From: | "Steven A. Tinner" <bluewizard@*****.COM> |
---|---|
Subject: | SLARP - Talent Night at the Inferno |
Date: | Sun, 19 Jul 1998 01:27:47 -0400 |
game at the rave.
I had completely overlooked the whole "date-rape-drug" thing about slipping
things in people's drinks!
Whoever mentioned that - THANK YOU! You saved me some serious headaches!!!!!
Right now I've got a couple ideas cooking, I might run both of them if I
have enough players.
Here they are, along with what I see as the benefits and problems with each.
CONCEPT - Dante's Inferno is having a new talent night for bands/DJ's.
This one works great for those players who want the chance to just RP
without having a major conflict.
Band members, groupies, whatever can hang out, and network, try to get their
IC band signed up to play the Inferno as a playing gig.
GOOD POINTS
1. Very open, anyone can take part with a limited knowledge of the game.
2. Allows people to play runners that don't easily fit into a "normal"
tabletop game - gives the Rockers and Reporters a chance to shine,
3. Minimal need for a GM ruling, because of minimal conflict!
BAD POINTS
1. Nothing to satisfy the action junkies.
2. Totally player driven, sure I'll have plot points/goals on the character
sheets, but if the players aren't digging it, it will die!
CONCEPT - A local Fixer is also running a "talent" night. He's auditioning
for a high class hitter to wax a politcal bigwig. He needs someone silent
and deadly. Several runners have hit the scene to try out for the part. Too
many runners in fact ... one of the hitters has decided the best way to get
the job is to make sure no one else is alive/respected enough to take it.
Each of the hitters tries to either geek or discredit the others, to ensure
that the fixer hires them for the job.
GOOD POINTS
1. ACTION!
2. Plenty fo intrigue, players can assassinate the competition, or take the
nicer way and simply try to make them look bad.
BAD POINTS
1. Still have problems with munchkins that want to start a running gun
battle in the middle of the rave.
2. How do I really pick the one that gets hired.
OTHER THINGS
IYO - Should I get prizes for the "winners" fo the SLARP? Or are the
playing, and experience points passed out enough to keep people coming?
OK smarty pants - what would be a good prize? Assuming that most of the
players have the books ...
Any suggestions/comments?
Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
I just go back from my 10 year High School Reunion ... weird man ... really
weird ...