From: | Jerry Hill <agh60070@*******.CC.UCF.EDU> |
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Subject: | Some thoughts and problems |
Date: | Tue, 24 Mar 1998 03:03:51 -0500 |
bit too deadly. For instance, one character in my group carries a combat
shotgun. The result of a 3-round burst from a combat shotgun comes out to
(I think) 10D (before adding successes). Now, this same PC can fairly
easily get 5 to 7 successes on this shot in fair lighting conditions,
without wounds, etc. Now, the problem is, how does an NPC survive something
like this? Assuming a human, he has a max Bod of 6 or so. I have been
using threat ratings in the 2 to 4 range. Now, the problem is that even if
I managed 8 successes against that 10D, it's still a Deadly wound.
I'm hesitant about upping the threat ratings a lot, as some of the
characters are a bit fragile as it is and burn through Karma pools like
water to stay alive in a firefight (which is fairly appropriate for the mage
with a low body, etc.) OTOH, I hate to see one or two characters plow
through security guards like nothing. The options I see: employ more
trolls, add body enhancing cyber/bio to most of the opponents, or increase
threat ratings. Anyone have any other ideas or house rules that cover
situations like this?
Note that it really doesn't matter how much armor the NPCs wear.. it's
simply the number of successes needed to stage a wound down to even serious
is phenomenal at times.
Also, I don't have my books in front of me, so I'm not 100% sure of the
numbers I included above. Feel free to correct them if you wish, but I
really don't think the actual numbers are that important.
Jerry Hill
--------------------------------------------
'Rome wasn't built in a day
but it didn't take long to go up in flames'
- Electric Hellfire Club