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Message no. 1
From: Walter Scheper Ratlaw@*******.com
Subject: Soiurcebooks: so many, so little money
Date: Thu, 15 Jul 1999 01:32:06 +0000 (GMT)
I'm in the middle of a new shadowrun campaign (gm'ing for the first
time as well) and i'm wondering what sourcebooks should i have, my
main problem is that most of the ones i can find are 2ed while i'm
using 3rd and I don't want to buy the old ones when new ones should be
coming out eventually. Are there any source books that a GM cannot do
without?

Ratlaw
Walter Scheper
-----------------------------------------------------
How should I look today, in the presence of Americans,
dividing and subdividing a discourse, to show that men
have a natural right to freedom, speaking of it relatively
and positively, negatively and affirmatively?
Frederick Douglass
Message no. 2
From: Walter Scheper Ratlaw@*******.com
Subject: Soiurcebooks: so many, so little money
Date: Fri, 16 Jul 1999 21:11:10 +0000 (GMT)
I'm in the middle of a new shadowrun campaign (gm'ing for the first
time as well) and i'm wondering what sourcebooks should i have, my
main problem is that most of the ones i can find are 2ed while i'm
using 3rd and I don't want to buy the old ones when new ones should be
coming out eventually. Are there any source books that a GM cannot do
without?

Ratlaw
Walter Scheper
-----------------------------------------------------
How should I look today, in the presence of Americans,
dividing and subdividing a discourse, to show that men
have a natural right to freedom, speaking of it relatively
and positively, negatively and affirmatively?
Frederick Douglass
Message no. 3
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:51:24 -0300
"And now, a Channel 6 editorial reply to Walter Scheper."
] I'm in the middle of a new shadowrun campaign (gm'ing for the first
] time as well) and i'm wondering what sourcebooks should i have, my
] main problem is that most of the ones i can find are 2ed while i'm
] using 3rd and I don't want to buy the old ones when new ones should be
] coming out eventually. Are there any source books that a GM cannot do
] without?

SR3. And that's all. 'Course, good ones to have include Virtual
Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
Samurai Catalog (both soon to be replaced by Man & Machine), The
Shadowrun Companion, and the GM's Screen. But the only essential one
is SR3 (and maybe the GM's Screen, if you plan to use critters at all,
ever).

-Murder of One
Message no. 4
From: Wolfchild nathan.olsen@*******.msus.edu
Subject: Soiurcebooks: so many, so little money
Date: Fri, 16 Jul 1999 23:01:42 -0500 (CDT)
On Sat, 17 Jul 1999, Scott Wheelock wrote:

> SR3. And that's all. 'Course, good ones to have include Virtual
> Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
[snippage]

I just picked up VR2.0 at a sale in a local hobby-shop for about $5. How
much would it be worth, oh say on eBay? (I don't care much for the matrix
and have deckers roll straight computer skill tests rather than bother
with a whole virtual world. Bleach!)


Wolfchild - "Discinctaque in otia natus."
--
_,-/ "Desperanda tibi salva concordia socru." \-,_
,-~ / -Juvenal, Satire 6 \ ~-,
/' | /(_ "Quin tu istanc orationem hinc _)\ | `\
/' / \,_/ .\ veterem atque antiquam amoves?" /. \_,/ \ `\
| | /, ,-' -Plautus, Miles Gloriosus `-, ,\ | |
| | ,-, \ \,?| There are nights when the wolves are |@,/ / ,-, | |
| ,-|/ / ,_\,_/_ silent, and only the moon howls. _\_,/_ \ \|-, |
|/' | __, _) ZOMBIE@****.MANKATO.MSUS.EDU (_ ,__` | `\|
| `;-~_.--~ ZOMBIE@****.MANKATO.MSUS.EDU ~--._~-;' |
\ \__ http://krypton.mankato.msus.edu __/ /
`,-,`` /~zombie/lynx.htm '',-,'
((|))____/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\____((|))
Message no. 5
From: Ken Ken@********.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:02:24 -0400
On Friday, July 16, 1999 11:51 PM, Scott Wheelock [SMTP:iscottw@*****.nb.ca] wrote:
> "And now, a Channel 6 editorial reply to Walter Scheper."
> ] I'm in the middle of a new Shadowrun campaign (gm'ing for the first
> ] time as well) and i'm wondering what sourcebooks should i have, my
> ] main problem is that most of the ones i can find are 2ed while i'm
> ] using 3rd and I don't want to buy the old ones when new ones should be
> ] coming out eventually. Are there any source books that a GM cannot do
> ] without?
>
> SR3. And that's all. 'Course, good ones to have include Virtual
> Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
> Samurai Catalog (both soon to be replaced by Man & Machine), The
> Shadowrun Companion, and the GM's Screen. But the only essential one
> is SR3 (and maybe the GM's Screen, if you plan to use critters at all,
> ever).
>
> -Murder of One
>
Maybe you would want to pick up MITS as well

Ken
Message no. 6
From: Patrick Goodman remo@***.net
Subject: Soiurcebooks: so many, so little money
Date: Fri, 16 Jul 1999 23:09:20 -0500
> I just picked up VR2.0 at a sale in a local hobby-shop for about $5. How
> much would it be worth, oh say on eBay? (I don't care much for the matrix
> and have deckers roll straight computer skill tests rather than bother
> with a whole virtual world. Bleach!)

Probably about $5 or so, though you never can tell. It's still very much in
print.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 7
From: Twist0059@***.com Twist0059@***.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:17:36 EDT
In a message dated 7/16/99 11:53:08 PM Eastern Daylight Time,
iscottw@*****.nb.ca writes:

> "And now, a Channel 6 editorial reply to Walter Scheper."
> ] I'm in the middle of a new shadowrun campaign (gm'ing for the first
> ] time as well) and i'm wondering what sourcebooks should i have, my
> ] main problem is that most of the ones i can find are 2ed while i'm
> ] using 3rd and I don't want to buy the old ones when new ones should be
> ] coming out eventually. Are there any source books that a GM cannot do
> ] without?
>
> SR3. And that's all. 'Course, good ones to have include Virtual
> Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
> Samurai Catalog (both soon to be replaced by Man & Machine), The
> Shadowrun Companion, and the GM's Screen. But the only essential one
> is SR3 (and maybe the GM's Screen, if you plan to use critters at all,
> ever).
>
> -Murder of One


I agree with MoO here. SR3 is really all you *have to have*, and that's the
main reason it was done. You could play Shadowrun for the next thirty years
and never need another book (although you might need a replacement when the
softcover falls apart). When your players grow tired of the game and want to
expand their characters further, you'll probably want to move on to the
Expansions (SRComp, Magic in the Shadows, Rigger 2, Man & Machine, Cannon
Companion). But that should be a long ways off if you're all new. As a GM,
you'll most likely want to invest in the SR3 GM Screen for the easy access
charts, privacy screen, and Critters book.

But none of these are truly necessary. More important for a newbie GM, I
think, is atmosphere and plot ideas, and you'll mainly get those from books
like Bug City, Blood in the Boardroom, Renraku Arcology: Shutdown, Corporate
Download, and Year of the Comet. Place books are fun for out of state
adventures that can breathe new life to campaign growing stale, but they are
difficult to use successfully sometimes. I'd say get Bug City as the best of
both worlds.

I'm not sure if the Quick Start rules should be mentioned here. If you're a
newbie GM you probably already have read all of SR3. And I honestly don't
know just how much of the SR3 material will be included in the book, but at
$7.00 it'll be pretty minimal (a fourth the BBB?). Saying you could just use
the QS stuff might make you bored with the game rather quickly, but it might
also save your sanity while you work through the difficulties of being a new
GM. Your call.

Personally, if I had to give a person a pack of Shadowrun stuff to satisfy
them for a while (and provide entertaining roleplaying and combat), I'd buy
them SR3 and Bug City.




-Twist
Message no. 8
From: Twist0059@***.com Twist0059@***.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:23:57 EDT
In a message dated 7/17/99 12:13:37 AM Eastern Daylight Time, remo@***.net
writes:

> > I just picked up VR2.0 at a sale in a local hobby-shop for about $5. How
> > much would it be worth, oh say on eBay? (I don't care much for the matrix
> > and have deckers roll straight computer skill tests rather than bother
> > with a whole virtual world. Bleach!)
>
> Probably about $5 or so, though you never can tell. It's still very much
in
> print.
>

As much as I am sickened by your disregard for probably the best Shadowrun
book ever done and your chopping of the excellent VR2 rules to mindless
little Computer Tests, I'll try and answer the question.

There's one on eBay now for $5.50, I think, but it'll probably go up. It's a
current book, not an outdated one with a current revision, so that'll give it
higher price, yet it isn't a hard sought OOP either, so it'll get less than
cover, natch. I'd say $9.00 for half the cover price. Better you keep it
and learn to appreciate a great part of the Shadowrun world. But it's your
choice.




-Twist
Message no. 9
From: Darrell L. Bowman darrell@******.dhr.state.nc.us
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:34:19 -0400
On 16 Jul 99, at 21:11, Walter Scheper wrote:

> I'm in the middle of a new shadowrun campaign (gm'ing for the first
> time as well) and i'm wondering what sourcebooks should i have, my
> main problem is that most of the ones i can find are 2ed while i'm
> using 3rd and I don't want to buy the old ones when new ones should be
> coming out eventually. Are there any source books that a GM cannot do
> without?

You can get by with just the main SR3 rulebook. You don't
need anything else if you don't want it. I'd pick up Magic In
The Shadows though, and Man and Machine when it comes
out and grab a copy of Rigger 2. Then yer pretty set.

---
I can see that you have a lot to unlearn.
If you are talking about my vulgar instinct for survival,
forget it.
--Hugi; Corwin, Prince of Amber,
The Courts of Chaos, by Roger Zelazny


Nightshade, Human Racoon Shaman
or
Raven, Elven Irish Rigger with an attitude.

Darrell Bowman
darrell@******.dhr.state.nc.us
Message no. 10
From: Scott Wheelock iscottw@*****.nb.ca
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 01:36:56 -0300
"And now, a Channel 6 editorial reply to Ken."
] > SR3. And that's all. 'Course, good ones to have include Virtual
] > Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
] > Samurai Catalog (both soon to be replaced by Man & Machine), The
] > Shadowrun Companion, and the GM's Screen. But the only essential one
] > is SR3 (and maybe the GM's Screen, if you plan to use critters at all,
] > ever).
] >
] > -Murder of One
] >
] Maybe you would want to pick up MITS as well

Oh, duh! I just got that today, too...dumb of me to forget it, since
it makes magic in 3rd Ed. much, much better. Yeah, add that, and
Rigger 2, if you want to play a rigger (sheesh, how could I forget
those two?)

-Murder of One
Message no. 11
From: Patrick Goodman remo@***.net
Subject: Soiurcebooks: so many, so little money
Date: Fri, 16 Jul 1999 23:37:42 -0500
> > > I just picked up VR2.0 at a sale in a local hobby-shop for
> > > about $5. How much would it be worth, oh say on eBay? (I
> > > don't care much for the matrix and have deckers roll straight
> > > computer skill tests rather than bother with a whole virtual
> > > world. Bleach!)
> >
> > Probably about $5 or so, though you never can tell. It's
> > still very much in print.
>
> As much as I am sickened by your disregard for probably the best Shadowrun
> book ever done and your chopping of the excellent VR2 rules to mindless
> little Computer Tests, I'll try and answer the question.

Hey, that's not me. I rather enjoy VR2.0, though at the moment no one in my
group plays a decker.

Just thought I'd point that out.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 12
From: Angelkiller 404 angelkiller404@**********.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 00:32:50 -0400
-----Original Message-----
From: Wolfchild <nathan.olsen@*******.msus.edu>
To: shadowrn@*********.org <shadowrn@*********.org>
Date: Saturday, July 17, 1999 12:03 AM
Subject: Re: Soiurcebooks: so many, so little money


>On Sat, 17 Jul 1999, Scott Wheelock wrote:
>
>> SR3. And that's all. 'Course, good ones to have include Virtual
>> Realities 2.0, New Seattle, Corporate Download, Shadowtech, the
Street
>[snippage]
>
>I just picked up VR2.0 at a sale in a local hobby-shop for about $5.
How
>much would it be worth, oh say on eBay? (I don't care much for the
matrix
>and have deckers roll straight computer skill tests rather than
bother
>with a whole virtual world. Bleach!)
>


I'd say don't bother. VR2.0 is a love-or-or-hate-it sorta book, and
anyone who'd want to have probably has it already. To deny that the
matrix is anything important is to deny one of the most fascinating
aspects of the SR world, but then again, the entire book is a
nightmare for inexperienced GMs and players.

At the very least, keep it around for other players who might want to
become deckers.

-----
AK404

http://mindspring.com/~angelkiller404/
http://gibbed.com/parasiteve/
ICQ: 2157053

"There are hardly any excesses of the most crazed psychopath that
cannot easily be duplicated by a normal kindly family man who just
comes in to work every day and has a job to do."
Message no. 13
From: Bull bull@*******.net
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 06:44:03 -0400 (EDT)
At 12:51 AM 7/17/99 -0300, Scott Wheelock wrote these timeless words:
>"And now, a Channel 6 editorial reply to Walter Scheper."
>] I'm in the middle of a new shadowrun campaign (gm'ing for the first
>] time as well) and i'm wondering what sourcebooks should i have, my
>] main problem is that most of the ones i can find are 2ed while i'm
>] using 3rd and I don't want to buy the old ones when new ones should be
>] coming out eventually. Are there any source books that a GM cannot do
>] without?
>
> SR3. And that's all. 'Course, good ones to have include Virtual
>Realities 2.0, New Seattle, Corporate Download, Shadowtech, the Street
>Samurai Catalog (both soon to be replaced by Man & Machine), The
>Shadowrun Companion, and the GM's Screen. But the only essential one
>is SR3 (and maybe the GM's Screen, if you plan to use critters at all,
>ever).
>
I haven't considered the SSC to be an important sourcebook since SR2 was
put out and all the eq stats made their way into their or into Fields of
Fire. :]

To be honest, this is a really well beaten thread. SR3 is of course a must.

VR2.0 is a must if you want to use deckers in any heavy cpacity, but be
sure to learn the core Decking rules from SR3 FIRST. It'll make it a lot
easier to wade through VR2 and find the info you need.

Rigger 2 is a must for Riggers.

Magic in the Shadows is also almost a must, becuase if tehre's no mages,
shamans, or whatever in the group, whya re you playing SR and not
Cyberpunk? :] Just kidding. But seriously, this is a good book if you
have magical characters.

Fields of Fire and the Street Samurai Catalog (the gun part) are being
replaced with Cannon Companion at some point. Fields of Fire isn;t a bad
buy, especially for the opening section which talks about professionalism
as a mercenary (and a Shadowrunner), and the gun stuff still works for SR3.
But in general, you really don't need it. Unless you really want the
players to have bigger better stronger guns right away.

Shadowtech never got updated to SR2, so is really out of date. It adn
Cybertechnology are getting updated in Man and Machine (Due out in...
September, I think). Bioware is possibly getting an overhaul, so
Shadowtech is really a waste of money now (Though once again, some of the
info is good), and Cybertechnology introduced lots of expensive and mostly
impossible to find cyberware (Move by Wire), evil nasty bad Cybermancy, and
a few misc. toys that are mostly inconsequential. Definately on my "Waita
nd see what M&M has" list.

Other than that, the rest is sourcebook material or adventure material, and
can be adapted or used as you see fit.

Bull
--
Bull -- The Best Ork Decker You Never Met
bull@*******.net ===== bull22@***********.com
http://shadowrun.html.com/users/bull
ICQ: 35931890
====================================================== =
= Order is Illusion! Chaos is Bliss! Got any Fours? = =
======================================================
"Animals have 2 jobs: To taste good and to fit well."
-- Greg Proops, "Vs."
Message no. 14
From: Gurth gurth@******.nl
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 12:44:06 +0200
According to Walter Scheper, at 21:11 on 16 Jul 99, the word on
the street was...

> I'm in the middle of a new shadowrun campaign (gm'ing for the first
> time as well) and i'm wondering what sourcebooks should i have, my
> main problem is that most of the ones i can find are 2ed while i'm
> using 3rd and I don't want to buy the old ones when new ones should be
> coming out eventually. Are there any source books that a GM cannot do
> without?

Not really. The only book you really need is the SR3 main rulebook, all
the others are essentially optional. If you don't have a GM screen (for
any game), I suggest you buy the SR3 screen as well, which is also useful
if you want to run adventures with critters in them. Apart from that, you
don't really _need_ any books.

More of my thoughts on this matter are at
http://www.xs4all.nl/~gurth/shadowrun/buyers guide.html (there's a space
in that URL, so be careful to get it right).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Cooking with the devil, frying down in hell.
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 15
From: Matthew M. Teixeira mteixei1@*****.rr.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 08:58:23 -0700
>I'm in the middle of a new shadowrun campaign (gm'ing for the first
>time as well) and i'm wondering what sourcebooks should i have, my
>main problem is that most of the ones i can find are 2ed while i'm
>using 3rd and I don't want to buy the old ones when new ones should be
>coming out eventually. Are there any source books that a GM cannot do
>without?

I am new as well to this - of all I have purchased here is what I feel to be
necessary:

3rd Ed. Rulebook (obvious)

Here are others to consider. These books all provide additional rules to
supplement the rulebook. Decide if you will let you characters use these
more detailed rules and then buy them slowly as your game progresses:

Magic in the Shadows - if you will include magic in your game
Virtual Realities 2.0 - if you plan to use the Matrix in your game
Rigger 2 - if you plan to use vehicles
Shadowrun Companion - advanced rules for character creation and gameplay

Sourcebooks that could be very useful:

New Seattle & Seattle Sourcebook - if running the game in Seattle, get them.
They supplement each other.
Corporate Download - good look at the 10 Megacorps in the year 2061 - when
the 3rd Ed. rules are set
Man & Machine - when released,will cover all sorts of new weapons

For inspiration, buy a couple of adventures so that you can see how these
runs are designed and written. After reading one or two you should be ready
to write your own (maybe you are now). Get one of the older ones with the
Legwork section included. It will illustarte how to flesh out information on
contacts and characters. 'Blood in the Boardroom' is also excellent. It
gives ideas to build upon in the 2060's (when the 3rd ed rules take place)
that include the corps foloowing the Corp Wars.

Lastly, try a couple of novels for ideas. Nigel Findley's '2XS' was very
good. I also enjoyed his 'Shadowplay' novel. They may not be great literary
works, but if your looking to get into the workings in Seattle and the
Sprawl, they do that fine (some do anyway). Want a description of a meet
with a Johnson, you can find one. Maybe an encounter in a novel interests
you and you can use it later in your game. Is a location described in a book
that you like that you can place into your version of Seattle? Ideas come
from the books....

Others on this list that have more experience than I can probably name some
grat novels and adventures to look at for ideas. Hope this all helps.

Matthew M. Teixeira
mteixei1@*****.rr.com
Message no. 16
From: Michael & Linda Frankl mlfrankl@*****.msn.com
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 12:17:37 -0400
Ratlaw asked:

>I'm in the middle of a new shadowrun campaign (gm'ing for the first
>time as well) and i'm wondering what sourcebooks should i have, my
>main problem is that most of the ones i can find are 2ed while i'm
>using 3rd and I don't want to buy the old ones when new ones should be
>coming out eventually. Are there any source books that a GM cannot do
>without?


If your cyber types are patient then I would not buy the Street Samurai
Catalog, Cybertechnology, or Shadowtech. The new Man and Machine book is
supposed to be out in the next couple of months or so and it will have all
of that in it. Bear in mind you should allow them the option to rebuild
characters when the book does come out.

Magic in the Shadows is a must, as well as Rigger 2 and Virtual Realities
2.0. The SR3 Core rules work with them.

Good luck on GM'ing, remember that your PC's are the main characters in the
story you are weaving. They should be the focus and and not the side story.

;)

Smilin' Jack
Message no. 17
From: Arcady arcady@***.net
Subject: Soiurcebooks: so many, so little money
Date: Sat, 17 Jul 1999 10:28:34 -0700
> > I'm in the middle of a new shadowrun campaign (gm'ing for the first
> > time as well) and i'm wondering what sourcebooks should i have, my
> > main problem is that most of the ones i can find are 2ed while i'm
> > using 3rd and I don't want to buy the old ones when new ones should be
> > coming out eventually. Are there any source books that a GM cannot do
> > without?

Well. You don't need any of them.

But as far as usefulness goes it breaks down into two classes. Rules and
Source material

For rules it's an easy answer. Don't buy any non third edition rules book
unless it says in the third edition that it's not getting an update. And
there only two of those: Rigger 2 and VR 2.

Don't buy all those cyber tech and equipment guides. In 1 to 6 months they'l
all be obsolete. If you were playing second edition or looking to collect
old stuff they'd have a place. But as a newbie to Shadowrun (much like me)
there's no point in getting them.

Of the third edition rules books you have Companion and Magic in the
shadows. For me these are invaluable. They add an amazing amount of spice to
the game and I would say get them as soon as you can.


Source book wise you want every thing you can get your hands on. The way I
do it is buy the oldest things I can find first; in the knowledge that I'm
probably lucky to be finding them at all.

For usefulness figure out where you want to set your game, and what kind of
flavor you want for it; then buy from there. Can't really give more guidance
than that.

There's a variety of online reviews which I don't recall the URLs to (I find
Shadowrun pages are not easy to find, all the so called central places lack
sufficient links). Just start doing some searches for 'shadowrun review' and
you'll eventually find a few. Go through those reviews and make your choices
from that.
Message no. 18
From: Twist0059@***.com Twist0059@***.com
Subject: Soiurcebooks: so many, so little money
Date: Sun, 25 Jul 1999 05:59:53 EDT
In a message dated 7/25/99 4:10:13 AM Eastern Daylight Time, remo@***.net
writes:

> >
> > As much as I am sickened by your disregard for probably the best
Shadowrun
> > book ever done and your chopping of the excellent VR2 rules to mindless
> > little Computer Tests, I'll try and answer the question.
>
> Hey, that's not me. I rather enjoy VR2.0, though at the moment no one in
my
> group plays a decker.
>
> Just thought I'd point that out.


Hey, I posted that earlier this month. The List has got smoker's morning
cough again.




-Twist
Message no. 19
From: Patrick Goodman remo@***.net
Subject: Soiurcebooks: so many, so little money
Date: Sun, 25 Jul 1999 11:31:59 -0500
> > > As much as I am sickened by your disregard for probably the best
> > > Shadowrun book ever done and your chopping of the excellent VR2
> > > rules to mindless little Computer Tests, I'll try and answer the
> > > question.
> >
> > Hey, that's not me. I rather enjoy VR2.0, though at the moment no
> > one in my group plays a decker.
> >
> > Just thought I'd point that out.
>
> Hey, I posted that earlier this month. The List has got smoker's morning
> cough again.

And in spite of the date that appeared on it at your end, I sent that a few
weeks ago as well. I'm not all that happy with this list software
sometimes....

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.

Further Reading

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