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Message no. 1
From: Michael Coleman mscoleman@********.net
Subject: Smartlink Q
Date: Sun, 5 Mar 2000 21:06:56 -0600
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I have a question about Smartlink. Can you get a Smartlink for a
Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you can't
use any firearm accessories with launchers. I can see that for things
like silencer, gas vents, etc. but I don't see why Smartlink should
not be allowed. You still have to aim it. Could see not allowing the
missile intelligence dice to use the Smartlink bonuses. What is
everyone's opinion?

Mike

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Message no. 2
From: Michael Coleman mscoleman@********.net
Subject: Smartlink Q
Date: Sun, 5 Mar 2000 21:23:07 -0600
I have a question about Smartlink. Can you get a Smartlink for a
Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you can't
use any firearm accessories with launchers. I can see that for things
like silencer, gas vents, etc. but I don't see why Smartlink should
not be allowed. You still have to aim it. Could see not allowing the
missile intelligence dice to use the Smartlink bonuses. What is
everyone's opinion?

Mike
Message no. 3
From: Thanatos grendel@**********.dt1.sdca.home.com
Subject: Smartlink Q
Date: Sun, 5 Mar 2000 20:03:00 -0800 (PST)
On Sun, 5 Mar 2000, Michael Coleman wrote:

> I have a question about Smartlink. Can you get a Smartlink for a
> Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you can't
> use any firearm accessories with launchers. I can see that for things
> like silencer, gas vents, etc. but I don't see why Smartlink should
> not be allowed. You still have to aim it. Could see not allowing the
> missile intelligence dice to use the Smartlink bonuses. What is
> everyone's opinion?

Smartlink doesn't apply to missile fire because you're relying instead on
the onboard sensors of the missile to guide it to the target. Especially
if you're using vehicle sensors. Smartlink bonuses don't apply to firing
rockets because its much more difficult to predict the impact point of an
unguided self-propelled projectile as opposed to a bullet, which, once
fired, travels along a relatively simple parabolic trajectory. Take a
look at the sensor enhanced gunnery section of SR3 or Rigger 2 and tell me
that you need more bonuses.

ACP

-------------------------------------------------------------------

The essence of life is struggle and its goal
is domination. There are higher goals and
deeper meanings, but they exist only within
the mind of man. The reality of life is war.

-- The Way and The Power
Lovret
Message no. 4
From: Celtic Prince of Lies moa1@*******.edu
Subject: Smartlink Q
Date: Sun, 05 Mar 2000 23:07:54 -0500
At 08:03 PM 03/05/00 -0800, you wrote:
>Smartlink doesn't apply to missile fire because you're relying instead on
>the onboard sensors of the missile to guide it to the target. Especially
>if you're using vehicle sensors. Smartlink bonuses don't apply to firing
>rockets because its much more difficult to predict the impact point of an
>unguided self-propelled projectile as opposed to a bullet, which, once
>fired, travels along a relatively simple parabolic trajectory. Take a
>look at the sensor enhanced gunnery section of SR3 or Rigger 2 and tell me
>that you need more bonuses.

Oooh ... gravity-disturbing spells to floof up smartguns?
Message no. 5
From: Michael Coleman mscoleman@********.net
Subject: Smartlink Q
Date: Sun, 5 Mar 2000 22:37:51 -0600
>>On Sun, 5 Mar 2000, Michael Coleman wrote:
>> I have a question about Smartlink. Can you get a Smartlink for a
>> Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you
can't
>> use any firearm accessories with launchers. I can see that for
things
>> like silencer, gas vents, etc. but I don't see why Smartlink should
>> not be allowed. You still have to aim it. Could see not allowing
the
>> missile intelligence dice to use the Smartlink bonuses. What is
>> everyone's opinion?

>Smartlink doesn't apply to missile fire because you're relying
instead on
the onboard sensors of the missile to guide it to the target.
Especially
if you're using vehicle sensors. Smartlink bonuses don't apply to
firing
rockets because its much more difficult to predict the impact point of
an
unguided self-propelled projectile as opposed to a bullet, which, once
fired, travels along a relatively simple parabolic trajectory. Take a
look at the sensor enhanced gunnery section of SR3 or Rigger 2 and
tell me
that you need more bonuses.
>ACP

Well, what would you say about wire guided. Say you were using a
wired guide rocket could you use it the smartlink as the guiding
mechanism.

Mike
Message no. 6
From: Thanatos grendel@**********.dt1.sdca.home.com
Subject: Smartlink Q
Date: Sun, 5 Mar 2000 20:54:56 -0800 (PST)
On Sun, 5 Mar 2000, Michael Coleman wrote:
>
> Well, what would you say about wire guided. Say you were using a
> wired guide rocket could you use it the smartlink as the guiding
> mechanism.
>

wire guided systems, like the man portable TOW, usually come with their
own sensor system for initial target lock on as well as image enhancement
since the missile range is a bit far for simple optical guidance. I'd
still say no, not unless you had something specifically designed to
interface with the user's cybereyes/smartlink.

ACP

-------------------------------------------------------------------

The essence of life is struggle and its goal
is domination. There are higher goals and
deeper meanings, but they exist only within
the mind of man. The reality of life is war.

-- The Way and The Power
Lovret
Message no. 7
From: Gurth gurth@******.nl
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 10:42:54 +0100
According to Michael Coleman, at 22:37 on 5 Mar 00, the word on the street
was...

> Well, what would you say about wire guided. Say you were using a
> wired guide rocket could you use it the smartlink as the guiding
> mechanism.

Not sure if you know what a missile sight looks like (IRL), but usually it
is what we SR players might term a "smartlink in reverse": the missile is
guided to the crosshair, instead of the crosshair indicating the
approximate point of impact.

As for guidance, that doesn't need to be using a wire; a laser-beam rider
works just as well, as would any other method of transmitting the aiming
point to the missile :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Because there are no stories about romance, no fairy-tale endings. Before
you run out and change the world, ask yourself, what do you really want?
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 8
From: Alfredo B Alves dghost@****.com
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 06:47:26 -0800
On Mon, 6 Mar 2000 10:42:54 +0100 "Gurth" <gurth@******.nl> writes:
<SNIP>
> Not sure if you know what a missile sight looks like (IRL), but
> usually it
> is what we SR players might term a "smartlink in reverse": the
> missile is
> guided to the crosshair, instead of the crosshair indicating the
> approximate point of impact.
<SNIP>

Why not route a smartlink (2?) to a datajack and feed the info to some
aiming computer. Then, the missile is guided to where the crosshairs are
pointing which indicate where the smartlink (2?) equipped gun mock-up is
pointed.

--
D. Ghost
A Mathematician is a machine for turning coffee into theorems
--Paul Erdos

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Message no. 9
From: Gurth gurth@******.nl
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 21:27:42 +0100
According to Alfredo B Alves, at 6:47 on 6 Mar 00, the word on the street
was...

> Why not route a smartlink (2?) to a datajack and feed the info to some
> aiming computer. Then, the missile is guided to where the crosshairs are
> pointing which indicate where the smartlink (2?) equipped gun mock-up is
> pointed.

Could be done, but what's the point? A missile sight works well enough as
it is ATM, I do believe... Sure, it can almost always be better, but there
is a breaking point somewhere between effort and gain.

Even in SR, for firers without smartlink but a bit of skill (say, rating 3
or 4) and a missile with ditto Intelligence will be devastating against
plenty of targets.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Because there are no stories about romance, no fairy-tale endings. Before
you run out and change the world, ask yourself, what do you really want?
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 10
From: HHackerH@***.com HHackerH@***.com
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 18:26:45 EST
In a message dated 3/6/00 8:04:19 AM US Eastern Standard Time,
dghost@****.com writes:

>
> Why not route a smartlink (2?) to a datajack and feed the info to some
> aiming computer. Then, the missile is guided to where the crosshairs are
> pointing which indicate where the smartlink (2?) equipped gun mock-up is
> pointed.

Just for the record, this is called "FDDM" in the Rigger-2. And, in theory,
you could apply an FDDM (or perhaps even IVIS) to the Smartlink system using
the rules from M&M.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-K
-"Just a Bastard"
-Hoosier Hacker House
"Children of the Kernel"
[http://members.aol.com/hhackerh/index.html]
Message no. 11
From: Ghost sirghost@******.net
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 16:14:14 -0800
> Not sure if you know what a missile sight looks like (IRL), but usually it
> is what we SR players might term a "smartlink in reverse": the missile is
> guided to the crosshair, instead of the crosshair indicating the
> approximate point of impact.
>
> As for guidance, that doesn't need to be using a wire; a laser-beam rider
> works just as well, as would any other method of transmitting the aiming
> point to the missile :)

Just a quick note:

In todays missles such as the TOW and Dragon wich are wire guided the
shooter has a small video screen or electronic sight and by keeping a
crosshair centered on target signals are sent down the wire to the computer
in the missle wich in turn directs the missle to head for where the
crosshair is centered on.

Missles like the hellfire which are laser guided have a sensor in the nose
and home in on scattered laser light from a laser target desigantor
Message no. 12
From: JonSzeto@***.com JonSzeto@***.com
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 22:24:52 EST
"Michael Coleman" <mscoleman@********.net> wrote,

> I have a question about Smartlink. Can you get a Smartlink for a
> Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you can't
> use any firearm accessories with launchers. I can see that for things
> like silencer, gas vents, etc. but I don't see why Smartlink should
> not be allowed. You still have to aim it. Could see not allowing the
> missile intelligence dice to use the Smartlink bonuses. What is
> everyone's opinion?

Based off of the vehicle gunnery rules (reprinted in part on p. 151-153
of SR3), I would say this:

1) You can't use Smartlink with missiles.

2) You CAN use Smartlink with rockets. (Keep in mind that when you fire
a man-portable rocket, per p. 118/120 of SR3, it behaves like a grenade
launcher and may scatter. Using Smartlink means it's less likely to
scatter, and won't scatter too far if it does.)

IMHO. YMMV.

-- Jon
Message no. 13
From: Rand Ratinac docwagon101@*****.com
Subject: Smartlink Q
Date: Mon, 6 Mar 2000 21:42:43 -0800 (PST)
> I have a question about Smartlink. Can you get a
Smartlink for a Missile/Rocket Launch (IWS
Multi-Launcher)? It says in SR3 you can't use any
firearm accessories with launchers. I can see that
for things like silencer, gas vents, etc. but I don't
see why Smartlink should not be allowed. You still
have to aim it. Could see not allowing the missile
intelligence dice to use the Smartlink bonuses. What
is everyone's opinion?
> Mike

Mike, I'm not entirely sure about this, but I think
standard Smartlinks can't handle the indirect fire
trajectories and all that. That's because in Fields of
Fire it mentions how Smartlink IIs have upgraded
capabilities, allowing them to handle such things. I'm
not sure if that comment is repeated in M&M, though.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'-booner)

S.S. f. P.S.C. & D.J.

.sig Sauer
__________________________________________________
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Message no. 14
From: Gurth gurth@******.nl
Subject: Smartlink Q
Date: Tue, 7 Mar 2000 10:59:21 +0100
According to Ghost, at 16:14 on 6 Mar 00, the word on the street was...

> In todays missles such as the TOW and Dragon wich are wire guided the
> shooter has a small video screen or electronic sight and by keeping a
> crosshair centered on target signals are sent down the wire to the computer
> in the missle wich in turn directs the missle to head for where the
> crosshair is centered on.

Isn't that what I was saying, too? :) Instead of the crosshairs showing
where the missile will hit, it serves as the aiming point for the missile.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Because there are no stories about romance, no fairy-tale endings. Before
you run out and change the world, ask yourself, what do you really want?
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 15
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: Smartlink Q
Date: Wed, 8 Mar 2000 04:01:29 -0800
From: Alfredo B Alves

> Why not route a smartlink (2?) to a datajack and feed the
> info to some aiming computer. Then, the missile is guided
> to where the crosshairs are pointing which indicate where
> the smartlink (2?) equipped gun mock-up is pointed.

Can't believe that as a non-gun-nut I reply to this :)

FoF has those laser/microwave targeting systems, why not put
it in a cybereye or link it to a smartlink and feed it to
the weapon in question?
Basically the same thing Alfredo is saying, but it has rules
of a sort for it in a book.


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 16
From: Alfredo B Alves dghost@****.com
Subject: Smartlink Q
Date: Wed, 8 Mar 2000 07:48:43 -0800
On Wed, 8 Mar 2000 04:01:29 -0800 "Martin Steffens (Berlitz)"
<v-marts@*********.com> writes:
> From: Alfredo B Alves
<SNIP>
> Can't believe that as a non-gun-nut I reply to this :)
>
> FoF has those laser/microwave targeting systems, why not put
> it in a cybereye or link it to a smartlink and feed it to
> the weapon in question?
> Basically the same thing Alfredo is saying, but it has rules
> of a sort for it in a book.

Enh. Someone wanted to smartlink a missile for some reason, so I was
tossing out a suggestion on how it might be done ...

--
D. Ghost
A Mathematician is a machine for turning coffee into theorems
--Paul Erdos

________________________________________________________________
YOU'RE PAYING TOO MUCH FOR THE INTERNET!
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Message no. 17
From: R. Clay Stewart clay.stewart@*******.com
Subject: Smartlink Q
Date: Wed, 8 Mar 2000 16:29:49 -0600
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Sorry for the delay. It's been a hectic couple of days. I'll need to read
it, but if the "launchers" include grenade launchers- you can. Smartlink II
in Man in Machine has some nice features meant for grenade launchers.

R. Clay Stewart
e-mail:clay.stewart@*******.com
e-page:4281806@*************.com
phone: 972.280.0401
page: 888.428.1806
mobile:817.456.9392

> -----Original Message-----
> From: shadowrn-admin@*********.com [mailto:shadowrn-admin@*********.com]
> Sent: Sunday, March 05, 2000 9:07 PM
> To: Shadowrn
> Subject: Smartlink Q
>
> I have a question about Smartlink. Can you get a Smartlink for a
> Missile/Rocket Launch (IWS Multi-Launcher)? It says in SR3 you
> can't use any firearm accessories with launchers. I can see that
> for things like silencer, gas vents, etc. but I don't see why
> Smartlink should not be allowed. You still have to aim it.
> Could see not allowing the missile intelligence dice to use the
> Smartlink bonuses. What is everyone's opinion?
>
> Mike

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------=_NextPart_000_0011_01BF891B.85FEBDD0--
Message no. 18
From: Cybertroll cybertroll@********.gr
Subject: Smartlink Q
Date: Thu, 09 Mar 2000 00:52:32 +0200
"R. Clay Stewart" wrote:
>
> Sorry for the delay. It's been a hectic couple of days. I'll need to read
> it, but if the "launchers" include grenade launchers- you can. Smartlink
II
> in Man in Machine has some nice features meant for grenade launchers.
>

Well nothing new actually if u mean the Rangefinder gizmo. That used to
be a Cybereye accessory (and I liked it there more, cause I didn't pay
any essense for it since it was covered under the .5 free essense from
the eye plus I loved the fact that it was displaying to me the range in
the corner of my eye - now u just know it). M&M just moved it from the
Cybereyes to the Smartlink II system. Of course my Troll has it :-)
Quite usefull when u run in the Barrens and gangs seem just to fall on
you all the time...

Cybertroll

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Message no. 19
From: Ghost sirghost@******.net
Subject: Smartlink Q
Date: Wed, 8 Mar 2000 18:02:30 -0800
> Isn't that what I was saying, too? :) Instead of the crosshairs showing
> where the missile will hit, it serves as the aiming point for the missile.

It was :) After I had posted I realised I had misread you post. Sorry
*grin*

Further Reading

If you enjoyed reading about Smartlink Q, you may also be interested in:

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