From: | DrakkathX@***.COM |
---|---|
Subject: | Sniping in SR |
Date: | Thu, 28 May 1998 18:11:50 EDT |
wish to address other issues of sniping in this post.
The "Sniper Shot" as i have dubbed it would allow PC's to combine several
skills into one roll for a hit.
ex. Jon rolls firearms + 1/2 demolitions + 1/2 biotech
against Dead
guy A.
but to keep things from going sploot too fast you've got to add lots of
limitations.
Here's my idea:
>>>>>>>a 3 point edge "Sniper's Accuracy"
If the character spends 5 actions Aiming, and
nothing else, no
movement; **no combat pool for defense**;
nothing-
allow them to make the shot using firearms + 1/2
demolitions(nonliving targets) or + 1/2 biotech(living
targets)
to their skill---- with a -2 to TN.
perhaps if this is overpowered, raise cost of the edge, or impose limits on
the maximum bonus from the other skills( +2 die), or increase the number of
actions to aim(6+ spent aiming). **Maybe allow the target a perception test
to see the sniper taking aim, and give them a chance to get out of sight.**
And do the reverse if it is underpowered.
----Hanuman
"This is Solid Snake. Respond please."