From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: speed freaks |
Date: | Fri, 23 May 1997 22:09:47 +0100 |
> For all the real speed-freaks out there: take a shapshifter physical mage.
> If the GM not kills you on the spot you can get 10 dice for initiative.
As the resident Speed Samurai designer, I just _have_ to figure this one
out...
Base dice 1D6
Leopard or Tiger shapeshifter 2D6
Physad power (6 points) 3D6
That gives 6D6 initiative, not 10D6, though it is possible at character
generation. You'd have to take a plain physad, however, because you need 6
Magic points to spend on initiative dice.
Alternatively, a physical mage with a 4/2 split between physad and mage
could get this:
Base dice 1D6
Leopard or Tiger shapeshifter 2D6
Physad power (4 points) 2D6
Spell lock 3D6
That comes up to 8D6 with the spell lock on, or 5D6 with the lock off. If
you get to be a grade 2 initiate you can add an extra die for 9D6, but
that's not possible at character generation.
Assuming you also put 6 into Quickness and Intelligence, you end up with
6+8D6, or min/average/max values of 14/34/54, and only in leopard or tiger
form.
Speed Samurai 2.0 gets 21+4D6, or 25/35/45, which gives higher lowest and
average values, but can't get quite as high as the shapeshifter physical
mage. A major drawback of the shapeshifter, though, is that the character
only has 17 Attribute points, or which 12 are in Quickness and
Intelligence, whereas the speed sam has quite high Body and Strength
ratings as well.
On the whole, I myself would go for the technological solution over the
magical one to get a super-initiative character.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
If you never write anything down then no one knows exactly what you
said so you can always change it.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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