From: | shadowrn@*********.com (Wordman) |
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Subject: | Small arms vs. vehicles |
Date: | Tue Feb 6 19:50:04 2001 |
this is an original thought. The concept is a house rule to prevent people
from shooting down helicopters with hold-out pistols.
The idea is to use variable staging to do the damage against vehicles with
small arms. Normally, two successes for the attacker stage damage up, and
two successes for the defender stage damage down (effectively). I'm writing
this without any real reference to rules, because it just hit me.
The idea is this:
When staging up damage, rather than every two successes staging a level, the
attacker must get a number of successes equal to the body of the vehicle to
stage up a level. This has the affect of making bigger vehicles harder to
destroy.
In resisting damage, the power of the shot is divided by the body of the
vehicle, rounded up. The result is the number of successes the vehicle needs
to stage down a level of damage. This has the effect of making the power of
the weapon more important than the shooter's skill.
Or something.
Wordman