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Message no. 1
From: Bull <chaos@*****.COM>
Subject: SLARP
Date: Tue, 27 May 1997 20:26:01 -0400
Well, technically the Subject should be SRLARP, but that's harder to
pronounce that SLARP :]

However I spell it, though, it stands for Shadowrun Live Action Role play.

Here's the question... i've been kicking some ideas around with a couple
people going to Gen Con (Mr. White, Fro, and Dvixen, mostly, with some help
from Tinner, though he's not going) about trying to figure out a way to
play SR as a LARP.

The biggest concern, of course, would be combat. Personally, I think Nerf
Guns and Squirt guns would be best, but... Gen Con (and most con's, for
that matter) frown on these things at the con... So I'm turning to the
list for suggestions...

How would you go about running a LARP for SR? Carrying Dice around to roll
every time you want to do something can get a little silly and unwieldy,
while carrying around those dorky little cards and comparing numbers like
the Vamp LARP.

Well, what do you think guys? (This is especially of interest for those of
you going to Gen Con...:))

Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 2
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: SLARP
Date: Tue, 27 May 1997 18:31:24 -0800
>Here's the question... i've been kicking some ideas around with a couple
>people going to Gen Con (Mr. White, Fro, and Dvixen, mostly, with some help
>from Tinner, though he's not going) about trying to figure out a way to
>play SR as a LARP.

Fine, don't talk to me. :P

>The biggest concern, of course, would be combat. Personally, I think Nerf
>Guns and Squirt guns would be best, but... Gen Con (and most con's, for
>that matter) frown on these things at the con... So I'm turning to the
>list for suggestions...

Blargh, have you looked at the rules and regulations that TSR put out
for GenCon? Roleplaying there is a bloody joke. If you really want to
do this, do it in a hotel room or a conference room somewhere, it'll
be a lot more fun without a bunch of Vampiric dorki bothering you.

>How would you go about running a LARP for SR? Carrying Dice around to roll
>every time you want to do something can get a little silly and unwieldy,
>while carrying around those dorky little cards and comparing numbers like
>the Vamp LARP.

Forget the dice, go diceless. Have a fun time roleplaying. If it's with
a group of people you know, just act out everything the NPC's do and
whatnot, then break out the Nerf's and cap each other. Catfights about
who shot who should even happen if it's a fun game, right?

>Well, what do you think guys? (This is especially of interest for those of
>you going to Gen Con...:))

Other than that, sounds cool.

-Skye "No comment."
Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: SLARP
Date: Tue, 27 May 1997 20:39:37 -0700
---Bull wrote:
>
> However I spell it, though, it stands for Shadowrun Live Action Role
play.

Soundz cool!

> The biggest concern, of course, would be combat. Personally, I
think Nerf
> Guns and Squirt guns would be best, but... Gen Con (and most con's,
for
> that matter) frown on these things at the con... So I'm turning to
the
> list for suggestions...

Simplify...simplify...simplify. How about just doing it as rock,
scissors, paper. May be more simple than you're looking for...but
you're asking for suggestions. ;o)

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: SLARP
Date: Tue, 27 May 1997 20:46:31 -0700
---Skye Comstock wrote:
>
> Blargh, have you looked at the rules and regulations that TSR put out
> for GenCon? Roleplaying there is a bloody joke.

Where would one get this info from?

===

@>--,--'--- Loki <gamemstr@********.com>

Poisoned Elves: www.primenet.com/~gamemstr/

If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 5
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: SLARP
Date: Tue, 27 May 1997 20:59:24 -0800
>> Blargh, have you looked at the rules and regulations that TSR put out
>> for GenCon? Roleplaying there is a bloody joke.
>
>Where would one get this info from?

Agg, it appears to have disappeared.. me thinks. I think they took the
list off because Judges can no longer appply to hold games at GenCon.
Anyway, it was about 3 screen-lengths of rules regarding things you
shouldn't do while holding a game. Things like:

Don't portray drugs, violence, breaking the law, rape, etc in a good way.
Don't portray cops, government, religions, different ethnic groups
and whatnot in a bad way.
Also, don't use demons and such. =)

Basically, it seemed like it was all there to cover their asses in case
of a lawsuit from some angry parent or whatever. It was all pretty silly
and made it seem like you had to have a bunch of priests preaching the
way of boredom to their equally-boring deciphals. I think Fro saw this
a few months ago too, so he might have the list, being the ultra-tidy-
save-everything kind of guy he is.

Unfortuneately, his monitor is/was broke, so... <shrug>

-Skye, the not so famous student that wants an '85 VW GTI.
Message no. 6
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:23:22 -0400
At 08:39 PM 5/27/97 -0700, Loki wrote these timeless words:
>---Bull wrote:
>>
>> However I spell it, though, it stands for Shadowrun Live Action Role
>play.
>
>Soundz cool!
>
>> The biggest concern, of course, would be combat. Personally, I
>think Nerf
>> Guns and Squirt guns would be best, but... Gen Con (and most con's,
>for
>> that matter) frown on these things at the con... So I'm turning to
>the
>> list for suggestions...
>
>Simplify...simplify...simplify. How about just doing it as rock,
>scissors, paper. May be more simple than you're looking for...but
>you're asking for suggestions. ;o)
>
Actually, me Tinner, and Mr. White have roleplayed a couple game sessions
using Rock paper Scissors, once when we forgot our dice, and once when we
were sitting in a Denny's...;]

That muight even work... I think it's really going to boil down to who is
playing and how serious they want to take it all... We'll see...

Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 7
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:23:24 -0400
At 08:46 PM 5/27/97 -0700, Loki wrote these timeless words:
>---Skye Comstock wrote:
>>
>> Blargh, have you looked at the rules and regulations that TSR put out
>> for GenCon? Roleplaying there is a bloody joke.
>
>Where would one get this info from?
>
Well, i have a pre-reg form from last year floating around here (I'll do up
a list of Hotels and Phone Numbers from that for everyone later tonite),
and TSR has a little Gen Con info up on there web page (
http://www.tsric.com ), with more promised soon...

YOu can sign up to recieve the pre-reg book via snail mail there,plus once
the book is donw, it'll be downloadable from the page...

Bull-the-Ork-Decker-serving-up-rumours-and-innuendo :]
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 8
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:23:27 -0400
At 08:59 PM 5/27/97 -0800, Skye Comstock wrote these timeless words:
>>> Blargh, have you looked at the rules and regulations that TSR put out
>>> for GenCon? Roleplaying there is a bloody joke.
>>
>>Where would one get this info from?
>
>Agg, it appears to have disappeared.. me thinks. I think they took the
>list off because Judges can no longer appply to hold games at GenCon.
>Anyway, it was about 3 screen-lengths of rules regarding things you
>shouldn't do while holding a game. Things like:
>
[SNIP]

Also, one to remember that can be a biggie for anyone wanting to do a live
action game tehre...

No weapons, replica or otherwise. I think you can get away with thuings
like nerf weapons (unloaded or unfired, at least), empty supersoakers (The
bright orange kind) and any other gun type weapon that doesn't even remotly
look like a gun and is some sort of flouresent color... <sigh> And lazer
tag would work SOOOO well...:]

Also, for sword tyope weapons, you MIGHT be able to get away with those
collapsable jousting sticks/swords/lightsabers that tehy sell attached to
flashlights...

But I'll know more when the official stuff comes out, and I'll skim thru
the old pre reg book that I have tonight and let you know more...

Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 9
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:23:19 -0400
At 06:31 PM 5/27/97 -0800, Skye Comstock wrote these timeless words:
>>Here's the question... i've been kicking some ideas around with a couple
>>people going to Gen Con (Mr. White, Fro, and Dvixen, mostly, with some help
>>from Tinner, though he's not going) about trying to figure out a way to
>>play SR as a LARP.
>
>Fine, don't talk to me. :P
>
My apologies... I've bounced this idea off Skye's head already as well,
and after he regained consciousness...:]

>>The biggest concern, of course, would be combat. Personally, I think Nerf
>>Guns and Squirt guns would be best, but... Gen Con (and most con's, for
>>that matter) frown on these things at the con... So I'm turning to the
>>list for suggestions...
>
>Blargh, have you looked at the rules and regulations that TSR put out
>for GenCon? Roleplaying there is a bloody joke. If you really want to
>do this, do it in a hotel room or a conference room somewhere, it'll
>be a lot more fun without a bunch of Vampiric dorki bothering you.
>
Well, there is a reason for wanting to do at least part of this at Gen Con.
A VERY specific reason that you all MIGHT find out about later... For
now, it's a secret...;]

<Bull grins, knowing just how much he's annoyed EVERYONE with that comment:)>

>>How would you go about running a LARP for SR? Carrying Dice around to roll
>>every time you want to do something can get a little silly and unwieldy,
>>while carrying around those dorky little cards and comparing numbers like
>>the Vamp LARP.
>
>Forget the dice, go diceless. Have a fun time roleplaying. If it's with
>a group of people you know, just act out everything the NPC's do and
>whatnot, then break out the Nerf's and cap each other. Catfights about
>who shot who should even happen if it's a fun game, right?
>
I guess it depends on how serious the guys (and gals) participating take
it... :]

>>Well, what do you think guys? (This is especially of interest for those of
>>you going to Gen Con...:))
>
>Other than that, sounds cool.
>
<grin>

>-Skye "No comment."
>
Oh? Really?

that's not like you Skye... not feeling well?

Bull :]
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 10
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:41:34 -0400
>Also, for sword tyope weapons, you MIGHT be able to get away with those
>collapsable jousting sticks/swords/lightsabers that tehy sell attached to
>flashlights...

So my paintball rifle won't jive? How about my 2-handed broadsword? I could
even bring my short shord it a 2-handers too much. ;-)
No damn.;-)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 11
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 01:45:28 -0400
>>Blargh, have you looked at the rules and regulations that TSR put out
>>for GenCon? Roleplaying there is a bloody joke. If you really want to
>>do this, do it in a hotel room or a conference room somewhere, it'll
>>be a lot more fun without a bunch of Vampiric dorki bothering you.

Yes death to the heathens!

>Well, there is a reason for wanting to do at least part of this at Gen Con.
> A VERY specific reason that you all MIGHT find out about later... For
>now, it's a secret...;]

So you plan to slay all of the dorki? Yes, I think we shall Yes.
We shall slaughter them all. BWAHAHAHAHAHAHA!!! ;-) Death to the vampiric
dorki!!! ;-)


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 12
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 03:04:12 -0400
At 01:45 AM 5/28/97 -0400, NightLife wrote these timeless words:
>>>Blargh, have you looked at the rules and regulations that TSR put out
>>>for GenCon? Roleplaying there is a bloody joke. If you really want to
>>>do this, do it in a hotel room or a conference room somewhere, it'll
>>>be a lot more fun without a bunch of Vampiric dorki bothering you.
>
>Yes death to the heathens!
>
>>Well, there is a reason for wanting to do at least part of this at Gen Con.
>> A VERY specific reason that you all MIGHT find out about later... For
>>now, it's a secret...;]
>
>So you plan to slay all of the dorki? Yes, I think we shall Yes.
>We shall slaughter them all. BWAHAHAHAHAHAHA!!! ;-) Death to the vampiric
>dorki!!! ;-)
>
Now now... Be nice, NL....:]

We can't just go around toasting the Vampire wanna-be's... A s much fun as
that would be...:]

No, my plan will be unfurled when the time is right, I promise (which will
hopefully be at least several weeks or a month before Gen Con:)). I'm
currently awaiting word from several people on matters of importance...:]

Gotta love contacts and evil ideas...

Bull :]
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 13
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SLARP
Date: Wed, 28 May 1997 12:47:11 +0100
|Simplify...simplify...simplify. How about just doing it as rock,
|scissors, paper. May be more simple than you're looking for...but
|you're asking for suggestions. ;o)

As someone who IS a fantasy LARPer, I'd recommend dispensing with
dice/paper-scissors-stones rubbish all together.

In every LARP I've played in, players have hit points.
Armour either absorbs the first blow in a combat or reduces the damage that
gets through.

This gets out of the trap of calling time-out every five seconds to throw a
dice. Use NERP guns (or water pistols).
Throwing dice totally detracts from the point of LRPing in the first place.

Ideas for shadowrun.....

People gain, say BODY rank in hit points. (or have a condition monitor that
the referees tend to, ignoring the hit points and following the rest of
this.....)
They also gain BODY rank in armour (to simulate the idea that you can
totally resist damage in shadowrun...).
Armour also adds to the armour, and armour either (1stEd) grants
auto-successes versus damage (say, 2 points of armour absorbs one hit
point), or you can have power levels to weapons that you shout out when you
shoot, if the power doesn't get through the armour, it doesn't do damage...

L could equal 1 hit.
M " " 2 hits.
Etc.

So.... If the referee does all the book keeping (After every encounter, call
time out and note down everyones hits), the players can spend all thier time
PLAYING the characters without worrying about game mechanics.

Needs some work, but that's the best way from where I'm sitting.
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 14
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SLARP
Date: Wed, 28 May 1997 12:49:28 +0100
|Don't portray drugs, violence, breaking the law, rape, etc in a good way.

Well.... Very few people do.....

|Don't portray cops, government, religions, different ethnic groups
|and whatnot in a bad way.

day don't pway much cyberpunk/shadowrun, do day?

|Also, don't use demons and such. =)

They're also no fun at all....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 15
From: William Monroe Ashe <wma6617@****.TAMU.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 09:15:11 -0500
>
> The biggest concern, of course, would be combat. Personally, I think Nerf
> Guns and Squirt guns would be best, but... Gen Con (and most con's, for
> that matter) frown on these things at the con... So I'm turning to the
> list for suggestions...

Personally, I'd say "piss on the rules" and go full on and use
paintball guns. Now this might require a special auditorium or something ...
Hmmmm now there's an idea ... I'll have to think about this one.

Anyway; back to the real problem
As a first thought; everyone could carry those little $10.95
walkie-talkie's that one can buy at any Toy's 'R Us. When combat is
supposed to occur both (or more) parties could call into a central place
where a GM would do dice rolling and stuff. (that would also work for
NPC contacts and such).


This is just off the top of my head so feel free to flame away (jumping
into a pool of ... Gasoline ... Aieeeee)


Regards

Bill
Message no. 16
From: Mike Elkins <MikeE@*********.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 10:31:21 -0500
My closest experience with this was a LARP
battletech game I helped write in college (despite
our proddings, House Kurita did not suffer a
coup). I'd echo some one else's suggestion
(Spike I think?) to drop the armbands. We used
buttons saying "I'm not here" to acomplish the
same thing.

If you don't want combat to take much time,
assign each player offensive and defensive
numbers (perhaps a different number per
weapon/outfit of armor) complicated MAYBE by
having short and long range attacks. If a player
attacks another, they reveal their numbers,
subtract the defensive from the offensive, and
subtract whats left from "hit points". Hit points
should be low, so most battles take only one
such round. A character can spend 1 pt of
karma to avoid an attack, or cancel someone
elses avoidance of an attack, or to add 10 or so
to offense. You need a rule that says if you
spend a karma to avoid an attack, you also have
to get out of the area or they can just attack you
again.

A persons' numbers are secret, so you don't
know who will win until you pull the trigger.

Double-Domed Mike
Message no. 17
From: Drekhead <drekhead@***.NET>
Subject: Re: SLARP
Date: Wed, 28 May 1997 10:50:32 +0000
On 28 May 97 at 10:31, Mike Elkins wrote:

<snipped numbers idea for combat for SLARP>
> A persons' numbers are secret, so you don't
> know who will win until you pull the trigger.

This is the best idea I have heard yet for combat resolution. I guess
the numbers would be based on skill and power of weapon (for offense)
and body and armor (for defense) plus a random factor. The random
factor changes after each incident so people do not learn your
number.

It's quick, it's easy, and you don't have to carry a prop. If you
want to shoot at each other with squirt guns, Nerfs, or paintballs,
just do it. You don't need to LARP for that.

--

#@&%*===========================================================*%&@#
# DREKHEAD - drekhead@***.net, drekhead@***.com - Tim Kerby #
#@&%*===========================================================*%&@#
#@&%*===========================================================*%&@#
# --- http://users.aol.com/drekhead/home.html --- #
#@&%*===========================================================*%&@#
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
Message no. 18
From: Duncan McNeill-Burton <Dreadnaut1@***.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 15:12:29 -0400
In a message dated 97-05-28 05:50:45 EDT, Nightlife wrote:

<< >>Blargh, have you looked at the rules and regulations that TSR put out
>>for GenCon? Roleplaying there is a bloody joke. If you really want to
>>do this, do it in a hotel room or a conference room somewhere, it'll
>>be a lot more fun without a bunch of Vampiric dorki bothering you.

Yes death to the heathens!

>Well, there is a reason for wanting to do at least part of this at Gen Con.
> A VERY specific reason that you all MIGHT find out about later... For
>now, it's a secret...;]

So you plan to slay all of the dorki? Yes, I think we shall Yes.
We shall slaughter them all. BWAHAHAHAHAHAHA!!! ;-) Death to the vampiric
dorki!!! ;-)
>>

Geeze. This is beginnigng to sound like the joke about the John Woo LARPers
and the Vampire LARPers. You know, the whole, "Vampires, not them. Couldn't
be. I only had to shoot them 15 times each."

Later-

Duncan
Message no. 19
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 15:36:12 -0400
>Now now... Be nice, NL....:]

I've never claimed to be nice only honorable. ;-)

>No, my plan will be unfurled when the time is right, I promise (which will
>hopefully be at least several weeks or a month before Gen Con:)). I'm
>currently awaiting word from several people on matters of importance...:]

Ahh I see you want to trap them in a room and burn it to the ground Yes.
Indeed it shall be a momentous occasion Yes.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 20
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 20:15:04 -0400
At 10:50 AM 5/28/97 +0000, Drekhead wrote these timeless words:
>On 28 May 97 at 10:31, Mike Elkins wrote:
>
><snipped numbers idea for combat for SLARP>
>> A persons' numbers are secret, so you don't
>> know who will win until you pull the trigger.
>
>This is the best idea I have heard yet for combat resolution. I guess
>the numbers would be based on skill and power of weapon (for offense)
>and body and armor (for defense) plus a random factor. The random
>factor changes after each incident so people do not learn your
>number.
>
Here's a thought.

Each player's HP are determined by there strating Body (like, half your
body rating), plus you can get armor to reduce the damage of attacks.
Armor should and will be limited in most games, so we shouldn't have to
worry about guys wandering around in full milspec gear.

Each weapon comes with a Damage Rating (DR) (How many HP's of damage it does).

YOu get an Attack Rating (AR) based on your skill with the weapon. Each
point of AR give you one throw of Paper Rock Scissors (PRS). If the
attacker wins the PRS, he hits the opponent and wounds him. If the
defender wins, he dodges successfully. If PRS is a tie, the attacker is
hit but takes no damage. however, his armor is reduced by one.

Cards will be carried for each puiece of gear, stating the stats for the
gear, and signed by eitehr One of the judges or the contact selling the
gear. When a piece of gear is damaged and loses a rating point (like
armour, most notably), you opponent who did the damage gets to note on your
gear card that it was damaged. This way, in future conflicts, you can't
conveniently forget that your armor was damaged.

HTH combat works the same way, except that if the defender wins the PRS
throw, then he hits the attacker, rather than dodging.

>It's quick, it's easy, and you don't have to carry a prop.
>
Yeah, but props and guns are half the fun! :]

>If you
>want to shoot at each other with squirt guns, Nerfs, or paintballs,
>just do it. You don't need to LARP for that.
>
Same thing here... Although you will only get to do it in a open setting
(or maybe the hotel!:)), it's still fun, and could be used to simulate a
gun battle much quicker than any other method.

Bull-the-creative-juices-are-in-overdrive-Ork-Decker
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Message no. 21
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 20:15:07 -0400
At 03:12 PM 5/28/97 -0400, Duncan McNeill-Burton wrote these timeless words:
>
> >Well, there is a reason for wanting to do at least part of this at Gen Con.
> > A VERY specific reason that you all MIGHT find out about later... For
> >now, it's a secret...;]
>
> So you plan to slay all of the dorki? Yes, I think we shall Yes.
> We shall slaughter them all. BWAHAHAHAHAHAHA!!! ;-) Death to the vampiric
> dorki!!! ;-)
> >>
>
>Geeze. This is beginnigng to sound like the joke about the John Woo LARPers
>and the Vampire LARPers. You know, the whole, "Vampires, not them. Couldn't
>be. I only had to shoot them 15 times each."
>

No no... Now, we can't interupt the other games, despite how much fun
that would be. We need to prove that we are mature (for the most part) and
respnsible (yeah, right) down there. Otehrwise, we get branded the same as
the Dorks... Err, I mean vampire LARPers...:]

Besides, who knows... Maybe our SLARP rules will make a good impression on
the FASA crew...:]:];]

Bull

P.S. here's a fun thought. Going down to a con, dressed totally in
anti-Vampire gear. Silver Crosses, garlic wreaths, a bandolier of stakes,
crossbows that fire wooden stakes, that sort of thing. Totally over do it.

The you do NOT sign up for any Vampire LARP, instead, just follow the Vamp
wanna bes around all weekend, glaring at them. Don't say anything to them,
and don't disrupt the game (any more than glaring atthem liek this would),
and totally ignore them if they talk to you.

What a great way to waste a weekend and freak the freaky's...:]


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-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 22
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 20:15:00 -0400
At 10:31 AM 5/28/97 -0500, Mike Elkins wrote these timeless words:
>My closest experience with this was a LARP
>battletech game I helped write in college (despite
>our proddings, House Kurita did not suffer a
>coup). I'd echo some one else's suggestion
>(Spike I think?) to drop the armbands. We used
>buttons saying "I'm not here" to acomplish the
>same thing.
>
The only prob with buttons is getting the. As I replied to Spike, Armbands
would be cheap and easy, as all you need are strips of colored cloth to tie
around your arm. Plus, the armbands are easily visible from a distance,
while a button you would need to be close up to read.

Unless you had someone with a button maker, this would be a little
expensive as well ( Not that expensive, but... You get the picture).

>If you don't want combat to take much time,
>assign each player offensive and defensive
>numbers (perhaps a different number per
>weapon/outfit of armor) complicated MAYBE by
>having short and long range attacks. If a player
>attacks another, they reveal their numbers,
>subtract the defensive from the offensive, and
>subtract whats left from "hit points". Hit points
>should be low, so most battles take only one
>such round. A character can spend 1 pt of
>karma to avoid an attack, or cancel someone
>elses avoidance of an attack, or to add 10 or so
>to offense. You need a rule that says if you
>spend a karma to avoid an attack, you also have
>to get out of the area or they can just attack you
>again.
>
Well, I commented on a similar idea in another post, but I'll reiterate
here real quick.

The only reason I don't like this is that it will be too easy for someone
to just get a high defensive number and a lot of armor, and they would
never get hurt.

I would like to combine this idea with a PRS type game, or coin flip, or
something though...

IIt's definately something to work with...:]

>A persons' numbers are secret, so you don't
>know who will win until you pull the trigger.
>
Of course.. :]

>Double-Domed Mike
>
Bull
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Message no. 23
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 20:14:53 -0400
At 12:47 PM 5/28/97 +0100, Spike wrote these timeless words:
>|Simplify...simplify...simplify. How about just doing it as rock,
>|scissors, paper. May be more simple than you're looking for...but
>|you're asking for suggestions. ;o)
>
>As someone who IS a fantasy LARPer, I'd recommend dispensing with
>dice/paper-scissors-stones rubbish all together.
>
The only reason I don't want to completely do away with some sort of random
generation for successes (ie, Dice, coin flipping, or PRS) is that without
it, certain battles/actions become a pointless thing.

Randomness is what makes an RPG fun, because not everything is certain.
You may be the fastest, biggest, toughest troll in the world, but a punk
with a light pistol could conceivably take you out.

By removing the random aspect of damage, certain things and stats can get
completely maxed out to take advantage of the SLARP combat rules, so that
you end up with charactrs that can only get wounded with heavy artillery
designed to take out small battleships.

Does that make sense?

>In every LARP I've played in, players have hit points.
>Armour either absorbs the first blow in a combat or reduces the damage that
>gets through.
>
I agree with using a HP system, I just haven't figured out how to do it yet...

>This gets out of the trap of calling time-out every five seconds to throw a
>dice. Use NERP guns (or water pistols).
>Throwing dice totally detracts from the point of LRPing in the first place.
>
I agree with wanteing to keep thuings fast and loose,and avoid dice rolling
(Too time consuming, and you need to find an open flat surface to roll on.
Not always an easy thing to find at a Con). Using the guns isn't always an
option, as some of the acton will take place in the Convention, and thus
you can't do that.

>Ideas for shadowrun.....
>
>People gain, say BODY rank in hit points. (or have a condition monitor that
>the referees tend to, ignoring the hit points and following the rest of
>this.....)
>They also gain BODY rank in armour (to simulate the idea that you can
>totally resist damage in shadowrun...).
>Armour also adds to the armour, and armour either (1stEd) grants
>auto-successes versus damage (say, 2 points of armour absorbs one hit
>point), or you can have power levels to weapons that you shout out when you
>shoot, if the power doesn't get through the armour, it doesn't do damage...
>
>L could equal 1 hit.
>M " " 2 hits.
>Etc.
>
Like I said above, the oly problem with this is people taking advantage of
it. PLus, you still have to stop to work out damage. However, the idea is
a place to start...;]

>So.... If the referee does all the book keeping (After every encounter, call
>time out and note down everyones hits), the players can spend all thier time
>PLAYING the characters without worrying about game mechanics.
>
I'm also thinking this may be a way to go. Having pre-determined breaks
about once every 4 hours or so to break and tally up points/damage/etc.
Once again, something to work on.

>Needs some work, but that's the best way from where I'm sitting.
>
Thanks for the comments, Spikey... that's why I post this stuff to the
list! I need the feedback! :]

Bull
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Message no. 24
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Wed, 28 May 1997 20:14:57 -0400
At 09:15 AM 5/28/97 -0500, William Monroe Ashe wrote these timeless words:
>>
>> The biggest concern, of course, would be combat. Personally, I think Nerf
>> Guns and Squirt guns would be best, but... Gen Con (and most con's, for
>> that matter) frown on these things at the con... So I'm turning to the
>> list for suggestions...
>
> Personally, I'd say "piss on the rules" and go full on and use
>paintball guns. Now this might require a special auditorium or something ...
>Hmmmm now there's an idea ... I'll have to think about this one.
>
I think paintball guns at gen con would prove to be a VERY bad move...
Especially once you shoot a (not so) innocent Vampire Player by accident
and get bright yellow paint all over their nice black clothes..>:}

Hmmm....

<grin>

Anyways, While I would love to get a Paintball arena/field for an event
like this, that gets expensive fast... And isn't feasible for Convention
play... But a good idea! :]

>Anyway; back to the real problem
>As a first thought; everyone could carry those little $10.95
>walkie-talkie's that one can buy at any Toy's 'R Us. When combat is
>supposed to occur both (or more) parties could call into a central place
>where a GM would do dice rolling and stuff. (that would also work for
>NPC contacts and such).
>
Well, one thing I would like to do (and the reason there are comments and
rules for co-judges on both teams) is that i want to let everyone play.
GMing is fun, but in something like this, you're going to have a hard time
running 2 teams, the NPC's, and such. But it's something to thik about and
wor on.

(The main reason I want to avoid having seperate GM(s) is because I really
want to participate in the Gen Con run that we ave panned:))

>
>This is just off the top of my head so feel free to flame away (jumping
>into a pool of ... Gasoline ... Aieeeee)
>
Nahh, if any one gets flamed, it'll be me for coming up with this
foolishness...:]

Bull
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-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 25
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 22:44:12 -0400
>P.S. here's a fun thought. Going down to a con, dressed totally in
>anti-Vampire gear. Silver Crosses, garlic wreaths, a bandolier of stakes,
>crossbows that fire wooden stakes, that sort of thing. Totally over do it.
>
>The you do NOT sign up for any Vampire LARP, instead, just follow the Vamp
>wanna bes around all weekend, glaring at them. Don't say anything to them,
>and don't disrupt the game (any more than glaring atthem liek this would),
>and totally ignore them if they talk to you.
>
>What a great way to waste a weekend and freak the freaky's...:]

Don't temp me I've actually got a bandoliar of sharp wooden stakes. Ah hell
let's do it.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 26
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Wed, 28 May 1997 22:47:03 -0400
>I think paintball guns at gen con would prove to be a VERY bad move...
>Especially once you shoot a (not so) innocent Vampire Player by accident
>and get bright yellow paint all over their nice black clothes..>:}
>
>Hmmm....
>

I got dibs on blue ammunition. It's my trademark color. I've still got my
old paintball rifle. How about my compound bow crank it up to 125lbs pull
weight. ;-)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 27
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: SLARP
Date: Thu, 29 May 1997 01:12:51 EDT
On Wed, 28 May 1997 09:15:11 -0500 William Monroe Ashe
<wma6617@****.TAMU.EDU> writes:
>
> Personally, I'd say "piss on the rules" and go full on and use
>paintball guns. Now this might require a special auditorium or
something ...
>Hmmmm now there's an idea ... I'll have to think about this one.

Um... NO. Don't use paintball guns when there are people around who are
NOT playing (or indoors).

On the other hand it would make for a wicked game if you took your SLARP
out to some place where you COULD let fly with out any "innocent
bystanders" getting in the way. It might take a special arrangement for
a SLARP game at a regular paintball field, or you could just head out to
some "wilderness" area.


>Anyway; back to the real problem
>As a first thought; everyone could carry those little $10.95
>walkie-talkie's that one can buy at any Toy's 'R Us. When combat is
>supposed to occur both (or more) parties could call into a central place
>where a GM would do dice rolling and stuff. (that would also work for
NPC contacts and
>such).

That's a bit impractical... as it would slow combat down big time.
(Great props though...)

Your only REAL options are to go with a purely physical (and "illegal" at
most conventions) system where you use nerf weapons and squirt guns, or
go with the Rock/Paper/Scissors tests (possibly weighted after comparing
appropriate attributes) for that particular form of conflict resolution.

>This is just off the top of my head so feel free to flame away
>(jumping into a pool of ... Gasoline ... Aieeeee)

~Tim ("Hey Bill, You forgot your cigarette!!")
Message no. 28
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: SLARP
Date: Thu, 29 May 1997 01:12:51 EDT
On Wed, 28 May 1997 10:31:21 -0500 Mike Elkins <MikeE@*********.COM>
writes:

>If you don't want combat to take much time,
>assign each player offensive and defensive
>numbers (perhaps a different number per
>weapon/outfit of armor) complicated MAYBE by
>having short and long range attacks. If a player
>attacks another, they reveal their numbers,
>subtract the defensive from the offensive, and
>subtract whats left from "hit points".

Could work... maybe if you had general ranges of numbers for each type of
equipment, and then you modified them based on the user's Atts/Skills?
e.g. your armor jackets have a Def.Val. of somewhere between x and y
(determine randomly at start of the whole game for each jacket) and then
this number is modified by your Quickness (and maybe Body) or something.

Same for weapons. The basic range, but modified by your Firearms skill
(or Melee, or Strength or whatever).

>Hit points should be low, so most battles take only one
>such round.

Something on the order of the character's BODY perhaps (like someone esle
suggested)?

> A character can spend 1 pt of
>karma to avoid an attack, or cancel someone
>elses avoidance of an attack, or to add 10 or so
>to offense. You need a rule that says if you
>spend a karma to avoid an attack, you also have
>to get out of the area or they can just attack you
>again.

Don't force them to leave, just make it an option... spend Karma, you can
evade combat... if you don't take advantage of your free "out" then
you're fair game for the next round (thus giving the possibility of
having to spend MORE Karma...).

[...]

~Tim
Message no. 29
From: Antoine DIAMANT-BERGER <diamant@********.UVSQ.FR>
Subject: Re: SLARP
Date: Thu, 29 May 1997 09:57:17 +0200
Mike Elkins wrote:

> If you don't want combat to take much time,
> assign each player offensive and defensive
> numbers (perhaps a different number per
> weapon/outfit of armor) complicated MAYBE by
> having short and long range attacks. If a player
> attacks another, they reveal their numbers,
> subtract the defensive from the offensive, and
> subtract whats left from "hit points". Hit points
> should be low, so most battles take only one
> such round. A character can spend 1 pt of
> karma to avoid an attack, or cancel someone
> elses avoidance of an attack, or to add 10 or so
> to offense. You need a rule that says if you
> spend a karma to avoid an attack, you also have
> to get out of the area or they can just attack you
> again.
>
> A persons' numbers are secret, so you don't
> know who will win until you pull the trigger.
>
> Double-Domed Mike

I've thought about it around night, and have come to that :
Offense = (mean init /2) + (weapon power **) + (damage ***)
+ (2 * Skill)
Defense = (mean init/2) + ballistic armor + 2*Body

** weapon power beeing evaluated to ballistic (stun would be +2 ..)
*** 1 for L, 3 for M, 6 for S and 10 for D

At any moment outside a fight, the player can go and see a judge,
to distribute Combat pool between Offense and Defense
( For example +4 to Offense +2 to deffense if CP=6 ...)

For the Random part, each fighter rolls a 1D6 using the rule of six

What Do U think about that ?

--
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* /[ ]\ *
* Shadow : diamant@******.ens-info.uvsq.fr | | | *
* | *
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Message no. 30
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: SLARP
Date: Thu, 29 May 1997 13:03:00 EDT
On Wed, 28 May 1997 22:44:12 -0400 NightLife <habenir@******.SAN.UC.EDU>
writes:
>>P.S. here's a fun thought. Going down to a con, dressed totally in
>>anti-Vampire gear. Silver Crosses, garlic wreaths, a bandolier of
stakes,
>>crossbows that fire wooden stakes, that sort of thing. Totally over
>do it.
>>
>>The you do NOT sign up for any Vampire LARP, instead, just follow the
Vamp
>>wanna bes around all weekend, glaring at them. Don't say anything to
them,
>>and don't disrupt the game (any more than glaring atthem liek this
would),
>>and totally ignore them if they talk to you.
>>
>>What a great way to waste a weekend and freak the freaky's...:]
>
>Don't temp me I've actually got a bandoliar of sharp wooden stakes. Ah
hell
>let's do it.

I've got a friend in Santa Cruz (near San Francisco, CA), who decided,
with a few buddies, to "mess with" the Vampire LARP game that goes on up
there. He dressed up as a stereo-type priest, his friend (who rountinly
gets the word "scarry" attached in general desctiptions) took a wooden
stake with blood on the end, and the third guy got a very realistic
looking axe. Then they went Vampire Hunting... in his town the game has
something like a 5 block square for it's boundries (and runs in plain
view - they have an arrangement with the police). Their little party
managed to corner 3 vamps in a parking garage (4th floor up).... then
they went into their act. My friend started spouting off how he was
trying to "Save them from eternal damnation" while waving a cross around,
and the other two just advanced. They managed to back one newbie (who
was fairly timid and shy - they found out later) into a corner and
completely freak him out.. they players kept calling "timeout" and
mentioning how they didn't remember this plot line, but my friends party
just kept going. It went very much down hill when the newbie got REALLY
scared at being advanced on with an ax wielding maniac, a screaming
priest and a very disturbed looking fellow with a bloody stake and
hammer. My friend & co. ended up having to flee the parking garage when
"reinforcements" showed up... the players called the police, with reports
of someone disturbing the game and using weapons (a BIG no-no)..who then
came out looking for someone to arrest. They had to lay low for the rest
of the night. And suffer the indignation of about 50+ goth-wannabe's,
who were VERY pissed, for several days.

And unfortuanatly the only thing that happened, after the newbie
recovered, was that he actually THANKED my friend 'cause "... it was the
best piece of role-playing I'd ever seen..."

He wasn't too happy, but they vow to plan a bit more the next time....

~Tim
Message no. 31
From: NightLife <habenir@******.SAN.UC.EDU>
Subject: Re: SLARP
Date: Thu, 29 May 1997 15:40:11 -0400
> They had to lay low for the rest
>of the night. And suffer the indignation of about 50+ goth-wannabe's,
>who were VERY pissed, for several days.
>
>And unfortuanatly the only thing that happened, after the newbie
>recovered, was that he actually THANKED my friend 'cause "... it was the
>best piece of role-playing I'd ever seen..."
>
>He wasn't too happy, but they vow to plan a bit more the next time....
>
>~Tim
>

Yes! I have a plan for him if he ever wants to try it again.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Nightlife Inc.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ah at last! The TRANSFORMATION is complete!
For YEARS they mocked me! They took the name EMMANUEL LEWIS in vain!
But tonight RETRIBUTION will be mine!
For I am REBORN as --WEBSTER--, The adorable scamp of DOOM!
Ma'am's and Georges beware Webster walks the earth and he's got a
HANKERIN' for some SPANKERIN'!

Man did I nail this mad doctor routine or WHAT?
"Deadpool #4"

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Document Classified
<<<<<<<<<<<<<<<<<<<<<<<<<<<
Message no. 32
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: SLARP
Date: Thu, 29 May 1997 21:15:25 EDT
I have one question.... what type of plot-line/scenario/run are you
planning on doing?

I think the best idea would be to incorporate the whole convention into
the story.... you know like a big Corporate trade show or something.
Maybe the Simsence industry?.. that would account for the "variety" of
people...and you'd even have a gang of brain fried-BTL addicts running
around slotting a version of some gothic horror flick.

:)

~Tim
Message no. 33
From: Bull <chaos@*****.COM>
Subject: Re: SLARP
Date: Fri, 30 May 1997 15:52:47 -0400
At 09:15 PM 5/29/97 EDT, Tim P Cooper wrote these timeless words:
>I have one question.... what type of plot-line/scenario/run are you
>planning on doing?
>
Well, for Gen Con we have a VERY definate plot line worked out already...
However, I can't say anything about it yet. It needs to be kept secret for
now...:]

However, you could possibly run a LOT of different scenarios... Some can
be as simple as two runner teams fighting over something...

Maybe it's a scavenger hunt, an extraction of one of the NPC's...

It's really up to the Judges running the SLARP as to what they want to do
and how complicated they want it to get...:]

>I think the best idea would be to incorporate the whole convention into
>the story.... you know like a big Corporate trade show or something.
>Maybe the Simsence industry?.. that would account for the "variety" of
>people...and you'd even have a gang of brain fried-BTL addicts running
>around slotting a version of some gothic horror flick.
>
<grin>

I like that! :]

Like I said, It really ends up becoming the perogative of the judges and
the players...

>:)
>
>~Tim
>
Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.