Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Paul Jonathan Adam <Paul@********.DEMON.CO.UK>
Subject: Re: Snipers (was: priorities)
Date: Sat, 8 Jul 1995 09:18:32 GMT
> Haven't you found the same to be true of sniper rifles? Not only do they
> have damage codes a lot higher than most rifles
> ( my characters Barrett goes at 16D ), but if the victim lives he doesn't
> necessarily know where the shot came from.
> Although, I will give you that spells are area effect, and hence far more
> deadly - so you may have a point. Isn't there an official ruling on this?
> Some obscure rule that most don't know? Anyone?

Sniper rifles are deadly... but there is the problem that if you survive the
first hit, pop smoke and vanish into the first building. Also, while in
theory you could aim forever and get a headshot and so on, imagine trying
to follow someone walking down a crowded street while you're on a
rooftop or leaning out of a window. Several people spotted Oswald: in the
MUCH more paranoid 2050s, it's much less likely that our sniper would have
time for that long aim.

Also, a sniper rifle only takes down one person at a time... It does balance
out, but a good sniper can really spoil a PC's day.

--
When you have shot and killed a man, you have defined your attitude towards
him. You have offered a definite answer to a definite problem. For better
or for worse, you have acted decisively.
In fact, the next move is up to him.

Paul J. Adam paul@********.demon.co.uk

Further Reading

If you enjoyed reading about Snipers (was: priorities), you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.