From: | Paul Gettle RunnerPaul@*****.com |
---|---|
Subject: | Snake Eyes Helmet |
Date: | Thu, 18 Mar 1999 22:55:47 -0500 |
On Sun, 7 Mar 1999 14:13:04 -0600 "D.Ghost" writes:
>What about instead of implanting it (the Snake Eyes), imbedding in a
>helmet or something? That should, IMO, make it cheaper too. :)
(Sorry for digging out a very old post, but I was poking through the
archive looking for posts that I lost while upgrading my hardware,
plus any interesting threads that I missed.)
Here's an idea for a really neat helmet mounted sensor package: Take a
Body 0 Electric drone (Chassis type doesn't really matter, as the
motors are going to be stripped out for this particular design).
Body 0 drones only have the CF for a Level 1 Sensor package, but there
are the rules for Adding/Upgrading components on p.27 of R2. Depending
on how much cash you want to lay out, theoretically, you can upgrade
it to have all the sensors toys: rangefinders, ultrasound and laser
proximity detectors, video, basic radar, signature recognition
software, low-light imaging, telescopic magnification, thermographic
imaging, and flare comp.
Customize a helmet for this "Sensor Package" drone to fit in, and you
now have an essence friendly alternative to the snake eyes system.
Plus, there are options that just don't seem to have cyberware
equivalents, such as radar, or the option to add an IPA ClearSight
Autosoft.
If the Rigger riding the RC network these sensor helemets are
subscribed to has a high DFR datajack from Shadowtech, and the helmets
are all equipped with high level ClearSight Autosofts, then she gets
an almost disgusting amount of bonus dice to roll for perception
tests, and she can make those tests from the point of view of any
teammate's helmet. The benefits for tactical coordination are obvious.
Speaking about tactics, one might consider piping the sensors feeds
from one of these helmets through a datajack and into a headware
Tactical Computer. This would be an essence-friendly alternative to
getting all the senses cybered up to boost the efficency of the
TacComp.
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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
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