skills at the same
time, you'll need 432Mp of headware memory. However, you'll still need
540Mp of memory on the rating 30 skillwires. If you want to be able to run
five rating 6 pluscoded activesofts simultaneously, you'll only need
rating 6 skillwires [cost: 8100000¥] (assuming appropriately pluscoded
activesofts), but you'll need something like (assuming 4 pluscode 5 rating
6 skillsofts and 1 pluscode 4 rating 6 skillsoft) 1752Mp [cost: 5256000¥],
IIRC.

Of course, if you go with optimised pluscode skillsofts, the Mp
requirement halves [new cost: 2628000¥]. OTOH, that would take the
availability of those pluscode 5 skillsofts up from 11 to 13.

--
Madness takes its toll. Please have exact change ready.
http://users.albatross.co.nz/~psycho/ O- -><-
Message no. 5
From: shadowrn@*********.com (Keith Duthie)
Subject: Skillwires and Skillsofts Q's (moderately long)
Date: Sat May 4 07:30:01 2002
On Sat, 4 May 2002, Keith Duthie wrote:

> 540Mp of memory on the rating 30 skillwires. If you want to be able to run
> five rating 6 pluscoded activesofts simultaneously, you'll only need
> rating 6 skillwires [cost: 8100000¥] (assuming appropriately pluscoded
^^^^^^^^^^^^^^^^
Oops. This should have been up by the rating 30 skillwires. Bleh.

--
Madness takes its toll. Please have exact change ready.
http://users.albatross.co.nz/~psycho/ O- -><-

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