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Message no. 1
From: andre eibel <eibel.andre@**.COMCITY.DE>
Subject: speed freaks was: Did I miss something
Date: Fri, 23 May 1997 19:48:40 -0500
Am 23-Mai-97 schrieb Mark Steedman:

>"M. Sean Martinez" writes

>> Did I miss something?
>>
>> Wired 4 Gamma?
>>
>> When Did gamma grade cyberware come into play? And more importantly Wired
4?
>>
>I thought given both a ware grade and item that don't exist and
>another comment it would be obvious. At the time i was typing fast
>and 6 words is faster than 'wired 3 detla, reaction enhancers 6 and
>muscle augmentation 4 etc.' which is generally the start of the speed
>freaks combination. PC's with reactions of 20 (and more!) plus 4 dice
>are ok but when you get more than 1 it can be difficult explaining
>how yet another load of opponents moves fast enough to survive them.
>Sure tactics work a treat but clever PC's don't walk into ambushes
>often and solve the 'hidden sniper' by putting an IPE grenade in his
>vicinity, on the basis they do such a devastating damage code close
>is plenty good enough.

>Mark

oh and you miss the TacComp for the real speedy and deadly.

For all the real speed-freaks out there: take a shapshifter physical mage.
If the GM not kills you on the spot you can get 10 dice for initiative.
--
Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 2
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: speed freaks was: Did I miss something
Date: Fri, 23 May 1997 16:13:28 -0400
In a message dated 97-05-23 14:39:26 EDT, you write:

<< For all the real speed-freaks out there: take a shapshifter physical mage.
If the GM not kills you on the spot you can get 10 dice for initiative.
-- >>

Okay, I have to ask.

How do you get 10 Dice for inititive?

-Bandit
Message no. 3
From: L Canthros <lobo1@****.COM>
Subject: Re: speed freaks was: Did I miss something
Date: Fri, 23 May 1997 17:49:32 EDT
On Fri, 23 May 1997 16:13:28 -0400 "M. Sean Martinez" <ElBandit@***.COM>
writes:
>In a message dated 97-05-23 14:39:26 EDT, you write:
>
><< For all the real speed-freaks out there: take a shapshifter
>physical mage.
> If the GM not kills you on the spot you can get 10 dice for
>initiative.
> -- >>
>
>Okay, I have to ask.
>
>How do you get 10 Dice for inititive?

+3 Ini. (Physad power) (6 Magic)
+3 Ini. (spell)
+Synaptic Accelerator 1
+Tiger Shapeshifter in Animal Form

Now, this only works if you interpret Magic as equal to Essence-Body
Index Rounded down [the Weretiger would still have one point of Magic
open for spellcasting (8-.3=7-6 for physad power=1)] and you rule that
you can stack spells over Physad powers. Initiate a couple of Grades and
you can upgrade to a level two Accelerator (maybe).

Is it munchy? Most certainly, the synaptic accelerator only clinches
that.


--
-Canthros-the-shapeshifter-mage
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/


Is it Munchy? Yes
Message no. 4
From: andre eibel <eibel.andre@**.COMCITY.DE>
Subject: Re: speed freaks was: Did I miss something
Date: Sat, 24 May 1997 00:29:55 -0500
Am 23-Mai-97 schrieb M. Sean Martinez:

>In a message dated 97-05-23 14:39:26 EDT, you write:

><< For all the real speed-freaks out there: take a shapshifter physical mage.
> If the GM not kills you on the spot you can get 10 dice for initiative.
> -- >>

>Okay, I have to ask.

>How do you get 10 Dice for inititive?

>-Bandit

Ok lets go it`s "real" simple

shapeshifter : + 1d to base in all forms
human form : 1d
animal form 3d for tiger or leopard
increase reflexes (PhyAD) : + 3d
increase reflexes (spell) : + 3d
sum up to 8d in human form
10d in animal form

I think thats not to beet in form of pur ini dices.

Thats only possible when PC shapeshifters use the same rules as NPC`s and it
will cost you
6 magic point just for the PhyAd`s dices not much left to do something more
usefull.

Oh and Canthros the BBB stats the casting a inc reflexes on some one with the
same PhyAD power
get a additional +4 TN for that spell.

--
Barbie


==================================================
You can see the earth we`re high here we`re
climbing over sumertowm you can kiss the air we`re
gliding follow me for sumerland no sound no life
no essence we lay enstranged in our curious ways
memories lay beside us but i`m seeing through an
age who i`m through sumerland.

(Fields of the Nephilim-Eilzium-Weil of Sumer)

Message no. 5
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: speed freaks was: Did I miss something
Date: Sat, 24 May 1997 12:25:34 +0100
|
|In a message dated 97-05-23 14:39:26 EDT, you write:
|
|<< For all the real speed-freaks out there: take a shapshifter physical mage.
| If the GM not kills you on the spot you can get 10 dice for initiative.
| -- >>
|
|Okay, I have to ask.
|
|How do you get 10 Dice for inititive?

By cheating and using the rule of 6?
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: speed freaks was: Did I miss something
Date: Mon, 26 May 1997 11:29:47 GMT
andre eibel writes
>
> oh and you miss the TacComp for the real speedy and deadly.
>
Yes these things increase your average initiative very nicely, the
problem is even at delta grade you start to run out of essence after
wired 3 and reac enhancers 6.

> For all the real speed-freaks out there: take a shapshifter physical mage.
> If the GM not kills you on the spot you can get 10 dice for initiative.
> --
Oh you can get that many other ways as well.

Until cybertechnology came out stacking synaptic acceleators and +3D6
initative on a physad of some description (phsmage/ shapshifter etc)
was the fastest. With reaction enhancers the mundane solution wins in
the end.

Mundanes can reach about 25+4D6 (average 39) plus jazz in emergencies.
Theoretically tactical computers can be added but you tend to have
essence problmes.

Physical adepts can reach around 14+ 6dice (average 35), and mages
14+4D6, maybe 6 with synaptic accelerator. All these can be beaten if
you want to i have managed a theoretical maximum initiative over 133
by lifting every limit i could but in practice going faster than
about the mid to high 30's on average just isn't worth the cost,
there are better things to spend that last bit of essence or spare
masking slot on, like some defenses to soak the suprise sniper who
shoots you before initative gets rolled :)

Mark

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