From: | Blaine M Nelson <nelsonb@******.MATHCS.CARLETON.EDU> |
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Subject: | Snap runs and Gangs |
Date: | Wed, 2 Aug 1995 09:47:05 -0500 |
question. I'm starting a new campaign and hopefully I'll be able to
keep a lid on things from the start. One thing that I thought was
really cool was P Ward's Equalizer snap run. It seems that GMs
should always have something like this ready for when things get
slow or even just to reinforce paranoia. I was wondering if people
could share some "snap-run experiences" or ideas for snap runs. I
think it could be real helpful to just have the seeds planted for
those times when we need to free-ball.
Also, does anyone have any fleshed out gangs or possibly
just some notes/ideas on gangs that they would be willing share?
Palabra a la Mama.