From: | "Fisher, Victor" <Victor-Fisher@******.COM> |
---|---|
Subject: | Speeding Bullets [Was Bullet Parry] |
Date: | Wed, 3 Sep 1997 15:37:54 -0400 |
allows you to parry _SLOW_ moving objects, like arrows, thrown knives,
etc. [pretty much like Hercules on tv :-]. The rule _DOESN'T_ allow you
to parry bullets, let alone a whole SHOWER of them!
In the WhiteWolf game, Mage, the Akashic Brotherhood character can
learn a similiar skill that DOES allow a character to parry bullets,
BUT... I'll give the rules for it right now:
For PARRYing bullets, the character needs to roll for Target Number
_10_ AND score three successes, to slap the bullet away, before it
strikes. [note to characters doing this. If you already see the 'hammer'
fall, you're already dead. You should be moving before it does. Just a
perspective role playing wise.]
To CATCH a bullet, the character needs to roll for Target Number
_10_ AND score _5_ successes!
[I had a character pull it off in the middle of a pitched battle
with a bunch of Men In Black. There was magic and bullets and knives
flying everywhere. Then my character got caught flatfooted and was about
to get a ten millimeter migrane from a MIB, with nowhere to dodge. He
fired, and I blew EVERYTHING, and threw in a point of wWillpower to
boot, and snagged the bullet out of the air!. Everybody FROZE and stared
at me. All my character could think of to say was 'What?'.]
My point being, if you allowed an ENHANCED ability like that into
the game, you should make it similiary as hard as Mage does [say TN _9_
or whatever, same number of successes]. And _ONE_ bullet per Complex
Action ONLY!
BTW, after that little incident, the story got blown so out of
proportion everytime another NPC told it, by the end, I was 'bouncing
cannonballs off my gut' and every punk in the city was trying to take a
shot at me to see if they could take me out! [From a GM's POV, I was
amused. From a players, it totally sucked! One guy even fired a grenade
launcher at me when I was going to the 7-Eleven! Sheesh!
Victor