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Message no. 1
From: Rob Harris <roberth@*******.COM>
Subject: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 08:16:07 -0400
Alright, I have read through the Shadowrun rulz book, and I am trying to find the
awnsers for my new group of players, and would appriciate any help I can get.
Here goes!

1) Can a Nature Spirit be ordered to attack as one of its services. The book is
sort of unclear here. There are Nature Spirits with offensive powers,
but will a Nature Spirit materialize and start pummeling someone as
a service?

2) Does an elemental lose a "service" every 24 hours that it does not get a
command? This seems to imply that the PC's must sit around
for hours summoning elementals every fraggin' adventure! Just
seems odd to me, so I wanted to check others opinions!

3) Does everyone get a control pool, or just riggers. As far as I can tell, if everyone
gets a Control Pool, there is no reason to be a rigger. Sure, they get
a LITTLE bit of increase over everyone else, but it just seem right. I
THINK that rigger is the only one to get a control pool, but I can't find
it in the rules anywhere!

4) Whats up with the Remington 990 on page 36 of Fields of Fire?!? Not only does
it: a) Not increase its Damage to "D" with shot (it says only 10S)
b) Have an internal magazine, not clip
c) Have a worse concealibility than the auto shotgun on the next page!
d) It's sawed off version is SO much suckier than the SIGNIFICANTLY
cheaper Remington Roomsweeper!
What can I do to make this weapon worthwile? Am I reading it wrong?
Is there a misprint? One of my players wanted to take a sawed off
shotgun, and after looking at the rules for this one, <shiver>.....

5) Speaking of that, there is a auto-shotgun on page 37 of the Fields of Fire rules,
called the Spas-22. A nice looking weapon (with the stock folded it
it has the same concealability as the sawed-off's of the preiveous page,
with 4 more power, a larger magazine, and burst fire), I don't understand
the comment at the bottom of the discription. It says "Folding stock offers
1 level of Reciol reduction. This weapon carries a +2 Recoil modifier".
What the heck is a +2 Recoil modifer?

6) Throwing knives power is reduced by ballistic armor, yes?

Well, thanks for everyones time! Have a great new week, I know I won't! :-)
Rob 'The Cloudy' Harris
(roberth@*******.com)
Message no. 2
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 09:49:53 EST
> 1) Can a Nature Spirit be ordered to attack as one of its services.

Yes. (must stay within it's domain though.) I normally play it that
a spirit will use it's powers to attack (if it has offensive ones)
unless specifically ordered to attack hands-on.

> 2) Does an elemental lose a "service" every 24 hours that it does
> not get a

THis is a confusing issue, however if you read ALL references about
10 times, you figure out that elementals, if not hanging around the
mage awaiting orders (and using a service for every 24 hours of
this) spend time in "deep astral" (presumably their metaplane). Here
they have no effect on the game, don't use up services, and the only
thing that can be done is they can be called back to the mage (A
complex action I believe) Sending and calling from deep astral
doesn't take services.

> 3) Does everyone get a control pool, or just riggers. As far as I
> can tell, if everyone

You must have a Vehicle Control Rig (VCR) to have a control pool. (I
don't have my books, but I know its true)

> 6) Throwing knives power is reduced by ballistic armor, yes?

No. Impact. Impact is for "slow" moving objects (i.e. not bullets)
Message no. 3
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 15:08:57 +0100
On Mon, 9 Jun 1997, Rob Harris wrote:

> with 4 more power, a larger magazine, and burst fire), I don't understand
> the comment at the bottom of the discription. It says "Folding stock offers
> 1 level of Reciol reduction. This weapon carries a +2 Recoil modifier".
> What the heck is a +2 Recoil modifer?

Shotguns are treated like Heavy weapons for recoil purposes. This means
that any uncompensated recoil is doubled. The +2 Recoil modifier is IMHO
just another way of saying that.

This means that firing burst fire shotguns (even with gas venting etc) is
difficult, especially on the second burst.

E.g. Burst fire shotgun with Gas vent 2 and Stock 1.
1st burst= No recoil penalties (3-2-1=0, 0 doubled is 0)
2nd burst= +6 TN (6-2-1=3, 3 doubled is 6)

Its better to fire just one burst and then use the remaing simple action
for soemthing else.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 4
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 10:11:30 -0400
>1) Can a Nature Spirit be ordered to attack as one of its services. The book
is
> sort of unclear here. There are Nature Spirits with offensive
powers,
> but will a Nature Spirit materialize and start pummeling someone as
> a service?

Unsure, but I would say yes.

>2) Does an elemental lose a "service" every 24 hours that it does not get a
> command? This seems to imply that the PC's must sit around
> for hours summoning elementals every fraggin' adventure! Just
> seems odd to me, so I wanted to check others opinions!

No.

>3) Does everyone get a control pool, or just riggers. As far as I can tell,
if everyone
> gets a Control Pool, there is no reason to be a rigger. Sure, they
get
> a LITTLE bit of increase over everyone else, but it just seem right.
I
> THINK that rigger is the only one to get a control pool, but I can't
find
> it in the rules anywhere!

It depends on if the charcter has a VCR or not. (Guess a VCR kinda makes them
a Rigger, huh?) And it is in the rules, well sorta.

Page 85, Under CONTROL POOLS

"Only a charcter with a Vehiclr Control Rig (see p. 104) can use a Control
Pool."

>4) Whats up with the Remington 990 on page 36 of Fields of Fire?!? Not only
does
> it: a) Not increase its Damage to "D" with shot (it says only 10S)
> b) Have an internal magazine, not clip
> c) Have a worse concealibility than the auto shotgun on the next
page!
> d) It's sawed off version is SO much suckier than the SIGNIFICANTLY
> cheaper Remington Roomsweeper!
> What can I do to make this weapon worthwile? Am I reading it wrong?
> Is there a misprint? One of my players wanted to take a sawed off
> shotgun, and after looking at the rules for this one, <shiver>.....

A) Shot rounds only increase their damage by one level to unarmored targets.
The book is assuming the target is armored.
B) Lots of shotguns have internal magazines. The SPAS does.
C) Have you ever used a SPAS? They are a short weapon, and are easier to
conceal than the remington with is more like a rifle.
D) Depends on how you look at it. Sometimes cheapness is a good factor. Then
there is the style thing too.

>5) Speaking of that, there is a auto-shotgun on page 37 of the Fields of
Fire rules,
> called the Spas-22. A nice looking weapon (with the stock folded it
> it has the same concealability as the sawed-off's of the preiveous
page,
> with 4 more power, a larger magazine, and burst fire), I don't
understand
> the comment at the bottom of the discription. It says "Folding stock
offers
> 1 level of Reciol reduction. This weapon carries a +2 Recoil
modifier".
> What the heck is a +2 Recoil modifer?

Agian if you have ever used an actual SPAS, you would understand. The gun has
a heck of a kick. When I fired one, it almost knocked me down. The recoil
modifier is added to the TN after every shot (except the first) so a three
shot burst would have a +4 modifier from the recoil. The stock, if extended
will compensate for 1 point of this reducing the TN to +3.

>6) Throwing knives power is reduced by ballistic armor, yes?

Impact.

-Bandit

"At my lemonade stand I used to give the first glass away free and charge
five dollars for the second glass. The refill contained the antidote."
Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Sun, 8 Jun 1997 19:31:48 -0700
Rob Harris wrote:

Alright, I have read through the Shadowrun rulz book, and I am trying to
find the awnsers for my new group of players, and would appriciate any
help I can get. Here goes!

<< 1) Can a Nature Spirit be ordered to attack as one of its services.
The book is sort of unclear here. There are Nature Spirits with
offensive powers, but will a Nature Spirit materialize and start
pummeling someone as a service?>>

Given that Watchers can (!), I'd presume any spirit or elemental can.
(Attacking with nature spirits, though, is not mentioned in SR2 - you
can read that as prohibition by omission, or assuming it'd be obvious to
the reader...) I'd probably rate them a (F)M attack, at some fraction
of their Force (they'd be happier using powers), using up a service each
Combat Turn.

<< 2) Does an elemental lose a "service" every 24 hours that it does not
get a command? This seems to imply that the PC's must sit around
for hours summoning elementals every fraggin' adventure! Just
seems odd to me, so I wanted to check others opinions!>>

Page 141 - "If a period of twenty-four hours passes during which the
elemental is just hanging around, or even if it is performing a service,
this uses up an additional service."

Note that in Gr2, mages can "resummon" spirits to gain more services
from them relatievly easily.

<< 3) Does everyone get a control pool, or just riggers. As far as I can
tell, if everyone gets a Control Pool, there is no reason to be a
rigger. Sure, they get a LITTLE bit of increase over everyone else, but
it just seem right. I THINK that rigger is the only one to get a control
pool, but I can't find it in the rules anywhere!>>

Page 85 - "The Control Pool is used by riggers to augment tests relating
tovehicle control.... A rigger's Control Pool is equal to the
character's Reaction...."

Seems pretty obvious now, huh? :)


<< 5) Speaking of that, there is a auto-shotgun on page 37 of the Fields
of Fire rules, called the Spas-22. A nice looking weapon (with the stock
folded it it has the same concealability as the sawed-off's of the
preiveous page, with 4 more power, a larger magazine, and burst fire), I
don't understand the comment at the bottom of the discription. It says
"Folding stock offers 1 level of Reciol reduction. This weapon carries a
+2 Recoil modifier".
What the heck is a +2 Recoil modifer?>>

I'd presume they meant to say "Double recoil modifier" but shotguns get
that anyway; perhaps they an aditional penalty over that ... or perhaps
just a re-phrased version of the "offers two points of Recoil Reduction"
found on so many of the weapons in FoF.

<< 6) Throwing knives power is reduced by ballistic armor, yes?>>

Nope. Impact always. I imagine that goes for gun-knives, too.
Message no. 6
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 10:29:12 -0400
In a message dated 97-06-09 10:20:56 EDT, you write:

<< Page 141 - "If a period of twenty-four hours passes during which the
elemental is just hanging around, or even if it is performing a service,
this uses up an additional service."
>>

Oh well, I can be wrong occassionly.

-Bandit

"At my lemonade stand I used to give the first glass away free and charge
five dollars for the second glass. The refill contained the antidote."
Message no. 7
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 16:38:27 GMT
Matb writes
> Rob Harris wrote:
>
> Alright, I have read through the Shadowrun rulz book, and I am trying to
> find the awnsers for my new group of players, and would appriciate any
> help I can get. Here goes!
>
> << 1) Can a Nature Spirit be ordered to attack as one of its services.
> The book is sort of unclear here. There are Nature Spirits with
> offensive powers, but will a Nature Spirit materialize and start
> pummeling someone as a service?>>
>
> Given that Watchers can (!), I'd presume any spirit or elemental can.
> (Attacking with nature spirits, though, is not mentioned in SR2 - you
> can read that as prohibition by omission, or assuming it'd be obvious to
> the reader...) I'd probably rate them a (F)M attack, at some fraction
> of their Force (they'd be happier using powers), using up a service each
> Combat Turn.
My general opinion is similar. Certainly if something attacks a
nature spirit use the force(m) damage code (to be found on the
compiled astral attack table in SR2) for it's melee combat. Assume
that spirits for which melee attack is not listed in the actual
description strongly prefer not to initiate melee combat.

>
> << 2) Does an elemental lose a "service" every 24 hours that it does
not
> get a command? This seems to imply that the PC's must sit around
> for hours summoning elementals every fraggin' adventure! Just
> seems odd to me, so I wanted to check others opinions!>>
>
> Page 141 - "If a period of twenty-four hours passes during which the
> elemental is just hanging around, or even if it is performing a service,
> this uses up an additional service."
The solution is to send them back to thier home (never quite
explicitly stated but basically you can at the end of the summoning
put them 'no call' on their home metaplane) and they are then a
complex action to call back. This 24hour rule only applies while they
are on either the physical or 'normal' (as opposed to metaplanes)
astral plane.

>
> Note that in Gr2, mages can "resummon" spirits to gain more services
> from them relatievly easily.
>

>> What the heck is a +2 Recoil modifer?>>
>
It means every bullet causes a +2 recoil so the first burst from a
franchi is +6 recoil! but as the gun has 1 compensation built in,
accepts shock pads and a GV4 you can get 6 compensation on it. A
second burst in a complex from this gun however is often laughable :)

Mark
Message no. 8
From: Ted Cabeen <cabeen@******.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 11:25:00 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 03:08 PM 6/9/97 +0100, The Digital Mage wrote:
>On Mon, 9 Jun 1997, Rob Harris wrote:
>
>> with 4 more power, a larger magazine, and burst fire), I don't understand
>> the comment at the bottom of the discription. It says "Folding stock
offers
>> 1 level of Reciol reduction. This weapon carries a +2 Recoil modifier".
>> What the heck is a +2 Recoil modifer?
>
>Shotguns are treated like Heavy weapons for recoil purposes. This means
>that any uncompensated recoil is doubled. The +2 Recoil modifier is IMHO
>just another way of saying that.
>
>This means that firing burst fire shotguns (even with gas venting etc) is
>difficult, especially on the second burst.
>
>E.g. Burst fire shotgun with Gas vent 2 and Stock 1.
> 1st burst= No recoil penalties (3-2-1=0, 0 doubled is 0)
> 2nd burst= +6 TN (6-2-1=3, 3 doubled is 6)
>
>Its better to fire just one burst and then use the remaing simple action
>for soemthing else.

You really think so? I've found that burst fire shotguns are great. Just
slap a Imp. Gas Vent IV on the thing. 6-4-1=1 (doubled is 2) I can take a
+2 target modifier for a second 11D or 12D shot. Espcially because your
standard target of 2 is upped to 4. Not that bad. And with a strength of 5
or 6, the recoil goes away again. Sure it destroys the concealibility, but
just keep it off of the weapon until you need it. Then slap the thing on as
your first action in combat (after diving for cover that is), or before
combat, if you know it's coming.


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--
Ted Cabeen http://shadowland.rh.uchicago.edu cabeen@******.com
Check Website or finger for PGP Public Key secabeen@******.uchicago.edu
"I have taken all knowledge to be my province." -F. Bacon cococabeen@***.com
"Human kind cannot bear very much reality."-T.S.Eliot 73126.626@**********.com
Message no. 9
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 12:45:54 -0400
In a message dated 97-06-09 12:28:19 EDT, you write:

<< You really think so? I've found that burst fire shotguns are great. Just
slap a Imp. Gas Vent IV on the thing. 6-4-1=1 (doubled is 2) I can take a
+2 target modifier for a second 11D or 12D shot. Espcially because your
standard target of 2 is upped to 4. Not that bad. And with a strength of 5
or 6, the recoil goes away again. Sure it destroys the concealibility, but
just keep it off of the weapon until you need it. Then slap the thing on as
your first action in combat (after diving for cover that is), or before
combat, if you know it's coming. >>

Hmmm....According to the rules, gas vents are NOT removable. I believe they
are more of a barrel modification.

Pg 240 Shadowrun RPG

"Once installed, ga-vent systems can not be removed."

-Bandit

"At my lemonade stand I used to give the first glass away free and charge
five dollars for the second glass. The refill contained the antidote."
Message no. 10
From: L Canthros <lobo1@****.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 12:53:39 EDT
On Mon, 9 Jun 1997 08:16:07 -0400 Rob Harris <roberth@*******.COM>
writes:
<<Alright, I have read through the Shadowrun rulz book, and I am trying
to find the awnsers for my new group of players, and would appriciate any
help I can get.
Here goes!

1) Can a Nature Spirit be ordered to attack as one of its services.
The book is sort of unclear here. There are Nature Spirits with offensive
powers, but will a Nature Spirit materialize and start pummeling someone
as a service?>>


I think it can, but it isn't clear because the SR2 book doesn't list the
'Attack' ability anywhere in the Nature Spirit stats. Neither does the
GM's Screen. Or the SR2 Errata.


<<2) Does an elemental lose a "service" every 24 hours that it does not
get a command? This seems to imply that the PC's must sit around for
hours summoning elementals every fraggin' adventure! Just seems odd to
me, so I wanted to check others opinions!>>


I think the book actually states that the elemental only uses up one
service every 24 hours when it hangs around on stand-by, instead of
returning to the appropriate metaplane.


<<3) Does everyone get a control pool, or just riggers. As far as I can
tell, if everyone gets a Control Pool, there is no reason to be a rigger.
Sure, hey get a LITTLE bit of increase over everyone else, but it just
seem right. I THINK that rigger is the only one to get a control pool,
but I can't find it in the rules anywhere!>>


The main book stated in the Vehicle Combat section (p104) that a VCR gave
the rigger access to the initiative and reaction bonuses and to the
Control pool. In essence, any person with a vehicle control rig has
access to a Control Pool.


<snip FoF questions since I don't have that book-not that that's stopped
me before:)>
<<6) Throwing knives power is reduced by ballistic armor, yes?>>


General rule of thumb is that muscle powered weapons (including the
crossbow) are reduced by impact armor. Others (like guns) are resisted by
ballistic. Also, I think explosions are generally resisted by impact
(don't know for sure, it's somewhere in SR2, though).


<<Well, thanks for everyones time! Have a great new week, I know I won't!
:-)>>


That doesn't sound good!


--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 11
From: Ted Cabeen <cabeen@******.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 11:59:27 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 12:45 PM 6/9/97 -0400, M. Sean Martinez wrote:
>In a message dated 97-06-09 12:28:19 EDT, you write:
>Hmmm....According to the rules, gas vents are NOT removable. I believe they
>are more of a barrel modification.
>
>Pg 240 Shadowrun RPG
>
>"Once installed, ga-vent systems can not be removed."

Oopsie. Silly me. Well, I still think its a good idea, even if you can't
take off the gasvent. :)

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--
Ted Cabeen http://shadowland.rh.uchicago.edu cabeen@******.com
Check Website or finger for PGP Public Key secabeen@******.uchicago.edu
"I have taken all knowledge to be my province." -F. Bacon cococabeen@***.com
"Human kind cannot bear very much reality."-T.S.Eliot 73126.626@**********.com
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: Some Questions for an Upcoming Game:
Date: Tue, 10 Jun 1997 10:26:26 +0100
Rob Harris said on 8:16/ 9 Jun 97...

> 1) Can a Nature Spirit be ordered to attack as one of its services. The book is
> sort of unclear here. There are Nature Spirits with offensive powers,
> but will a Nature Spirit materialize and start pummeling someone as
> a service?

SR doesn't mention whether nature spirits can attack at all. Back in SRI,
one was given the "Attack" power, but the book failed to explain what this
was or did, and it was dropped in SRII. There's been much debate about
this in the past, but it can be condensed into two options for the GM: 1]
nature spirits can attack, doing (Strength)M damage like (meta)humans; or
2] nature spirits cannot attack at all, but must use their powers to
harrass the enemy. I go with option 1, but either is valid so this is a
case where each individual GM must make a decision.

> 2) Does an elemental lose a "service" every 24 hours that it does not get a
> command? This seems to imply that the PC's must sit around
> for hours summoning elementals every fraggin' adventure! Just
> seems odd to me, so I wanted to check others opinions!

They only lose a service per 24 hours when they're near the mage, waiting
to be commanded. Once you've summoned an elemental, you can place it
either on stand-by (close to you), or let it go off to some depth of the
astral plane. Every 24 hours of stand-by costs a service, but you can keep
them in the "waiting room" virtually forever.

> 3) Does everyone get a control pool, or just riggers. As far as I can tell, if
everyone
> gets a Control Pool, there is no reason to be a rigger. Sure, they get
> a LITTLE bit of increase over everyone else, but it just seem right. I
> THINK that rigger is the only one to get a control pool, but I can't find
> it in the rules anywhere!

Only riggers, since you need a Vehicle Control Rig in order to get a
control pool, and anyone with a VCR is automatically a rigger.

> 4) Whats up with the Remington 990 on page 36 of Fields of Fire?!? Not only does
> it: a) Not increase its Damage to "D" with shot (it says only 10S)

I simply ignore that any time someone uses this weapon with shot rounds.
It makes no sense to me, so I just use a 10S damage code as base, and
calculate any other ammo type's damage from that.

> b) Have an internal magazine, not clip

Most shotguns today do, and that's basically what the 990 is.

> c) Have a worse concealibility than the auto shotgun on the next page!

Because that one has a folding stock. With the stock folded out, they've
got the same Concealability.

> d) It's sawed off version is SO much suckier than the SIGNIFICANTLY
> cheaper Remington Roomsweeper!

It would do 8D(f) compared to 9S(f), which is not really "so much suckier"
IMHO.

> What can I do to make this weapon worthwile? Am I reading it wrong?
> Is there a misprint? One of my players wanted to take a sawed off
> shotgun, and after looking at the rules for this one, <shiver>.....

Just mess with the damage code for the 990 a bit and it should be fine...

> 5) Speaking of that, there is a auto-shotgun on page 37 of the Fields of Fire rules,
> called the Spas-22. A nice looking weapon (with the stock folded it
> it has the same concealability as the sawed-off's of the preiveous page,
> with 4 more power, a larger magazine, and burst fire), I don't understand
> the comment at the bottom of the discription. It says "Folding stock
offers
> 1 level of Reciol reduction. This weapon carries a +2 Recoil modifier".
> What the heck is a +2 Recoil modifer?

That probably means you should double the uncompensated recoil from the
weapon, like the SRII errata says we have to do with full-auto shotguns
(despite the fact that no such weapon exists in FASA-published books).

> 6) Throwing knives power is reduced by ballistic armor, yes?

It's Impact, according to pages96 and 242, SRII: a throwing knife is a
projectile weapon (p.96), and impact armor protects against projectile
weapons (p.242).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Well that's allright now, you don't listen to me anyway.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 13
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Some Questions for an Upcoming Game:
Date: Tue, 10 Jun 1997 11:54:43 +0100
On Mon, 9 Jun 1997, Ted Cabeen wrote:

> >E.g. Burst fire shotgun with Gas vent 2 and Stock 1.
> > 1st burst= No recoil penalties (3-2-1=0, 0 doubled is 0)
> > 2nd burst= +6 TN (6-2-1=3, 3 doubled is 6)
> >
> >Its better to fire just one burst and then use the remaing simple action
> >for soemthing else.
>
> You really think so? I've found that burst fire shotguns are great. Just
> slap a Imp. Gas Vent IV on the thing. 6-4-1=1 (doubled is 2) I can take a
Sorry, my comment was regarding my specific example where the second shot
was at a +6TN. I agree that with other add ons the second burst is worth
it.

The Digital Mage aka Grant Erswell - mn3rge@****.ac.uk
"Sadder still to watch it die, than never to have known it"
-Rush, Losing It
Message no. 14
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Mon, 9 Jun 1997 16:00:22 EDT
On Mon, 9 Jun 1997 12:53:39 EDT L Canthros <lobo1@****.COM> writes:
>On Mon, 9 Jun 1997 08:16:07 -0400 Rob Harris >writes:

>1) Can a Nature Spirit be ordered to attack as one of its services.
>The book is sort of unclear here. There are Nature Spirits with
offensive
>powers, but will a Nature Spirit materialize and start pummeling
>someone as a service?>>
>
>I think it can, but it isn't clear because the SR2 book doesn't list the
>'Attack' ability anywhere in the Nature Spirit stats. Neither does the
>GM's Screen. Or the SR2 Errata.

Yup, you won't find actual stats anyware other that the SR_I_ rule book.
And IIRC (with out going up to *check* my SRI rulebook) the attacks for
the various spirits pretty much mirrored the damages of the elementals.
(watery spirits doing damage like a water elemental, the mountain spirit
doing damage as an earth elemental, and most others hovering around
(F)M).

(though I've always wondered about spirit's attack damage after reading
that part in the Secrets of Power Trilogy where Sam and big n' hairy face
off in the appartment building.... some how it seems that the little
"kid" with the pipe was doing just a bit more than (f)M, given Sam's
skill as a shaman - but then it's a novel and most of it screams
"artistic license" <shrug> nice imagry though)

~Tim
Message no. 15
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Some Questions for an Upcoming Game:
Date: Tue, 10 Jun 1997 11:36:58 EST
> (though I've always wondered about spirit's attack damage after
> reading that part in the Secrets of Power Trilogy where Sam and big
> n' hairy face off in the appartment building.... some how it seems
> that the little "kid" with the pipe was doing just a bit more than
> (f)M, given Sam's skill as a shaman - but then it's a novel and most
> of it screams "artistic license" <shrug> nice imagry though)

THe spirit was totally uncorrupt....Big and shaggy had Vulnerability
to that. ;)

-=SwiftOne=-
Message no. 16
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: Some Questions for an Upcoming Game:
Date: Tue, 10 Jun 1997 16:26:35 EDT
On Tue, 10 Jun 1997 11:36:58 EST Brett Borger <bxb121@***.EDU> writes:
>> (though I've always wondered about spirit's attack damage after
>> reading that part in the Secrets of Power Trilogy where Sam and big
>> n' hairy face off in the appartment building.... some how it seems
>> that the little "kid" with the pipe was doing just a bit more than
>> (f)M, given Sam's skill as a shaman - but then it's a novel and most
>> of it screams "artistic license" <shrug> nice imagry though)
>
>THe spirit was totally uncorrupt....Big and shaggy had Vulnerability
>to that. ;)

Ahhhhh....
<nods approvingly>

:)

~Tim ("Works for me.")

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