|Devotely Apathetic Apathy@******.com
|Smartlink for those adepts out there....
|Thu, 21 Oct 1999 23:25:37 -0400
something 'smartgun'-ish but would rather avoid cyberware altogether. So being
flexible and not seeing too many problems with this since it is a magic-centric
group I was looking for feedback on this.
I think I'm going to set it up as something like this:
Weapon Mastery (Anything better then this?)
Cost: 1 power point (More? Less?)
This power provides a -2 to all target numbers with weapons the character is
familiar with. To become familiar with a weapon a character must make a
magic(4) test with a base time of a week. A limit of (Magic) weapons can
be maintained as familiar at a time.
So comments? I think I'd limit the power to types of weapons (Firearms being
a group along with melee, projectile, thrown, and probably heavy, though I'd
discourage heavy weapons..) with the power being able to be bought multiple
times. I'd also considered putting a cost of some kind in (Either some
shamanic symbols and a cermony to link, some Hermetic sigils drawn in
expensive dyes or even just a huge amount of ammo for the athletes way adepts)
So does anybody see some thing that makes this more powerful then I intend
or other problems that might crop up?