From: | Dan Everett <kender@********.ATT.NET> |
---|---|
Subject: | Some stupid questions |
Date: | Mon, 9 Jun 1997 08:30:25 -0500 |
these annoying things:
Why wouldn't deckers just sit around designing MCPCs at high
levels and selling them off for truckloads of nuyen?
One of my players finally saw the shock gloves in the Street Sam
book and read about the +4 for 5 turns rule. Does this still apply in
SRII or is it already figured into the 7S stun damage?
And lastly...with respects to the HVARs and like weapons. It
fires 6 bullets, then says it has 3 points of recoil cmop, then says to
treat as a normal burst firing weapon. Therefore, when firing two
bursts, do you recieve a +3 and then a +6 for recoil, or is it a +0 and
then a +3? (since you can't gas vent the thing, this makes a whole lot
of difference, neh?)
Thanks in advance.
Dan