Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Subject: some new/old questions
Date: Tue, 13 May 1997 10:53:04 MEZ-1MESZ
Hello!

I'have been playing Shadowrun for one year now and i have got several
questions, which i couldnot answer myself. I am new in this
mailinglist, so you may already have talked about this topics. But i
would be pleased, if you can help me.

1) An astral projecting mage has the possibility to manifest (Nuke
City). Which of the next expressions are true ?
a) he looks very normal to other people, like any other
b) he looks like a ghost
c) his vision is the same as his physical sight
d) his vision is the same as in astral space

2) Spell: ram
The spell energy bolt cast on a car will demolate it in the
following way (i presume)
energybolt force 5 against a targetnumber of 8. The car has body 3
and armor 4 The sorcerer achieves 3 succeses against the car and the
car resists with 2 successes. this means the car is demolated with
serious damage.

If the wizard casts a ram spell of the same force the computing
system is different:
At first the armor has to be reduzed and after that the body can be
attackt. This leads to a slower succsess than the energy bolt spell.
Does the ram spell only affect the armor and the body? What about the
status monitor? what do I need the damage:serious information for?

is the following example correct?
ram force 5 against the car above:
ram:2,4,8,9,9 (3 successes against 8 (car))
car does resist (does it?) with 3+2 dice and
a) achieves some(3) successes and takes S damage
b) does not resist but the amor is reduced by 6 points
((force 5 + successes 3)=8) - (armor/2 = 2)) = 6 !
and it recieves a 3 meters in diameter big hole
and the car itself takes (force 5 + succ 3 =8 ) - armor(4) = 4
times light damage which means it is far better capable of running
amay than compared with the effect it has to withstand from the
energy bolt !

is there a better houserule anywhere ?

3) Do insectspirits resist mana spells with their willpower which is
almost always 1 !
Or do they resist with the willpower of the queen or with their
essence ?

4) Can an astral projecting wizard use weapon foci ?
If they can, does that means that the aura of the weapon leaves the
physical weapon and travels with the wizard (that will lead more
questions: how does the phy. weapon look like in astral space
can the astral weapon survive without its phys. correspondence)

5) Casting a ward needs sorcery. May the sorcerer resist with the help
of the magic pool?
Which foci do help to conjure/resist the ward/drain?

6) What happens with a street samurai (essence 0.5) who looses am arm
an gets a cyberarm (1 essence) insted ?
(Does he die or get mad or what ?)

7) Why are the modifyers for smoke and fog the same for infra red
optics ? (yes, I'm studdying physics)

8) Which illusion spell is the one the meets the classical illusion ?
(eg. the non fattening cake, the unseen sewer hole in the street, the
virual wall) (which of them include sight and/or smell and/or sound)
?

9) Does the mask spell affect the clothing?
(I had to lough, when i read the example in awakenings, p29. A troll
diguised as an lady in latex ...) (I mean, does the sorcerer has to
wear the suiting clothes?)

10) Is it possible to earn tons of money with the fashion spell?
(getting old clothes from the red cross, turn them into best modern
fashion and sell them for 1000 nuyen each)


Thank you very much for your efforts


Ulrich Haupt -
The Sandman
Message no. 2
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 11:45:12 GMT
HAUPT ULRICH FB08 writes

> I'have been playing Shadowrun for one year now and i have got several
> questions, which i couldnot answer myself. I am new in this
> mailinglist, so you may already have talked about this topics. But i
> would be pleased, if you can help me.
>
Will see what i can answer,

> 1) An astral projecting mage has the possibility to manifest (Nuke
> City). Which of the next expressions are true ?
> a) he looks very normal to other people, like any other
Ceratinly not 100% true.

> b) he looks like a ghost
Well of himself, you cannot hide your identity, i would assume ilke
the astral plane this is your idealised self, you can add cloathes
weapons etc. to suit your desires but they have no game effect.

> c) his vision is the same as his physical sight
i say this one, but the rules are less than clear.

> d) his vision is the same as in astral space
>
at least some GM's say this.

> 2) Spell: ram
> The spell energy bolt cast on a car will demolate it in the
i assume you mean 'power bolt' and 'damage the car'
> following way (i presume)
> energybolt force 5 against a targetnumber of 8. The car has body 3
> and armor 4 The sorcerer achieves 3 succeses against the car and the
> car resists with 2 successes. this means the car is demolated with
> serious damage.
>
Yes.
> If the wizard casts a ram spell of the same force the computing
> system is different:
Trim example as without the rules they are too complex to check.
>
> is there a better houserule anywhere ?
>
No but your observation that ram spells are pretty useless, use power
bolt every time is quite correct. (i assume your name 'energy bolt'
is due to having the German version of the rules)

> 3) Do insectspirits resist mana spells with their willpower which is
> almost always 1 !
Yes though there are some solutions.

> Or do they resist with the willpower of the queen or with their
> essence ?
Officially all except queens are in trouble. However there is a power
called 'hive queens protection' which gives all the other spirits
willpower equal to the queens against mind affacting magic and some
GM's rule this as against all mana magic.
The FASA rule can be found in 'Double Exposure' or the 'Bug city'
sourcebooks.

>
> 4) Can an astral projecting wizard use weapon foci ?
Yes.
> If they can, does that means that the aura of the weapon leaves the
> physical weapon and travels with the wizard (that will lead more
> questions: how does the phy. weapon look like in astral space
same as it aura i assume

> can the astral weapon survive without its phys. correspondence)
>
yes same as any focus it uses those rules.

> 5) Casting a ward needs sorcery. May the sorcerer resist with the help
> of the magic pool?
no
> Which foci do help to conjure/resist the ward/drain?
none As far as i know
>
> 6) What happens with a street samurai (essence 0.5) who looses am arm
> an gets a cyberarm (1 essence) insted ?
> (Does he die or get mad or what ?)
Dies assuming the doctor doesn't stop. Delta grade cyberware (reduces
cost to 0.5) would solve the problem reulting in essence 0.
Cybermancy (cybertechnology) also offers solutions.

>
> 7) Why are the modifyers for smoke and fog the same for infra red
> optics ? (yes, I'm studdying physics)
>
> 8) Which illusion spell is the one the meets the classical illusion ?
> (eg. the non fattening cake, the unseen sewer hole in the street, the
> virual wall) (which of them include sight and/or smell and/or sound)
> ?
The ones given in the rules are all obvious though the all sensory
versions do affect multiple senses. It is easy enough to reverse
engineer them with the spell design system and remove the 'willing
targets only modifier' however.

>
> 9) Does the mask spell affect the clothing?
> (I had to lough, when i read the example in awakenings, p29. A troll
> diguised as an lady in latex ...) (I mean, does the sorcerer has to
> wear the suiting clothes?)
>
Probably not actually, use fashion.

> 10) Is it possible to earn tons of money with the fashion spell?
> (getting old clothes from the red cross, turn them into best modern
> fashion and sell them for 1000 nuyen each)
>
I say keep the changes under control with this spell, thats nothing,
i have heard of people turning military geade armour into swim suits
with this spell and still trying to claim full protection, not in my
game you don't!
I would suggest you let them change it to something that looks like
high fashion but underneath still has the same quality as what it was
made from, and require that if they want a jacket they at least start
with something that looks like a jacket of some description. This is
a VERY useful spell without allowing it to be abused.
Fashion plus makeover allows you to always be clean and always have
the right cloathes for the social situation even after just going
wading in the sewers, this is good enough thanks!

Mark
Message no. 3
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 13:19:29 +0100
On Tue, 13 May 1997, Mark Steedman wrote:

Re Astrally Projecting mage manifesting visibly:
> > b) he looks like a ghost
> Well of himself, you cannot hide your identity, i would assume ilke
> the astral plane this is your idealised self, you can add cloathes
> weapons etc. to suit your desires but they have no game effect.

I'd say he looks to some degree liek a ghost i.e. noncoporeal, but with a
high magic attribute or willpower (or whatever the GM wants) you may
alllow teh amge to appear more tangible i.e. less transparent.

> > c) his vision is the same as his physical sight
> i say this one, but the rules are less than clear.
I'd say not at all, the mage doesn't have any physical meat eyes to use to
see with, he's still using his astral perceptions. Besides if this was teh
case the problem of reading in astral space would be overcome just by
manifetsing visibly.

> > d) his vision is the same as in astral space
> at least some GM's say this.
I'd say this was the standard.

> > 9) Does the mask spell affect the clothing?
> > (I had to lough, when i read the example in awakenings, p29. A troll
> > diguised as an lady in latex ...) (I mean, does the sorcerer has to
> > wear the suiting clothes?)
> >
> Probably not actually, use fashion.
Mask doesn't change the clothing (like teh fashion spell) but it does mask
them, just like with Invisiblity making your immediate clothes invisible
too.



The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 4
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 07:15:17 -0600
HAUPT ULRICH FB08 wrote:
|
| Hello!

Howdy!

| I'have been playing Shadowrun for one year now and i have got several
| questions, which i couldnot answer myself. I am new in this
| mailinglist, so you may already have talked about this topics. But i
| would be pleased, if you can help me.

I'll answer the one's I know.

| 1) An astral projecting mage has the possibility to manifest (Nuke
| City). Which of the next expressions are true ?
| a) he looks very normal to other people, like any other
| b) he looks like a ghost

There're very few mentions of this (one in an adventure, and another
in a book). But based on those I would say he appears as a ghost (as
a house rule I would make him appear more or less solid based on his
Magic rating). He appears as he does on the astral plane (i.e., his
idealized self).

| d) his vision is the same as in astral space

He's got no eyes. Also, he isn't really manifesting per se (he isn't
dual natured). He's still on the astral plane 100%.

| 3) Do insectspirits resist mana spells with their willpower which is
| almost always 1 !
| Or do they resist with the willpower of the queen or with their
| essence ?

In one adventure the queen does lend her willpower to her hive.

| 6) What happens with a street samurai (essence 0.5) who looses am arm
| an gets a cyberarm (1 essence) insted ?
| (Does he die or get mad or what ?)

He dies.

| 7) Why are the modifyers for smoke and fog the same for infra red
| optics ? (yes, I'm studdying physics)

You'll have to ask the game designers that one :)

| 10) Is it possible to earn tons of money with the fashion spell?
| (getting old clothes from the red cross, turn them into best modern
| fashion and sell them for 1000 nuyen each)

Until you're caught. Also, the class of people that would get
screwed by this are not the type that should be pissed off
(corporates). The best scams are aimed at the middle class. They've
got enough money to take, but not enough influence to seriously
hastle you. Now if you cast the fashion spell and sold them at 75%
off on the street...

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 5
From: Dust <rogan@*******.BERGEN.ORG>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 09:24:46 -0400
On Tue, 13 May 1997, David Buehrer wrote:

> | 1) An astral projecting mage has the possibility to manifest (Nuke
> | City). Which of the next expressions are true ?
> | a) he looks very normal to other people, like any other
> | b) he looks like a ghost
>

You know I'd have to say that he'd look like whatever his idealized
version of himself is in astral space. For instance when a coyote shaman
in one of my campaigns he looks Coyote-ish.

> | 3) Do insectspirits resist mana spells with their willpower which is
> | almost always 1 !
> | Or do they resist with the willpower of the queen or with their
> | essence ?
>
> In one adventure the queen does lend her willpower to her hive.
>

Boy, which adventure was that? Whenever I sick insect spirits on my PCs
mana spells are very helpful but this is a pretty cool concept.

> | 6) What happens with a street samurai (essence 0.5) who looses am arm
> | an gets a cyberarm (1 essence) insted ?
> | (Does he die or get mad or what ?)
>
> He dies.
>

I agree with that. I have an NPC who was an elven mage who was captured
by corp types and given wired reflexes 3. (long story!) He lost an arm
and got a cyber one, therefore losing his magical abilities and turning
crazy.


Later,
Dust
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 22:35:21 +0100
HAUPT ULRICH FB08 said on 10:53/13 May 97...

> I'have been playing Shadowrun for one year now and i have got several
> questions, which i couldnot answer myself. I am new in this
> mailinglist

Welcome! Not sure if the Bull-Bot is active, but once he is you'll be
officially welcomed soon enough.

> so you may already have talked about this topics.

You'd be hard-pressed to find a topic that hasn't been discussed here,
whether it has to do with Shadowrun or not :) [Note: don't go and post
loads of off-topic stuff, it tends to annoy several listmembers. A bit is
fine, but not too much.]

> But i would be pleased, if you can help me.

No prob.

> 1) An astral projecting mage has the possibility to manifest (Nuke
> City). Which of the next expressions are true ?
> a) he looks very normal to other people, like any other
> b) he looks like a ghost
> c) his vision is the same as his physical sight
> d) his vision is the same as in astral space

In short, I'd say something between a and b, plus d.

Somewhat longer, first of all an astrally projecting magician cannot
manifest. He can make himself be visible and audible (and presumably
smellable) on the physical plane, but he is still so far on the astral
plane that spells cannot be ground through his body in either direction.
He also cannot cast spells into the physical plane himself.
I'd say the magician appears to be somewhere between a ghost and a solid
person, and he can only perceive astrally -- he can't read texts this way,
for example.

> 2) Spell: ram
> The spell energy bolt cast on a car will demolate it in the
> following way (i presume)
> energybolt force 5 against a targetnumber of 8. The car has body 3
> and armor 4 The sorcerer achieves 3 succeses against the car and the
> car resists with 2 successes. this means the car is demolated with
> serious damage.

(I think with Energy Bolt you mean Power Bolt. Are you using the German
translation of the rulebook, by any chance? Anyway, on to the business at
hand...) Yes, the spell has a TN of 8, and the car resists with 5 dice
(Body plus one-half Armor). With a Power Bolt, 3 vs. 2 successes would
result in Serious damage.
<Yellowbeard>All's well.</Yellowbeard>

> If the wizard casts a ram spell of the same force the computing
> system is different:
> At first the armor has to be reduzed and after that the body can be
> attackt. This leads to a slower succsess than the energy bolt spell.

Not quite, though Ram is a rather vague spell, open to lots of
interpretations. From the text on page 151, SRII, I'd say the spell has a
TN of 14: Body 3 + Armor 4, then double this total. (I assume the word
"halved" in the spell description should be "doubled," because that's
what
it instructs us to do on page 98.)

The Armor and Body ratings are not reduced at all; instead every
reduction in Barrier Rating causes Light damage to the car. So, the car
has an effective Barrier Rating of 14, and the spell has a Power Level of
8 (its Force plus the 3 successes). The Power is less than the adjusted
Barrier Rating, which means the Barrier Rating is reduced by 1.
This translates to Light damage to the vehicle, as page 151 tells us.

> Does the ram spell only affect the armor and the body? What about the
> status monitor? what do I need the damage:serious information for?

Like I said above, the Ram spell causes damage to the vehicle, but doesn't
reduce the Boy or Armor ratings.

[snip example]
> is there a better houserule anywhere ?

One thing of note here is that the barrier rules in general are rather
complex, and somewhat ambiguous until you realize there are two sets of
rules condensed into one-and-a-half sets of rules; the Ram spell doesn't
make it any easier, though...

> 3) Do insectspirits resist mana spells with their willpower which is
> almost always 1 !
> Or do they resist with the willpower of the queen or with their
> essence ?

They resist with their Willpower. This makes them Mana Bolt bait, yes...
The trick is not letting your players see the stats, so they won't know
this until someone chucks a lot of Mana Bolts at them and notices they
drop real fast. (In my own campaign, this went rather well for me because
the shaman's player assumed they'd have high Willpower, and chose Power
Bolts almost all the time instead *grin*)

> 4) Can an astral projecting wizard use weapon foci ?
> If they can, does that means that the aura of the weapon leaves the
> physical weapon and travels with the wizard

All active foci go with the magician into astral space, including weapon
foci. The physical component stays with the magician's body, but the aura
of the weapon comes along for the ride.

> (that will lead more questions: how does the phy. weapon look like in
> astral space can the astral weapon survive without its phys.
> correspondence)

You're thinking of destroying it when the magician is away, right?
Probably (I'm not sure on this one) it will get destroyed along with the
physical one.

> 5) Casting a ward needs sorcery. May the sorcerer resist with the help
> of the magic pool?

I can't find any rule that says yes or no to this one, so I'd say the
Magic Pool can be used for casting wards.

> Which foci do help to conjure/resist the ward/drain?

You'd have to invent your own ward casting foci here, I think.

> 6) What happens with a street samurai (essence 0.5) who looses am arm
> an gets a cyberarm (1 essence) insted ?
> (Does he die or get mad or what ?)

He dies shortly afterward. You simply cannot get below 0 Essence (exactly
_at_ 0 is possible, in SRII anyway; SRI prohibited it) except if you
somehow get access to cybermancy, as described in the Cybertechnology
sourcebook.
However, the sam can also get a cloned replacement that costs no Essence.

> 7) Why are the modifyers for smoke and fog the same for infra red
> optics ? (yes, I'm studdying physics)

Because FASA didn't study physics and hasn't done basic research on
military thermal viewers? I suggest altering the modifiers; I myself use
these, which feel better to me:
Full darkness +1/0
Minimal light 0
Partial light 0
Glare 0 (+4/+2 from heat sources)
Mist +1
Light smoke/fog/rain +2/+1
Heavy smoke/fog/rain +4/+2
Thermal smoke +6

Or try these that Paul Adam posted on this list ages ago:
Full darkness +2/+1
Minimal light +2/+1
Partial light +2/+1
Glare 0
Mist +1/0
Light smoke +2/+1
Heavy smoke +4/+2
Light fog/rain +4/+2
Heavy fog/rain +6/+4

> 8) Which illusion spell is the one the meets the classical illusion ?
> (eg. the non fattening cake, the unseen sewer hole in the street, the
> virual wall) (which of them include sight and/or smell and/or sound)
> ?

Entertainment would be your best bet straight from the rules, but it
requires voluntary targets. If you really want a spell like this,
you'll have to take the Grimoire to hand and design a spell specifically
for this purpose, as FASA didn't include (m)any such spells.

> 9) Does the mask spell affect the clothing?
> (I had to lough, when i read the example in awakenings, p29. A troll
> diguised as an lady in latex ...) (I mean, does the sorcerer has to
> wear the suiting clothes?)

Mask IMO only alters the character's body's appearance, not any add-ons
like clothing.

> 10) Is it possible to earn tons of money with the fashion spell?
> (getting old clothes from the red cross, turn them into best modern
> fashion and sell them for 1000 nuyen each)

Only if the GM allows it :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Everybody's tired of something.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 7
From: Loki <daddyjim@**********.COM>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 20:07:35 -0700
---Dust wrote:
>
> > In one adventure the queen does lend her willpower to her hive.
> >
>
> Boy, which adventure was that? Whenever I sick insect spirits on my
PCs
> mana spells are very helpful but this is a pretty cool concept.

S
P
O
I
L
E
R
S

S
P
O
I
L
E
R
S

S
P
O
I
L
E
R
S

S
P
O
I
L
E
R
S

Well, possible spoilers anyways. :o)

Double Exposure covers this, it's part of the Hive Mind idea. I think
Bug City might touch on it too. Basically the queen's willpower is
added to target numbers as a shield against mind influencing and
controlling spells, though some GM's play it that it's proctection
against the whole mana spell lot. EGMG

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from magic."
- A. C. Clarke

Poisoned Elves: www.primenet.com/~gamemstr/
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 8
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: some new/old questions
Date: Wed, 14 May 1997 13:04:50 GMT
The Digital Mage writes

> On Tue, 13 May 1997, Mark Steedman wrote:
>
> Re Astrally Projecting mage manifesting visibly:
> > > b) he looks like a ghost
> > Well of himself, you cannot hide your identity, i would assume ilke
> > the astral plane this is your idealised self, you can add cloathes
> > weapons etc. to suit your desires but they have no game effect.
>
> I'd say he looks to some degree liek a ghost i.e. noncoporeal, but with a
> high magic attribute or willpower (or whatever the GM wants) you may
> alllow teh amge to appear more tangible i.e. less transparent.
>
As 'house rules' i allow.
Appear solid at grade 6 : similar to 'Keane' from 'A Killing Glare'.
Appear to have body heat and allowed to hide appearance at grade 12.
Ultrasound etc will still detect you as fake and don't try shaking
hands but this stunt mixed with lots of masking (hey this is high
grade initiates we are talking about) is the fixers dream. Meet folks
while being almost totally immune to any trap they may spring, i mean
sure they can try astral nasties but all you have to do is run at
>10Km / complex action!

> > > c) his vision is the same as his physical sight
> > i say this one, but the rules are less than clear.
> I'd say not at all, the mage doesn't have any physical meat eyes to use to
> see with, he's still using his astral perceptions. Besides if this was teh
> case the problem of reading in astral space would be overcome just by
> manifetsing visibly.
>
> > > d) his vision is the same as in astral space
> > at least some GM's say this.
> I'd say this was the standard.
Fine i was working on a 'they can see you, you can see them' basis.
This makes your manifested form very handy [note 'manifestation' for
magicians and spirits are two VERY different things] but appear so
you can read and anyone can see you and 'ghosts' are not exactly
common! drop in the wrong place, copper sees you, screams 'code99
at!' and before you know it 2 lonestar mages show up to ask you why
you are snooping about other peoples business from the astral.

Mark
Message no. 9
From: "MARTIN E. GOTTHARD" <s457033@*******.GU.EDU.AU>
Subject: Re: some new/old questions
Date: Thu, 15 May 1997 00:29:31 +1000
> > 1) An astral projecting mage has the possibility to manifest (Nuke
> > City). Which of the next expressions are true ?
> > a) he looks very normal to other people, like any other
>
> Ceratinly not 100% true.
>
Possibly the astral image looks 'real' enough to distract targets for a
second or fool them for a short while if the lighting conditions are bad,
etc.

> > b) he looks like a ghost
>
> Well of himself, you cannot hide your identity, i would assume ilke
> the astral plane this is your idealised self, you can add cloathes
> weapons etc. to suit your desires but they have no game effect.
>
In Burning Bright the main character appears naked when he visibly
manifests... I'd say that your image reflects your psyche, and clothes
ain't part of your psyche. Making clothes appear would probably require
concious effort.

> > d) his vision is the same as in astral space
> >
> at least some GM's say this.
>
I'd say definitely yes; If it reverts back to physical type sight, the
mage can see things that he shouldn't be able to.

> > 3) Do insectspirits resist mana spells with their willpower which is
> > almost always 1 !
> Yes though there are some solutions.
>
Namely, link the spirits through the Queen to share their willpower, or
increase the background count obscenely.

> > 5) Casting a ward needs sorcery. May the sorcerer resist with the help
> > of the magic pool?
> no
> > Which foci do help to conjure/resist the ward/drain?
>
> none As far as i know

But that doesn't mean that you can't make one; If you can make a spirit
focus; an action that does not allow magic pool, a ward focus should be
allowable.

> > 6) What happens with a street samurai (essence 0.5) who looses am arm
> > an gets a cyberarm (1 essence) insted ?
> > (Does he die or get mad or what ?)
>
> Dies assuming the doctor doesn't stop. Delta grade cyberware (reduces
> cost to 0.5) would solve the problem reulting in essence 0.
> Cybermancy (cybertechnology) also offers solutions.
>
Or he gets something else ripped out an puts the arm in the 'hole' in the
essence that is left.

> > 7) Why are the modifyers for smoke and fog the same for infra red
> > optics ? (yes, I'm studdying physics)
>

Because the FASA guys _aren't_ studying physics. *grin* Basically it makes
the game faster and easier to remember. Make up a house rule if it
bothers you.

> > 9) Does the mask spell affect the clothing?
> > (I had to lough, when i read the example in awakenings, p29. A troll
> > diguised as an lady in latex ...) (I mean, does the sorcerer has to
> > wear the suiting clothes?)
> >
> Probably not actually, use fashion.
>
Mask is a strange spell; It doesn't define _what_ it affects, exactly.

Marty
Message no. 10
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: some new/old questions
Date: Tue, 13 May 1997 16:19:13 +0100
|
|On Tue, 13 May 1997, David Buehrer wrote:
|
|> | 1) An astral projecting mage has the possibility to manifest (Nuke
|> | City). Which of the next expressions are true ?
|> | a) he looks very normal to other people, like any other
|> | b) he looks like a ghost
|>
|
|You know I'd have to say that he'd look like whatever his idealized
|version of himself is in astral space. For instance when a coyote shaman
|in one of my campaigns he looks Coyote-ish.

And my mage, Inferno looks like a burning man.....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 11
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: some new/old questions
Date: Wed, 14 May 1997 16:34:14 GMT
MARTIN E. GOTTHARD writes

> > > 1) An astral projecting mage has the possibility to manifest (Nuke
> > > City). Which of the next expressions are true ?
> > > a) he looks very normal to other people, like any other
> Possibly the astral image looks 'real' enough to distract targets for a
> second or fool them for a short while if the lighting conditions are bad,
> etc.
Thats certainly possible. See also the section of the thread where we
have gotten onto house rules about this and high grade initiates.

>
> > > b) he looks like a ghost
> > Well of himself, you cannot hide your identity, i would assume ilke
> > the astral plane this is your idealised self, you can add cloathes
> > weapons etc. to suit your desires but they have no game effect.
> >
> In Burning Bright the main character appears naked when he visibly
> manifests... I'd say that your image reflects your psyche, and clothes
> ain't part of your psyche. Making clothes appear would probably require
> concious effort.
Yes that would be a reasonable interpretation of the SR2 main
rulebooks comments on the subject, but no more so than say sustaining
a spell if that much, GM's discretion really but we are usd to having
cloathes on so most magicians would probably tend to think of
themselves cloathed.

> > > Which foci do help to conjure/resist the ward/drain?
> >
> > none As far as i know
>
> But that doesn't mean that you can't make one; If you can make a spirit
> focus; an action that does not allow magic pool, a ward focus should be
> allowable.
Fair enough but there is no FASA one.

> > > 9) Does the mask spell affect the clothing?
> > > (I had to lough, when i read the example in awakenings, p29. A troll
> > > diguised as an lady in latex ...) (I mean, does the sorcerer has to
> > > wear the suiting clothes?)
> > >
> > Probably not actually, use fashion.
> >
> Mask is a strange spell; It doesn't define _what_ it affects, exactly.
>
Don't let magicians run riot with what they do with this spell
however, i have heard of some very munchkinous uses for mask/fashion
with careless GM's

Mark

Further Reading

If you enjoyed reading about some new/old questions, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.