From: | Machine-gun Kelly <MgkellyMP5@***.COM> |
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Subject: | Small but effective guns (was Re: Taking Women Seriously) |
Date: | Mon, 20 Jul 1998 01:07:38 EDT |
> hm...small but effective guns? Do you remember the "chirping cricket" in
> MIB? (I hope they translated it right...) It was REALLY small but it flung
> the user some metres through the air until he landed with his butt in a
> car's front window...;-)
Personally, I always liked the 4-shot COP derringer in .357 Magnum as a
secondary back-up. It's small size limits controllablity in the Magnum caliber
(the .22 version is nowhere near as difficult to hang on to), but it does pack
a big punch for it's size. Like I said, it is relatively small for a Magnum
caliber pistol and it's short barrels limit the effective range, so it's best
as a 'third gun' or 'secondary back-up/ hold-out'.
Back OT, I prefer to equip my characters with a hold-out if the are
Gunbunnies, so a Hold-out like the COP derringers would do something like the
full 9M damage from a Heavy Pistol class round.RL cost is something like
$300-450 U.S. and it holds four rounds in four chambers using a revolving
firing-pin system to move the striker to each barrel (there's also a .22 Long
rifle version, which would fit into the Hold-Out category in SR [4L]and
also,IIRC, a 9mm version, which would probably do damage as a Light Pistol
[6L]).
But, as always, it's a GM call (start bribing).
Mgkelly