From: | shadowrn@*********.com (Scott W) |
---|---|
Subject: | So you want to be a Decker. |
Date: | Thu Mar 15 19:25:01 2001 |
away from stock decks, but up until now I've successfully avoided
deckers like a bad case of shingles (my hands too remain as yet
unsullied by the greasy wheels of riggers).
So what do I do? To tell the truth, once you get past the
Attributes and Skills (which I'm pretty sure I can handle) and hit
the deck and the programs, I'm lost. I'm suspicious that a beginning
character may have to use the Custom Cyberdeck rules instead of
building their own, as build times are pretty redundant in character
creation. Am I right? Aren't I paying more for the deck that way?
Also, having never played a decker before, I've no clue as to what
utilities are important and what can be marked down as 'optional.'
I've got some ideas from reading The Matrix, but I thought I'd get
the list's opinion on which ones are really 'must-haves.' Go ahead
and tell me the obvious ones, I'm remarkably obtuse sometimes when it
comes to seeing what's blatant to others and I may have missed
something(s).
I'll jump the gun and say thanks ahead of time for any help that's
forthcoming.
-Boondocker
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