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Message no. 1
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 11:59:28 -0400
OK. Here's my take on what a smartgun link is/can do:

First, what does a smartgun link do for a character? According to the rules,
it makes it easier for him to make a shot (makes a everyday difficulty into
a trivial difficulty). It also gives the user a bunch of trivial information
about the status of the gun (not actually in the rules, but in a lot of the
fluff). Third, it allows ejection of clips for a free action. The Smartgun
Link level II adds the ability to utilize a rangefinder for longer-range
shots, a "more alert, intelligent-feeling" weapon, and the ability to
calculate arcs for indirectly-fired weapons, and a reduced difficulty for
called shots.

Given this information, and my mild Firearms background skill :) I think
that a smartgun link includes the following bits:

A gun, which has either been internally modified, or has an external
adapter. If it has an external adapter, some functions may not be available,
or are more limited. At any rate, it has (at a minimum) a set of kinesthetic
sensors to determine where the gun is pointing, a way of determining the
ballistic characteristics of the ammunition loaded (most likely by reading a
"barcode" on the round as/before it is chambered), and a method of passing
this information on.

A datajack of some kind. The typical one in SR of 2050 or later is a
dedicated induction datajack sited in the user's palm.

A dedicated display link.

A set of kinesthetic sensors to determine where the user's field of vision
is directed.

A dedicated (and probably pretty dumb) ballistic computer.

Link running between all this.


This is the way it all works together:

The gun passes the ballistic numbers through the users datajack to the
ballistic computer, along with the rest of the guntrivia. The ballistic
computer crunches the numbers, and comes up with a predicted ballistic
track. This calculation requires nothing more than a Physics 101 knowledge
of the world, and knowledge of the initial energy of the round and its
aerodynamic performance. This is then passed on to the display link, along
with the rest of the guntrivia. The display link renders the ballistic arc
in the user's field of vision as a line passing through any objects in the
way. This system relies on the user to be able to pick up on other cues to
determine whether or not the arc passes before, behind or through a target
(such as the user's own depth perception mechanisms).

If the smartgun and the user both conform to ADVAT.328 (the smartgun II
protocol), certain other functions are also available. If a rangefinder is
present, the ballistic computer/display link can change the appearance of
the arc in the user's field of vision to indicate when it passes through a
target, making shots beyond the effective binocular range of the user
easier(about 20 feet IIRC. Beyond that, the human eye is in an infinite
focus mode...). Furthermore, the ballistic computer has additional capacity,
allowing it to calculate high-arc, low initial velocity, tracks (such as
that from a grenade launcher firing indirectly). The connection between the
gun and the system is higher bandwidth, giving a sharper feel to the
information. Possibly the user can input wind information to the computer
via DNI to allow it to calculate windage.

Ancillary functions to follow

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security - Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
Homepage : http://attila.stevens-tech.edu/~jhurley1
Message no. 2
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 13:59:51 -0400
On Sun, 13 Sep 1998, Jonathan Hurley wrote:

->OK. Here's my take on what a smartgun link is/can do:

Ok, here's my opinion of your opinion... ]:-)

->First, what does a smartgun link do for a character? According to the rules,
->it makes it easier for him to make a shot (makes a everyday difficulty into
->a trivial difficulty). It also gives the user a bunch of trivial information
->about the status of the gun (not actually in the rules, but in a lot of the
->fluff). Third, it allows ejection of clips for a free action. The Smartgun
->Link level II adds the ability to utilize a rangefinder for longer-range
->shots, a "more alert, intelligent-feeling" weapon, and the ability to
->calculate arcs for indirectly-fired weapons, and a reduced difficulty for
->called shots.

Ok, we're cool so far. I tried to take the SGL in parts but
people started thinking I was overgeneralizing or something. ]:-)

->Given this information, and my mild Firearms background skill :) I think
->that a smartgun link includes the following bits:
->
->A gun, which has either been internally modified, or has an external
->adapter. If it has an external adapter, some functions may not be available,
->or are more limited. At any rate, it has (at a minimum) a set of kinesthetic
->sensors to determine where the gun is pointing, a way of determining the
->ballistic characteristics of the ammunition loaded (most likely by reading a
->"barcode" on the round as/before it is chambered), and a method of passing
->this information on.
->
->A datajack of some kind. The typical one in SR of 2050 or later is a
->dedicated induction datajack sited in the user's palm.

So you are of the opinion that a datajack can substitute for a
smartgun link if the rest of this is present.

->A dedicated display link.
->
->A set of kinesthetic sensors to determine where the user's field of vision
->is directed.
->
->A dedicated (and probably pretty dumb) ballistic computer.
->
->Link running between all this.
->
->
->This is the way it all works together:
->
->The gun passes the ballistic numbers through the users datajack to the
->ballistic computer, along with the rest of the guntrivia. The ballistic
->computer crunches the numbers, and comes up with a predicted ballistic
->track. This calculation requires nothing more than a Physics 101 knowledge
->of the world, and knowledge of the initial energy of the round and its
->aerodynamic performance. This is then passed on to the display link, along
->with the rest of the guntrivia. The display link renders the ballistic arc
->in the user's field of vision as a line passing through any objects in the
->way. This system relies on the user to be able to pick up on other cues to
->determine whether or not the arc passes before, behind or through a target
->(such as the user's own depth perception mechanisms).

Lessee, I disagree slightly about the display link as nowhere in
the display link's description (or the image link's description, which
would be more accurate) does it say that if you have a smargun link the
essence cost is reduced. I believe it to be more a direct input into the
visual cortex of the brain, why bother with the eyes if they already know
how to send it directly to the brain?

->If the smartgun and the user both conform to ADVAT.328 (the smartgun II
->protocol), certain other functions are also available. If a rangefinder is
->present, the ballistic computer/display link can change the appearance of
->the arc in the user's field of vision to indicate when it passes through a
->target, making shots beyond the effective binocular range of the user
->easier(about 20 feet IIRC. Beyond that, the human eye is in an infinite
->focus mode...). Furthermore, the ballistic computer has additional capacity,
->allowing it to calculate high-arc, low initial velocity, tracks (such as
->that from a grenade launcher firing indirectly). The connection between the
->gun and the system is higher bandwidth, giving a sharper feel to the
->information. Possibly the user can input wind information to the computer
->via DNI to allow it to calculate windage.

The increased resolution would also account for the bonuses to
called shots, as well.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 3
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 16:14:26 -0500
On Sun, 13 Sep 1998 13:59:51 -0400 David Foster <fixer@*******.TLH.FL.US>
writes:
<SNIP>
> Lessee, I disagree slightly about the display link as nowhere in
>the display link's description (or the image link's description, which
>would be more accurate) does it say that if you have a smargun link the
>essence cost is reduced. I believe it to be more a direct input into
the
>visual cortex of the brain, why bother with the eyes if they already
know
>how to send it directly to the brain?
<SNIP>
>Fixer --------------} The easy I do before breakfast,
<SNIP Sig>

What's preventing the display link from routing info to the visual cortex
as well?

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` I traded my Flesh for a Fantasy and now my truck broke down, my wife
left me, and my dog died o/` -- Billy Idol, Jr. Rock Country Singer

_____________________________________________________________________
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Get completely free e-mail from Juno at http://www.juno.com
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Message no. 4
From: Mongoose <evamarie@**********.NET>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 20:08:40 -0700
:> Lessee, I disagree slightly about the display link as nowhere in
:>the display link's description (or the image link's description, which
:>would be more accurate) does it say that if you have a smargun link the
:>essence cost is reduced.

In fact, it says in the "Simsense vertigo" flaw in R2 that a smartlink
is a simsense device.
That makes a LOT of sense, as it could then use specialized simsense
devices to detect the users body (gun) postition and focus of attention
very easily, as well as puting apropriate visual (and other- "happines is
a warm gun" indeed) cues in.


:What's preventing the display link from routing info to the visual cortex
:as well?


Nothing; that's part of what simsense does.

Mongoose
Message no. 5
From: Michael Coleman <mscoleman@********.NET>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 22:42:56 -0500
> OK. Here's my take on what a smartgun link is/can do:
>
> First, what does a smartgun link do for a character? According to
> the rules,
> it makes it easier for him to make a shot (makes a everyday
> difficulty into
> a trivial difficulty). It also gives the user a bunch of trivial
> information
> about the status of the gun (not actually in the rules, but in a
> lot of the
> fluff). Third, it allows ejection of clips for a free action. The Smartgun
> Link level II adds the ability to utilize a rangefinder for longer-range
> shots, a "more alert, intelligent-feeling" weapon, and the ability to
> calculate arcs for indirectly-fired weapons, and a reduced difficulty for
> called shots.
>
> Given this information, and my mild Firearms background skill :) I think
> that a smartgun link includes the following bits:
>
> A gun, which has either been internally modified, or has an external
> adapter. If it has an external adapter, some functions may not be
> available,
> or are more limited. At any rate, it has (at a minimum) a set of
> kinesthetic
> sensors to determine where the gun is pointing, a way of determining the
> ballistic characteristics of the ammunition loaded (most likely
> by reading a
> "barcode" on the round as/before it is chambered), and a method of passing
> this information on.
>
> A datajack of some kind. The typical one in SR of 2050 or later is a
> dedicated induction datajack sited in the user's palm.
>
> A dedicated display link.
>
> A set of kinesthetic sensors to determine where the user's field of vision
> is directed.
>
> A dedicated (and probably pretty dumb) ballistic computer.
>
> Link running between all this.
>
>
> This is the way it all works together:
>
> The gun passes the ballistic numbers through the users datajack to the
> ballistic computer, along with the rest of the guntrivia. The ballistic
> computer crunches the numbers, and comes up with a predicted ballistic
> track. This calculation requires nothing more than a Physics 101 knowledge
> of the world, and knowledge of the initial energy of the round and its
> aerodynamic performance. This is then passed on to the display link, along
> with the rest of the guntrivia. The display link renders the ballistic arc
> in the user's field of vision as a line passing through any objects in the
> way. This system relies on the user to be able to pick up on other cues to
> determine whether or not the arc passes before, behind or through a target
> (such as the user's own depth perception mechanisms).
>
> If the smartgun and the user both conform to ADVAT.328 (the smartgun II
> protocol), certain other functions are also available. If a rangefinder is
> present, the ballistic computer/display link can change the appearance of
> the arc in the user's field of vision to indicate when it passes through a
> target, making shots beyond the effective binocular range of the user
> easier(about 20 feet IIRC. Beyond that, the human eye is in an infinite
> focus mode...). Furthermore, the ballistic computer has
> additional capacity,
> allowing it to calculate high-arc, low initial velocity, tracks (such as
> that from a grenade launcher firing indirectly). The connection
> between the
> gun and the system is higher bandwidth, giving a sharper feel to the
> information. Possibly the user can input wind information to the computer
> via DNI to allow it to calculate windage.
>
> Ancillary functions to follow
>
> Ian Silvercat claims the above in the name of himself!

Sounds good. What about safty control and gun sercurity?

Mike
Message no. 6
From: Razor Girl <sprawlg@*******.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 20:50:06 PDT
>Sounds good. What about safty control and gun sercurity?
>
>Mike
>
In Cybertechnolgy, the story by Hatchetman refers to him leaving the
safety on his smartgun on. He needed the extra seconds to prevent
himself from shooting friends. Or it could be in the section on reflex
triggers.

The gun security issue is still debatable. The Corprate Security Guide
had a device that handled this. But some people feel a smartgun should
be able to do this easily to. IMHO since it isn't writen in any examples
and FASA went to all the effort to make an specific device to do the
exact same job (I am assuming it isn't a device to give non-smartlinked
player equal options) it can't be done with a smartgun/smartlink alone.

But that is just me.

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Message no. 7
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 13:57:05 +1000
> >Sounds good. What about safty control and gun sercurity?
> >
> >Mike
> >
> In Cybertechnolgy, the story by Hatchetman refers to him leaving the
> safety on his smartgun on. He needed the extra seconds to prevent
> himself from shooting friends. Or it could be in the section on reflex
> triggers.
>
> The gun security issue is still debatable. The Corprate Security Guide
> had a device that handled this. But some people feel a smartgun should
> be able to do this easily to. IMHO since it isn't writen in any
> examples
> and FASA went to all the effort to make an specific device to do the
> exact same job (I am assuming it isn't a device to give
> non-smartlinked
> player equal options) it can't be done with a smartgun/smartlink
> alone.
>
> But that is just me.
>
I wouldn't agree there. I mean, there may be a specific device, but if a
smartlink can eject a clip and change firing modes...hold on.

Now, I'm not exactly sure about this, but for most weapons with variable
firing modes, isn't the selector the same switch as the safety? The
example that springs to mind immediately is the illustration of the
Savelette Guardian in FoF. As I recall, there was a switch on the side
with three round burst, single shot and SAFETY options. If this is true,
then I think that would tend to indicate a smartlink can also put a gun
on and off safety.

Doc'
Message no. 8
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Sun, 13 Sep 1998 23:20:11 -0500
On Mon, 14 Sep 1998 13:57:05 +1000 "Ratinac, Rand (NSW)"
<RRatinac@*****.REDCROSS.ORG.AU> writes:
>> >Sounds good. What about safty control and gun sercurity?
<SNIP>

>> In Cybertechnolgy, the story by Hatchetman refers to him leaving the
>> safety on his smartgun on. He needed the extra seconds to prevent
>> himself from shooting friends. Or it could be in the section on reflex
>> triggers.
<SNIP>

>I wouldn't agree there. I mean, there may be a specific device, but if a
>smartlink can eject a clip and change firing modes...hold on.
>
>Now, I'm not exactly sure about this, but for most weapons with variable
>firing modes, isn't the selector the same switch as the safety? The
>example that springs to mind immediately is the illustration of the
>Savelette Guardian in FoF. As I recall, there was a switch on the side
>with three round burst, single shot and SAFETY options. If this is true,
>then I think that would tend to indicate a smartlink can also put a gun
>on and off safety.
>
>Doc'

I think you misinterpreting Rita's post ... She was saying that
Smartlinks CAN control the safety but can't handle security ...
hopefully, my snipage has made that clearer. :)

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` I traded my Flesh for a Fantasy and now my truck broke down, my wife
left me, and my dog died o/` -- Billy Idol, Jr. Rock Country Singer

_____________________________________________________________________
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Or call Juno at (800) 654-JUNO [654-5866]
Message no. 9
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 00:19:23 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 08:50 PM 9/13/98 -0700, Razor Girl wrote:
>The gun security issue is still debatable. The Corprate Security
Guide
>had a device that handled this. But some people feel a smartgun
should
>be able to do this easily to. IMHO since it isn't writen in any
examples
>and FASA went to all the effort to make an specific device to do the
>exact same job (I am assuming it isn't a device to give
non-smartlinked
>player equal options) it can't be done with a smartgun/smartlink
alone.

Actually, the IBS from the Corporate Security Handbook is not
Smartlink-based at all.

IBS stands for Individualized Biometric Safety. The key word there is
Biometric. Essentially what the device is, is a fingerprint/palmprint
reader built right into the pistolgrip. If you've got the right
prints, the safety can be unlocked. Wrong set of prints, and the
saftey is locked into the "No Fire" position.

There's a variation, for those with cyberarms/hands: instead of
reading the prints, there's a coded optical chip you have to get
installed into your implant. The chip acts as a key to unlock the
weapon.


Either way, a smartlink is _not_ required for the IBS. I think though,
if your players want their smartlink to have a lockout feature, it'd
be relatively simple to tack on the parts cost for either a maglock
system, or a data encryption system, either would serve the purpose
nicely. (Tangent time. Here's a sick thought: put a layer of data
encryption atop a maglock system.)

-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.5.3

iQCVAwUBNfyZP6PbvUVI86rNAQHNEwP/dvbyeN67zUeikkQWII4MaIW/CLt9Fasy
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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 10
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 14:59:51 +1000
> >> >Sounds good. What about safty control and gun sercurity?
> <SNIP>
>
> >> In Cybertechnolgy, the story by Hatchetman refers to him leaving
> the
> >> safety on his smartgun on. He needed the extra seconds to prevent
> >> himself from shooting friends. Or it could be in the section on
> reflex
> >> triggers.
> <SNIP>
>
> >I wouldn't agree there. I mean, there may be a specific device, but
> if a
> >smartlink can eject a clip and change firing modes...hold on.
> >
> >Now, I'm not exactly sure about this, but for most weapons with
> variable
> >firing modes, isn't the selector the same switch as the safety? The
> >example that springs to mind immediately is the illustration of the
> >Savelette Guardian in FoF. As I recall, there was a switch on the
> side
> >with three round burst, single shot and SAFETY options. If this is
> true,
> >then I think that would tend to indicate a smartlink can also put a
> gun
> >on and off safety.
> >
> >Doc'
>
> I think you misinterpreting Rita's post ... She was saying that
> Smartlinks CAN control the safety but can't handle security ...
> hopefully, my snipage has made that clearer. :)
>
> D. Ghost
>
Oh, THAT. You're correct, I did misinterpret it. I'd have to agree with
Ms. Rita then.

Doc'
Message no. 11
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 00:42:52 -0500
On Mon, 14 Sep 1998 00:19:23 -0400 Paul Gettle <RunnerPaul@*****.COM>
writes:
>-----BEGIN PGP SIGNED MESSAGE-----
<SNIP>
>I think though,
>if your players want their smartlink to have a lockout feature, it'd
>be relatively simple to tack on the parts cost for either a maglock
>system, or a data encryption system, either would serve the purpose
>nicely.

Yup but you'd have to add in the appropriate mods to your gun(s) AND your
cyber ... the guns won't be too dificult but the cyber is gonna be a pian
... possibly even costing more essence for the maglock version ...

>(Tangent time. Here's a sick thought: put a layer of data
>encryption atop a maglock system.)
>
<SNIP PGP>
> -- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
<SNIP More PGP>

That's nothing ... you want sick ... tack on psychotropic black IC and/or
a BTL ... now THAT'S evil! :)

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` I traded my Flesh for a Fantasy and now my truck broke down, my wife
left me, and my dog died o/` -- Billy Idol, Jr. Rock Country Singer

_____________________________________________________________________
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Message no. 12
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 07:40:26 -0400
On Sun, 13 Sep 1998, D. Ghost wrote:

->On Sun, 13 Sep 1998 13:59:51 -0400 David Foster <fixer@*******.TLH.FL.US>
->writes:
-><SNIP>
->> Lessee, I disagree slightly about the display link as nowhere in
->>the display link's description (or the image link's description, which
->>would be more accurate) does it say that if you have a smargun link the
->>essence cost is reduced. I believe it to be more a direct input into
->the
->>visual cortex of the brain, why bother with the eyes if they already
->know
->>how to send it directly to the brain?
-><SNIP>
->>Fixer --------------} The easy I do before breakfast,
-><SNIP Sig>
->
->What's preventing the display link from routing info to the visual cortex
->as well?

Well, the Display Link and Image Link are both under the
cyber-eye's description... kinda figured they were supposed to be
implanted in the eye.... otherwise they'd be under the Headware section
like Headware memory.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 13
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 08:25:46 -0400
On Sun, 13 Sep 1998, Razor Girl wrote:

->>Sounds good. What about safty control and gun sercurity?
->>
->>Mike
->>
->In Cybertechnolgy, the story by Hatchetman refers to him leaving the
->safety on his smartgun on. He needed the extra seconds to prevent
->himself from shooting friends. Or it could be in the section on reflex
->triggers.
->
->The gun security issue is still debatable. The Corprate Security Guide
->had a device that handled this. But some people feel a smartgun should
->be able to do this easily to. IMHO since it isn't writen in any examples
->and FASA went to all the effort to make an specific device to do the
->exact same job (I am assuming it isn't a device to give non-smartlinked
->player equal options) it can't be done with a smartgun/smartlink alone.
->
->But that is just me.

Nope, it's not just you, I agree with you on this. Smartguns are
not user-specific unless someone modifies it to be such. An Electronics
(B/R) (6) will allow a smartgun to work with only one operator's smartgun
signals (IMO, no canon on this) but it's not standard procedure for
smartguns to work like this. A cheaper version of biometrics but not as
secure (as it can just as easily be undone as done).

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 14
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 08:29:01 -0400
On Mon, 14 Sep 1998, Ratinac, Rand (NSW) wrote:

<snip comments>
->I wouldn't agree there. I mean, there may be a specific device, but if a
->smartlink can eject a clip and change firing modes...hold on.
->
->Now, I'm not exactly sure about this, but for most weapons with variable
->firing modes, isn't the selector the same switch as the safety? The
->example that springs to mind immediately is the illustration of the
->Savelette Guardian in FoF. As I recall, there was a switch on the side
->with three round burst, single shot and SAFETY options. If this is true,
->then I think that would tend to indicate a smartlink can also put a gun
->on and off safety.

A smartgun link can operate the safety, but can't 'lock' a weapon
so no one else can use it without biometrics or customization of the
electronics of the gun. The former of which would be a hairy bitch to
remove while the latter would be easy to undo (especially for an external
smartgun link... just unplug the thing).

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 15
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 08:28:02 -0400
David Foster wrote:
> Nope, it's not just you, I agree with you on this. Smartguns are
> not user-specific unless someone modifies it to be such. An Electronics
> (B/R) (6) will allow a smartgun to work with only one operator's smartgun
> signals (IMO, no canon on this) but it's not standard procedure for
> smartguns to work like this. A cheaper version of biometrics but not as
> secure (as it can just as easily be undone as done).

Makes sense to me. The ease with which the modification
could be reversed, however, isn't really a barrier to the primary
purpose of the thing. The times when you really don't want someone
else to be able to use your weapon are the times when they don't have
the leisure to fiddle with electronics. Like, say, when you drop in
combat and someone else picks it up :) If they've got ten minutes with
the thing and you didn't want them using it, you've already got problems -
they're probably somewhere you don't want them to be.

--Sean
Message no. 16
From: Razor Girl <sprawlg@*******.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 06:38:30 PDT
>> >> >Sounds good. What about safty control and gun sercurity?
>> <SNIP>
>> >> In Cybertechnolgy, the story by Hatchetman refers to him leaving
>> the
>> >> safety on his smartgun on. He needed the extra seconds to prevent
>> >> himself from shooting friends. Or it could be in the section on
>> reflex
>> >> triggers.
>> <SNIP>
>>
>> >I wouldn't agree there. I mean, there may be a specific device, but
>> if a
>> >smartlink can eject a clip and change firing modes...hold on.
>> >
>> >Now, I'm not exactly sure about this, but for most weapons with
>> variable
>> >firing modes, isn't the selector the same switch as the safety? The
>> >example that springs to mind immediately is the illustration of the
>> >Savelette Guardian in FoF. As I recall, there was a switch on the
>> side
>> >with three round burst, single shot and SAFETY options. If this is
>> true,
>> >then I think that would tend to indicate a smartlink can also put a
>> gun
>> >on and off safety.
>> >
>> >Doc'
>>
>> I think you misinterpreting Rita's post ... She was saying that
>> Smartlinks CAN control the safety but can't handle security ...
>> hopefully, my snipage has made that clearer. :)
>>
>> D. Ghost
>>
>Oh, THAT. You're correct, I did misinterpret it. I'd have to agree with
>Ms. Rita then.
>
>Doc'
>
Who is Rita? I am not Rita. The other posters beneath my post are guys.
So I ask again, who is Rita?

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 17
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 10:18:26 -0400
On Mon, 14 Sep 1998, Sean McCrohan wrote:

->David Foster wrote:
->> Nope, it's not just you, I agree with you on this. Smartguns are
->> not user-specific unless someone modifies it to be such. An Electronics
->> (B/R) (6) will allow a smartgun to work with only one operator's smartgun
->> signals (IMO, no canon on this) but it's not standard procedure for
->> smartguns to work like this. A cheaper version of biometrics but not as
->> secure (as it can just as easily be undone as done).
->
-> Makes sense to me. The ease with which the modification
->could be reversed, however, isn't really a barrier to the primary
->purpose of the thing. The times when you really don't want someone
->else to be able to use your weapon are the times when they don't have
->the leisure to fiddle with electronics. Like, say, when you drop in
->combat and someone else picks it up :) If they've got ten minutes with
->the thing and you didn't want them using it, you've already got problems -
->they're probably somewhere you don't want them to be.

Precisely. For that level of security, biometrics would be
required.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 18
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 10:50:38 -0400
> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of David Foster
> Sent: Sunday, September 13, 1998 14:00
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Smartgun Links (pt 1)

> Lessee, I disagree slightly about the display link as nowhere in
> the display link's description (or the image link's description, which
> would be more accurate) does it say that if you have a smartgun link the
> essence cost is reduced. I believe it to be more a direct input into the
> visual cortex of the brain, why bother with the eyes if they already know
> how to send it directly to the brain?

Um, what do you think a display link is? (at any rate you've got that wrong
way to. Nowhere in the smartgun link's description does it say that the
essence cost should be reduced if you have a display link. A dedicated
system is *not* going to reduce the essence cost of a general system. OTOH,
if you want, the presence of a display link would modify the essence cost of
a smartgun link. But there's a lot of instances of this kind of overlap in
SR. Smartgun links, display/image links, datajacks, tactical computers,
orientation systems; they all either take input from a datajack, take input
via DNI, output to the visual cortex, or output to a datajack. SR doesn't
cover overlapping component function.)

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security - Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
Homepage : http://attila.stevens-tech.edu/~jhurley1
Message no. 19
From: Mike Elkins <Mike_Elkins@*********.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 10:55:17 -0400
>Now, I'm not exactly sure about this, but for most weapons with variable
>firing modes, isn't the selector the same switch as the safety? The
>example that springs to mind immediately is the illustration of the
>Savelette Guardian in FoF. As I recall, there was a switch on the side
>with three round burst, single shot and SAFETY options. If this is true,
>then I think that would tend to indicate a smartlink can also put a gun
>on and off safety.

Sure, any smartgun link can put the gun on or off safety, and a "password"
option would add about 0.001 nuyen to the price of a smartgun or link, but
the missing piece is disabling the MANUAL safety on gun itself. I don't
think that would be a standard feature on most guns, but certainly would be
easy for any gunsmith.

Double-Domed Mike
Message no. 20
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 11:26:27 -0400
On Mon, 14 Sep 1998, Jonathan Hurley wrote:

->> -----Original Message-----
->> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
->> Behalf Of David Foster
->> Sent: Sunday, September 13, 1998 14:00
->> To: SHADOWRN@********.ITRIBE.NET
->> Subject: Re: Smartgun Links (pt 1)
->
->> Lessee, I disagree slightly about the display link as nowhere in
->> the display link's description (or the image link's description, which
->> would be more accurate) does it say that if you have a smartgun link the
->> essence cost is reduced. I believe it to be more a direct input into the
->> visual cortex of the brain, why bother with the eyes if they already know
->> how to send it directly to the brain?
->
->Um, what do you think a display link is? (at any rate you've got that wrong
->way to. Nowhere in the smartgun link's description does it say that the
->essence cost should be reduced if you have a display link.

A display link is for text only. (Pg. 299, BBB3, second
column). An Image Link "allows the user to display images (including
video) in his field of vision" (same page)

->A dedicated system is *not* going to reduce the essence cost of a
->general system.

What about vice-versa? A general system (Image Link) reducing the
essence cost of a dedicated system...

->OTOH,
->if you want, the presence of a display link would modify the essence cost of
->a smartgun link. But there's a lot of instances of this kind of overlap in
->SR. Smartgun links, display/image links, datajacks, tactical computers,
->orientation systems; they all either take input from a datajack, take input
->via DNI, output to the visual cortex, or output to a datajack. SR doesn't
->cover overlapping component function.)

Display/image links are normally only for direct input via
datajack or headware memory. Tac. comp. are described as having bonuses
when used in conjunction with orientation systems. I have yet to find
anywhere that the orientation system (in particular) outputs to visual
cortex or datajack (IMO it's outputted to image link). Smartgun links are
simply underexplained with regards to their function. MaM will hopefully
clear all this up for us.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 21
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 13:17:25 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 12:42 AM 9/14/98 -0500, you wrote:
>>if your players want their smartlink to have a lockout feature, it'd
>>be relatively simple to tack on the parts cost for either a maglock
>>system, or a data encryption system, either would serve the purpose
>>nicely.
>
>Yup but you'd have to add in the appropriate mods to your gun(s) AND
your
>cyber ... the guns won't be too dificult but the cyber is gonna be a
pian
>... possibly even costing more essence for the maglock version ...

How big, in Mp, would you say the coded data that is the actual "key"
for a maglock system is?
Charge the character for enough essence for headware memory dedicated
to that key.

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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 22
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 14:28:07 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 07:40 AM 9/14/98 -0400, David wrote:
> Well, the Display Link and Image Link are both under the
>cyber-eye's description... kinda figured they were supposed to be
>implanted in the eye.... otherwise they'd be under the Headware
section
>like Headware memory.

They _are_ in the Headware section in the previous two editions. :)

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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 23
From: David Foster <fixer@*******.TLH.FL.US>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 17:01:44 -0400
On Mon, 14 Sep 1998, Paul Gettle wrote:

->-----BEGIN PGP SIGNED MESSAGE-----
->
->At 07:40 AM 9/14/98 -0400, David wrote:
->> Well, the Display Link and Image Link are both under the
->>cyber-eye's description... kinda figured they were supposed to be
->>implanted in the eye.... otherwise they'd be under the Headware
->section
->>like Headware memory.
->
->They _are_ in the Headware section in the previous two editions. :)

If we knew why they got moved, maybe it'd help clear up some smoke
on this topic. Perhaps they do send information to the eye and not the
visual cortex of the brain.... If so, depending on how you define a
smartgun link, it can either be sending information to the visual cortex
or to the eye, and if to the eye then an image link should cost less
essence with a smartgun link, as the firmware is already present to
overlay information on the eye..

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 24
From: Alexia <alexia_silverstein@*****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 17:14:59 -0700
> Now, I'm not exactly sure about this, but for most weapons with
variable
> firing modes, isn't the selector the same switch as the safety? The
> example that springs to mind immediately is the illustration of the
> Savelette Guardian in FoF. As I recall, there was a switch on the side
> with three round burst, single shot and SAFETY options. If this is
true,
> then I think that would tend to indicate a smartlink can also put a
gun
> on and off safety.
>
> Doc'

If you can't use a gun well enough not to shoot your friends. What the
frag are ya doin carryin' one?!

_________________________________________________________
DO YOU YAHOO!?
Get your free @*****.com address at http://mail.yahoo.com
Message no. 25
From: Patrick Goodman <remo@***.NET>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 19:39:42 -0500
From: Alexia <alexia_silverstein@*****.COM>
Date: Monday, September 14, 1998 7:17 PM

>If you can't use a gun well enough not to shoot your friends. What the
>frag are ya doin carryin' one?!

Ever hear of "friendly fire"? How about "heat of battle"? You can be
the
best shot in the world, have all the training in combat and safety that you
want, and you can still possibly shoot your best friend, or some innocent
kid, or some guy who was just trying to buy a goddamn pack of cigarettes, in
the middle of a hellacious combat scenario. Shit like that has nothing, I
say again *nothing* to do with your skill, or lack thereof, with a firearm.
It has to do with chance; a lack of skill can increase the chance of
disaster, but even the best can have something go wrong.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 26
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Mon, 14 Sep 1998 16:51:55 -0500
On Mon, 14 Sep 1998 06:38:30 PDT Razor Girl <sprawlg@*******.COM> writes:
<SNIP>
>Who is Rita? I am not Rita. The other posters beneath my post are guys.
>So I ask again, who is Rita?

Sorry ... Got you confused with someone that goes by Razorgirl Rita on
IRC ... (I think he goes by Razorgirl Rita ... [female character, male
player :])

D. Ghost
(aka Pixel, Tantrum, RuPixel)
o/` I traded my Flesh for a Fantasy and now my truck broke down, my wife
left me, and my dog died o/` -- Billy Idol, Jr. Rock Country Singer

_____________________________________________________________________
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Message no. 27
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 12:58:25 +1000
> > Now, I'm not exactly sure about this, but for most weapons with
> variable
> > firing modes, isn't the selector the same switch as the safety? The
> > example that springs to mind immediately is the illustration of the
> > Savelette Guardian in FoF. As I recall, there was a switch on the
> side
> > with three round burst, single shot and SAFETY options. If this is
> true,
> > then I think that would tend to indicate a smartlink can also put a
> gun
> > on and off safety.
> >
> > Doc'
>
> If you can't use a gun well enough not to shoot your friends. What the
> frag are ya doin carryin' one?!
>
Er, uh, what?

Doc'
Message no. 28
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 01:01:45 EDT
In a message dated 98-09-14 20:41:18 EDT, you write:

<< . Shit like that has nothing, I
say again *nothing* to do with your skill, or lack thereof, with a firearm.
It has to do with chance; a lack of skill can increase the chance of
disaster, but even the best can have something go wrong.
>>

Given the fact that with a smart gun link one can spread ones fire over
several targets while NOT shooting friends in the way, I would say that a
smartlinked gun can be switched to saftey. In fact, if you really want to be
mean, a gun with a smartlink could be set up in such a way its safety is
always on unless being used by someone with a smartlink
Message no. 29
From: Michael Coleman <mscoleman@********.NET>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 04:58:33 -0500
> A smartgun link can operate the safety, but can't 'lock' a weapon
> so no one else can use it without biometrics or customization of the
> electronics of the gun. The former of which would be a hairy bitch to
> remove while the latter would be easy to undo (especially for an external
> smartgun link... just unplug the thing).
>
> Fixer

I don't think an external link could do any of the secondary functions
(eject clip, switch modes, etc.).You would just get targeting info from an
external link. But I don't see your problem with locking the safety on with
an internal link. I would consider this a valid option to smartgun link.
Considering the nature of the world, security would be a prime
consideration. You can look at it as a selling point. Ares smartgun link
offers the "Ares Secure Gun Link" while Uncle Bob's World Of Guns doesn't.
Which would you buy? Bob's is cheaper but the chance of someone using your
own gun against you has increased. You can look at it from a Law
Enforcement point of view. Do Police officer, Prison Guards, and Security
Guards want to be carrying weapons that could be used against them. I see
the consumer market practically demanding this kind of feature. The
government might even demand it. No more stories of kids getting guns and
shooting themselves or other people. It would cut down on gun theft and
black market gun running. No use stealing or buying a gun you cant use. It
don't even see it as hard to implement. When purchased the dealer jacks
into the gun software and enters the new owners individual code. The gun
then just compares the code in the gun to the user's link code if they match
user gains full control. Now I can see if the gun is not in safety mode
someone being able to use the gun but not as a smartgun. Now nothing is for
free so if this is a "new" feature there will be a price increase but as the
technology matures the price would drop until it would be come a standard
feature. Now I would not say it is impossible to break the gun's code but
it would take time and skill. No more runner's picking up Panther Assault
Cannon a using it against CorpSecs. They have to take it home and have
their Decker crack the security on it first.

Mike
Message no. 30
From: Chameleon <cham@***.BIGPOND.NET.AU>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 10:03:09 GMT
And so, on Tue, 15 Sep 1998 04:58:33 -0500 did Michael Coleman
<mscoleman@********.NET> quoth merrily:
>feature. Now I would not say it is impossible to break the gun's code =
but
>it would take time and skill. No more runner's picking up Panther =
Assault
>Cannon a using it against CorpSecs. They have to take it home and have
>their Decker crack the security on it first.
>
>Mike

Or, if they don't have their own decker, take it to a decker contact,
which would take even longer.

<Sam picks up PAC and starts walking out, loading it while walking>
Decker (Not Contact) : "Hey, you haven't paid for that!!"
<Sam turns around and blows poor decker away>

Chameleon,

<<<Begin SIG File>>>
Don't be silly. If this was REALLY the ships self destuct button,
do you think they would leave it lying around where anyone could press =
it?
- Famous Last Words
-------------------------------------------------------------------------=
-
I'm always here, you just don't see me:)
-------------------------------------------------------------------------=
-
Live hard, Die young, Leave a good looking corpse!
-------------------------------------------------------------------------=
-
Thank God I'm an atheist
-------------------------------------------------------------------------=
-
I want to die peacefully in my sleep like my father,
instead of screaming in terror like his passengers
-------------------------------------------------------------------------=
-
Mind Like A Steel Trap - Rusty And Illegal In 37 States
-------------------------------------------------------------------------=
-
The computer revolution is over. They won.
<<<End SIG File>>>
Message no. 31
From: Steve Eley <sfeley@***.NET>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 11:05:53 -0400
Chameleon wrote:
>
> Or, if they don't have their own decker, take it to a decker contact,
> which would take even longer.
>
> <Sam picks up PAC and starts walking out, loading it while walking>
> Decker (Not Contact) : "Hey, you haven't paid for that!!"
> <Sam turns around and blows poor decker away>

Three hours later, the decker's own shadowrunning group drops by...

NPC1: "What the frag happened to HIM?"
NPC2: "Something messy. From the holes in these two walls, it looks like
a Panther shell."
NPC1: "A Panther? Hey, wasn't he cracking weapons for people on the
side?"
NPC3: "Yep! And according to his diary here, his latest customer was..."


First Law of Shadowrunning: Idiots die. >8->


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 32
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 15:26:43 EDT
In a message dated 9/15/1998 5:19:21 AM US Eastern Standard Time,
mscoleman@********.NET writes:

>
> I don't think an external link could do any of the secondary functions
> (eject clip, switch modes, etc.).You would just get targeting info from an
> external link. But I don't see your problem with locking the safety on
with
> an internal link. I would consider this a valid option to smartgun link.
> Considering the nature of the world, security would be a prime
> consideration. You can look at it as a selling point. Ares smartgun link
> offers the "Ares Secure Gun Link" while Uncle Bob's World Of Guns doesn't.
> Which would you buy? Bob's is cheaper but the chance of someone using your

Is the external link still using a datajack-like connection??? If it is, then
all of the functions that you mention you don't agree with are still
functionally possible (eject clip, change modes, etc...).

-K
Message no. 33
From: Micheal Feeney <Starrngr@***.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Tue, 15 Sep 1998 18:58:21 EDT
In a message dated 98-09-15 15:32:39 EDT, you write:

<<
Is the external link still using a datajack-like connection??? If it is,
then
all of the functions that you mention you don't agree with are still
functionally possible (eject clip, change modes, etc...).

>>

I dont see that the datajack has much to do with it. The claim here is over
the functionality of the weapon itself. Since the external datajack is
mounted on the weapon, I can agree with it not being able to handle things
that would be integrated with the weapon function, such as trigger lockout,
clip ejection, and changing modes. Why do I say this? Its a box attached to
the weapon, not bilt into it. It wouldnt have the right sort of mechanical
connections to perform these things, unless smartlinks are specific to a
weapon. (and it says in the rulebook that an external smartlink can be
removed and placed on another weapon.) Also, a smartlink is NEVER attached to
a datajack. Ever. You either have the smartlink chromed in, or you use the
smart goggles. (And I agree that a wearer of smart goggles shouldnt get all
the effects of a smartlink)
Message no. 34
From: Matthew Waddilove <matthew@*********.U-NET.COM>
Subject: Re: Smartgun Links (pt 1)
Date: Wed, 16 Sep 1998 10:44:22 +0100
From: Micheal Feeney <Starrngr@***.COM>

>In a message dated 98-09-15 15:32:39 EDT, you write:
>
><<
> Is the external link still using a datajack-like connection??? If it is,
>then
> all of the functions that you mention you don't agree with are still
> functionally possible (eject clip, change modes, etc...).
>
> >>
>
>I dont see that the datajack has much to do with it. The claim here is
over
>the functionality of the weapon itself. Since the external datajack is
>mounted on the weapon, I can agree with it not being able to handle things
>that would be integrated with the weapon function, such as trigger lockout,
>clip ejection, and changing modes. Why do I say this? Its a box attached
to
>the weapon, not bilt into it. It wouldnt have the right sort of mechanical
>connections to perform these things, unless smartlinks are specific to a
>weapon. (and it says in the rulebook that an external smartlink can be
>removed and placed on another weapon.) Also, a smartlink is NEVER attached
to
>a datajack. Ever. You either have the smartlink chromed in, or you use
the
>smart goggles. (And I agree that a wearer of smart goggles shouldnt get
all
>the effects of a smartlink)
>


I don't know about smartlinks never having a datajack connection, I know
there are'nt any rules I've found for it, but if you look on page 11 of SR3
there is a street sam who clearly has a datajack connection from his gun
(Ares Predator if my SR firearms background skil is up to anything) to his
datajack.

-Matthew Waddilove

Further Reading

If you enjoyed reading about Smartgun Links (pt 1), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.