Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Dan Everett <kender@********.ATT.NET>
Subject: Some stupid questions
Date: Mon, 9 Jun 1997 08:30:25 -0500
Well I just thought that I'd burden you with a couple more of
these annoying things:

Why wouldn't deckers just sit around designing MCPCs at high
levels and selling them off for truckloads of nuyen?

One of my players finally saw the shock gloves in the Street Sam
book and read about the +4 for 5 turns rule. Does this still apply in
SRII or is it already figured into the 7S stun damage?

And lastly...with respects to the HVARs and like weapons. It
fires 6 bullets, then says it has 3 points of recoil cmop, then says to
treat as a normal burst firing weapon. Therefore, when firing two
bursts, do you recieve a +3 and then a +6 for recoil, or is it a +0 and
then a +3? (since you can't gas vent the thing, this makes a whole lot
of difference, neh?)

Thanks in advance.
Dan
Message no. 2
From: Bull <chaos@*****.COM>
Subject: Re: Some stupid questions
Date: Sun, 8 Jun 1997 22:40:48 -0400
At 08:30 AM 6/9/97 -0500, Dan Everett wrote these timeless words:
>Well I just thought that I'd burden you with a couple more of
>these annoying things:
>
Oh great... More silly questions...:];];]

That's ok... It could be worse, and I got nothing better to do right now...:]

> Why wouldn't deckers just sit around designing MCPCs at high
>levels and selling them off for truckloads of nuyen?
>
A) It takes a LONG time to crank out a high level MPCP deck. And while
doing this, the runner can't run. Thus he becomes a deck-maker, not a runner.

B) Most competent deckers don;t trust chips bought off the shelf, or even
worse, off the street. They eventually build their own decks and write
their own programs, as it's a good deal cheaper in the long run, and often
MUCH more reliable.

C) It's boring. A decker is a decker for a reason. he likes teh thrill
and danger of running dataalines and hacking systems. YOur average decker
isn;t going to be happy shagging away designing chips and programs for
others, despite the nuen. However, as a decker gets a little older and
starts to slow down, and needs to get his hoop out of the shadows, I'm sure
he does settle down and start selling his services to the younger and
quicker hackers. If he survives that long, of course...:]

Bull
--
Now the Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

"The best Ork Decker you never met"
-Me, in the upcoming "Target: UCAS" Shadowrun Sourcebook!
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: Some stupid questions
Date: Mon, 9 Jun 1997 11:21:54 +0100
Dan Everett said on 8:30/ 9 Jun 97...

> Why wouldn't deckers just sit around designing MCPCs at high
> levels and selling them off for truckloads of nuyen?

Because then they're not deckers anymore? Why do hackers hack computer
systems for totally nothing when they could go out and work for a software
company that pays them for their troubles? Probably because of the thrill,
not because they want to get rich.

> One of my players finally saw the shock gloves in the Street Sam
> book and read about the +4 for 5 turns rule. Does this still apply in
> SRII or is it already figured into the 7S stun damage?

I assume you've got a first edition SSC, like I do? :) Just replace it by
the Shock Weapons rules on page 103 of SRII: the target gets a +2 to all
TNs for a number of turns equal to the Power of the weapon (7 in this
case), minus one-half Impact armor, and minus the number of successes on a
Body(4) or Willpower(4) test.

> And lastly...with respects to the HVARs and like weapons. It
> fires 6 bullets, then says it has 3 points of recoil cmop, then says to
> treat as a normal burst firing weapon. Therefore, when firing two
> bursts, do you recieve a +3 and then a +6 for recoil, or is it a +0 and
> then a +3? (since you can't gas vent the thing, this makes a whole lot
> of difference, neh?)

I say it fires six rounds, and six rounds cause +6 recoil. Recoil
compensation is applied to that figure, not the +3 recoil SRII says a
burst causes (because at the time that was written, all bursts were
3-round bursts).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Well that's allright now, you don't listen to me anyway.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

Further Reading

If you enjoyed reading about Some stupid questions, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.