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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Some Ally questions
Date: Tue, 9 Jun 1998 11:59:01 -0500
What is the Quickness Multiplier for an inhabitting Ally? For those
inhabiting a criiter or human (however that is possible), it should be
based on a normal specimen but, what about for homunculus bodies? or for
the odd items that have been suggested as bodies for Allies? (Since when
does underwear have a quickness multiplier?) ... would it be a straight
3? based on form? (If so, I would think the Allies imbedded in vehicles
would have high quickness multipliers) or based on the native metaplane
of the ally? (The spirits in the BBB range from x2 to x4.)

If you give an Ally a vehicle skill, can it drive? (not as obvious as
you might think ... I can give you arguments both ways ...)

If you do imbed an Ally in a vehicle, does the vehicle's body matter any
more? and what about the vehicle's armor?

possibility: The Ally's Body attribute reflects the Ally's tie to the
"physical" plane and as such is independent of the condition of the body
it is inhabitting if any. If this is so, it would make sense for an Ally
to "heal" (The Ally's condition improves but the physical form still
looks like drek :) as a normal spirit. Repairing the form would have to
be done carefully as the repair work is actually damaging the spirit's
bond with it's body. Just an idea. :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 2
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Some Ally questions
Date: Tue, 9 Jun 1998 13:03:29 EDT
In a message dated 6/9/98 5:00:42 PM !!!First Boot!!!, dghost@****.COM writes:

> What is the Quickness Multiplier for an inhabitting Ally? For those
> inhabiting a criiter or human (however that is possible), it should be
> based on a normal specimen but, what about for homunculus bodies? or for
> the odd items that have been suggested as bodies for Allies? (Since when
> does underwear have a quickness multiplier?) ... would it be a straight
> 3? based on form? (If so, I would think the Allies imbedded in vehicles
> would have high quickness multipliers) or based on the native metaplane
> of the ally? (The spirits in the BBB range from x2 to x4.)
>
That's what we normally give allies as their movement when theyare powering
the vehicle under THEIR own sheer force ... if it is in a vehicle, then the
movement of the vehicle is based on the power plant in the vehicle and that
alone should override most spirit movement rates on the physical plane ...

Mike
Message no. 3
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Some Ally questions
Date: Tue, 9 Jun 1998 13:47:49 -0500
On Tue, 9 Jun 1998 13:03:29 EDT Mike Bobroff <Airwasp@***.COM> writes:
>In a message dated 6/9/98 5:00:42 PM !!!First Boot!!!, dghost@****.COM
>writes:
>> What is the Quickness Multiplier for an inhabitting Ally? For those
>> inhabiting a criiter or human (however that is possible), it should
be
>> based on a normal specimen but, what about for homunculus bodies? or
for
>> the odd items that have been suggested as bodies for Allies? (Since
when
>> does underwear have a quickness multiplier?) ... would it be a
straight
>> 3? based on form? (If so, I would think the Allies imbedded in
vehicles
>> would have high quickness multipliers) or based on the native
metaplane
>> of the ally? (The spirits in the BBB range from x2 to x4.)
>>
>That's what we normally give allies as their movement when theyare
powering
>the vehicle under THEIR own sheer force ... if it is in a vehicle, then
the
>movement of the vehicle is based on the power plant in the vehicle and
that
>alone should override most spirit movement rates on the physical plane
...
>
>Mike

I was thinking about that ... I'm designing an Ally inhabiting a bike for
one of my characters (hey ... if I make all my characters mages and
adepts, and give them allies inhabiting vehicles, I can make team Knight
Rider! ... who needs /Artificial/ Inteligence?). I gave the ally bike
skill to represent driving itself but I need the quickness multiplier for
1) when the bike runs out of fuel, and 2) 3D movement ... I'm think
about 3 ... (which means to get highway speeds [60 mph / 97 mph], I would
need a quickness of 26 or 27 ... uhm ... yeah ... it could happen ...
it'll only cost 315 karma to get the 26 quickness ... ) ... the "cool"
thing is if this goes free, there will a spirit whose true form is that
of a Harley (Hog, of course :) ... Had to change my physad to a physical
mage and add in a few magical skills ... now to make all the BPs fit
(before anyone says anything, I already ahd a Bike for her but think the
magical version is more appropriate for the char, sorta ...)...

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 4
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Some Ally questions
Date: Tue, 9 Jun 1998 18:58:04 EDT
In a message dated 6/9/98 6:50:04 PM !!!First Boot!!!, dghost@****.COM writes:

> I was thinking about that ... I'm designing an Ally inhabiting a bike for
> one of my characters (hey ... if I make all my characters mages and
> adepts, and give them allies inhabiting vehicles, I can make team Knight
> Rider! ... who needs /Artificial/ Inteligence?). I gave the ally bike
> skill to represent driving itself but I need the quickness multiplier for
> 1) when the bike runs out of fuel, and 2) 3D movement ... I'm think
> about 3 ... (which means to get highway speeds [60 mph / 97 mph], I would
> need a quickness of 26 or 27 ... uhm ... yeah ... it could happen ...
> it'll only cost 315 karma to get the 26 quickness ... ) ... the "cool"
> thing is if this goes free, there will a spirit whose true form is that
> of a Harley (Hog, of course :) ... Had to change my physad to a physical
> mage and add in a few magical skills ... now to make all the BPs fit
> (before anyone says anything, I already ahd a Bike for her but think the
> magical version is more appropriate for the char, sorta ...)...
>
I like the idea a lot ... though perhaps having the spirit being able to move
the bike on it's own power at the same speeds is something we would shy away
from (coming from me that sounds freaky). Why? A spirit without the Movement
power should not be able to get a vehicle to go as fast as it normally would
when under it's own power plant.

-Mike
Message no. 5
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Some Ally questions
Date: Mon, 22 Jun 1998 12:39:46 -0500
On Tue, 9 Jun 1998 18:58:04 EDT Mike Bobroff <Airwasp@***.COM> writes:
>In a message dated 6/9/98 6:50:04 PM !!!First Boot!!!, dghost@****.COM
>writes:
>>I was thinking about that ... I'm designing an Ally inhabiting a bike
for
>>one of my characters (hey ... if I make all my characters mages and
>>adepts, and give them allies inhabiting vehicles, I can make team
Knight
>>Rider! ... who needs /Artificial/ Inteligence?). I gave the ally bike
>>skill to represent driving itself but I need the quickness multiplier
for
>>1) when the bike runs out of fuel, and 2) 3D movement ... I'm think
>>about 3 ... (which means to get highway speeds [60 mph / 97 mph], I
would
>>need a quickness of 26 or 27 ... uhm ... yeah ... it could happen ...
>>it'll only cost 315 karma to get the 26 quickness ... ) ... the "cool"
>>thing is if this goes free, there will a spirit whose true form is that
>>of a Harley (Hog, of course :) ... Had to change my physad to a
physical
>>mage and add in a few magical skills ... now to make all the BPs fit
>>(before anyone says anything, I already ahd a Bike for her but think
the
>>magical version is more appropriate for the char, sorta ...)...

>I like the idea a lot ... though perhaps having the spirit being able to
move
>the bike on it's own power at the same speeds is something we would shy
away
>from (coming from me that sounds freaky).

Who are you and what have you done with Mike??? ;)

>Why? A spirit without the Movement
>power should not be able to get a vehicle to go as fast as it normally
would
>when under it's own power plant.
>
>-Mike

A spirit with Movement power would be able to get the vehicle going MUCH
faster than it normally would (normal speed times Essence = WAY too fast
... ;)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

_____________________________________________________________________
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Message no. 6
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Some Ally questions
Date: Mon, 29 Jun 1998 04:20:02 -0500
On Tue, 9 Jun 1998 18:58:04 EDT Mike Bobroff <Airwasp@***.COM> writes:
>In a message dated 6/9/98 6:50:04 PM !!!First Boot!!!, dghost@****.COM
>writes:
<SNIP>
>> I gave the ally bike
>> skill to represent driving itself but I need the quickness multiplier
for
>> 1) when the bike runs out of fuel, and 2) 3D movement ... I'm think
>> about 3 ... (which means to get highway speeds [60 mph / 97 mph], I
would
>> need a quickness of 26 or 27 ... uhm ... yeah ... it could happen ...
>> it'll only cost 315 karma to get the 26 quickness ... ) ...
<SNIP>

(Btw, that was supposed to say [60 mph / 97 *k*ph] ... ooops :)

>I like the idea a lot ... though perhaps having the spirit being able to
move
>the bike on it's own power at the same speeds is something we would shy
away
>from (coming from me that sounds freaky). Why? A spirit without the
Movement
>power should not be able to get a vehicle to go as fast as it normally
would
>when under it's own power plant.
>
>-Mike

First: Sorry if I replied to this already ... still cleaning out my inbox
:) (stopped for a bit and it got back up 815 ... oops ;)

Are you referring to 1) my allowing the ally to "drive" the bike or 2) my
calculation of the quickness needed to get highway speeds?

If 1) then, ok :) just checking, it seemed reasonable to me :)

If 2) then, under it's own power, it goes *much* faster :) ... and 21 kph
(its current speed when just powered by the ally) seemed like just WAY to
slow regardless the reason ... I think that's around 13 mph, btw ... If I
can manage it, I'd like this bugger to kick up at least 30 mph (I think
that's about 49 kph) ...

Hmmmm ... what about variable movement multipliers for ally spirits based
on their forms?

While using 3D movement (ie "flying") as well as all manifest forms use
x3
Allies inhabiting animals use the animal's movement rate (or animal's +1)
Allies inhabiting wheeled vehicles use x8
Allies inhabiting tracked vehicles use x5
Allies inhabiting statues, (meta)human-like forms, or forms that normally
don't move use x2

NOTE: Movement multiplier was based off walker, tracked, and wheeled
drones in R2 and should have resulted in x2, x10, and x16 movement
multipliers ... but I figured the above was more "balanced")

If this system is used, there should be some downside to using said forms
... (or what would keep people from making ally spirits inhabitting
humanoid statues mounted on wheels?)

... Just thought :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

_____________________________________________________________________
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Message no. 7
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Some Ally questions
Date: Mon, 29 Jun 1998 10:15:36 EDT
In a message dated 6/29/98 6:29:11 AM US Eastern Standard Time,
dghost@****.COM writes:

> Hmmmm ... what about variable movement multipliers for ally spirits based
> on their forms?
>
<snipped all the variations and ideas...neat!>

How about this? All Allies have to have a "Native Metaplane" selected. All
beings from those Metaplanes of the standard type (Elemental or Spiritual)
have a movement modifier accordingly. For instance, Earth Elementals have a
"modifier of x2". Perhaps that plane helps to determine this???

As for putting an ally into a vehicle, perhaps using the vehicles Acceleration
as the multiplier for the speed? This could work for ground vehicles or
perhaps even Marine ones, but would NOT work for flying ones.

-K
Message no. 8
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Some Ally questions
Date: Mon, 29 Jun 1998 16:59:08 -0500
On Mon, 29 Jun 1998 10:15:36 EDT K is the Symbol <Ereskanti@***.COM>
writes:
>In a message dated 6/29/98 6:29:11 AM US Eastern Standard Time,
>dghost@****.COM writes:
>> Hmmmm ... what about variable movement multipliers for ally spirits
based
>> on their forms?
>>
><snipped all the variations and ideas...neat!>

>How about this? All Allies have to have a "Native Metaplane" selected.
All
>beings from those Metaplanes of the standard type (Elemental or
Spiritual)
>have a movement modifier accordingly. For instance, Earth Elementals
have a
>"modifier of x2". Perhaps that plane helps to determine this???

uhmm ... problem: what would encourage those who can to summon spirits
from metaplanes other than Sky and Air (x4 movement)? The native
metaplane currently does not affect the ally in any way currently ...

>As for putting an ally into a vehicle, perhaps using the vehicles
Acceleration
>as the multiplier for the speed? This could work for ground vehicles or
>perhaps even Marine ones, but would NOT work for flying ones.
>
>-K

Another problem: the acceleration is determined by the engine. so what
would the movement multiplier be in a vehicle that's out of fuel or with
no engine? :)

D.Ghost (Who might make Herbie as a free ally spirit inhabitting a VW
Bug)
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

_____________________________________________________________________
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Message no. 9
From: Pantherr <taslehof@*****.INTERNETLAND.NET>
Subject: Re: Some Ally questions
Date: Mon, 29 Jun 1998 19:21:42 +0000
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

> D.Ghost (Who might make Herbie as a free ally spirit inhabiting a
> VW Bug)

Only if you play him on IRC ;)

Pantherr

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--
A lifetime spent repressing our animal natures and instincts is a lifetime wasted
--
Furry Code 1.3
FFPw3a/FJhmp4rA->+C->+DH-MPR+T+++W->WZ->ZSm++
RL#/TH*acn>a++d+e>+++f->+h*>+++(++)iw+j>+p+>++sm#
Message no. 10
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: Some Ally questions
Date: Tue, 30 Jun 1998 13:51:06 EDT
In a message dated 6/29/98 6:29:11 PM US Eastern Standard Time,
dghost@****.COM writes:

> uhmm ... problem: what would encourage those who can to summon spirits
> from metaplanes other than Sky and Air (x4 movement)? The native
> metaplane currently does not affect the ally in any way currently ...

First part, not a thing would encourage or discourage anyone otherwise.
Second of all, I am merely trying to point out a possible alternative. ME, I
usually assign allies to have the same movement multiplier as the mage who
summoned them.

> >As for putting an ally into a vehicle, perhaps using the vehicles
> Acceleration
> >as the multiplier for the speed? This could work for ground vehicles or
> >perhaps even Marine ones, but would NOT work for flying ones.
> >
> >-K
>
> Another problem: the acceleration is determined by the engine. so what
> would the movement multiplier be in a vehicle that's out of fuel or with
> no engine? :)

the force of the spirit??????

-K

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