From: | Alfredo B Alves <dghost@****.COM> |
---|---|
Subject: | Some Ally questions |
Date: | Tue, 9 Jun 1998 11:59:01 -0500 |
inhabiting a criiter or human (however that is possible), it should be
based on a normal specimen but, what about for homunculus bodies? or for
the odd items that have been suggested as bodies for Allies? (Since when
does underwear have a quickness multiplier?) ... would it be a straight
3? based on form? (If so, I would think the Allies imbedded in vehicles
would have high quickness multipliers) or based on the native metaplane
of the ally? (The spirits in the BBB range from x2 to x4.)
If you give an Ally a vehicle skill, can it drive? (not as obvious as
you might think ... I can give you arguments both ways ...)
If you do imbed an Ally in a vehicle, does the vehicle's body matter any
more? and what about the vehicle's armor?
possibility: The Ally's Body attribute reflects the Ally's tie to the
"physical" plane and as such is independent of the condition of the body
it is inhabitting if any. If this is so, it would make sense for an Ally
to "heal" (The Ally's condition improves but the physical form still
looks like drek :) as a normal spirit. Repairing the form would have to
be done carefully as the repair work is actually damaging the spirit's
bond with it's body. Just an idea. :)
D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"
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