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Mailing List Logs for ShadowRN

Message no. 1
From: "D. Ghost" <dghost@****.COM>
Subject: Smartlinks and Smart Goggles
Date: Tue, 3 Nov 1998 06:47:39 -0600
Has anyone noticed that some of the abiliities of smartlinks perhaps
shouldn't be available to smartgoggles users? For example, how do you
change the Gun Mode with Smart Goggles? Voice recognition built into the
goggles? Now if the smartgoggles plugged into a datajack, I could
understand.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Coffee without caffeine is like sex without the spanking." -- Cupid
re-cur-sion (ri-kur'-zhen) noun. 1. See recursion.

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Message no. 2
From: Starjammer <starjammer@**********.COM>
Subject: Re: Smartlinks and Smart Goggles
Date: Tue, 3 Nov 1998 12:20:05 -0500
At 06:47 AM 11/3/98 -0600, you wrote:

>Has anyone noticed that some of the abiliities of smartlinks perhaps
>shouldn't be available to smartgoggles users? For example, how do you
>change the Gun Mode with Smart Goggles? Voice recognition built into the
>goggles? Now if the smartgoggles plugged into a datajack, I could
>understand.
>
>D. Ghost

I've seen illos of characters with jacked-in smartguns. But I think the
most likely explanation is that the goggles project the weapon options into
the margins of the wearer's field of view, allowing the wearer to change
options by looking at them. A more advanced and miniaturized version of
the eye-line sensors that allow paralytics to operate computer interfaces
today. Something like this would almost have to be included in the
goggles' design, in order to allow the no-stray-rounds targeting
capability. (The goggles have to be able to determine what you're looking
at to do it, after all.)

There might also be a low-level trode-rig interface built into the goggles
themselves, with learned-response triggers to change options; though that
seems a bit extreme.

You are, of course, simply free to deny the extra capabilities to
non-interfaced smartgun users.

Starjammer | Una salus victus nullam sperare salutem.
starjammer@**********.com | "The one hope of the doomed is not to hope
Marietta, GA | for safety." --Virgil, The Aeneid
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Smartlinks and Smart Goggles
Date: Tue, 3 Nov 1998 19:53:10 +0100
According to D. Ghost, at 6:47 on 3 Nov 98, the word on the street was...

> Has anyone noticed that some of the abiliities of smartlinks perhaps
> shouldn't be available to smartgoggles users? For example, how do you
> change the Gun Mode with Smart Goggles? Voice recognition built into the
> goggles? Now if the smartgoggles plugged into a datajack, I could
> understand.

You may notice that the description for the "Change Smartgun Fire Mode"
Free Action includes the words "(with smartlink cyberware)." This means
that you need to spend the normal amount of time changing firing modes or
ejecting clips from smartguns hooked up to smart goggles.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Perjury does not include lying if lying is the
only sensible way to get you out of trouble.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.