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Message no. 1
From: Bull <chaos@*****.COM>
Subject: [Sorta OT] A new game and advice
Date: Mon, 21 Jul 1997 20:45:03 -0400
OK, this really isn't the list for it, I know, but... I trust your
jusdgements and advice (go figure...:)).

Anyways, starting tomorrow, I'm running an AD&D campiagn, specifically one
set in teh Forgotten Realms campign setting. I'm not sure yet how many
players I'll have, but the majority of them have little to no RPG
experience. the core of this group is a bunch of friends that play M:TG,
and now they think they're ready to take a step into RPG's.

One of the guys, Rob, has read some of the TSR FR novels (And the ones that
sparked his desire to play AD&D was the Azure Bonds trilogy which I lent
him). ROb has a little RPG experiance with Robotech from when he was in
high School (He ahsn't played anything like this in about 6 years), and
several of them play Computer Hack & Slash like Doom, Dungeon Keeper, and
the like.

I'm only marginally familiar with the FR setting, but since they offered to
shell out a bunch of cash for the campign settings and a few other books, I
figured I could accomidate.

One thing that is drawing them to this game is the magic, and the high
adventure that is seen in the novels, and as such I plan to run a campign
like that. Granted, it will probably end up a power game. BUt I've seen
low power AD&D games, and they just aren't that much fun. AD&D was meant
to be about adventure, magic and glory, and if that means a touch of
powergaming, so be it.

Plus, I know that teaching these guys to roleplay overnight will be a nigh
impossible task. The first step is learning how to play RPG's. From
there, I can develop their characters. I can think of a half dozen other
games I'd rather run for new players (Star Wars and Shadowrun being the top
two, with marvel Superheroes in close third:)), but I haven't done any AD&D
in quite a while, so... I think this could be kinda fun, going back to my
roots.

Plus, I want to run Keep on the Borderlands again. i think every gamer
should get a copy of it (YOu can find them all over) and play it through
once. It's sort of like an initiation rite. You'ld be hard pressed to
find many gamers that have played more than 10 years but HAVEN'T played
KotB, especially if they started, like most of us did, with D&D. :]:]

Anyways, here's the point of this post. What the hell do I do after that?
It's been far too long since i ran AD&D, and more importantly, I want to
eventually ween these players into more of a roleplaying atmosphere
eventually. How would you suggest doing this? What would you do in a
situation like this (Other than try to convice them to play SR. Maybe
after the card game comes out I can transfer them from Magic, to SR CCG,
then to SR RPG, but until them, this is what they want to play, and it's
either this or play cards again...:)).

Anyways, thanks, and feel free to take this private e-mail if the list
feels this isn;t an appropriate topic...;]

Bull-the-how-did-I-get-roped-into-THIS??-Ork-Decker
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
Message no. 2
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: [Sorta OT] A new game and advice
Date: Tue, 22 Jul 1997 03:35:06 +0100
In article <3.0.16.19970721204754.2da71078@*****.com>, Bull
<chaos@*****.COM> rambled on endlessly about [Sorta OT] A new game and
advice

<big snip>
>Anyways, here's the point of this post. What the hell do I do after that?
>It's been far too long since i ran AD&D, and more importantly, I want to
>eventually ween these players into more of a roleplaying atmosphere
>eventually. How would you suggest doing this? What would you do in a
>situation like this (Other than try to convice them to play SR. Maybe
>after the card game comes out I can transfer them from Magic, to SR CCG,
>then to SR RPG, but until them, this is what they want to play, and it's
>either this or play cards again...:)).

If you want to convert them from AD&D to SR, it's a relatively simple
process. I managed to convert three AD&D die hards that had no interest
at all in anything with even a slight SF inclination by telling them
Shadowrun ws AD&D with guns. After a while they cottoned on that it
wasn't. but they were having so much fun AD&D sort of got left by the
wayside never to be touched again.

Otrherwise just tell them you want a break from fantasy and how do they
fancy doing something completely different, but similar. Most people
are willing to try things at least once.


>Anyways, thanks, and feel free to take this private e-mail if the list
>feels this isn;t an appropriate topic...;]


It's not, but then it's you, and you haven't been inapropriate for at
least 8 hours, so...

:)

--
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A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk
Message no. 3
From: Mike Elkins <MikeE@*********.COM>
Subject: [Sorta OT] A new game and advice -Reply
Date: Tue, 22 Jul 1997 09:48:20 -0500
<snip Bull starting AD&D game>

Experienced role players treat pre-generated
characters like toe-fungus, but for a game of
people new to rpgs, they can help a lot. The
players don't need to learn character generation
rules (which you only use once, anyway) and
can just jump into the game, and also you, as
GM (excuse me, DM), can put enough plot hooks
into the characters that the players don't have to
sit around and figure out why they might want to
go out and find a dungeon and kill a bunch of
monsters (although for MtG players, this may
seem perfectly natural...)

If you know ahead of time you are going to be
drifting toward power gaming, might as well give
them powerful backgrounds too:

A deposed prince (of a _distant_ land) traveling
incognito to avoid assassins, yearning to regain
his throne.

Someone who has reocuring strange dreams
and can't remember where they came from: they
are very special but can't remember their
identity...

A demon in human form, trying to fit in... Nah, I
wouldn't use that one, not enough moral grey
areas in AD&D.

A thief with a "guardian angel", literally.

A cleric whose god has reveal several important
phrophesies to him. Now he just needs to figure
out what the heck they mean...

Double-Domed Mike
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: [Sorta OT] A new game and advice -Reply
Date: Tue, 22 Jul 1997 19:21:51 +0100
Mike Elkins said on 9:48/22 Jul 97...

> Experienced role players treat pre-generated characters like toe-fungus,
> but for a game of people new to rpgs, they can help a lot. The players
> don't need to learn character generation rules (which you only use once,
> anyway)

That's easy enough to get around: the GM has the book and explains to the
players what they should do. In AD&D, that would start with "Roll three
dice six times, and write each result after a stat, starting at the top."
Hand them the book if there's something they need to look at, like which
skills they can pick or which equipment they want to buy, but apart from
that the GM can handle the rules side of things. It's worked for me for
years, and a bonus is that you see what they're doing, so it's unlikely
they'll misinterpret the rules and it gets really hard for them to create
munchkin characters.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 5
From: Technomancer <arvanit@***.UCH.GR>
Subject: Re: [Sorta OT] A new game and advice -Reply
Date: Thu, 24 Jul 1997 13:11:06 +0300
OK, since your players come from M:TG backgroun give it to them:
They can all be minions of an ultra-powerful wizard fighting another one
for control of magical lands and strange artifacts (use the names from
M:TG).


*********************************************************************
* Technomancer * Modesty is one of my countless virtues *
* arvanit@***.uch.gr *
* http://www.csd.uch.gr/~arvanit/ *
*********************************************************************

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