From: | shadowrn@*********.com (Strago) |
---|---|
Subject: | Smartlinks once again |
Date: | Tue Apr 24 17:15:01 2001 |
I was playing Unreal Tournament earlier and it got me thinking about
exactly what a smartlink display looks like. OK, so there's probably
an X or some kind of marker on the target, but so what? Does it
calculate where the gun has to be to hit the target? Or does it move
the hand to where it needs to be to hit Mr. Bad? And I think I
remember reading somewhere that a gyroscope is part of the smartlink,
but how?
My thought is that it looks kinda like a first person shooter video
game, but at first it's a "ghost" image that you see that's "filled
in" as you move the hand to the correct position. That would be
easier. An unconcious, robotic "pulling" of the arm and hand to
correspond would be nifty, but it would require more surgery.
Another thing about smartlinks is the problem with only using one
hand, though this is always a problem in SR. Why couldn't the
character have two smartlinks, one in each hand? If my thought is
correct, both hands could look "ghost-like," and filled in, with very
little reprogramming required. At first I thought "one smartlink in
each hand, one in each eye" but that's just silly. You see by
combining both eyes, so it would be a mishmash.
The final thought I had about smartlinks is how the smartlink knows
who you want to shoot. It would have to be a conscious action, ie.
"the one second from the left" (or the beginning scene from Spawn) but
the rules don't have this. I think this should be either a Free Action
or a Simple Action.
--
--Strago
When the Justice eludes you it's the fortunes of war
Wouldn't things be different had the tables been turned?
If the people won't protect you you must fend for yourself
When the Justice eludes you it's the fortunes of war
-Dropkick Murphys
Down with the Moral Majority
-Green Day