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Message no. 1
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Smartlink for physads
Date: Wed, 10 Sep 1997 08:06:02 -0400
How many of you out there think it's "smart" to get a smartlink for a
physical adept? I mean smartlink advantages are very good but the
downside is that you lose a full magic point. I think the best starting
physical adept who would be good with guns should have increased
initiative and increased skill in firearms. Nonetheless, the improved
skills are much better for mellee weapons then they are for firearms when
you are in a firefight with sammies who are smartlinked.

Anyways, going slightly off topic you can't walk around the street with
your smartlink coil connected to your holstered gun so would you say it
would be a complex action to draw your gun and connect the smartlink?

Also, anyone out there ever use the physical adept power: quickdraw for
guns? It's expensive (3 points) but it looks like it could be very
useful.

Lates,

Dust
Message no. 2
From: Greg Wright <greg.wright@*******.CO.UK>
Subject: Smartlink for physads
Date: Wed, 10 Sep 1997 13:21:01 +0100
Dust Wrote

Anyways, going slightly off topic you can't walk around the street
with your smartlink coil connected to your holstered gun


I always though a smart link was connected through a pad in the palm
of the hand not through a coiled wire- am I right or where did I get
this form????????????????




Reaper

It sure is shocking, when death comes knocking
Message no. 3
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 13:26:38 +0100
|Anyways, going slightly off topic you can't walk around the street
|with your smartlink coil connected to your holstered gun

This isn't cyberpunk y'know....
|
|I always though a smart link was connected through a pad in the palm
|of the hand not through a coiled wire- am I right or where did I get
|this form????????????????

You ARE right.
That's what the induction pad in your palm is for...

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 4
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 08:45:04 +0000
> physical adept who would be good with guns should have increased
> initiative and increased skill in firearms. Nonetheless, the improved
> skills are much better for mellee weapons then they are for firearms when
> you are in a firefight with sammies who are smartlinked.

Basically any Phys Ad in my games with a smartlink (or any cyber)
should explain to me why and how he got it. Usually they were
unaware of their powers.

I balance the power increase of Cyber with the fact that magical
types tend to look down on those with cyber, PARTICULARLY magically
active people with cyber. This makes joining groups harder, and
social interactions a touch more difficult.

> Anyways, going slightly off topic you can't walk around the street with
> your smartlink coil connected to your holstered gun so would you say it
> would be a complex action to draw your gun and connect the smartlink?

I may be relying mostly on novels here, but I thought the connection
was done through an induction pad in your palm and the gun handle. A
wire is needed only if you use the goggles.

> Also, anyone out there ever use the physical adept power: quickdraw for
> guns? It's expensive (3 points) but it looks like it could be very
> useful.

Nope, sorry.


Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 5
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 09:52:28 -0400
Dust[SMTP:rogan@*******.BERGEN.ORG] wrote:
> How many of you out there think it's "smart" to get a smartlink for a
> physical adept? I mean smartlink advantages are very good but the
> downside is that you lose a full magic point. I think the best starting

And the upside is that you get the remainder of a full
Essence point to fill up with other cyber & bioware.

> physical adept who would be good with guns should have increased
> initiative and increased skill in firearms. Nonetheless, the improved

Probably blind fighting & pain resistance (or high pain
tolerance edge) plus whatever sensory enhancements.

> Anyways, going slightly off topic you can't walk around the street with
> your smartlink coil connected to your holstered gun so would you say it
> would be a complex action to draw your gun and connect the smartlink?

Most smartguns connect using an induction patch in the
palm of the users hand - look ma, no cables!

> Also, anyone out there ever use the physical adept power: quickdraw for
> guns? It's expensive (3 points) but it looks like it could be very
> useful.

Ick. 3 points is grossly expensive. A sammy can
quickdraw a gun (if they make a quickness test), but
for a physad to be able to quickdraw a knife takes
3 magic? Try using the costs in the chart at the back
of Awakenings; 0.5 magic is much more in line...

James Ojaste
Message no. 6
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 11:30:17 -0400
On Wednesday, September 10, 1997 08:06, Dust[SMTP:rogan@*******.BERGEN.ORG]
wrote:
> How many of you out there think it's "smart" to get a smartlink for a
> physical adept? I mean smartlink advantages are very good but the
> downside is that you lose a full magic point. I think the best starting
> physical adept who would be good with guns should have increased
> initiative and increased skill in firearms. Nonetheless, the improved
> skills are much better for mellee weapons then they are for firearms when
> you are in a firefight with sammies who are smartlinked.

I allowed the physad in my group to get a "weapon merge" power that was
functionally identical to a smartgun link for half a magic point. Perhaps
for another malf-point I should let him merge with melee weapons?


--
Quicksilver rides again
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)
Message no. 7
From: "Wendy Wanders, Subject 117" <KGGEWEHR@******.ACS.MUOHIO.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 11:40:06 -0500
You wrote:
> I allowed the physad in my group to get a "weapon merge" power that was
> functionally identical to a smartgun link for half a magic point. Perhaps
> for another malf-point I should let him merge with melee weapons?

Do as you like, but I think that really blurs the differences between cyber and
physical adept abilities, and makes them less unique. Physical adepts have
abilities of their own, they don't need access to all of the abilities of
cyberware as well. Making physical adepts into 'magical street samurai'
doesn't appeal to me.

losthalo
Message no. 8
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 16:43:52 GMT
Jonathan Hurley writes

> > How many of you out there think it's "smart" to get a smartlink for a
> > physical adept?
as smart as anyone whos going to use a lot of guns. Its a trade off
does he consider being good more important than the loss of powers
and 'bodily wholeness' oir not, character dependent.

> > I mean smartlink advantages are very good but the
> > downside is that you lose a full magic point. I think the best starting
> > physical adept who would be good with guns should have increased
> > initiative and increased skill in firearms. Nonetheless, the improved
> > skills are much better for mellee weapons then they are for firearms when
> > you are in a firefight with sammies who are smartlinked.
>
> I allowed the physad in my group to get a "weapon merge" power that was
> functionally identical to a smartgun link for half a magic point.
bad idea given its only 0.5 essence and the other .5 can buy eyes, or
boosted 1 etc.
I would have said more. remember this is preserving the body cyber
does not and the physad power cannot take cyber hit, be found by
cyber scanners, require an expensive item added to every gun that
will use it etc.

> Perhaps
> for another malf-point I should let him merge with melee weapons?
>
no way!! physads with extra dice are already supurb, add enhanced
centring when they gat initiated and they can beat anything in melee
if they specialise easily. this would just make Mr hyper good Mr
superhero, they don't need it, and 0.5 is equivalent to a mere 1 dice
of enhanced armed combat!!!

Mark
Message no. 9
From: Jaymz <justin@******.NET>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 10:46:14 -0500
At 11:40 AM 9/10/97 -0500, Wendy Wanders, Subject 117 wrote:
#You wrote:
#> I allowed the physad in my group to get a "weapon merge" power that was
#> functionally identical to a smartgun link for half a magic point. Perhaps
#> for another malf-point I should let him merge with melee weapons?
#
#Do as you like, but I think that really blurs the differences between
cyber and
#physical adept abilities, and makes them less unique. Physical adepts have
#abilities of their own, they don't need access to all of the abilities of
#cyberware as well. Making physical adepts into 'magical street samurai'
#doesn't appeal to me.

Also, wouldn't it be more expensive for a gun smart link that say, a sword
one for a physad?
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 10
From: Drekhead <drekhead@***.NET>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 12:25:53 +0000
On 10 Sep 97 at 13:26, Spike wrote:

> |Anyways, going slightly off topic you can't walk around the street
> |with your smartlink coil connected to your holstered gun
>
> This isn't cyberpunk y'know....

> |I always though a smart link was connected through a pad in the palm
> |of the hand not through a coiled wire- am I right or where did I get
> |this form????????????????
>
> You ARE right.
> That's what the induction pad in your palm is for...

True, but isn't there a non-cyber version of a smartgun, that
connects with a cable to goggles? That would work for physads and
magicians.

--
===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
All computers wait at the same speed.

----------------------------------------------------------------
Message no. 11
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 17:40:47 +0100
|> You ARE right.
|> That's what the induction pad in your palm is for...
|
|True, but isn't there a non-cyber version of a smartgun, that
|connects with a cable to goggles? That would work for physads and
|magicians.

Yes. Smart Goggles.
However, I thought the whole point of this thread was cyber, and smart
goggles aren't cybered in any way...
(You don't HAVE a smartlink when you use the goggles)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 12
From: Mike Sapp <cynner29@******.NET>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 12:52:47 -0400
<snip>
>Anyways, going slightly off topic you can't walk around the street with
>your smartlink coil connected to your holstered gun so would you say it
>would be a complex action to draw your gun and connect the smartlink?
>
These are house rules but by paying x3 for the external smartlink, the
induction pad gets mounted in a glove and a radio transmitter connects the
gloves to the goggles. Of course for x2 the goggles can be altered to look
like shades.
This arrangement suffers more problems than the cyber version which
balances the lack of essence cost. A couple instances that the group had
trouble with was jamming knocked it out, batteries had to be changed out
after roughly every other run, or the sights tended to drift as the
batteries ran down and anywhere near a radio station, celluar transmitters,
etc (basically rooftops) and the signal gets fuzzy or blocked altogether.


Cynner -
Message no. 13
From: Drekhead <drekhead@***.NET>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 13:21:41 +0000
On 10 Sep 97 at 17:40, Spike wrote:

> |> You ARE right.
> |> That's what the induction pad in your palm is for...
> |
> |True, but isn't there a non-cyber version of a smartgun, that
> |connects with a cable to goggles? That would work for physads and
> |magicians.
>
> Yes. Smart Goggles.
> However, I thought the whole point of this thread was cyber, and smart
> goggles aren't cybered in any way...
> (You don't HAVE a smartlink when you use the goggles)

Well, I just thought that maybe he didn't know that, because 1 point
of magic is not worth the cyber when you can just slap on the
goggles.


--
===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
....Every morning is the dawn of a new error...

----------------------------------------------------------------
Message no. 14
From: "Wendy Wanders, Subject 117" <KGGEWEHR@******.ACS.MUOHIO.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 13:31:17 -0500
You wrote:
> Well, I just thought that maybe he didn't know that, because 1 point
> of magic is not worth the cyber when you can just slap on the
> goggles.

-2 TN instead of just a -1

cyber-control of targeting, meaning that friendlies don't take rounds

ejecting clips as a free action, also changing firing modes (single, burst,
full-auto)

Goggles don't give these advantages, that's why smartlinks are so often cyber,
they're a lot handier.

losthalo
Message no. 15
From: Duncan McNeillBurton <dmcneill@************.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 13:37:06 -0400
On Wed, 10 Sep 1997, Drekhead wrote:

> On 10 Sep 97 at 17:40, Spike wrote:
>
> > |> You ARE right.
> > |> That's what the induction pad in your palm is for...
> > |
> > |True, but isn't there a non-cyber version of a smartgun, that
> > |connects with a cable to goggles? That would work for physads and
> > |magicians.
> >
> > Yes. Smart Goggles.
> > However, I thought the whole point of this thread was cyber, and smart
> > goggles aren't cybered in any way...
> > (You don't HAVE a smartlink when you use the goggles)
>
> Well, I just thought that maybe he didn't know that, because 1 point
> of magic is not worth the cyber when you can just slap on the
> goggles.
>

That's debateable...the goggles only confer half the bonus, you don't get
the cool free action weapon controls, and, again, the gun must be
physically plugged into the goggles...but at least it doesn't have a
pretty red dot giving away your point of aim :)

And you're rarely sacrificing an entire magic point for just the link.
Throw in a trauma damper and you can laugh at Light stun's the rest of
your days. Effectively dropping everything one Drain Level almost makes
up for taking real damage drain on the big spells, and the damper can help
with those too

Later-

Duncan
Message no. 16
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 20:50:58 +0100
Dust said on 8:06/10 Sep 97...

> How many of you out there think it's "smart" to get a smartlink for a
> physical adept? I mean smartlink advantages are very good but the
> downside is that you lose a full magic point.

You can always put something else into that "left-over" .5 Essence that is
more expensive when you get it through magic. Boosted relfexes level 1,
for example -- the equivalent power (Increase Reflexes +1D6) costs 1 MP.

> Anyways, going slightly off topic you can't walk around the street with
> your smartlink coil connected to your holstered gun so would you say it
> would be a complex action to draw your gun and connect the smartlink?

I'd make that a Simple Action to draw the gun and a Simple Action to
connect the wire, as long as it's already in a handy position to plug it
in. If you have to fish the wire out of your pocket, and then plug it into
the gun and your datajack, I would say two Complex Actions plus the Simple
Action for drawing the gun.

> Also, anyone out there ever use the physical adept power: quickdraw for
> guns? It's expensive (3 points) but it looks like it could be very
> useful.

I haven't used it, and at that cost it's total nonsense to buy it, IMHO.
Just look at the normal quickdrawing rules: make a Reaction (4) test to
get the gun out fast enough to fire it in the same Simple Action. This is
a test that most characters can make half of the time, and typical
combat-oriented physads, not to mention street sams, should have very
little trouble with it.

The advantage of the Quick Draw power is that any weapon can be drawn this
way, not just those with Concealability 4 that can be fired in a Simple
Action, granted, but for 3 Magic Points it looks way too expensive to me;
the original .5 cost (see the table on page 156 of Awakenings) looks much
more reasonable.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Well, I have no opinion about that, and I have no opinion about me...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 17
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 20:50:58 +0100
Greg Wright said on 13:21/10 Sep 97...

> I always though a smart link was connected through a pad in the palm
> of the hand not through a coiled wire- am I right or where did I get
> this form????????????????

You are right, cyberware smartlinks connect the brain to the gun via a
palm-pad, but you can also use smart goggles, which are not cyberware.
They are pretty obvious, though, and so it would probably only apply when
you're wearing smart goggles made to look like sunglasses.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Well, I have no opinion about that, and I have no opinion about me...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 18
From: Jaymz <justin@******.NET>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 13:56:12 -0500
At 08:50 PM 9/10/97 +0100, Gurth wrote:
#Dust said on 8:06/10 Sep 97...
#
#> How many of you out there think it's "smart" to get a smartlink for a
#> physical adept? I mean smartlink advantages are very good but the
#> downside is that you lose a full magic point.
#
#You can always put something else into that "left-over" .5 Essence that is
#more expensive when you get it through magic. Boosted relfexes level 1,
#for example -- the equivalent power (Increase Reflexes +1D6) costs 1 MP.
Is that +1d6 from Boosted cumulative with +1d6 from Increased?

#The advantage of the Quick Draw power is that any weapon can be drawn this
#way, not just those with Concealability 4 that can be fired in a Simple
#Action, granted, but for 3 Magic Points it looks way too expensive to me;
#the original .5 cost (see the table on page 156 of Awakenings) looks much
#more reasonable.

which is FASA considering canon?

any ideas?

Jaymz
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 19
From: Shaun Hall <Hard.master@********.ATT.NET>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 03:04:37 -0700
>
> How many of you out there think it's "smart" to get a smartlink for a
> physical adept? I mean smartlink advantages are very good but the
> downside is that you lose a full magic point. I think the best starting
> physical adept who would be good with guns should have increased
> initiative and increased skill in firearms. Nonetheless, the improved
> skills are much better for mellee weapons then they are for firearms when
> you are in a firefight with sammies who are smartlinked.

There is an enhance aim spell that does the same (target number wise)
as a smart link, but doesn't require a cable or cyberware. It seems like a
better bet to me. Get a spell lock, or pay to have it quickened to your
character. Why send yourself halfway to a geas from magic loss when it
isn't necessary. It is only a matter of time before a PhysAd ability
duplicates that spell as well.



>
> Anyways, going slightly off topic you can't walk around the street with
> your smartlink coil connected to your holstered gun so would you say it
> would be a complex action to draw your gun and connect the smartlink?
>
I usually use an internal smartlink with an induction pad built into the
grip of my weapon. Draw the weapon, and you're online.



Shaun
Message no. 20
From: Shaun Hall <Hard.master@********.ATT.NET>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 03:08:19 -0700
>
>
> I always though a smart link was connected through a pad in the palm
> of the hand not through a coiled wire- am I right or where did I get
> this form????????????????
>
You are right, but an external smartlink doesn't have that setup. It
uses a fiberoptic cable. A similar system is used for Smart-goggles.


Shaun
Message no. 21
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 21:44:39 EDT
On Wed, 10 Sep 1997 13:21:01 +0100 Greg Wright
<greg.wright@*******.CO.UK> writes:
>Dust Wrote
>
>>Anyways, going slightly off topic you can't walk around the street
>>with your smartlink coil connected to your holstered gun
>
>
>I always though a smart link was connected through a pad in the palm
>of the hand not through a coiled wire- am I right or where did I get
>this form????????????????

Maybe he was refering to a Smart Goggle system? (where you would have a
wire running from your gun to the goggles - or *really* expensive
data-display shades)

~Tim
Message no. 22
From: Timothy Little <t_little@**********.UTAS.EDU.AU>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 10:58:54 +1000
At 08:45 AM 9/10/97 +0000, Brett Borger wrote:
>
>Basically any Phys Ad in my games with a smartlink (or any cyber)
>should explain to me why and how he got it. Usually they were
>unaware of their powers.

In that case, why would they *avoid* putting in a smartlink, if they don't
know about the powers they would lose?

Do they all have some sort of 'unexplained aversion' to the idea?


>I balance the power increase of Cyber with the fact that magical
>types tend to look down on those with cyber, PARTICULARLY magically
>active people with cyber. This makes joining groups harder, and
>social interactions a touch more difficult.

I agree with this one, but think of it as an individual thing. My first
magical character couldn't get cyber anyway (he's allergic to plastic), and
views those who have as some sort of weirdos. My second magician had
corrective cyber installed during childhood, and will never know (and
doesn't miss) the 'lost' Magic. My third magician barely even knows he is
magically active, and certainly doesn't know about this Essence-loss
business. Even so, he doesn't like cyber or bio (or metahumans, or humans,
or corps, cats, computers, wilderness, or the colour of the sky).

>I may be relying mostly on novels here, but I thought the connection
>was done through an induction pad in your palm and the gun handle. A
>wire is needed only if you use the goggles.

You could probably rig up a short-range radio link or IR link. Radio could
be jammed, but to overpower such a short-range transmission, you'd need one
*hell* of a lot of power.

>> Also, anyone out there ever use the physical adept power: quickdraw for
>> guns? It's expensive (3 points) but it looks like it could be very
>> useful.
>
>Nope, sorry.

3 points for slightly extending the range of weapons you can quick-draw.
Useful???
(That comment in the book about 'careful or you might unbalance the game'
*really* made me wonder what sort of game FASA's playtesters run! Likewise
for Danger Sense.)

--
Tim Little
Message no. 23
From: 96sp080 <96sp080@***.EDU>
Subject: Re: Smartlink for physads
Date: Wed, 10 Sep 1997 22:44:38 -0700
On Wed, 10 Sep 1997, Spike wrote:

> |Anyways, going slightly off topic you can't walk around the street
> |with your smartlink coil connected to your holstered gun
> |
> |I always though a smart link was connected through a pad in the palm
> |of the hand not through a coiled wire- am I right or where did I get
> |this form????????????????
>
> You ARE right.
> That's what the induction pad in your palm is for...
>


unless of coures you are using smart goggels. then it is a cord to the
goggels <I think>

Mike
Message no. 24
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 09:32:36 GMT
Jaymz writes
> #
> #You can always put something else into that "left-over" .5 Essence that is
> #more expensive when you get it through magic. Boosted relfexes level 1,
> #for example -- the equivalent power (Increase Reflexes +1D6) costs 1 MP.
> Is that +1d6 from Boosted cumulative with +1d6 from Increased?
>
NO AFAIK. FASA banned cyber combining with anything (except the Move
by wire in cybertechnology). You can 'by the book' have bioware,
spells and physad powers however though GM's vary on wether this
works in their game or not.

> #The advantage of the Quick Draw power is that any weapon can be drawn this
> #way, not just those with Concealability 4 that can be fired in a Simple
> #Action, granted, but for 3 Magic Points it looks way too expensive to me;
> #the original .5 cost (see the table on page 156 of Awakenings) looks much
> #more reasonable.
>
> which is FASA considering canon?
>
FASA consider the costs in the main text Cannon. Steve Kenson who
wrote the book however considers the table in the back correct (those
being the costs he suggested) and generally they are much more
reasonable there are a couple of things FASA cost at 3 points, which
is an immense ammount.

Mark
Message no. 25
From: George H Metz <wolfstar@****.COM>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 05:24:31 EDT
On Wed, 10 Sep 1997 13:56:12 -0500 Jaymz <justin@******.NET> writes:
>
>#The advantage of the Quick Draw power is that any weapon can be drawn
this
>#way, not just those with Concealability 4 that can be fired in a Simple
>#Action, granted, but for 3 Magic Points it looks way too expensive to
me;
>#the original .5 cost (see the table on page 156 of Awakenings) looks
much
>#more reasonable.
>
>which is FASA considering canon?
>
>any ideas?

If I understood correctly, they're considering the Text Canon and the
Chart a goof. Personally, I see that as the other way around. I mean, 3
magic points for something that is taught with the advanced lessons of
just about every martial art that incorporates sword-work is a wee bit
ridiculous. It's not an overly magical ability - looking at the abilities
of Samurai in medieval Japan would tell you that much.

--
Wolfstar, Fearless Leader of Myself(Too bad my follower isn't fearless!)
http://members.aol.com/w0lfstar Home of Ellington General Ordinance!
"Screw you brother, odds is you don't know what's happening." - John
Lennon
Message no. 26
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 11:37:55 +0100
Jaymz said on 13:56/10 Sep 97...

> #The advantage of the Quick Draw power is that any weapon can be drawn this
> #way, not just those with Concealability 4 that can be fired in a Simple
> #Action, granted, but for 3 Magic Points it looks way too expensive to me;
> #the original .5 cost (see the table on page 156 of Awakenings) looks much
> #more reasonable.
>
> which is FASA considering canon?
>
> any ideas?

Going by a comment Steve Kenson made once, I'd say the 3 MP cost, since
they increased it to there from the original .5 MP that's on the table.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Well, I have no opinion about that, and I have no opinion about me...
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 27
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 09:47:15 -0400
On Thu, 11 Sep 1997, Mark Steedman wrote:

> FASA consider the costs in the main text Cannon. Steve Kenson who
> wrote the book however considers the table in the back correct (those
> being the costs he suggested) and generally they are much more
> reasonable there are a couple of things FASA cost at 3 points, which
> is an immense ammount.
>
> Mark
>


I would love to give some of my physical adepts the quickdraw power but 3
points is too harsh, yet the GM in me says .5 is too little. Quickdraw is
extremely advantageous in a firefight. You will get two shots off when
the other guy can only pull off one. Sometimes an extra bullet counts a
lot.

Dust
Message no. 28
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 14:55:10 GMT
Dust writes
>
> I would love to give some of my physical adepts the quickdraw power but 3
> points is too harsh, yet the GM in me says .5 is too little. Quickdraw is
> extremely advantageous in a firefight. You will get two shots off when
> the other guy can only pull off one. Sometimes an extra bullet counts a
> lot.
>
If using pistols go have a look at the list of things you can do as a
simple action in the combat chapter, then get the lonestar burst fire
pistol, i'm sure a reaction (4) test is not hard :)

Mark
Message no. 29
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 10:06:54 +0000
> >Basically any Phys Ad in my games with a smartlink (or any cyber)
> >should explain to me why and how he got it. Usually they were
> >unaware of their powers.
>
> In that case, why would they *avoid* putting in a smartlink, if they don't
> know about the powers they would lose?

No, no. My last sentence was an description of the common
explanation. Usually the characters only have cyber installed before
they are aware of their powers.


Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 30
From: Jaymz <justin@******.NET>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 10:43:02 -0500
At 09:32 AM 9/11/97 GMT, Mark Steedman wrote:
#Jaymz writes
#> #
#> #You can always put something else into that "left-over" .5 Essence that
is
#> #more expensive when you get it through magic. Boosted relfexes level 1,
#> #for example -- the equivalent power (Increase Reflexes +1D6) costs 1 MP.
#> Is that +1d6 from Boosted cumulative with +1d6 from Increased?
#>
#NO AFAIK. FASA banned cyber combining with anything (except the Move
#by wire in cybertechnology). You can 'by the book' have bioware,
#spells and physad powers however though GM's vary on wether this
#works in their game or not.

So, FASA ruled it that if you have cybered reflexes, that's the MOST you
can up the initiative dice, no matter what else you get, barring move by wire.

But what about Boosted Reflexes, are they considered cyber?
Can you combine that?



--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 31
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Smartlink for physads
Date: Thu, 11 Sep 1997 13:58:29 -0400
In a message dated 97-09-10 08:21:42 EDT, you write:

> Anyways, going slightly off topic you can't walk around the street
> with your smartlink coil connected to your holstered gun
>
>
> I always though a smart link was connected through a pad in the palm
> of the hand not through a coiled wire- am I right or where did I get
> this form????????????????

A physical adept could probably develop something called Enhanced Aim,
probably a one point cost that would enable the physad to use a weapon and
gain the bonuses of a smartlink without having all of the additional
information and the ability to lock someone out of the system. This would
also mean that a physad would not have to worry about purchasing a weapon
with smartlink technology within it already.

On the other hand the cost could be two points and the physad would then have
access to the smartlink technology within the weapon and thus gain the
ability to have target lock out/in, and some of the other capabilities of a
smartlink interface.

AirWisp
Message no. 32
From: John E Pederson <lobo1@****.COM>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 00:27:31 -0500
On Thu, 11 Sep 1997 09:47:15 -0400 Dust <rogan@*******.BERGEN.ORG>
writes:
>On Thu, 11 Sep 1997, Mark Steedman wrote:
>
>> FASA consider the costs in the main text Cannon. Steve Kenson who
>> wrote the book however considers the table in the back correct
>(those
>> being the costs he suggested) and generally they are much more
>> reasonable there are a couple of things FASA cost at 3 points, which
>> is an immense ammount.
>>
>> Mark
>>
>
>
>I would love to give some of my physical adepts the quickdraw power
>but 3
>points is too harsh, yet the GM in me says .5 is too little.
>Quickdraw is
>extremely advantageous in a firefight. You will get two shots off
>when
>the other guy can only pull off one. Sometimes an extra bullet counts
>a
>lot.


Uh...Dust? Take a quick look at p82 of your copy of the BBB. About
half-way down the first column, you'll find a listing of the Simple
Action "Quick Draw". The only difference between this and the Physad
power is that the Physad doesn't have to roll any dice for his Quick
Draw. In short, any character can try that little maneuver - unless he's
a physad (or phys. Mage) with the power, though he has to roll his
Quickness against a TN of four, modified by wound modifiers. And since
only one success is needed, this isn't usually going to be that big a
problem, IMHO.

John Pederson "Define 'irony': a bunch of idiots
dancing in
aka Canthros, shapeshifter mage the front of a plane to a tune by a
group who
lobo1@****.com canthros1@***.com died in a plane crash." -The Mangler,
"ConAir"
john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
Message no. 33
From: James Lindsay <jlindsay@******.CA>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 05:53:08 GMT
On Wed, 10 Sep 1997 13:21:01 +0100, Greg Wright wrote:

> Dust Wrote
>
> Anyways, going slightly off topic you can't walk around the street
> with your smartlink coil connected to your holstered gun
>
>
> I always though a smart link was connected through a pad in the palm
> of the hand not through a coiled wire- am I right or where did I get
> this form????????????????

1st Edition SR used flexible leads to link the gun to the user and
palm induction was a more expensive option. With SR2, palm induction
became automatic, just like reactive triggers did.

James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

"Give me the strength to change the things I can,
the grace to accept the things I cannot,
and a great big bag of money."
Message no. 34
From: James Lindsay <jlindsay@******.CA>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 05:56:17 GMT
On Wed, 10 Sep 1997 11:40:06 -0500, Wendy Wanders, Subject 117 wrote:

> You wrote:
> > I allowed the physad in my group to get a "weapon merge" power that
was
> > functionally identical to a smartgun link for half a magic point. Perhaps
> > for another malf-point I should let him merge with melee weapons?
>
> Do as you like, but I think that really blurs the differences between cyber and
> physical adept abilities, and makes them less unique. Physical adepts have
> abilities of their own, they don't need access to all of the abilities of
> cyberware as well. Making physical adepts into 'magical street samurai'
> doesn't appeal to me.

Unfortunately, as the rules are written, very few PhysAd powers
/cannot/ be duplicated using cyberware. To make a PhysAd truly unique
compared to a samurai, one must spend at least 2 magic points on
abilities that have no cyber equivalent.

James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

"Give me the strength to change the things I can,
the grace to accept the things I cannot,
and a great big bag of money."
Message no. 35
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 08:40:34 GMT
Jaymz writes

> #NO AFAIK. FASA banned cyber combining with anything (except the Move
> #by wire in cybertechnology). You can 'by the book' have bioware,
> #spells and physad powers however though GM's vary on wether this
> #works in their game or not.
>
> So, FASA ruled it that if you have cybered reflexes, that's the MOST you
> can up the initiative dice, no matter what else you get, barring move by wire.
>
Someplace in the BBB it notes that increased reflexes spells and
cybered reflexes are not cumulative, and in shadowtech it notes that
synaptic accelerators are not cumulative with bonus dice from
cyberware. Yes you could have 'synaptic accelerator' for more dice
and 'reaction enhancers' (cyber technology) for more reaction but not
the accelerator and wired (well you get the reacion bonus off the
wired and the dice off whichever gives the most, but not both)

> But what about Boosted Reflexes, are they considered cyber?
Yes, they have an essence cost!

> Can you combine that?
No AFAIK.

Mark
Message no. 36
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 11:20:49 +0100
|So, FASA ruled it that if you have cybered reflexes, that's the MOST you
|can up the initiative dice, no matter what else you get, barring move by wire.
|
|But what about Boosted Reflexes, are they considered cyber?
|Can you combine that?

It costs essence doesn't it?
YES, boosted reflexes IS cyber...
And to make matters worse, it's the most inflexible enhancement anyone can
get, because once it's fitted, it can't be improved or replaced.
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 37
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 12:50:02 +0100
James Lindsay said on 5:53/12 Sep 97...

> 1st Edition SR used flexible leads to link the gun to the user and
> palm induction was a more expensive option. With SR2, palm induction
> became automatic, just like reactive triggers did.

Not quite true; in SR1, "Typical systems use a subdermal induction pad in
the user's palm to link with the smartgun." (Page 128.)

The smartgun adapter (whose name changed to extrenal smartlink in SRII)
says "Without a receptor (datajack, smart goggles, or smartgun link), the
hardware is simply dead weight." (Page 120.)

From this, in SR1 you could plug a smartlink into a datajack and receive
its bonus; in SRII the possibility of hooking it up to a datajack was
dropped. On that sense, yes, palm induction was the expensive option, but
mainly in Essence rather than in nuyen (datajack 2000Y/.2 Essence,
smartlink 2500Y/.5 Essence).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Go see the profiteer
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 38
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 12:50:01 +0100
Jaymz said on 10:43/11 Sep 97...

> But what about Boosted Reflexes, are they considered cyber?
> Can you combine that?

Boosted reflexes don't combine with much of anything: "The recipient of
Boosted Reflexes, however, can never use Wired Reflexes or a Vehicle
Control Rig." (SSC page 87.)

On the whole, I allow only the highest initiative dice bonus (except for
MBW+synaptic accelerator), but Reaction bonuses can be stacked -- like
getting wired reflexes plus enhanced articulation.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Go see the profiteer
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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Message no. 39
From: Geoffrey Giesemann <geoffwa@***********.COM.AU>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 22:08:43 +1000
>At 09:32 AM 9/11/97 GMT, Mark Steedman wrote:
>#Jaymz writes
>#> #
>#> #You can always put something else into that "left-over" .5 Essence
that
is
>#> #more expensive when you get it through magic. Boosted relfexes level 1,
>#> #for example -- the equivalent power (Increase Reflexes +1D6) costs 1
MP.
>#> Is that +1d6 from Boosted cumulative with +1d6 from Increased?
>#>
>#NO AFAIK. FASA banned cyber combining with anything (except the Move
>#by wire in cybertechnology). You can 'by the book' have bioware,
>#spells and physad powers however though GM's vary on wether this
>#works in their game or not.
>
>So, FASA ruled it that if you have cybered reflexes, that's the MOST you
>can up the initiative dice, no matter what else you get, barring move by
wire.
>
>But what about Boosted Reflexes, are they considered cyber?
>Can you combine that?
>
>
Yeah but, as I read in the Coporate Sercurity Handbook, once the essence has
been paid then it's considered a part of his body.

Geoff

----------------
'Press any key to continue,
and any other key to quit.'
---------------
Message no. 40
From: Jaymz <justin@******.NET>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 08:51:02 -0500
At 12:50 PM 9/12/97 +0100, Gurth wrote:
#>From this, in SR1 you could plug a smartlink into a datajack and receive
#its bonus; in SRII the possibility of hooking it up to a datajack was
#dropped. On that sense, yes, palm induction was the expensive option, but
#mainly in Essence rather than in nuyen (datajack 2000Y/.2 Essence,
#smartlink 2500Y/.5 Essence).

yeah, but then if you had a datajack you didn't need the smart link

--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 41
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Smartlink for physads
Date: Fri, 12 Sep 1997 10:07:27 +0000
> #>From this, in SR1 you could plug a smartlink into a datajack and receive
> #its bonus; in SRII the possibility of hooking it up to a datajack was
> #dropped. On that sense, yes, palm induction was the expensive option, but
> #mainly in Essence rather than in nuyen (datajack 2000Y/.2 Essence,
> #smartlink 2500Y/.5 Essence).
>
> yeah, but then if you had a datajack you didn't need the smart link

that was his point...the smartlink gave you palm induction (no cord)
so it had an advantage, but cost more Essence than just a datajack
(which is a very useful thing outside smartguns) The other way you
needed the cord, and you saved a significant amount of essence,
but you dindn't get to have your gun work just by picking it up.

Come to think of it, this is fairly balanced, I may allow my players
to do it (I stopped when SRII didn't include it)


Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 42
From: George H Metz <wolfstar@****.COM>
Subject: Re: Smartlink for physads
Date: Sat, 13 Sep 1997 02:49:01 EDT
On Thu, 11 Sep 1997 09:47:15 -0400 Dust <rogan@*******.BERGEN.ORG>
writes:
>
>I would love to give some of my physical adepts the quickdraw power but
3
>points is too harsh, yet the GM in me says .5 is too little. Quickdraw
is
>extremely advantageous in a firefight. You will get two shots off when
>the other guy can only pull off one. Sometimes an extra bullet counts a
>lot.

Look at the comparison though. I don't have Awakenings with me, but
looking at quick-draws in the main book to me means that the physad power
of quick-draw is perfect for at .5, simply because yer average sammie has
a Reaction of around 15, and the quickdraw test is Reaction(4), only one
success required. This begins to balance physads and sammies.

--
Wolfstar, Fearless Leader of Myself(Too bad my follower isn't fearless!)
http://members.aol.com/w0lfstar - Home to Ellington General Ordinance!
All I want is a warm bed, a kind word, and unlimited power.
Message no. 43
From: George H Metz <wolfstar@****.COM>
Subject: Re: Smartlink for physads
Date: Sat, 13 Sep 1997 02:49:01 EDT
On Fri, 12 Sep 1997 00:27:31 -0500 John E Pederson <lobo1@****.COM>
writes:
>>
>>I would love to give some of my physical adepts the quickdraw power but
3
>>points is too harsh, yet the GM in me says .5 is too little. Quickdraw
is
>>extremely advantageous in a firefight. You will get two shots off when
>>the other guy can only pull off one. Sometimes an extra bullet counts
>>a lot.
>
>Uh...Dust? Take a quick look at p82 of your copy of the BBB. About
>half-way down the first column, you'll find a listing of the Simple
>Action "Quick Draw". The only difference between this and the Physad
>power is that the Physad doesn't have to roll any dice for his Quick
>Draw. In short, any character can try that little maneuver - unless
>he's a physad (or phys. Mage) with the power, though he has to roll
>his Quickness against a TN of four, modified by wound modifiers. And
>since only one success is needed, this isn't usually going to be that
>big a problem, IMHO.

Actually, it's worse than that. It isn't a Quickness(4) roll, it's a
REACTION(4) roll. Raise your hand if you have a Sammie with a Reaction
under 10. <looks about for hands that aren't raised> I thought so.
However, from what I'm gathering from the discussion on the list, the
PhysAd power of Quick Draw is usable with ANY weapon, not just pistols
with conceal of 4 or greater. Which could mean Quick Draw(unsling?) with
Assault Rifles and SMGs and the like. I do agree with Steve though that
his pricing is much more common-sensical.

--
Wolfstar, Fearless Leader of Myself(Too bad my follower isn't fearless!)
http://members.aol.com/w0lfstar - Home to Ellington General Ordinance!
All I want is a warm bed, a kind word, and unlimited power.
Message no. 44
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Sat, 13 Sep 1997 11:57:12 +0100
Jaymz said on 8:51/12 Sep 97...

> #>From this, in SR1 you could plug a smartlink into a datajack and receive
> #its bonus; in SRII the possibility of hooking it up to a datajack was
> #dropped. On that sense, yes, palm induction was the expensive option, but
> #mainly in Essence rather than in nuyen (datajack 2000Y/.2 Essence,
> #smartlink 2500Y/.5 Essence).
>
> yeah, but then if you had a datajack you didn't need the smart link

That's what I said, yes. The disadvantage is having to fumble around with
a cable to get the smartgun bonus, thereby often spending an action you
could better use shooting at the enemy, unless you had the chance to
prepare for the fight (like if you're the one starting it).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Go see the profiteer
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 45
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Smartlink for physads
Date: Sun, 14 Sep 1997 02:47:07 -0400
In a message dated 97-09-13 05:57:54 EDT, you write:

> > #>From this, in SR1 you could plug a smartlink into a datajack and
receive
> > #its bonus; in SRII the possibility of hooking it up to a datajack was
> > #dropped. On that sense, yes, palm induction was the expensive option,
but
> > #mainly in Essence rather than in nuyen (datajack 2000Y/.2 Essence,
> > #smartlink 2500Y/.5 Essence).
> >
> > yeah, but then if you had a datajack you didn't need the smart link
>
> That's what I said, yes. The disadvantage is having to fumble around with
> a cable to get the smartgun bonus, thereby often spending an action you
> could better use shooting at the enemy, unless you had the chance to
> prepare for the fight (like if you're the one starting it).

How about instead of a cable, how about a neural-wrap that runs the length of
the arm and hooks into the datajack and smartglove so that there is no real
cable (and if the person had a subduction datacjack then the need to plug it
into the datack is also a moot point),

AirWisp
Message no. 46
From: Gurth <gurth@******.NL>
Subject: Re: Smartlink for physads
Date: Sun, 14 Sep 1997 13:06:50 +0100
Mike Bobroff said on 2:47/14 Sep 97...

> How about instead of a cable, how about a neural-wrap that runs the length of
> the arm and hooks into the datajack and smartglove so that there is no real
> cable (and if the person had a subduction datacjack then the need to plug it
> into the datack is also a moot point),

A smartlink for the masses? I don't see why it shouldn't be possible,
except that in SRII you can't plug a smartgun into a datajack (ideas for
NERPS: Stuff submission come to the surface...)

Another way to more quickly access a smartgun hooked up to, say, smart
goggles looking like sunglasses, would be to run the cable down your
sleeve, so you only have to plug it into the gun when you've drawn it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Go see the profiteer
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 47
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Smartlink for physads
Date: Sun, 14 Sep 1997 10:46:10 -0400
In a message dated 97-09-14 07:10:46 EDT, gurth@******.NL writes:

>
> A smartlink for the masses? I don't see why it shouldn't be possible,
> except that in SRII you can't plug a smartgun into a datajack (ideas for
> NERPS: Stuff submission come to the surface...)
>
You can't do it on the base software possessed by the user interface, but
what if a specific program were being issued? If you had a really high-end
induction system, such as the really cool simrigs, it could be done.

However, then you would be getting overloads of information from the rig and
suffer sensory shut out from the rest of the world.

-K
Message no. 48
From: Jaymz <justin@******.NET>
Subject: Re: Smartlink for physads
Date: Sun, 14 Sep 1997 12:43:14 -0500
At 01:06 PM 9/14/97 +0100, Gurth wrote:
#A smartlink for the masses? I don't see why it shouldn't be possible,
#except that in SRII you can't plug a smartgun into a datajack (ideas for
#NERPS: Stuff submission come to the surface...)
#
#Another way to more quickly access a smartgun hooked up to, say, smart
#goggles looking like sunglasses, would be to run the cable down your
#sleeve, so you only have to plug it into the gun when you've drawn it.

Or a new addition to the Fashion Industry. Smart Clothes, shirts and
jackets that run cables down each arm from the collar, for even easier access.
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 49
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Smartlink for physads
Date: Sun, 14 Sep 1997 18:00:51 EDT
On Sun, 14 Sep 1997 10:46:10 -0400 "J. Keith Henry" <Ereskanti@***.COM>
writes:
>In a message dated 97-09-14 07:10:46 EDT, gurth@******.NL writes:
>
>>
>> A smartlink for the masses? I don't see why it shouldn't be possible,
>> except that in SRII you can't plug a smartgun into a datajack (ideas
for
>> NERPS: Stuff submission come to the surface...)
>>
>You can't do it on the base software possessed by the user interface,
but
>what if a specific program were being issued? If you had a really
high-end
>induction system, such as the really cool simrigs, it could be done.

You *could* however, theoretically use a modified smart-goggles setup and
just have the visual input dumped through the datajack to a Retinal
Display.

~Tim
Message no. 50
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Smartlink for physads
Date: Mon, 15 Sep 1997 04:45:34 -0400
In a message dated 97-09-14 07:10:45 EDT, you write:

> > How about instead of a cable, how about a neural-wrap that runs the
length
> of
> > the arm and hooks into the datajack and smartglove so that there is no
> real
> > cable (and if the person had a subduction datacjack then the need to
plug
> it
> > into the datack is also a moot point),
>
> A smartlink for the masses? I don't see why it shouldn't be possible,
> except that in SRII you can't plug a smartgun into a datajack (ideas for
> NERPS: Stuff submission come to the surface...)
>
> Another way to more quickly access a smartgun hooked up to, say, smart
> goggles looking like sunglasses, would be to run the cable down your
> sleeve, so you only have to plug it into the gun when you've drawn it.

This was something I had done for one of my pcs, Passion, an otaku. She had
a optical emitter in the glasses feeding the information into her cornea, and
from there she was able to digest the information in her head faster than she
normally could. Also came in handy since the goggles also had thermographic
and low-light vision also.
Message no. 51
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Smartlink for physads
Date: Mon, 15 Sep 1997 14:06:35 +0100
|> That's what I said, yes. The disadvantage is having to fumble around with
|> a cable to get the smartgun bonus, thereby often spending an action you
|> could better use shooting at the enemy, unless you had the chance to
|> prepare for the fight (like if you're the one starting it).
|
|How about instead of a cable, how about a neural-wrap that runs the length of
|the arm and hooks into the datajack and smartglove so that there is no real
|cable (and if the person had a subduction datacjack then the need to plug it
|into the datack is also a moot point),

But that is basically what the induction pad is ANYWAY.
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
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|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
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Message no. 52
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Smartlink for physads
Date: Tue, 16 Sep 1997 19:42:12 -0400
In a message dated 97-09-14 18:06:01 EDT, z-i-m@****.COM writes:

> You *could* however, theoretically use a modified smart-goggles setup and
> just have the visual input dumped through the datajack to a Retinal
> Display.
>
Yes, you could. However the retinal display option doesn't give the total
bonuses allowed for such benefits of a "True" Smartlink. With the
induction-rig stuff, you at least -might-, it would depend on the other side
effects.
-K

Further Reading

If you enjoyed reading about Smartlink for physads, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.