From: | Scott Peterson <peterson_scott@*******.COM> |
---|---|
Subject: | smartgun links and encephalons |
Date: | Sun, 26 Apr 1998 12:21:47 PDT |
questions:
1. Does an encephalon allow the user to run two smartlinks with out any
modifiers? Read both descriptions and consider the question.
2. Ok a big bad troll comes a runing in to a melee fight. He has
unarmed-cyber implant weapons-claws at 4/6/8, two weapon combat 6, ambi
at 6(fields of fire rules), combat pool of 8 and reach of one. When he
attacks in melee how many dice does he use? Whats the most he could
use?
3. Using a ares viper sliver gun, how many bursts does a user get in
one combat phase? What is the recoil mods(no recoil comp on the gun)
and when does the recoil penalties occurr?
4. Casting increased reflexes +3 die, force 1, sorcery 6, magic pool 6,
not an initiate, how many dies does he use to cast the spell? Whats the
most he can use?
5. Mage gose up against a trio of gun toting corp sec guards. Cast
acid bomb. What would be the effect of it on their weapons, and
equipment?
6. Would acid stream (spell) defeat a maglock? Wide open question i
know but want to see what is said.
Enough now. Arnt you glad im back!
Edge
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