From: | The Powerhouse <P.C.Steele@*********.AC.UK> |
---|---|
Subject: | Sniper Rifles |
Date: | Thu, 14 Oct 1993 13:35:08 BST |
new ideas and screws. I managed to sort most of the them out but I stuck on
one. The sniper rifle, two guys seem to have experience with guns (one the
army in Sinapore, the other it's better not to ask), but they both seem to
think that it takes a hell of a whack to knock a sniper rifle off line. I
think the current ruling goes something like "roll 1D6 for every turn that the
gun is being humped around in genral combat/whatever, if the result is less
or equal than the number of turns then the rifle is out of line and it takes
a +1/2 (?) modifier to all TN's.
Could someone help ? At the moment I'm staying to the published rules but
they're not happy.
Phill.
--
Phillip Steele - Email addres P.C.Steele@***.ac.uk | An Uzi a day keeps the
Department Of Electrical & Electronic Engineering | politicians at bay O O
University Of Newcastle Upon Tyne, England | |
Land of the mad Geordies | The Powerhouse \_/